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  1. Dec 17, 2021
    7
    When people think of tactical strategy titles, the gold standard set by the likes of the X-Com series and some refined tactical RPGs come to mind. The thing they usually have in common is that more grandiose and story-driven experience with quite a bit going on besides just the combat. Ruin Raiders moves in roughly the exact opposite direction, strippping out the content and pretty muchWhen people think of tactical strategy titles, the gold standard set by the likes of the X-Com series and some refined tactical RPGs come to mind. The thing they usually have in common is that more grandiose and story-driven experience with quite a bit going on besides just the combat. Ruin Raiders moves in roughly the exact opposite direction, strippping out the content and pretty much replacing it with a roguelike dungeon crawler, bringing in an element of the unknown to help sweeten the deal. It will have you moving your squad around in search of gear, an occasional puzzle to solve, and generally satisfying tactical combat, all with a focus more on action than higher-level strategy and story-telling. The result can feel a bit bare bones, perhaps predictably, but I appreciate the attempt to change things up a bit and throw a bone to people who enjoy tactics but are on a tighter schedule. I do wish the gear and all didn’t feel quite so generic, to help throw some extra spice into the formula, but it is all certainly serviceable tactical strategy title that should have some appeal to genre fans who don’t mind a few less bells and whistles in service to tighter runs.

    https://www.nindiespotlight.com/2021/10/mini-reviews-october-14th-edition.html
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  1. 65
    I don’t want to seem too down on Ruin Raiders, because the core strategy gameplay works well. If you’re willing to put in the time, it does start to have more variety and more customization after you build up blueprints and base facilities, but the road to that point can be pretty monotonous. It would have been much better served to have more variety in the early stages, which would have been a much better and easier to recommend game.