Can a tiny indie team code a Bayonetta-style spectacle fighter?
Uh... no.
Mitsurugi Kamui Hikae is thin on content and rough around the edges, but it could still be a winner thanks to its elaborate fighting system. Unfortunately, the game is also absurdly unbalanced. In "Hard" mode, you can play through almost the entire game by mashing buttons, only to hit a brick wall once youCan a tiny indie team code a Bayonetta-style spectacle fighter?
Uh... no.
Mitsurugi Kamui Hikae is thin on content and rough around the edges, but it could still be a winner thanks to its elaborate fighting system. Unfortunately, the game is also absurdly unbalanced. In "Hard" mode, you can play through almost the entire game by mashing buttons, only to hit a brick wall once you reach a couple of particularly nasty boss fights. Some enemies have such horrible feedback that you cannot even tell whether you're landing hits. Others have extremely vague tells, painfully repetitive move sets and sound effects, or ridiculously large amounts of health. After way too many failed tries, the last boss fight took me maybe 20 minutes of dodging the same four attack patterns over and over, chipping away at the health bar. I was relieved to finally finish the game and shelve it forever.
Even as a fan of the genre, I wouldn't recommend Mitsurugi.… Expand