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Metascore
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  • Summary: Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

    Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield,
    Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

    Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually

    In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords' special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
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Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Feb 19, 2024
    60
    I generally like deck-building, turn-based strategy games, but I had a hard time really getting into Rising Lords. It isn’t bad—with special nods to the visuals and overall playing time—but the clunky controls and overly busy mechanics prevent it from being all it could be.
  2. Jan 29, 2024
    40
    The biggest mark against the Switch version of Rising Lords, however, is the excessive lag between each turn. Each click in either the combat or kingdom management sections of the game can take several seconds to register, which makes even simple actions a chore. We also frequently found that peasants wouldn’t load onto the map, making it difficult to know where we needed to send our workers to improve our lands. The lag was even worse in our time with the game's online multiplayer, which saw the server straining to keep up with each turn. An hour into a game and the map took five minutes to load between rounds.