User Score
8.7

Generally favorable reviews- based on 2790 Ratings

User score distribution:
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  1. Oct 13, 2021
    10
    This game immediately shot up to the top of my favorite Metroid games, along with the new suit being my new favorite as well. There are some tough games and suits within games to beat, so that's no small feat. I love everything about this game, the fast paced and snappy gameplay, the atmospheric music, the stunning visuals, and the new and expanded lore. It all goes so well with theThis game immediately shot up to the top of my favorite Metroid games, along with the new suit being my new favorite as well. There are some tough games and suits within games to beat, so that's no small feat. I love everything about this game, the fast paced and snappy gameplay, the atmospheric music, the stunning visuals, and the new and expanded lore. It all goes so well with the franchise, and I was not expecting to love this game enough for it to shoot up into my favorite games of all time list. But here we are. Expand
  2. Oct 11, 2021
    10
    Metroid dread is hands down my favorite Metroid game. Anyone you hear complaining about the difficulty obviously haven't played any of the great modern 2d platforms. Hollowknight and the ori games are equally hard if not more so at times. This is a refreshing take on the franchise that started the metroidvania. Hats off to Mercury Steam and Nintendo
  3. Oct 11, 2021
    10
    Metroid dread is, with no doubt, the best metroid game ever made. Everything, from his gameplay, level design, lore, bosses, difficulty, EVERYTHING is AWESOME. Really, I just cant explain what i felt with this game, the only thing i can say is that everyone should play this master peace
  4. Oct 9, 2021
    10
    Wow, what a hell of a game. Have always loved Metriod since 1989 on the NES. Weather its Prime or side scroller, i love them all. Graphics are just top notch. Cut scenes to gameplay its a pretty game. The controls are great and the story is pretty good so far(just beat 4th boss) so i have more to play. But from what i have played i love. Brings in oldskool gamers to modernWow, what a hell of a game. Have always loved Metriod since 1989 on the NES. Weather its Prime or side scroller, i love them all. Graphics are just top notch. Cut scenes to gameplay its a pretty game. The controls are great and the story is pretty good so far(just beat 4th boss) so i have more to play. But from what i have played i love. Brings in oldskool gamers to modern perfectly. You will die a few times before u get farther but its worth it. Great job NIntendo! Expand
  5. Oct 9, 2021
    8
    Originally I rated this game a 10/10. I was several hours in at the time, but closer to the end I felt the need to revise it. I stand by most of my comments, but the more powerups you get the more the bad controls starts to show. Other than that the atmosphere is great. Everything from the soundtrack is great. It all blends together we'll. The controls are a bit sloppy. For example, youOriginally I rated this game a 10/10. I was several hours in at the time, but closer to the end I felt the need to revise it. I stand by most of my comments, but the more powerups you get the more the bad controls starts to show. Other than that the atmosphere is great. Everything from the soundtrack is great. It all blends together we'll. The controls are a bit sloppy. For example, you can't use the D-pad to move. In any other game that would be a silly complaint, but it's a 2D game. It just doesn't make a lot of sense given how much better moving 2D characters are with a D-pad. The joystick movement is fine, but the heat of the moment it's easy to accidentally tap it left or right while trying to dodge enemy fire. It does work great for aiming, though. It really starts to show its cracks when you get more powerups and need to hold in buttons to do what you want. The L and R buttons on the Switch are already extremely small on the Joy-Cons and they aren't the best buttons to hold in for things like aiming anyways. Why not make that the ZL button instead? It just feels more natural. Also, why do I have to hold in the R button for the missiles and ZL button for the grappling hook? Why not just use the - button to cycle through them? It just makes more sense. It's not that holding in the buttons is difficult as much as it is extremely pointless and frustrating at times, especially since your normal beam attacks don't work on bosses. You either need to charge shot or use missiles, the latter of which is much faster. So, again, why not use the - button to cycle through weapons, since you'll most likely stick with missiles on the bosses anyways, then use the R and ZR buttons for something like the radar and free up the D-pad for movement? I don't get why Nintendo chose toap the buttons like that.

    The cast of enemies is great with a fantastic variety that changes depending on where you are as well, which really makes the atmosphere feel alive. The E.M.M.I. are great enemies, and the selling point Nintendo was banking on, but after the first couple encounters I felt like it experienced the pitfall so many indie horror games fall into with the same mechanic in that it just stops being scary or intimidating real fast and sometimes becomes annoying. After a while the annoyance turned to apathy and now I just see them as minor obstacles.

    To me this game's big selling point isn't the E.M.M.I. but the challenge this game presents. It's not the hardest Metroid game in existence, but it's difficulty is much higher than most games recently, especially Nintendo's efforts. Frankly, I love the challenge. And I also love the brief cinematic cutscenes that only take a couple seconds but help you understand how to tackle a boss or challenge. This game isn't for everyone, but Metroidvania fans and people who love a bit of difficulty will love it.
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  6. Oct 9, 2021
    9
    A true masterpiece and an instant classic. The Switchs best single player experience since Astral Chain more than 2 years ago. My only problem with it is the load time between areas can take like 30 seconds. For a game that's normally extremely fast paced it's very noticable. Nintendo should have released a switch pro along side this.
  7. Nov 19, 2022
    10
    I have never experience a game that actually lived up to the hype of it's release before. I honestly loved everything about this game and am so happy it exists. This game balanced the action and horror in a way I have not seen since Metroid Fusion and the gameplay was some of the best in the entire franchise. I actually really liked the EMMI stuff, because it helped you feel vulnerable andI have never experience a game that actually lived up to the hype of it's release before. I honestly loved everything about this game and am so happy it exists. This game balanced the action and horror in a way I have not seen since Metroid Fusion and the gameplay was some of the best in the entire franchise. I actually really liked the EMMI stuff, because it helped you feel vulnerable and added a level of horror to everything. But I could see where some people didn't like it. But for me, this is one of my favorite games released in years. Expand
  8. Jan 6, 2022
    10
    A nostalgic take on one of the best Nintendo franchises. Dread has till all, moody environments, flashy combat, thrilling exploration, good story (could have been deeper) and cool graphics and animation. I recommend this for players new to the franchise and long time fans alike.
  9. Nov 9, 2022
    10
    This game is an absolute masterpiece. i simply have never played a better game than this. 10's across the board.
  10. Feb 1, 2022
    10
    Mercury Steam and the Metroid saga deserve recognition after being relegated to low sales for so long
    Its the work made with love between a spain studio and the support from Nintendo in Japan.
  11. Oct 13, 2021
    10
    Una obra maestra de mercury steam y de sakamoto. Lamentablemente siempre habrá haters exigentes que no quedaran complacidos con nada, a no ser que cumplan sus estándares. Merece mucho la pena jugarlo. Me gusto a un mas que hollow knight
  12. Oct 14, 2021
    10
    If you come here to find out if the game is worth it, it is definitely worth it. Its graphics are not up to the latest generation of graphics processors, but they are VERY GOOD AND LEAVE NOTHING TO BE WANTED AND FOR A GAME OF THIS GENRE IT LOOKS SPECTACULAR. Its difficulty is decent rewarding rookies as well as veterans. Its controls feel like butter in the hand, super fluid and theIf you come here to find out if the game is worth it, it is definitely worth it. Its graphics are not up to the latest generation of graphics processors, but they are VERY GOOD AND LEAVE NOTHING TO BE WANTED AND FOR A GAME OF THIS GENRE IT LOOKS SPECTACULAR. Its difficulty is decent rewarding rookies as well as veterans. Its controls feel like butter in the hand, super fluid and the animations when controlling Samus is satisfactory, it has many details in the design of the levels, you can see fauna, the magma splashing, Samus gestures when leaning against the wall. Its story is interesting, the only bad thing was the soundtrack that is not as immersive as in other games in the saga, but you will hardly notice the soundtrack, since you are so focused playing that you will forget the soundtrack, but the sound effects of the enemies are perfect. Expand
  13. Oct 13, 2021
    10
    One of my favorite game of all time is Super Metroid so a new Metroid game is a big event for me but also I have very high expectation for a new entry in this franchise. Arguably the intro and ending of this game are not as iconic as the ones in Super Metroid, but the gameplay must be the best of the whole franchise. After I finished the game a first time, I was wondering if this episodeOne of my favorite game of all time is Super Metroid so a new Metroid game is a big event for me but also I have very high expectation for a new entry in this franchise. Arguably the intro and ending of this game are not as iconic as the ones in Super Metroid, but the gameplay must be the best of the whole franchise. After I finished the game a first time, I was wondering if this episode became my favorite of all, which is the first time I even consider that after playing a new entry since Super Metroid. After I started playing it again, watching also videos about sequence breaking and how deep the game becomes if you really try to discover all the secrets in this world design and gameplay, I really start to believe this is a true masterpiece, and the game designers really did an amazing job expecting the players experimenting many different ways to complete it. I recommend playing it multiple times to appreciate the deep taste of this episode. To summarize: long life for 2D Metroid! Expand
  14. Oct 13, 2021
    10
    One of the best games ever made. Mercury steam did an amazing job. Unbeatable controls, animations, level designs, enemy designs, environment, power ups, progression, story and lore, art style and the **** BOSSES. 10/10, must buy
  15. Oct 12, 2021
    8
    My History - Have only ever played the NES game without completing it, and have completed Super Metroid earlier this year for the first time, that is my entire history with the series.

    Story - You are given story in little sections and with some cutscenes in the more intense moments, it is not heavy in any way and very easy to follow, even giving you a little recap of the story up to
    My History - Have only ever played the NES game without completing it, and have completed Super Metroid earlier this year for the first time, that is my entire history with the series.

    Story - You are given story in little sections and with some cutscenes in the more intense moments, it is not heavy in any way and very easy to follow, even giving you a little recap of the story up to this point at the beginning of the game which is nice. I enjoyed it overall, I loved how simplistic it was and had some nice twists.

    Graphics & Performance - I only played the game while docked and the game ran fantastic for me, only stuttering that occurred was in loading screens, otherwise was nice and smooth. Graphics were fantastic as well, a lot of the levels were very atmospheric, you could see a lot of care and attention was put into the backgrounds as you could see enemies leaping around in the background or the local habitat doing their thing. The game looks dark and beautiful.

    Combat - If you are a fan of Super Metroid then I see a lot of similarities here but more refined, a lot of the power ups you tend to pick up are from Super Metroid but has some cool new additions as well, I loved the parry move which you can use on certain enemies to get some additional energy and ammo, this for boss fights was typically used as a quick time event which wasn't something that I cared for, but I had a wonderful time with the combat, never felt like your standard enemies were very difficult.

    Boss Fights - This game has had a lot of attention for being difficult and yeah I can agree that it is not an easy game, but I played Metroid Dread before reading any reviews and I am not particularly fond of mean and very difficult games, but not once did I feel this was beyond my skill level. Boss fights is where your skills are put to the test, but even if you die, you will always spawn right outside the room you did the fight in, you won't respawn from the last save point, that is something different from Super Metroid and is a big game changer for me. I could jump straight back in and do the fight again, even if I were to die a few times, each time I would progress further and learn their move patterns and the counter attacks for them, if this is something you are not interested in doing in a boss fight then I would suggest sticking with more lighter games. The final boss took me 6-7 times to defeat and yes there was some frustration but each time I did better and better once I learned the moves and I felt so satisfied when I beat it. This is all dependent on your skill level but I feel the difficulty may be getting too much of a negative view when it really isn't as bad as other games I have played.

    EMMI - The first few are fun, the more it goes on, the more annoying it becomes. The first few it is more fun to get caught and just run across the level and parkour your way to the exit, I found so much enjoyment in this, but later you encounter far less paths to avoid them, EMMI can appear right in front of a door you enter, the counter window to avoid instant death is not very forgiving, and I just wasn't a fan of having to sit there and wait for EMMI to go away, only to move a little and then have EMMI detect my movements again. This is probably the weakest point of the game in my view, luckily you don't have to deal with them too much and as I said, it is only the later few that really bother me.

    Exploration - I really enjoyed this, some reviews I have seen have suggested that the game never gives tips on where you need to go so you get lost easily, but I disagree completely, there is only 1-2 times I got confused on where to go, but for the most part the game is very clever about leading you on a path of where you need to go, if you get a certain item then odds are there is a place nearby to use that item to progress, its about studying your surroundings and reviewing the map from time to time, and that is what Metroidvania-type games are all about. I thought the developers did a good job of not telling you where to go but leaving you with enough to still figure it out without any major issues. Level design is great in that aspect.

    Music - Some really dark and ominous tunes play during this game, plus some classics from the Metroid series. Enjoyed the music overall and am hunting for that soundtrack.

    Final Review - I think this was a fantastic game, had about 9 hours of playtime with it and completed it within 3 days between work and my personal life. I probably enjoyed this one more than Super Metroid but that is mostly because I felt Super Metroid had some elements that were a little dated or I needed a walkthrough to help me out, while this one I felt more in control of what I was doing and more satisfied with how I progressed. Give it a shot!
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  16. Oct 24, 2021
    9
    I'm not a pro player or speedrunner but I like myself some Metroid so this is the view of an average player. I mostly loved what was there.

    Not much this game does, that gets it on my bad site but I do think the damage output of enemies is a bit too harsh at times. Although on the other hand it makes you feel so much better ones you topped off your upgrades and such though there still
    I'm not a pro player or speedrunner but I like myself some Metroid so this is the view of an average player. I mostly loved what was there.

    Not much this game does, that gets it on my bad site but I do think the damage output of enemies is a bit too harsh at times. Although on the other hand it makes you feel so much better ones you topped off your upgrades and such though there still will be enemies that get on your nerve with that.
    The checkpoints are more that fairly planted but why do you have to manually skip cut-scenes EVERY TIME! This gets extremely annoying after your third death and you will die, often at that on bosses. My average death-count just on bosses must be 7 or more. You do understand bosses once you died enough but they still will challenge you and there will be times where you wonder "how the heck do I avoid that" or "did I hurt it or not, I can't tell" but keep on going and you will overcome. I think the boss that was the hardest to me took about an hour to beat with die and repeat.
    Most optional upgrades will be not too difficult to obtain and while not mandatory can help you out. You shouldn't have to much trouble getting them with some more movement options and the game helps you pretty well on keeping track around the area they are hidden. Still, my percentage to Item completion was 91 % by the end of the game. I really only missed (from what I can tell) some that required crazy Speedbooster shenanigans and Morphball movements over fall blocks even with the X-Bomb upgrade and Nintendo should have made it easier for players like my but by no means they make or break finishing the game.

    Loading time happens only when going to an new/different region of the game and are tolerable though I wouldn't mind shaving of half of it. Otherwise the game runs quiet stable and fast and I never noticed any slowdowns or hickups. I found the graphics pretty good for 2.5D sidescroller on Switch (docked mind you, I never use the Switch to play mobile), if you have any issues with that you have some delusional standards and should get your head checked.

    For the controls, they are mostly good but I have an issue with having to press in the Analog Stick I move with for movement options and it sucks that you can't aim with missiles or the Beam and walk at the same time. It always gave me headaches that you have to keep the Grapple Beam pressed when using it, I never got used to it. Luckily you don't use it that often to get at you. The Space Jump also doesn't work as good as I wanted it and troubled me sometimes. Do better Next Mission Nintendo.
    The Melee-counter mechanics did overstay there welcome a bit and were basically mandatory at later points in the game and nothing this tedious should be mandatory so much.
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  17. Oct 24, 2021
    9
    Excellent episode, a tribute to the series for those convinced, and a superb approach for new players who would not have had the opportunity to play the previous games. Always impressed to see the switch deliver great graphics whenever it wants. Excellent replayability potential
  18. Oct 13, 2021
    10
    It's a pretty hard game, but if your able to get past that it's an amazing game. my only complaint is that the Emmis got a little over played. But all in all that's a sacrifice I'm willing to take to get another great Metroid game, especially one that's not another other M
  19. Nov 16, 2021
    9
    I love a lot of things about this game. The beautiful visuals, the amazing integration of camera movements that give this side-scrolling game so much depth cinematic gravitas, the story that connects the pieces of the other games, the moody atmosphere of the sound design and music, the buttery smooth controls and combat mechanisms, and Samus' new abilities.

    There are some things that
    I love a lot of things about this game. The beautiful visuals, the amazing integration of camera movements that give this side-scrolling game so much depth cinematic gravitas, the story that connects the pieces of the other games, the moody atmosphere of the sound design and music, the buttery smooth controls and combat mechanisms, and Samus' new abilities.

    There are some things that keep this from being a perfect game, in my opinion. While I loved the concept of being chased by an indomitable foe akin to the experience teased in Fusion and in the Aliens franchise Metroid was inspired by, I never got quite the same sense of fear. I never felt dread in the sci-fi horror genre sense of the word. The E.M.M.I. are panic-inducing and because they are confined to marked zones, they came to feel like more of an annoyance than a scary experience that might pop up unexpectedly (I would've preferred the latter). I didn't really care for the presentation of her ship's computer, Adam, as compared to this game's predecessor, Fusion. I found that there was a lack of true exploration until you get far into the game. Even then, at any given point in the game I found that I was confined to a set path due to the set of complex locks that might open or close at each point in your progress. I also wish it was easier to navigate the labyrinth-like map, wish that you could teleport from one area to a distant area rather than just having lots of conduits between areas that are adjacent to each other. The game is also very difficult, particularly the bosses and E.M.M.I. zones. As long as you go into them knowing that you will die a lot and have to memorize patterns and windows of opportunity, you can avoid much frustration. However, once you do master the boss patterns, it is exhilarating.

    I mention a lot of gripes. But I was filled with awe throughout my experience with this game regardless. With a lot of patience, I found it to be a great overall experience.
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  20. Oct 11, 2021
    10
    Okay, guys this game has so much attention to detail and let’s you get stuff early and promotes looking for new ways to do things. If anything this deserves to be game of the year for all the amazing things they made to ensure complete immersion
  21. Oct 11, 2021
    10
    Great game! It makes you want to explore every part of the map for items. Some times I felt stuck in the game, and I was surprised finding the exit while searching for an item i left behind earlier.
  22. Oct 11, 2021
    10
    It's no Super Metroid but it still makes all other currently released Metroidvania games bow before their king. Top notch game for the Switch.
  23. Oct 11, 2021
    9
    This review contains spoilers, click expand to view. This game is amazing. I love the exploration, as well as the background as one explores. The controls feel natural and well managed (except the E.M.M.I gun thing, it's a bit awkward).
    There are times where the story felt a little .. guided, more so than I would like from an explorative title. I did not like or appreciate the fact that missables were highlighted on the map (even to the point were zones would flash if one missed something in a zone).
    I have a standard of $1/hr minimum of entertainment from a game (so if it costs $80 I expect 80 hr of game play. This includes the time to achievement hunt, and or 100% a game). This game fall short of that, but that's ok in this case.
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  24. Oct 13, 2021
    10
    This game. This goddamn game. I am absolutely in love with this game. Everything about it clicks with me, the amazing action, controls, bosses, atmosphere, everything. I've beaten this game twice now, once on normal with a 100% run, and once on hard beating it as fast as I could, and both times I had an absolute blast.
  25. Oct 11, 2021
    10
    Llevo jugando a Metroid desde 2003 ,Metroid prime es mi juego favorito de la historia y la saga Prime 2 echoes , apartir de ahí fue una obsesión , entonces jugue a los 2d y me enamore mas del lore de la saga...años espues cuando pude permitirmelo empeze una colección enorme de la saga que aun continua hoy en día.
    Mercury tenia una tarea dificil ya no solo mejores su notable Remake de
    Llevo jugando a Metroid desde 2003 ,Metroid prime es mi juego favorito de la historia y la saga Prime 2 echoes , apartir de ahí fue una obsesión , entonces jugue a los 2d y me enamore mas del lore de la saga...años espues cuando pude permitirmelo empeze una colección enorme de la saga que aun continua hoy en día.
    Mercury tenia una tarea dificil ya no solo mejores su notable Remake de 2017 Samus returns( Metroid 2) si no cumplir las expectativas de 19 años...y que ha pasado? las ha logrado e incluso en ciertos terminos lo ha superado ... que hace de Metroid lo que es? Un diseño de niveles exquisito e inteligente que aproveche el backtracking de una manera excepcional y lo hacen a la perfección ,siendo desafiante pero a la par que divertido ya que cada zona esta muy diferenciada y como todos los Metroid cada zona tiene su ambientación ,fauna ,dificultades...etc Las animaciones son de otro mundo que hace que el juego tenga una jugabilidad endiabladamente agil y suave que ya no solo ningún Metroid 2d ha soñado con rozar si no ningún Metroidvania y eso que estamos viviendo una época de oro actualmente ,hollow knight era para mi el que tenia esa corona en cuanto a la jugabilidad pero Metroid Dread lo ha subido un peldaño ,en cuanto a los gráficos y diseño artistico es sublime ,cuando en un principio parecia algo "gris" nada que ver, tampoco quieuro entrar en spoilers pero es típico de la saga las diferentes zona ,pero la cantidad de efectos y sobretodo como dije animaciones hace que en su conjunto sea mas que positivo tapando algunas texturas mas planas....podría seguir hablando de las maravillas pero estamos de enhorabuena poder continuar 19 años la historia ,ahora solo queda esperar por Prime 4 que seguro no dejara indiferente a nadie ...este juego merece algo de mas nota de la que tiene pero es típico de metacritic ,lo importante es que tenga una buena recepción y no tengamos que esperar tantos años para otra parte...
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  26. Oct 18, 2021
    9
    As a Super Metroid enthusiast, and now just getting in the world of the current indie Metroidvania titles (like Hollow Knight), I feel safe too say that Dread is a very good game. It still has some points to improve on future releases of the franchise, but the core of it, Nintendo got right:

    PROS: - Samus movement and skills: fluid, intuitive, responsive, fast. A blast to play -
    As a Super Metroid enthusiast, and now just getting in the world of the current indie Metroidvania titles (like Hollow Knight), I feel safe too say that Dread is a very good game. It still has some points to improve on future releases of the franchise, but the core of it, Nintendo got right:

    PROS:

    - Samus movement and skills: fluid, intuitive, responsive, fast. A blast to play

    - Difficulty: while I disagree with the people saying the game is way too hard, I think the developers should have put an easy mode for more casual player or even for the pre teen part of the Nintendo audience. But I personally think that they did a perfect job in tuning the difficulty, because while the game has its very difficult parts, the punishment for dying is almost zero! You can immediately try again from the boss door or e.m.m.i. zone entrance, with the exact same resources you had on your last try. What ends up happening is that you do die a lot on bosses, but your skill development rate also gets optimised, and when you get better at a game, thats when it gets really fun.

    Combat: most boss fights are really carefully developed. And overall combat is pretty cool

    Graphics: very smooth

    CONS:

    Forced linearity: In order to prevent the player from getting lost, the developers made backtracking impossible for most of the game. That takes away a good chunk of the exploration that made Metroid (and Metroidvanias) great in the first place. There's also not really an instance where you can get stronger to fight a certain boss (except for the last boss) since there's not many new items you have access to on any certain part of the game.

    Repetitve themes: The e.m.m.i. is great, but it should occur only once or twice. Some repetitive bosses too (Chozo Soldiers, Chozo Robot Soldiers)

    Atmosphere: for me, there's no dread in Metroid: Dread. No real sense of isolation or any of the classic Metroid atmosphere. It is not a horror sci-fi game, it is a great adventure action game, and thats the atmosphere I got from it.

    Soundtrack: No memorable music like in the classics. They do repeat some of the classic themes every now and then, and those are the best tunes.
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  27. Oct 12, 2021
    10
    Its a good thing that the 99.99% of people don't care at all about user scores, so we can laugh at the haters. They are only doing this because the game is outstanding and people are loving it to death, if anything this is just a testament of how shockingly good the game is, possibly the best of the year, they hate this but the reality is this game is absolutely superb.
  28. Oct 14, 2021
    10
    This game was way better than I was expecting. I was never a huge fan of the Metroid series, even though I did really like indie titles like Hollow Knight, but I think this game just made me a fan.

    The entire game is extremely polished. The environments, the animations, the little touches, they're all there to the point where you could tell the developers really cared about making this
    This game was way better than I was expecting. I was never a huge fan of the Metroid series, even though I did really like indie titles like Hollow Knight, but I think this game just made me a fan.

    The entire game is extremely polished. The environments, the animations, the little touches, they're all there to the point where you could tell the developers really cared about making this game great, which they did. I feel like I should really emphasize the art style and the environments because they really pop and look incredible everywhere you go.

    The gameplay is great. The abilities come at a nice clip, and there are a lot of them. And they do a great job of making you feel more powerful as you go. Combat is fun, and the bosses battles are amazing and fun. Yes they are hard. Yes you will die a lot. The great part about this game is that it lets you retry immediately. It's almost like a roguelike at times where you get better at a part by replaying it over and over. A boss or EMMI encounter that seems impossible at first suddenly becomes easy. It's definitely empowering. I never found the difficulty to be too much (I'm near endgame)

    The only other thing I'd like to point out in closing is that Samus is totally badass in this game.

    10/10 must play if you own a Switch.
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  29. Oct 12, 2021
    9
    This is a very different entry on the Metroid franchise, but a very welcome one. The difficulty is a tad high, but dying in a video game never killed anyone, just learn enemies patterns and you will be able to subdue any enemy in this game.

    My first gripe with this game is: the story, it starts good... But then goes places that are a little bit silly and over the tip. The second gripe i
    This is a very different entry on the Metroid franchise, but a very welcome one. The difficulty is a tad high, but dying in a video game never killed anyone, just learn enemies patterns and you will be able to subdue any enemy in this game.

    My first gripe with this game is: the story, it starts good... But then goes places that are a little bit silly and over the tip.
    The second gripe i have with this game is how unintuitive some paths are... At least twice i got stuck in an area cause the game loves to lock you up in a confined area till you realize a small block that you can destroy and move forward.

    Aside from these small problems i loved this game ,.would definitely recommend!
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  30. Oct 14, 2021
    9
    Loved the game, and its probably my favorite Switch game. Fantastic level design and bosses.
Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.