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  • Summary: Crashed on a barren planet. Hardly any memory of the missions goal. Equipped only with her own apprehension.

    Tessa, a space explorer at the service of the Intergalactic Mining Corporation, tries to overcome this impossible situation and to escape this place alive. The broken ship will not
    Crashed on a barren planet. Hardly any memory of the missions goal. Equipped only with her own apprehension.

    Tessa, a space explorer at the service of the Intergalactic Mining Corporation, tries to overcome this impossible situation and to escape this place alive. The broken ship will not provide her shelter for long. The only support she has got is a small analysis robot called C.O.R.E. and his few but helpful functions.

    This is the beginning of a quest for fading hope. If she can not help herself and can not call for other people, she is lost.

    Enter this classical science fiction point and click adventure to struggle for the survival of the space explorer Tessa Carter. Accompanied by an unusual friend, she will soon learn more about herself than this foreign environment, she desperately tries to escape.
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  1. 50
    Monolith is made by people who love the genre, and has clearly been made for people who love the genre. I cannot fault the intent or the effort that has gone into it. It’s beautiful, most of it is genuinely intriguing, and it’s filled with classic puzzle design that the genre’s biggest fans must surely be missing for long stretches of time these days. If only the onboarding in the first hour wasn’t such a poor start, and if only that ending wasn’t such a rug-pull, this could have been something memorable.