Remote Life is a odd shooter, and I imagine its quirks are going to push away as many players as they attract. A high level of difficulty is par for the course with this genre, but the deaths in this game are sometimes really cheap because it’s so hard to see what can kill you. The lack of a scoring system also deeply hurts the replay value of Remote Life, and given that you can find an absolute king’s riches of endlessly replayable shoot-em-ups on the Switch at or around a similar price, that’s a big strike against it. A looker to be sure, and it evokes those R-Type vibes quite nicely, but it’s hard to recommend Remote Life with much vigor.