Metascore
80

Generally favorable reviews - based on 87 Critic Reviews

Critic score distribution:
  1. Positive: 66 out of 87
  2. Negative: 0 out of 87
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  1. Nov 13, 2019
    I do think Sword and Shield are good entries for anyone who got into Pokémon through Go and Let’s Go and is looking for something a bit more difficult and larger in scale. Seasoned players can still enjoy the new monsters and appreciate the game’s story mode while it lasts (I cleared the main story in around 35 hours). It’s just too bad that, for longtime players, what’s missing is probably going to overshadow everything that’s here.
  2. Nov 13, 2019
    Pokémon Sword and Shield add some brilliant new creatures, but like their gargantuan Dynamax forms, the games feel like a hollow projection.
  3. Nov 13, 2019
    The jump to a platform of greater power such as Nintendo Switch seems to have played against Game Freak, but there is no denying that there are very good ideas and much needed changes. And, although it needs work, the Wild Area firmly establishes the foundation of the future of Pokémon.
  4. Nov 13, 2019
    The magic of Pokémon is that it lets you tap into a sense of wonder that becomes more and more difficult to access as an adult. Sword and Shield do that more successfully than any Pokémon release has in years. It won’t be everything to everyone, and it will not make everyone happy. I’m not sure it needs to. It’s a portal to a new world. And it definitely has something for Pokémon’s core audience: everyone in the entire world.
  5. Nov 13, 2019
    The surprise in Sword and Shield is that I’m still finding things that surprise me, even after putting in so many hours. It’s in how Game Freak has made a linear game feel so much less linear. Make no mistake, Sword and Shield is not an open-world game. There are limitations. But the game’s designed for me not to notice them, and mostly, I don’t.
  6. Nov 20, 2019
    It's okay. It's pretty much more Pokémon, and that's not necessarily a bad thing. However, it's quite clear the game needs a proper overhaul, something to drag into the modern day. Or at least the modern century.
  7. Nov 13, 2019
    But the changes that are here — a larger, more detailed world and a streamlined structure that cuts out the annoying bits — are enough to make this the ideal iteration of the concept to date. The moments when I felt frustrated or bored in past games simply don’t exist in Sword and Shield. It’s one big adventure.
User Score
4.7

Generally unfavorable reviews- based on 5909 Ratings

User score distribution:
  1. Nov 15, 2019
    3
    I really wish the games were good. I don't leave this review out of spite, but because I love the series. For the positives, I like some ofI really wish the games were good. I don't leave this review out of spite, but because I love the series. For the positives, I like some of the new designs. On top of that, most Pokemon get additional moves, giving them more variety in combat. Besides that, it's a Pokemon game with serious added flaws. Though it was a trend set in earlier games, the new games are more linear and less secret filled than ever. Dungeons are more akin to hallways instead labyrinths with branching paths and abundant secrets. There are very few routes in the game, and the ones that exist are mostly short and lack complexity. The wild area feels half baked and unfinished. After the short main campaign, all that's left for you is a short side story and a Battle Tower. Besides that, you're entirely reliant on playing online for content.

    As a gimmick, Dynamax against other players is frustrating and poorly balanced. One wrong move and you're down two or even three mons. This is especially devastating in 3v3 matches, it feels even more poorly balanced than the previous battle gimmicks, Mega Evolution and Z-moves.

    It's painful to see the series hit this low. I wanted this to be good, but wading through the major flaws to get to the small nuggets of good simply isn't worth it. The games aren't irredeemable, but it's really hard to recommend it when it drops the ball so hard.
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  2. Nov 15, 2019
    3
    This is what happen if a company realize that they can do anything and people keep buying their products. Pokemon Sword and Shield are theThis is what happen if a company realize that they can do anything and people keep buying their products. Pokemon Sword and Shield are the worst mainline Pokemon game to date. Gamfreaks cuts more than 50% of Pokemon, removing moves, mega evolutions, and endgame contents without adding any improvement they promised. Most of the Pokemon model is proven identical to 3ds pokemon model which means they lied, because in the interview they said the reason they can't bring all the Pokemon is because they had to make all the models from scratch which is proven is not the case. Full Review »
  3. Nov 15, 2019
    5
    My copy of Sword and Shield came in the mail a bit early yesterday, and while Sword and Shield are pretty cute games, I have to admit thereMy copy of Sword and Shield came in the mail a bit early yesterday, and while Sword and Shield are pretty cute games, I have to admit there are some glaring problems that make this game feels like it was needed to bake in the oven a tad bit longer. For starters, I just want to say I never cared for the controversy surrounding these games about not being able to transfer all of your pokemon, so this review is in no way biased towards that. There are, however, other issues that did drag down the experience for me. I often ran into performance issues. Frame drops, trees or objects randomly popping up in view; and while at times the game does seem beautiful and comfy, at other points the game almost seemed sloppily put together.
    The games are far too easy to the point of boredom, even for a Pokemon game. I felt myself being overleveled very quickly. I was often taking down opponents only in one singular attack, despite not going out of my way to fight many monsters. The new EXP share, which spreads experience across your whole party, seems to amplify this problem. It seems as if the game was not balanced with this feature in mind, as my entire team were several levels ahead of our opponents for most of- if not, the entire game. The adventure lasted roughly about 12 hours for me to complete, which is awfully short for an RPG, and there isn't much you can do after the journey is over. Might I add this game only has 10 routes, previous entries having about 30ish.

    I will not get into story spoilers in this review, but the games are a bit more linear than I was expecting. My main criticism stems from Hop, your happy-go-lucky friend and rival, who always seems to interrupt the flow. There is hardly a moment where you can walk around without being interrupted by dialogue or a cutscene by him or some other character. I audibly groaned whenever Hop appeared on screen. I do like a good story, but I would also like to be able to play through the game without my rival breathing down my neck. Trainer customisation in this game is something I appreciated. Customizing your character is the widest it has ever been in this series, complete with photogenic trainer cards that capture the essence of your character. I find this feature very wholesome and cute, with many expressions and poses to chose from.

    I was looking foward to seeing the wild area being a reimagined safari-zone full of life, but unfortunately: it is large, empty, and barren. Models walk around a bit stiffly, and the textures are a bit dated and lackluster for a console game in 2019. Animations from this game can either be very well done, or extremely lacking. There was one instance where one of the major pokemon in the story mode didn't even have a turn animated for it's walk cycle. The pokemon's entire model was just rotated 180 degrees, which was very noticeable and bizarre. However, speaking of which, I do like the very diverse set of pokemon this generation. There are quite a lot that you are able to catch in the region, old and new; and they are all pretty unique and sometimes goofy in design.

    The newest feature, Pokemon Camp, was very charming. I loved the animations in this mode, they were definitely at their peak here in terms of quality. It was quite entertaining to see my Scorbunny/Raboot play with the Feather Wand Toy I had. Pokemon in camp interact with each other and it feels very lively. Making curry was cute. However, I do have my problems with it. For starters, the AI for the pokemon can seem a bit buggy, where they might get stuck walking in one place. I can't say it's common but it did break the immersion a bit. There was one instance where I had no background in the camp at all, which seemed like a bug. But then I encountered a battle with a background very similar to this, and I can only assume it was intentional? At times, I almost felt there was more time and effort put into this side-activity than the actual battle system.

    At it's core, it is definitely a Pokemon game. The basic formula of Pokemon works in these games. However, I was still disappointed, and I can without a doubt say that this is the least amount of enjoyment I've gotten out of a mainline pokemon game so far. Pokemon Sword and Shield fails to truly innovate despite being the first mainline entry on any type of console, and I cannot say that it is a sixty dollar Pokemon game at all. It feels rushed, poorly optimized, and half-baked. Can I see a child enjoying this game? Yes. Can I see a newcomer to the series enjoying this game? Possibly. Can I see a longtime pokemon fan enjoying this game? Not likely, unfortunately.
    Full Review »