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4.7

Generally unfavorable reviews- based on 3465 Ratings

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  1. May 13, 2023
    10
    De lo mejor en toda la franquicia, y aunque no es tan bueno como la gloriosa 7ma generación, este juego supone un gran paso adelante en el aspecto gráfico y competitivo, con mas de 400 pokémon capturables, uno esta servido en cuanto a contenido se refiere, y aunque muchos digan lo contrario, las animaciones son de lo mejor en la saga
    Artísticamente hermoso.
  2. Nov 18, 2019
    4
    Let us address the elephant in the room first. The absence of the National Dex. Yes, it is terrible, lazy, blah blah blah. I am sure you've already heard this in hundreds of other reviews. So instead of me wasting your time by complaining about something you are already well aware of, I will focus on the rest of SwSh's shortcomings. For reference, I have played every mainline Pokemon gameLet us address the elephant in the room first. The absence of the National Dex. Yes, it is terrible, lazy, blah blah blah. I am sure you've already heard this in hundreds of other reviews. So instead of me wasting your time by complaining about something you are already well aware of, I will focus on the rest of SwSh's shortcomings. For reference, I have played every mainline Pokemon game to completion and have currently sunk 40 hours into Shield; I'd imagine my criticisms also apply to Sword. In the interest of brevity, I will be utilizing acronyms: (SwSh = Sword/Shield, S/M = Sun/Moon, etc).

    The most succinct way to put it is SwSh essentially feels like a 3DS game ported to the Switch. This applies to every facet of the game: from its gameplay features to its visual presentation, to its story/characters. I believe whether or not you enjoy SwSh depends entirely upon how you view the 7th Gen games. Contrary to what the devs promised us last year, SwSh is most assuredly NOT meant for the "core" Pokemon fans. As a veteran of the series myself, I can say with certainty the abysmally low level of difficulty in conjunction with the simplification and outright removal of many features is the exact opposite of what I'd want. SwSh is nearly as simplified as LGPE, which wouldn't be an issue if the devs addressed it as such, but somehow they seem to think this is what qualifies as a satisfying mainline game in 2019. Yes, Pokemon has always been a franchise aimed primarily at children. The games have never been truly difficult when compared to many of their JRPG contemporaries. Yet, for some reason Game Freak felt the need to crank that difficulty setting from "Easy" down to "Braindead". S/M may have been easy, but it was LEAGUES more challenging than Shield. Accessibility is one thing, but this is taking it to such an extreme it nearly removes all the fun. A "Hard Mode" option selectable from the outset would have worked wonders. And of course, as is common for the past several entries in the Pokemon series, the post-game content is practically non-existent.

    So, SwSh basically fails when viewed purely as a "game", but what of the other aspects I mentioned? After all, JRPGs with subpar gameplay can still be surprisingly enjoyable if the narrative holds enough merit. I am sad to report that SwSh also completely fails in this regard. The writing is oftentimes so atrocious I've found myself wishing to skip these scenes entirely. This is par for the course as none of the mainline games (barring the "attempts" made in B/W) have really delivered anything substantive in the way of competent storytelling. However, with the majority of other Pokemon games, they at least had good gameplay to compensate for the lackluster story; a factor which is completely absent from SwSh due to its inherent simplified nature and toddler-pandering difficulty.

    Well, there is only one thing left to discuss since delving into too much detail on the above points causes me to exceed the character limit. The final point of contention is the visual fidelity and graphical offerings SwSh brings to the table. This is after all, a game made for the Switch; a console/handheld hybrid with roughly 10x the computational power of Pokemon's former home, the 3DS. Let's get the pesky numbers out of the way first. SwSh runs at a dynamic resolution on both docked and portable modes. In docked mode, the resolution fluctuates from 1080p to 864p. Likewise, during portable play, the highest res is 720p which descends to 576p on frequent occasions. This is somewhat disappointing considering LGPE was capable of running at 1080p docked/720p portable at all times. The framerate target is 30fps, which exhibits frame pacing problems and severe drops in a variety of areas. The most evident manifestation of these issues can be seen in the Wild Area, wherein both pacing and framerate are pushed to their absolute worst. This is a massive problem considering the majority of your time, especially in post-game, will likely be spent in the Wild Area.

    Aside from the quantifiable metrics highlighted above, there are plenty of other visual shortcomings to boot. Terrible terrain detail, awful textures, constant pop-in, stilted animations, low polygon count for both the human character models as well as the Pokemon, and countless other issues such as these result in a game that resembles something released over a decade ago. Many detractors claim SwSh looks like a PS2/GC game, which is definitely an exaggeration, but what we got is by no means acceptable for a non-indie game released in 2019. And yes, many of the animations and ALL the returning Pokemon models have been copy-and-pasted with negligible improvements for SwSh.

    It's one thing to sacrifice content for a more polished, higher quality game, but that is very clearly not what happened here. I genuinely hope these issues can be sorted out in future releases; I am not ready to give up hope on Pokemon just yet.
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  3. Nov 15, 2019
    4
    What should have been a giant leap to significantly stronger hardware feels more like a port from 3DS. New features and improvements come at way too high a price, both literally and figuratively (half of the Pokemon gone, for starters). Gamefreak continues to disappoint and Pokemon as a series stands out as a black sheep among other loved Nintendo franchises on Switch.
  4. Nov 15, 2019
    3
    Reposting from my Pokémon Sword review, since they are the same game:

    Not worth your time. Aside from the National dex issues, this game is one more example of the "half a step forward, three steps back" that Gamefreak has had for quite a while now. The wild area, a selling point for the games, feels unfinished and buggy, far less polished graphically than the rest of the game, and with
    Reposting from my Pokémon Sword review, since they are the same game:

    Not worth your time. Aside from the National dex issues, this game is one more example of the "half a step forward, three steps back" that Gamefreak has had for quite a while now. The wild area, a selling point for the games, feels unfinished and buggy, far less polished graphically than the rest of the game, and with big pop-in and lag issues. It is also extremely small, only really feeling as a couple of open routes rather than an "open world" experience. The rest of the routes are basically hallways that don't reward or encourage exploration whatsoever, a terrible thing when we are talking about a JRPG. It's sad to see Mario Kart having circuits more complex than this.

    The difficulty is abysmal, with no ability to turn off the global EXP. Share and way too much experience being given for doing anything. Unless you are constantly switching between 12-20 Pokémon, you will find yourself at least 4-5 levels over gym leaders. You might also have to avoid trainers and certain features, like Pokémon Camp, to try to make it a "fair" gameplay experience.
    Following that last point, this also includes another selling point of this games, the raid battles. You will find yourself able to one-shot a lot of the raid Pokémon, sometimes without even dynamaxing yourself.

    For the last big selling point, dynamax and gigantamax, you should also know that only a few Pokémon will be able to do so. The effect can not be passed down, so if you want a specific Pokémon to dyna/gigantamax you might spend hours to find it.

    Be warned: there is no post-game either. A small 1h chapter and Battle Tower 3.0 is all you will have left. Since the legendaries are all shiny locked, there are no legendaries from other regions, no GTS and the wild area is tremendously shallow, this game does not come close to having the shelf life that previous entries had. Even XY, one of the worst post-games the series had, is marginally better than this.

    As a final warning, the touch screen is not compatible with this game. This means that you will not be able to pet your Pokémon like you could in the 3DS entries. Pokémon Camp "replaces" this feature, but you can barely interact with your Pokémon, who will wander aimlessly.

    In conclusion, every single previous Pokémon entry, including the Let's Go games, has more to offer than this game. I would severely recommend replaying or revisiting older Pokémon games you might not have played if you want you nostalgia fix.
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  5. Nov 15, 2019
    4
    10 routes
    Virtually no difficulty
    2 endgame battle tower game modes beatable in 1 hour Roughly 12 hour story No dungeons Below average graphics, world barely interacts with objects/pokemon(especially wild area) Of course the pokedex purge Some new pokemon designs leave alot to be desired, some designs are genuinely good we must not forget, but too many humanoid pokemon(every starter
    10 routes
    Virtually no difficulty
    2 endgame battle tower game modes beatable in 1 hour
    Roughly 12 hour story
    No dungeons
    Below average graphics, world barely interacts with objects/pokemon(especially wild area)
    Of course the pokedex purge
    Some new pokemon designs leave alot to be desired, some designs are genuinely good we must not forget, but too many humanoid pokemon(every starter evolves into a humanoid) and too simple designs(Eiscue)
    and most importantly, the No Man's Sky level of damage control from GameFreak instead of listening to it's customer base who have been fans long enough to know what they generally want in Pokemon games, they only need to look at their masterpieces HG/SS to know which direction to follow(good endgame, pokemon following you) and to top it off I just WISH gamefreak would include difficulty options in their games, unlockable after the first clear, why do they not do it? We grew up, the games are no longer a challenge so why not add more difficult new game+?

    Big Disappointment, see you in gen 9 or Sinnoh remakes, because the "complete" SwSh will most likely be the same garbage.
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  6. Nov 15, 2019
    1
    Was promised a game for "long time fans of the series" now my living dex will probably have to be locked in Pokemon jail (home) and half my competitive mons won't be usable until I pay for another game at the same price as smash ultimate or breath of the wild. My disappointment is immeasurable, and less than half my day is ruined, because the game is like 10 hours long, and if I wanted 10Was promised a game for "long time fans of the series" now my living dex will probably have to be locked in Pokemon jail (home) and half my competitive mons won't be usable until I pay for another game at the same price as smash ultimate or breath of the wild. My disappointment is immeasurable, and less than half my day is ruined, because the game is like 10 hours long, and if I wanted 10 hours of entertainment I would've bought the LoTR extended trilogy for half the price Expand
  7. Nov 15, 2019
    4
    Its the higher note i can give for an incomplete game. Feels like a joke, what happened with the catch em all. The rest isnt enough to balance the negative feeling.But maybe mediocre is the new normal.
  8. Nov 15, 2019
    2
    After "it all comes together" and "ultra changes", generation 8 adds more lies to GameFreak's pile of shame. They promise a lot, and they again fail to deliver in almost every single aspect. This time, however, the technical shortcomings, lack of polish, and shortage of ambition is covered up by a veil of scam-level dishonesty from the developers themselves and a blanket of praise fromAfter "it all comes together" and "ultra changes", generation 8 adds more lies to GameFreak's pile of shame. They promise a lot, and they again fail to deliver in almost every single aspect. This time, however, the technical shortcomings, lack of polish, and shortage of ambition is covered up by a veil of scam-level dishonesty from the developers themselves and a blanket of praise from "unbiased" game critics, whose reviews sound more like advertisements than genuine reviews.

    The decision to cut over half the existing Pokémon from the game under the pretense of filling the game with content and quality animations wouldn't be so bad if the results could be seen in the game. However, the games are just as hollow as their predecessors, if not even more. Complete lack of difficulty, constant hand-holding, horrible plot, insufferable cutscenes and barely anything to do post-game is something that seems we will have to get used to, as it's apparently the new standard from now on, and any future games will probably be evaluated with regards to the bar set this laughably low.

    Pokémon is finally dead. As an avid fan since red and blue, I say it with a heavy heart. What started six years ago, with the release of Pokémon X and Y, finally came to fruition - a game so hollow and dumbed down, that even the awful past two generations look full of content compared to it. What was once a flawed, but ultimately fun franchise with a mediocre, but really passionate team of developers behind it, finally succumbed to the disease of brand-loyalty blinded fanbase that can see no wrong in the games as long as they have the Pokemon logo stamped on. This tremendous fall in quality is entirely their fault and no one else's - this is the best time for GameFreak to implement egregious monetization schemes in their next games, as not only will they evade any criticism from game critics, but will be largely praised for it by a large group of fans, which is truly asinine.

    What's left is to hope that a team of talented developers will see the growing disenchantment with the series and decide to step in, fill the void and dethrone the corrupted king of the monster catching genre.
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  9. Nov 15, 2019
    4
    But used, fun 5hour game but some how more lazy than past titles. Not clear That not all of the pokemon are in the game but not even a hint a moves being deleted.

    If they didn't allow you to transfer any pokemon over I would be more than happy but having just a select few seems wrong. After the 'story' there's No post game unlike in the ds games. All in all the character designs are good
    But used, fun 5hour game but some how more lazy than past titles. Not clear That not all of the pokemon are in the game but not even a hint a moves being deleted.

    If they didn't allow you to transfer any pokemon over I would be more than happy but having just a select few seems wrong. After the 'story' there's No post game unlike in the ds games. All in all the character designs are good the style looks nice in some areas but it does not make up for the ugly new pokemon that where made to replace old ones and the lack of things to do in the game.
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  10. Nov 15, 2019
    0
    This game is rushed and unfinished. No matter how many times they try and say otherwise, this game was rush out of the door, since Pokemon game releases are tied to merchandise and such (I mean, Pokemon is the highest grossing franchise for a reason). But because of this, we get a subpar entry, which lots of cut content, awful graphics, and a lot of decisions that will make you go: "What the ****
  11. Nov 15, 2019
    0
    This game made my daughter cry. Many of her favs are gone. I have noticed that the game is also rather ugly and glitchy. Do not buy.
  12. Nov 15, 2019
    4
    This review contains spoilers, click expand to view. The good about this game is the same that can be said about other Pokemon games. Exploring is fun, battling is fun, and training is fun. But the wild area was suppose to be a trade off for little routes, but the wild area is fairly small. Pokemon in the over-world don't interact with the over-world save for chasing after the trainer. The weather changes in the wild area are way too sudden. And have the bike become the hm replacer is bad, should've sticked to how SM and LGPE did it. The routes are fairly short and route 7 especially takes less than a minute to cross including trainers. The story is very bland. I don't expect much from Pokemon but after SM I at least wanted to interact with more personal stories characters had. There is no evil team in the game. Team Yell are just Marine fans who like to get in your way. Then turns out they are actually the gym trainers for the 7th gym, Piere's gym. Marine's older brother. It seemed Marine was gonna have a small story arc when we got to the seventh gym, but it was shafted after we beat Piere. The League got rid of the Elite Four and replaced it with a tournament. Not bad , it's execution in this game sucks because it's against Gym Leaders and characters you didn't really bond with. The twist in the game was Chairman Rose wanted to awaken a pokemon with infinite energy for dynamaxing. Dynamax energy runs out in 1000 years btw. He decides to awaken it during the tournament, we literally would've helped after the tournament. But he was too impatient to wait 1 day for a problem that wouldn't happen for 1000 years. The battle against Eternatus sucks, you don't fight whatsoever. The two box legionaries are the only one's that can damage him, and you don't even control them. You're just in the battle was picking whatever move, because it doesn't matter. YOU can't hurt him. After the battles the legionaries jump into the sunset, you don't get to catch one until post game. The game has so much potential, but it just fell flat for me. Also gamefreak, this is scummy releasing the same game so metacritic score is different Expand
  13. Nov 15, 2019
    4
    This game feels like a port from the 3DS, not a new game built for the system

    While many fans will enjoy these games, for me, it feels like the same game as the last 7 Generations with a Graphical upgrade that is Impressive compared to the past 3DS games but quite bad compared to other Switch games
  14. Nov 15, 2019
    2
    The quality of this game REALLY does not justify the cuts that have been made. Graphics are severely dated with some awful resolutions and clipping. The world is so linear it feels like a hallway with a cutscene every few steps. The endgame is nonexistent. The battle animations are taken straight from the old games. And honestly, the new Pokémon designs are some of the worst I’ve everThe quality of this game REALLY does not justify the cuts that have been made. Graphics are severely dated with some awful resolutions and clipping. The world is so linear it feels like a hallway with a cutscene every few steps. The endgame is nonexistent. The battle animations are taken straight from the old games. And honestly, the new Pokémon designs are some of the worst I’ve ever seen. Most of them look like a couple overlapping shapes with a painted on face. GameFreak really phoned it in on this one. Time to give Pokémon to someone else. Expand
  15. Nov 15, 2019
    0
    Bugs y mas bugs... No estan todos los Pokémon, fallos graficos, reutilizan modelos de 3DS... es ridículo y carisimo. NO HAY POSTGAME
  16. Nov 15, 2019
    3
    5 horas con el juego y ya estoy por encima del nivel de todos los entrenadores del juego. La introducción tarda más de media hora por si sola y no haces más que caminar del punto a al punto b, mínimo tuviera musgo bonito para mirar como en Death Stranding pero no. Los gráficos parecen tomados del proyecto de Unity de algún fan con demasiado tiempo libre y no de una de una compañía5 horas con el juego y ya estoy por encima del nivel de todos los entrenadores del juego. La introducción tarda más de media hora por si sola y no haces más que caminar del punto a al punto b, mínimo tuviera musgo bonito para mirar como en Death Stranding pero no. Los gráficos parecen tomados del proyecto de Unity de algún fan con demasiado tiempo libre y no de una de una compañía multimillonaria con la franquicia de mayor renombre en el mundo de los videojuegos. Una vez que termina la introducción los personajes no dejan de interrumpir tu camino para llevarte de la mano y hablarte de lo genial que es ser un niño y atrapar Pokémon. Hop es Hau 1.0001 y no han tenido pena siquiera de reutilizar sus animaciones de la forma más descarada. Porcierto que los personajes se muevan por casillas y tengan que girarse para caminar a la Resident Evil 1 en pleno 2019 en una consola tan poderosa como la PS3 es para echarse a reír y llorar al mismo tiempo

    Las rutas son cortas, los escenarios poco inspirados, las ciudades son pasillos adornados con uno o dos personajes y todas las casas iguales, el área salvaje es una zona safari glorificada y vacía. El curry solo son pokepoffins con otro nombre (de todas las cosas que la gente pedía de vuelta han traído la única que a nadie le importa). Se nota el nulo interés hacia su trabajo y su deseo por querer ganar dinero estafando niños. Me da pena por los Pokémon que debutan en esta región pues no se merecen quedar atrapados en este juego paupérrimo (porque seguramente más de la mitad no vuelve para la próxima entrega). Tengo más diversión jugando Pokémon Go en mi casa girando el disco de la pokeparada que hay encima mío cada 5 minutos que lo que ganó jugando esta kusoge de juego. Planeaba regalarle el juego a mi sobrino está navidad para iniciarlo en el juego pero mejor será que le dé cualquier otra cosa. Nadie merece que este sea su introducción a la saga. La historia por cierto es peor que la de Sun/Moon y X/Y combinados. No entiendo por qué han sacado la GTS
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  17. Nov 15, 2019
    4
    To be honest this game is disappointing, don’t get me wrong the game likes nice and all visually but this game just ain’t it. They used the exact same game models from the 3DS and they cut 455 Pokémon from the game for better animation and graphics even though it looks the exactly the same as it did for the past 7 years. I never thought GameFreak could get any lazier and incompetent thanTo be honest this game is disappointing, don’t get me wrong the game likes nice and all visually but this game just ain’t it. They used the exact same game models from the 3DS and they cut 455 Pokémon from the game for better animation and graphics even though it looks the exactly the same as it did for the past 7 years. I never thought GameFreak could get any lazier and incompetent than this. Generations 1-5 had more soul put into them than these games. Now the digital copies of these are being reported to not only corrupt your SD card and delete your Save data but it kills the console too. They should have spent an extra year or two working on these games. “A delayed game is eventually good, but a rushed game is forever bad” Expand
  18. Nov 15, 2019
    0
    "A delayed game is eventually good, but a rushed game is forever bad."
    -Shigeru Miyamoto
    Six more months to a year perhaps, or focusing on these games rather than the "Town" Project would have made this game into something worth 60$. Not these games though. Instead, you get this pitifully underwhelming mess of a Pokemon "console" experience. Play Coliseum or XD Gale of Darkness instead.
    "A delayed game is eventually good, but a rushed game is forever bad."
    -Shigeru Miyamoto
    Six more months to a year perhaps, or focusing on these games rather than the "Town" Project would have made this game into something worth 60$. Not these games though.
    Instead, you get this pitifully underwhelming mess of a Pokemon "console" experience. Play Coliseum or XD Gale of Darkness instead. Sword and Shield are a mistake and it pains me as a fan who started in Gen 4, went back and played every game before and after to see how they disrespected the franchise they spent years cultivating.
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  19. Nov 15, 2019
    1
    The absolute lowest point in the entire franchise, there is almost no new relevant additions to the game while they removed dozens of features that made the past games fantastic, the graphics are so mediocre you can compare it to a Gamecube game and the gameplay doesn't make up for it, neither the story or postgame, it's embarrasing how Gane Freak managed to make a game so mediocre it getsThe absolute lowest point in the entire franchise, there is almost no new relevant additions to the game while they removed dozens of features that made the past games fantastic, the graphics are so mediocre you can compare it to a Gamecube game and the gameplay doesn't make up for it, neither the story or postgame, it's embarrasing how Gane Freak managed to make a game so mediocre it gets outshined by most of the past entries in the series. Expand
  20. Nov 15, 2019
    2
    Everything has been said already. just a huge disappointment to bad people condone this sort of behavior and tell people that what a great game ( which is completely possible) that they are haters...
  21. Nov 15, 2019
    0
    A disaster, pokemon just died!
    Even let's go, which was a medium game, had undeniable qualities (nothing but the catching interaction was excellent, it's something that should have stayed on this game).
    The 800 Pokémon are not available supposedly because to redo the sprites for the switch is too long while we have the proof that they have reused the sprites of pokémon Ultra Sun and
    A disaster, pokemon just died!
    Even let's go, which was a medium game, had undeniable qualities (nothing but the catching interaction was excellent, it's something that should have stayed on this game).
    The 800 Pokémon are not available supposedly because to redo the sprites for the switch is too long while we have the proof that they have reused the sprites of pokémon Ultra Sun and Ultra Moon.
    Non-existent combat animations, knowing that stadium versions on N64 had animations
    Gigamax combat which is a useless feature, ugly graphics with violent aliasing and catastrophic FPS drops!
    Knowing that the console manages to turn The Witcher 3 correctly
    Besides, the open world is empty and uninteresting!
    Sell ​​50 balls a **** alike !
    A nice scam for a game that is a half porting 3DS games
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  22. Nov 15, 2019
    3
    I was going to give this game a solid 5, it's not a bad game but neither it's a great game, this is just fine, but the more I think about it the more disappointed I get.
    This is a 60€ game it as to be compared with its Switch peers of the same price and not like it's a random indie game, this game rightly deserves the tough love that it's getting, just because it's Pokémon doesn't make it
    I was going to give this game a solid 5, it's not a bad game but neither it's a great game, this is just fine, but the more I think about it the more disappointed I get.
    This is a 60€ game it as to be compared with its Switch peers of the same price and not like it's a random indie game, this game rightly deserves the tough love that it's getting, just because it's Pokémon doesn't make it automatic free from criticism.
    The technical issues in this game are just unacceptable for 2019, pop-ins everywhere in a very small 10m radius makes the world feel empty and bland. Animations look so stiff and outdated, why does the world freezes around me while I fish or climb ladders? Why are some background battles just white voids when even the Let’sGo games had that right? The textures quality is all over the place too, the worst ones are in par with Nintendo64 and the best ones are 3DS quality, but please don’t forget that this is a Switch game.
    The camping is quite cute actually but shallow, pokéjobs are ok but forgetful just like the whole dynamax thing is just a gimmick, the wild area looks like the main selling point this time but it’s just meh, a nice idea but really poorly executed and with almost no exploration after the first full run, the world is pretty much a straight line, there is no kind of exploration, do you remember places like Mt. Mortar, Seafoam Islands or Whirl Islands? There is nothing like that here, the most dungeon-like exploration you will get is something like Viridian Forest and it never gets more difficult than that.
    The game difficult is non- existent like the post-game, also why is the exp.share mandatory? Give us more options, don’t take them away...
    I don't even care about the lack of National Dex drama, but I do understand why people are upset about it, also the National Dex was cut with the excuse on delivering better animations and a more carefully crafted game but the overall game polish is worse than ever, plus lots of other cut content, the quality of the game is 100% more important than not having all the Pokemon for sure. I would rather have a high quality game with 100 Pokemon than a stinker with 1000 Pokemon. When will we get battle animations like Pokémon Battle Revolution? Aren’t battles the main selling point anyway? We shouldn't be here comparing animations from OG Pokémon Stadium (1998) with Sword/Shield, yet here we are, how is this acceptable!? This is Pokémon they have deep pockets they can make it, hire or outsource more people if you need.
    I am not going to talk about the new pokémon designs since that is a subjective opinion, but I quite like Dragapult.
    For me pokémon peaked with HG/SS and the highest point of its ambition was BW/BW2, Pokémon Sword/Shield feels and looks like a rushed game, it needed that extra year and more ambition to become something special...
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  23. Nov 15, 2019
    2
    The bad:
    The main story is short, and the postgame is lacking, around 25 hours if you take your time.
    The music is hit or miss most of the time. The wild area (the biggest new feature) feels incomplete and has bad textures and models for the environment. Its also not very big. The game has pop-in issues both in the wild area and in cities/routes, and has a horrible draw distance. The
    The bad:
    The main story is short, and the postgame is lacking, around 25 hours if you take your time.
    The music is hit or miss most of the time.
    The wild area (the biggest new feature) feels incomplete and has bad textures and models for the environment. Its also not very big.
    The game has pop-in issues both in the wild area and in cities/routes, and has a horrible draw distance.
    The game is missing staple moves like pursuit, return and hidden power.
    Some animations in cutscenes and battles are either incredibly lacking, or amazing in some cases.
    Half of the pokemon are not coded into the game, and will be impossible to transfer (unless GameFreak changes their stance and updates).
    Mega evolution and Z-moves were removed and replaced by dynamax.
    Subjective, but some of the new pokemon are really off-putting.
    The game, as of release, has a fatal bug that can wipe your SD card.
    No following pokemon.

    The good:
    It's still pokemon, and still has the same great formula.
    The games look great, especially in cities.
    The trainer customization is the best ever.
    Some of the new pokemon and character designs are amazing.
    Competitive teambuilding is easier than ever before.

    Overall: The game could have used more time before release and had great potential. If all pokemon, moves and megas were coded in and the whole game was polished more (especially the wild area) the game could have been the best pokemon games so far. It's sad to see GameFreak pushing yearly releases for the games instead of giving them the development time needed to become truly great.
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  24. Nov 15, 2019
    4
    Es un juego incompleto le faltan mas de la mitad de los pokemon existentes, tiene unos graficos muy malos para una Nintendo Switch
    El area Silvestre esta vacia y los pokemons se ven muy mal. Las ciudades estan muy vacias
    . El juego es muy corto(el mas corto de la saga) y los personajes son muy olbidables no hay nada que explorar y el juego no se siente un juego de pokemon.
  25. Nov 15, 2019
    1
    Yet another rushed, disappointing mess for longtime fans of the series. Considering the emphasis that was placed on the graphics and animation quality before the S/S' release, you'd expect them to at least run at a consistent framerate or not blatantly copy/paste animations from prior games; but neither of these came to fruition. Not worth losing half of the games' cast for.

    Objectively,
    Yet another rushed, disappointing mess for longtime fans of the series. Considering the emphasis that was placed on the graphics and animation quality before the S/S' release, you'd expect them to at least run at a consistent framerate or not blatantly copy/paste animations from prior games; but neither of these came to fruition. Not worth losing half of the games' cast for.

    Objectively, as long as the gameplay's good, graphical quality is a non-issue. Unfortunately, as with the 3DS era, Sword and Shield are dumbed down for the mobile phone generation. You're never made to go more than a few battles without healing, and if you can stomach that you can look forward to endless handholding and WOW CHARIZARD REMEMBER THIS KANTO POKEMON?

    If you have any semblance of critical thinking skills, don't buy these games.
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  26. Nov 15, 2019
    3
    The theme of Pokémon Sword and Shield is: limit.
    They limit your selection of Pokémon to catch
    They limit the pool of moves Pokémon can learn from, including some moves signature to Pokémon, like Heal Order to Vespiquen They limit where and when you can catch Pokémon in the open area They limit when you can use Dynamax and Gigantamax, the games signature battle mechanic. They limit your
    The theme of Pokémon Sword and Shield is: limit.
    They limit your selection of Pokémon to catch
    They limit the pool of moves Pokémon can learn from, including some moves signature to Pokémon, like Heal Order to Vespiquen
    They limit where and when you can catch Pokémon in the open area
    They limit when you can use Dynamax and Gigantamax, the games signature battle mechanic.
    They limit your ability to explore a world with the series's now signature heavily railroaded storytelling techniques They limit the difficulty setting of the game by forcing Exp Share to always be on
    They limit your ability to change the sound settings by forcing you to first find and interact with the right NPC.
    Pokémon Sword and Shield are mediocre entries that take two steps back for every one step they take forward.
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  27. Nov 15, 2019
    3
    As JUST a Pokémon game, the rating would be higher, maybe a 5 or 6. But as a video game compared to others of a similar genre this is a hard 3. On top of the drastic content cuts made from previous (already declining) mainline Pokémon games, this game in particular has severe graphical, hardware, and gameplay issues that are just irredeemable for a triple A franchise. The new mechanic isAs JUST a Pokémon game, the rating would be higher, maybe a 5 or 6. But as a video game compared to others of a similar genre this is a hard 3. On top of the drastic content cuts made from previous (already declining) mainline Pokémon games, this game in particular has severe graphical, hardware, and gameplay issues that are just irredeemable for a triple A franchise. The new mechanic is not creative at all and dumbs down the combat instead of following the tradition of adding an extra element. The new designs are lazy and uninspired. I was sincerely expecting more from this franchise. Can not recommend. Expand
  28. Nov 15, 2019
    2
    Reposting my Pokémon Sword review because this is literally the same game but with a Ponyta instead of a Farfetch'd (exaggeration, but you get the point). And I was almost tempted to reduce it to a 1 because said Ponyta should have been Fairy-type and the fact it isn't bothers me more than it should.

    The very low score I'm giving these games might seem like a poor attempt at review
    Reposting my Pokémon Sword review because this is literally the same game but with a Ponyta instead of a Farfetch'd (exaggeration, but you get the point). And I was almost tempted to reduce it to a 1 because said Ponyta should have been Fairy-type and the fact it isn't bothers me more than it should.

    The very low score I'm giving these games might seem like a poor attempt at review bombing them, but oh no my friends, this is an actual review from someone who actually played the games and didn't receive any dirty money to say something other than the truth. Pokémon Sword and Shield are possibly the worst Pokémon games to ever be made. For a fully priced 60$ game, they have less than HALF the content of any of the 3DS Pokémon core series games and nearly no redeemable features. In fact, one of their most notable "features" is the lack of more than half of the old Pokémon (a first for a series, hurray innovation!), which means there's over 50% chance that your favorite Pokémon is not even in the code for these games. The cut in content also includes moves, some of which make absolutely no sense why they would have been left out.

    The characters are mostly bland and uninteresting and some are carbon copies of previous characters from Sun and Moon. Those that aren't usually don't have a story or personality deeper than a sheet of paper, and their constant, pointless, overly enthusiastic interruptions make it feel like the game is asking you at all times to "pretty please be excited". The environments pale in comparison to other first-party Nintendo games on the console even if some admittedly had potential. You'll eventually find yourself walking through the empty streets of London, as if the apokélypse happened the day before.

    Let's talk about models, animations, and performance, shall we? All of the Pokémon models are reused straight from the 3DS games, with some exceptions that were so slightly improved that you can't even tell the difference in practice. This wouldn't be a problem as the Pokémon community understands this is necessary to keep these games realistically doable. The problem is that the producers of the game claimed they were cutting the amount of Pokémon so they could focus on remaking the models from scratch for the Switch hardware and also improve the quality and expressiveness of animations. Oh boy, are those animations lacking in quality. The characters move in tank controls (even during cutscenes!) like we're still in 2000. Even in the overworld, expect a lot of 180 degree turns while the walking forward animation plays. This is completely unjustifiable, but not something we would even care if only GameFreak had not called attention to it and used it as an excuse for the massive cuts that will severely damage the entire series. Pokémon models are not properly scaled in battle, and instead they give us an absolutely unnecessary and lame feature of "Dynamax" in which they suddenly discovered the scale slider exists in 3D software and decided to abuse it. The game struggles to maintain a stable framerate even tho it took Breath of the Wild the "Godray & Foliage Overkill Woods" and Smash Bros. "16 Ice Climbers on Fountain of Dreams" for the same to happen. The draw distance is laughable and glaring, you are sure to direct your eyes to the nearest Berry Tree popping in.

    Difficulty-wise, the game is so easy that the biggest challenge will be not falling asleep while playing it, something that is amplified by the previously mentioned constant interruptions by NPCs. The soundtrack has a few good themes, but the rest is a cacophony of instruments desperately trying to grab your attention with inharmonious, generic and chaotic tracks. The only hype I got from this game was during the climax, which I shall not mention for spoiler reasons, where apparently they blew the entire budget and development time, and even that is an average experience when put into context with climaxes from other current games.

    If after this entire review you still think this game is worth playing, be aware of the awful glitch (that somehow passed quality assurance) which can actually delete your other game's save files from your console.
    It's so obvious that this game was rushed out in this poor state to meet unrealistic deadlines and extract as much money as possible from a blind and passive fanbase that I'm baffled by anyone who defends it.

    In conclusion, whether you are a Pokémon fan or wanting to become one, these are games you can easily skip and save some bucks. I dare to say Let's Go Pikachu and Eevee are better games than these dumpster fires. If you truly want a good Pokémon experience play the 3DS games or, even better, the DS ones.
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  29. Nov 15, 2019
    2
    Removed Pokemon, removed features, Dreamcast-quality graphics, laughable post game and inconsistent animation. Is this the best they could do on an HD console from 2017? It's barely more impressive than Sun/Moon.
  30. Nov 15, 2019
    2
    Bad graphics. Bad animations. Even bad music. Extremely short. No postgame content. No national dex. Bad story. Bad characters. Permanent exp share. Do i have to continue? I gave it a 2 instead of 0 just because some of the new pokemon have good designs. Nobody should buy this game.
Metascore
80

Generally favorable reviews - based on 89 Critic Reviews

Critic score distribution:
  1. Positive: 69 out of 89
  2. Negative: 0 out of 89
  1. Nintendo Force Magazine
    Apr 30, 2020
    90
    Sword & Shield have a lot to love for old and new fans, and they're pure quality from top to bottom. [Issue #44 – January/February 2020, p. 72]
  2. Feb 6, 2020
    75
    I enjoyed my time with Pokemon Sword and Shield, but I ended feeling conflicted. I appreciate many of the changes and felt that it generally respected my time, but I almost felt like a passive participant. The more complex gym challenges had a meatier role, but the narrative shouldn’t have been shoved to the side. Overall, I would recommend it to players who want to have a Pokemon experience, but this one won’t stick with me the way the older ones have.
  3. Game World Navigator Magazine
    Jan 14, 2020
    78
    Pokemon Sword/Shield is uncharacteristically user-friendly: now there’s no need to backtrack half across the world to heal your entire team of pokemon or to get to a particular city, for example. [Issue#242, p.66]