User Score
8.0

Generally favorable reviews- based on 26 Ratings

User score distribution:
  1. Positive: 16 out of 26
  2. Negative: 2 out of 26

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  1. Aug 24, 2018
    7
    Minit is a short Zelda-ish adventure, centered on a brilliant gimmick that feels like it was conceived by the Interactive Fiction community: each game of Minit lasts a maximum of 60 seconds, and then you die. In that short minute, you need to manipulate the rare persistent elements of the world to make progress towards your goal, laying the path for your next reincarnation.

    Minit is
    Minit is a short Zelda-ish adventure, centered on a brilliant gimmick that feels like it was conceived by the Interactive Fiction community: each game of Minit lasts a maximum of 60 seconds, and then you die. In that short minute, you need to manipulate the rare persistent elements of the world to make progress towards your goal, laying the path for your next reincarnation.

    Minit is short and sweet, with a lovely consistent style. The retro graphics, that would look at home on a Sinclair ZX Spectrum, are an essential part of the experience. Minit actually *feels* like a ZX Spectrum game. Its one modern twist, however, makes it unique.

    Minit has one shortcoming, also fitting the retro theme: your path forward is gated by a fixed set of actions and items. In other words: miss one clue, and you get stuck. This might or might not be a problem, depending on how much you enjoy getting stuck (or looking up hints online). For me, it made for a slightly frustrating experience: I got close to finishing the game, and then I missed a single item, getting stuck just when I had the game's ending in sight. The game's hints did nothing to help me, and in fact they mislead me by pointing at irrelevant areas. As much as I enjoyed Minit, that was the point where I wished for a less authentically retro experience, and a few modern amenities like a good hint system.
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  2. Mar 24, 2020
    7
    Minit is an RPG (of sorts), the twist is that every life only lasts for sixty seconds. Players keep any obtained items when they revive but we’ll always respawn in one of just three locations depending on which you most recently visited.

    The developers have made great use of the central gimmick to create some clever puzzles, and the dialouge with the NPCs is well written adding a nice
    Minit is an RPG (of sorts), the twist is that every life only lasts for sixty seconds. Players keep any obtained items when they revive but we’ll always respawn in one of just three locations depending on which you most recently visited.

    The developers have made great use of the central gimmick to create some clever puzzles, and the dialouge with the NPCs is well written adding a nice bit of humour to the game. Truth be told it’s all over a bit too quickly (it took me around 2 hours), but while it lasts it is good fun and worth picking up if you can find it for a good price.
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  3. Aug 19, 2020
    7
    Cute little game with an interesting idea, very short, a few of the puzzle solutions (and the hints for them) were VERY cryptic. Would've also been cool to be able to swing your sword diagonally.
  4. Aug 29, 2022
    10
    Love everything of this game. a master piece for me. factory, sea shore, desert, cave, love all the places. strange and curious world.
  5. May 9, 2020
    7
    Minit is an interesting game with a quite unique concept similar to games like Majoras Mask. It’s simple. You have 60 seconds time to explore the world and solve puzzles until you die and respawn at your home. The world itself resets, but your collected items won’t be taken from you. This may sound frustrating at first, but it really isn’t… for most of the time.

    I really liked the
    Minit is an interesting game with a quite unique concept similar to games like Majoras Mask. It’s simple. You have 60 seconds time to explore the world and solve puzzles until you die and respawn at your home. The world itself resets, but your collected items won’t be taken from you. This may sound frustrating at first, but it really isn’t… for most of the time.

    I really liked the pacing and the overall flow of the game. Most of the time, when you collect an item you immediately know, what to do with it. That’s probably one of the things I liked most about the game, because it was just really satisfying to use a new item to progress elsewhere. Unlike some metroidvania games, Minits backtracking didn’t feel quite as tedious, because of the rather small world. Its teleportation system made it even more convenient to travel from place to place, without wasting much time. I’d also like to address the soundtrack and sound design, since it’s fairly good for such a short game.

    Even though the 60 seconds-cycle mostly isn’t that annoying, completionists may have a bad time, because some of the collectibles are quite tricky to get. It also doesn’t help, when you’re stuck and don’t know where to go. Because of that, the game can quickly turn from a fun puzzle game into a frustrating cycle of trial-and-error. For me, the simplistic artstyle is alright, but I can see, why some people wouldn’t like it.

    At the end, Minit is a unique game with a double-edged mechanic. On the one hand, the 60 seconds-cycle makes for an interesting experience, which has the player to think differently than usual, but it can also lead to frustration, especially for completionists.
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  6. Dec 21, 2022
    9
    In limiting each day to 60 seconds, Minit has distilled an action-adventure title into its purest form. No needless NPCs, barren landscapes, or repetitive quests. Just pure cocaine-fueled action. Your task each day is to essentially find a new item which will help you access a different part of the map. In doing this, the game gently nudges you in the right direction without holdingIn limiting each day to 60 seconds, Minit has distilled an action-adventure title into its purest form. No needless NPCs, barren landscapes, or repetitive quests. Just pure cocaine-fueled action. Your task each day is to essentially find a new item which will help you access a different part of the map. In doing this, the game gently nudges you in the right direction without holding your hand. Because you only have 60 seconds, everything is in your reach, allowing for near constant progression. Even if you get stuck, you won't have to do much backtracking. It's all streamlined fun complimented by an amazing soundtrack by Jukio Kallio. Expand
Metascore
80

Generally favorable reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. Nintendo Force Magazine
    Oct 29, 2018
    90
    The most fun you can have dying repeatedly in a video game! [Issue #36 – November/December 2018, p. 21]
  2. Sep 13, 2018
    60
    The peculiar concept of Minit is refreshing for the first few runs, but the novelty wears off pretty quickly and we’re left with a super simplistic gameplay and a sometimes tedious experience. It’s a nice little experiment, but hardly one that’s worth its price tag.
  3. Aug 27, 2018
    80
    If you’re looking for a neat little game that does a lot with the little it gives you to work with, Minit is a fun fast paced game. If you love old school top down adventures looking like they were made for the Gameboy, then this could be for you. In a world where games can take so many hours, it’s nice to have a short and sweet game like Minit that is fun to play.