- Publisher: Bandai Namco Games
- Release Date: Aug 20, 2019
- Also On: PC, PlayStation 4, Xbox One
- Critic score
- Publication
- By date
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Nintendo Force MagazineApr 28, 2020A hit-and-miss mix painted up in '80s neon. It's not bad – just not as rad as it could've been. [Issue #42 – October 2019, p. 25]
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Oct 28, 2019Had the development team put together a point-and-click adventure or platformer set in this world, it would have been much more enjoyable. Because we could focus on a story, we could investigate, see the causes of mutations and inspect why life has been reduced to this ramshackle society. Instead, we’re used to dying in the wastes before being recycled ad infinitum. And what grates the most, is that I wanted to love this game. It has ideas, it has scope, but everything is hidden beneath a smudged ‘CRT’ veneer.
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Sep 25, 2019RAD is an excellent roguelike, that oozes the signature Double Fine charm from its terrifyingly mutated pores. Beautiful art direction from Lee Petty’s team and solid replay value from the extensive combination of powers each run make it extremely worthwhile.
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Sep 24, 2019RAD has style and humor, but as a roguelike it is seriously lacking. The gameplay is not slick enough, the variation too limited and the different runs are same'ish very swiftly.
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Sep 23, 2019RAD is a cool game on paper. Unfortunately the fact is that the game falls short on a lot of areas. The worlds are a bit too small, lack diversity and cleared within a few hours. Still it's a fun game to try in between the big titles of the fall.
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Sep 9, 2019RAD is a nice throwback to the eighties alongside being a decent roguelite. It won't be a roguelike you put over a hundred hours into, but it will give you enough value for its $19.99 price point. Double Fine hit the mark on making RAD stand out, despite having shortcomings around combat and performance issues when too much is going on.
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Sep 6, 2019RAD is one of the few action and adventure games that innovates in its artistic section and in lighting, taking you back to the 80s. Fully recommended for someone looking for something fresh in the Nintendo eShop.
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Sep 3, 2019An enjoyable retro-style rogue-lite; in RAD you should expect brutal gameplay in a gaudy and synthesised world. The random nature of the world sometimes proves to be a problem, but not enough to diminish what is a fantastically loud take on the genre. If only for letting players smack about mutants with their engorged limbs and a baseball bat, RAD lives up to its name. Just try to stop playing it, you’ll struggle.
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Sep 3, 2019Overall, I was surprised by how much fun I had with RAD. Levels might feel a little formulaic, but I didn’t mind as it meant I was able to quickly figure out what my goals were. Some enemy types make for good fodder, and the randomised combinations of exo mutations make each playthrough unique. The ‘80s pop culture tropes and visuals are becoming cliched at this point, but in this case they mostly work and the music often riffs on popular classics like Michael Jackson’s Thriller, among others. If you’re looking for a single-player, dungeon-crawling roguelike with the added bonus of fighting mutants, while becoming one yourself, look no further than RAD.
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Sep 3, 2019As you progress, you’ll earn new mutations and abilities, some of which are hilariously weird (like suddenly have a spitting cobra head with a really long neck). The downside is the unforgiving permadeath rogue-like nature of the game. Progress can become frustrating when you suddenly die and lose all your mutations and have to start again. If you can take the difficulty, though, there’s a lot of great personality and fun to be had.
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Sep 3, 2019You’ll want to check out Rad for its unique concept, addicting gameplay and beautiful style, you just may want to consider it on a different console. The Switch version has too many aesthetical issues for me to feel confident that it represents its true potential. Don’t be discouraged if you don’t — it still plays great and personally, I’m going to keep perfecting my runs to, maybe eventually, become rad.
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Sep 3, 2019As it stands, RAD will likely please roguelike aficionados who will forgive ill-conceived gameplay ideas because of the challenge it adds to the experience. But I couldn’t help but see the wasted potential from beginning to end. The various mutations could present clever ideas for unique builds and a multitude of ways to solve problems in a planned, not random, world. This course would have also allowed for more balanced combat and a greater focus on narrative. But… NOPE! Roguelikes are popular now and so is nostalgia for the 80s so let’s just squish those things together and call it a day! Thus, RAD was born.
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Aug 27, 2019RAD doesn’t do anything particularly new for the roguelike genre, but it doesn’t necessarily need to in order to be an enjoyable game in its own right. The over-the-top '80s neon aesthetic is consistently charming, the level-to-level gameplay is both rewarding and nail-bitingly intense, and there’s a good amount of ‘meta’ progress to be made beyond the limits of a single run. On the other hand, the RNG can be brutal in how it distributes power-ups between runs, and overall performance on the Switch (especially in handheld) leaves something to be desired. Even given these shortcomings, though, we’d give RAD a cautious recommendation. If you find yourself drawn to the likes of Dead Cells, Risk of Rain, Ironcast, or any other release in the massively popular roguelike genre, RAD could be right up your alley – assuming you can look past its annoying problems.
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Aug 18, 2019RAD is deeper and more challenging than it looks, making it a super fun post-apocalyptic adventure that's always fresh.
User score distribution:
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Positive: 13 out of 27
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Mixed: 9 out of 27
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Negative: 5 out of 27
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Aug 26, 2019
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Aug 20, 2019
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Nov 25, 2021