As much as I loved every part of Profane, the whole "time" thing really killed the entire experience. The bosses are truly memorable encounters, the graphics, story, music and gameplay are all excellent; but the "time" thing... it feels like watching anything past season 12 of The Simpsons. The spirit is there, and it is amusing, but something just doesn't work. In the case of The Simpsons, we don't really know what happened; in Profane's case, we know it was being a slave to the clock that took a great thing and killed it, in this reviewer's eyes at least. There is no doubt that Profane is a good, if not great game, and for a certain subset of audiences, it will be a speed run, ultra-difficult sensation. This reviewer, however, is on to less frustrating experiences.