Metascore
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No score yet - based on 1 Critic Review

Critic score distribution:
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  1. Aug 5, 2021
    60
    With its bite-sized campaign, this title probably isn’t going to keep you busy for too long. However, between the game’s various difficulty modes and an assortment of unlockable weapons to experiment with, there’s more than enough here to keep you glued to your Switch for a weekend. If you’re a fan of both twin-stick and bullet hell shooters and are looking for a game that scratches that score-chasing itch, Project Aether: First Contact delivers just that.
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No user score yet- Awaiting 3 more ratings

User score distribution:
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  1. Dec 17, 2021
    6
    As I’ve stated many times I’m a big fan of classic arcade shooting so when titles take that style of play and run with it, trying to add inAs I’ve stated many times I’m a big fan of classic arcade shooting so when titles take that style of play and run with it, trying to add in some new spice, I’m always down to check it out. In the case of First Contact they really throw in at least two additional components rather than just one, with both the fact that you can use twin sticks to aim as you move around the screen and the ability with some weapons to charge up enemies and then detonate them in the hopes of blowing up or at least damaging other enemy ships. On top of that there’s a pretty satisfying variety in weapons you’ll be able to choose between, and you’ll be able to alternate between two of them as you go so you can get pretty strategic with how you approach your loadouts. All that said, in the end the general play just feels a bit bland. That isn’t to say it’s easy, you’ll have to be careful not to be overwhelmed in spots, but at the same time with so much strong competition on the system this shooter, for all of its attempts to make itself feel fresh, just doesn’t make much of a lasting impression in order to take a place in the higher echelon.

    https://www.nindiespotlight.com/2021/08/mini-reviews-august-12th-edition.html
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