User Score
8.7

Generally favorable reviews- based on 2790 Ratings

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  1. Aug 8, 2023
    7
    Una sorpresa muy agradable, esperaba menos de lo que me ha dado, es sobresaliente en casi todo menos por un aspecto, por alguna razón el juego espera que estés disparando todo el tiempo para "desbloquear" el camino que sigue con la historia, una vez te haces con esa mecánica digamos que el juego fluye mejor, pero me parece una mala decisión de diseño de niveles.

    Por lo demás todo muy
    Una sorpresa muy agradable, esperaba menos de lo que me ha dado, es sobresaliente en casi todo menos por un aspecto, por alguna razón el juego espera que estés disparando todo el tiempo para "desbloquear" el camino que sigue con la historia, una vez te haces con esa mecánica digamos que el juego fluye mejor, pero me parece una mala decisión de diseño de niveles.

    Por lo demás todo muy bien.
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  2. Jul 30, 2023
    5
    This game is pretty good, but the problems hold it back a lot. When you get to just explore, it feels amazing. The controls are great and you feel like you can do anything. Then you go through a one-way door. You can't spam power bombs.
  3. Jul 2, 2023
    6
    Never seen a game with so many good mechanics used so poorly. 99% of your time is running around having no idea where to go. Re doing the same rooms over and over again hoping to find the next 30 seconds of new content before you're back to having no clue where to go
  4. May 18, 2023
    5
    Overhyped game. Good for newbies.

    True good games have got an insufficient amount of cupcakes to make them. And the people who wish to make a good sequel should be put in the position of amateurs like R&D1 staff were at the time... The room was too small and was stinky, with sweat and tears. If you had money and were patronized by Nintendo in every way there is no chance that you are
    Overhyped game. Good for newbies.

    True good games have got an insufficient amount of cupcakes to make them.
    And the people who wish to make a good sequel should be put in the position of amateurs like R&D1 staff were at the time... The room was too small and was stinky, with sweat and tears. If you had money and were patronized by Nintendo in every way there is no chance that you are going to create a masterpiece. This is just an over-hyped piece of trash, even with Chozo they cant hold up to Japanese development roots. And also Nintendo being outsourced their franchise to 3rd party. By doing so they completely neglect the fanbase... after Metroid Fusion it was over. AM2R was a good remake, long enough and beautiful enough. if Nintendo had only could see their potential, they were one those who be able to recreate the perfect Metroid 2.5 d remake of M SR. It's a shame but I think Nintendo became something like Konami, too much power too much money too much risks.
    OH, here are some facts the spanish guys who made this game rely on post-modern their destroyed canon of Metroid. Metroid was a good game (DREAD,OTHERM,MSR,FFORCE not included) and its system was very rewarding, you get an upgrade after a really long detour to get it. First, it was a puzzle to find them! Before the puzzle however you have encountered a foe to defeat, and the pace in-game was right and the item was very close to the foe's location, it was challenging and rewarding. But now it's not. Also, do you remember how the staff who made Metroid fusion rely on the changes in the landscape in the game, you know I am not saying there ain't happening in dread, but it's different in a lousy way! Emmi sequences get very repetitive and after a while, you get used to it and it's getting boring. That's my facts. and the difficulty was above normal so you didn't see a lack of details there aren't put in the game, and the puzzles were still solely for this reason. mic drop. welcome to the new age of gaming, they feeding you the wrong retro product!

    P.S.
    I AM PRAYING FOR RETRO DON"T LET US DOWN TRY TO BRING BACK ANDROID JONES ONCE MORE SHOW CHOZO HOW THEY SHOULD BE LIKE HOLY AND TRANSCENDENT, with NO HORIZONTAL EYE LINE. Give em proper design!.

    P.P.S
    PARDON MY FRENCH but 10/10 reviewers have reminded me of a simp who gets to touch **** for 60 bucks for the first time. Or Gollum who gets corrupted by the ring.

    And last but not least i think Yokoi Gunpei san doing shinespark in his grave, bless his soul, you should be ashamed mr Sakamoto! For the last time gather R&D1 and stop outsourcing my beloved franchise. Alien FS is already fallen but Metroid one could take a more interesting route once more! Try to Tell a story from a different point of view, change it get deeper be more thoughtful Metroid always was a more than a game it was mystical experience not emotional rollercoster or speedrun feature was just a addition to alien landscapes and deep narrated "show don't tell" stylized story!

    Ppp.S FOR CHIRST SAKE, How can Kraid Came did came back? You were must to bring back good ol Crocomire aswell lol!
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  5. Apr 27, 2023
    7
    Pretty good Metroidvania that gets the basics of the genre right. My main complaint is the same as Doom Eternal. There are too many abilities to remember, and too many complicated controls. Press 2 buttons and you fire missiles. Press another 2 buttons and you launch a grappling hook. Press another 2 buttons and you turn into a ball and drop a bomb. It gets confusing.

    The EMMI
    Pretty good Metroidvania that gets the basics of the genre right. My main complaint is the same as Doom Eternal. There are too many abilities to remember, and too many complicated controls. Press 2 buttons and you fire missiles. Press another 2 buttons and you launch a grappling hook. Press another 2 buttons and you turn into a ball and drop a bomb. It gets confusing.

    The EMMI robot sections are awful. Like the worst stealth sections you've ever encountered x6. There are some great boss fights in Metroid: Dread that are dances of death like Hollow Knight, but then there are a lot of gimmicky boss fights that depend on using a grappling hook to hop around, or hit some weak spot. Overall, this game is still a lot of fun, and a fine addition to the Metroid series.
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  6. Apr 17, 2023
    7
    its not as if Metroid is out of ideas, its just getting very good at reincorporating the same old ones to suit a narrative that is frankly just getting more embarrassing as time goes by and each subsequent post-Other-M title comes out. Is Samus just a legacy character now? Was their really enough there after all these years to continue writing a plot for her in these action games? Asits not as if Metroid is out of ideas, its just getting very good at reincorporating the same old ones to suit a narrative that is frankly just getting more embarrassing as time goes by and each subsequent post-Other-M title comes out. Is Samus just a legacy character now? Was their really enough there after all these years to continue writing a plot for her in these action games? As convoluted as most, if not all of them are, I'd dare say it may be time to let this character retire. Gone are the days of merry, even carefree adventuring with occasional puzzle elements like the Metroid Prime games, instead we get an actual action game based more off the weird pseudo-remake of Metroid 2 from the original Gameboy.

    The Gameboy, in all its black and white glory was incredibly limited, but at the time they made do with what they had. It turns out, some of the simplest elements from the Metroid II - Return of Samus original stick out in my mind a whole lot more than the things they added to elongate a rather short affair in the remake on the Nintendo DS. Color is always a good addition, but some of the other things are kind of irritating. Manually aiming is cool, but finicky and the original control scheme going back to the Gameboy Advance series was intuitive enough. Desiring more complexity for no reason isn't exactly the best goal for a Metroid title when so much that works for the series is KISS. Keep it simple, stupid.

    Metroid Dread, sounding more like a black metal band than a proper sequel to any Metroid game in general, is one of the more bizarre and genuinely bland experiences I've had with the series. From the opening cutscene I think something got lost in translation, because nobody has been playing the Metroid Fusion timeline nor was anyone particularly attached to that timeline either. In short, the intro is terrible and makes the Galaxy that Samus roams rather small and inconsequential. Everything is Chozo now. Everything is connected to metroid or metroid DNA or metroid this and metroid that. Its silly, its been done to death. Its just recycling older and better ideas to cram into your tired narrative, as mentioned above.

    The game play is tedious. I have no other real word for it. I suppose if you were really hoping that Samus Aran would become Megaman overnight, then I guess you got your wish, but I don't like Megaman games. I kind of enjoyed that Super Metroid game on the Super Nintendo. Having all of these new features slapped onto Mrs. Metroid's move-set is exhausting. Mostly due to the fact that the analog stick is required for everything now, which is so foreign of a concept to me in a Metroid game that I just still can't understand why its so necessary. The parrying is silly, the power ups all end up being the same or with a slight twist, but they are only exclusive to this one game, and will I'm sure strangely disappear when the next sequel comes out.

    Lets talk about the bots. No, I don't mean the bots on metacritic, I mean the robot adversaries in this game that are copy-pasted with all of your abilities that all have to be beaten the exact same way, and all feature the same gameplay loop up until the end of the game. The EMMI or EMMI'S, are the same robot thing that pursue Samus in order to give you a big hug and then want to either inject you with something or steal your virginity. Its tough to tell because the screen fades to black. You can QTE them away, but the timing window to stop them and escape is rather short. These are flat out the most boring element about this game. its actually kind of sad that this was the best they could come up with while recycling boss encounters from even older games for no real reason.

    As far as I'm concerned, this game ends on the most ridiculous premise ever. Samus is now some sort of Jesus figure with the blood of the metroids or something blah, blah, blah. Its garbage. This series is over. What else can you even do now besides remake the older games?
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  7. Mar 31, 2023
    6
    6 out of 10. It does not look and play as AAA game and does not cost 60$. The game is made cheap and lazy, a lot of strange puzzles where you have to guess which wall to shoot at. A lot of repetition, which is very boring. I've played other metroidvania and it wasn't so bad there, like The Fist. That game pulled me in with its story, the variety of locations, game mechanics, visuals,6 out of 10. It does not look and play as AAA game and does not cost 60$. The game is made cheap and lazy, a lot of strange puzzles where you have to guess which wall to shoot at. A lot of repetition, which is very boring. I've played other metroidvania and it wasn't so bad there, like The Fist. That game pulled me in with its story, the variety of locations, game mechanics, visuals, music. In metroid there is nothing of this, the music from the last century and there is very little of it, almost the same locations, boring same battles with EMMI, even the cutscenes are almost absent, and on those that are you just look at the emotionless faces, listening to a monotonous dialogue. No wonder I skipped a lot of things in this game, just to get it over with quicker. Battles with bosses are also nothing interesting. I don't understand why fans love this game, they probably just haven't played other games. Expand
  8. Mar 16, 2023
    5
    The game series "Metroid" has been at the top of the gaming tron for me since Super Metroid. For me, the peak of the series is Metroid Prime 1 and then nothing comes for a long time!
    I'm even a fan of the taunted "OtherM" part. Pretty much everything about this game is extraordinary and interesting.
    Of course, I pre-ordered Metroid Dread immediately when it was possible. I enjoyed
    The game series "Metroid" has been at the top of the gaming tron for me since Super Metroid. For me, the peak of the series is Metroid Prime 1 and then nothing comes for a long time!
    I'm even a fan of the taunted "OtherM" part. Pretty much everything about this game is extraordinary and interesting.
    Of course, I pre-ordered Metroid Dread immediately when it was possible. I enjoyed playing this game to the max. Music, location and gameplay again create a powerful reverberation that will probably provide a sugar-sweet aftertaste for life.
    Unfortunately, the final boss is way over it, dear developers. The whole game has wonderfully delicately increasing challenges and then comes the final boss, who almost scratches the edge of unfairness and causes me far too much stress. I can't defeat it either. I bought the game at release and after a few days I was in front of the final boss. In the meantime, I've been trying to get this over with with easily five hundred plus attempts in over a year without success. Sorry dear developers, this is not well done! It would be nice if I could change the combat to "easy", but then I have to play the whole game again! I will probably never buy another Metroid game from this developer. Gaming should be fun, not frustrating!
    --
    Die Spieleserie "Metroid" steht seit Super Metroid für mich ganz oben ungeschlagen auf dem Gaming-Tron. Den Gipfel der Serie stellt für mich Metroid Prime 1 dar und dann kommt lange nichts!
    Ich bin sogar ein Fan des verschmäten Teils "OtherM". An diesem Spiel ist so ziemlich alles aussergewöhnlich und interessant.
    Metroid Dread habe ich natürlich instant vorbestellt, als es möglich war. Mit Genuss habe ich dieses Spiel bis an den Anschlag gespielt. Musik, Location und Gameplay erzeugen hier wieder einen wuchtigen Nachhall, der wohl lebenslang einen zuckersüßen Nachgeschmack liefert.
    Leider ist der letzte Endboss deutlich drüber liebe Entwickler. Das ganze Spiel gibt es herrlich zart ansteigende Herrausforderungen und dann kommt der Endboss, der schon nah an der Unfairness kratzt und erheblich zuviel Stress bei mir erzeugt. Es gelingt mir auch nicht diesen zu besiegen. Ich habe das Spiel bei Release gekauft und stand nach wenigen Tagen vor dem Endboss. Diesen versuche ich inzwischen mit locker fünfhundert plus Anläufen in über einem Jahr immer wieder erfolglos hinter mir zu bringen. Tut mir leid liebe Entwickler, das ist leider nicht gut gemacht! Es wäre ja schon gut, wenn ich den Kampf auf "leicht" umstellen könnte, aber dann muss ich gleich das ganze Spiel neu spielen! Ich werde wohl kein Metroid-Spiel dieses Entwicklers mehr kaufen. Spielen soll Spaß machen und keinen Frust erzeugen!
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  9. Dec 4, 2022
    5
    Metroid Dread was one of the reasons I bought the console. This game is beautiful, it has great mechanis that make you enjoy the controls and has also a nice atmosphere. But sadly, this game has only that!
    The game has an awful development and no story at all. It forces you to jump between places just to look for power ups in order to move forward. You don't care about what is going on.
    Metroid Dread was one of the reasons I bought the console. This game is beautiful, it has great mechanis that make you enjoy the controls and has also a nice atmosphere. But sadly, this game has only that!
    The game has an awful development and no story at all. It forces you to jump between places just to look for power ups in order to move forward. You don't care about what is going on. They created a 3h main story, made it complicated with "difficult" fights ( EMMIs and more ), created a chaos in the maps with the power ups, made it hard to move from one place to the other on the same territory..... I played 10-11 hours and I felt I threw 8 of them. It was not a fun experience and I found myself feeling obliged to finish this just because I bought it. When I realized that I quitted it. Its beauty can't save the bad implementation.
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  10. Nov 22, 2022
    7
    Dread…? more like Metroid kitchen sink. It’s not easy updating a franchise that’s decades old and hit 2D perfection before Gen Z was even born, especially now that so many Indie metroidvanias exist. This game gets a lot right but ultimately can’t decide what it should be and tries to do everything at once. The overall arc remains the same as Super Metroid, but so much is thrown at theDread…? more like Metroid kitchen sink. It’s not easy updating a franchise that’s decades old and hit 2D perfection before Gen Z was even born, especially now that so many Indie metroidvanias exist. This game gets a lot right but ultimately can’t decide what it should be and tries to do everything at once. The overall arc remains the same as Super Metroid, but so much is thrown at the wall: the new EMMI sections are repetitive and gimmicky like the Batmobile in Arkham Knight, the parry-based combat tries to ape Dark Souls but slows the exploration to a crawl, and the map is so complex and bitty that power-ups unlock inches rather than miles. It’s not a bad game and there are some great moments, especially some of the bosses. But finicky controls and quick-time parries make this a frustrating, flawed experience. Expand
  11. Oct 23, 2022
    7
    Metroid Dread, AKA Metroid 5, is at least the sixth mainline Metroid game. Given that Metroidvania is right there in the name of the genre, you know what you’re in for – you start out weak, conveniently deprived of all your weapons and gear from the previous game by the Inciting Event, after which point you then have to go around the environment, beating bosses and finding rooms to collectMetroid Dread, AKA Metroid 5, is at least the sixth mainline Metroid game. Given that Metroidvania is right there in the name of the genre, you know what you’re in for – you start out weak, conveniently deprived of all your weapons and gear from the previous game by the Inciting Event, after which point you then have to go around the environment, beating bosses and finding rooms to collect items which allow you to explore more of the game, unlocking new areas to explore and bosses to beat, resulting in you gaining an ever increasing amount of power until you beat the game.

    You are Samus, a bounty hunter whose job seems to really be professional exterminator. You have an arm cannon you can shoot, more powerful missiles you can launch, and you can slide to go under short things.

    Of course, as the game goes on, you gain the ability to charge your arm cannon, get stronger missiles, can jump infinitely in the air, underwater, go through hot lava and frigid cold areas, dash, run super fast, curl up into a ball and drop bombs, and countless other upgrades. If you’ve played previous Metroid games, or even played Super Smash Bros, you probably have a good guess as to what kind of things you’ll be getting, as it isn’t anything new.

    That said, the game is pretty competent. It manages to be linear despite being a heavily non-linear environment, with you criss-crossing back across areas you completed previously to reach new places. Instead of tedious direct backtracking, the levels keep looping back on themselves, allowing you to get to where you need to go pretty quickly – a good bit of game design.

    Unfortunately, the game still has the other, tedious kind of backtracking to collect secrets you missed, and this is not much fun. A lot of them are just “use the new power up here to collect the item” and the only real puzzles that aren’t are running/shinespark puzzles, a mechanic you unlock a way into the game that allows you to propel yourself at high speeds which does not have a very good control scheme. Because of the tediousness, I would recommend mostly not backtracking until the end of the game, but even then, it’s still going to be annoying because of how spread out the game’s “fast travel points” (which are only unlocked at the VERY end of the game) are.

    This left me with something of a sour note at the end of the game; the game actually is not very great for exploration, and while it does an okay job of making you feel clever as you are going through sometimes, oftentimes it is just “I need to do this next.”

    That being said, it didn’t spoil the game for me as a whole. The core mechanics are mostly fairly decent, and the game has a whopping 30 bosses – which, considering it is less than 14 hours to beat the whole game 100%, means you are fighting 3 bosses an hour or so, more if you don’t bother to go back and 100% it. That’s a quite dense game, and it works very well – you are always running into new things, and while a lot of the bosses aren’t super remarkable, some of them are very well done, and the final few bosses in particular are quite neat to fight and do a good job of rewarding you for remembering all the game’s mechanics.

    The story and plot, however, are quite terrible. I had only briefly played previous Metroid games, and while I was aware of the metaplot, I had zero investment in Samus Aran. There’s only really three characters in the game, and one of them appears very briefly, and Samus herself is near-mute and has almost no dialogue whatsoever – which is very awkward as there’s a lot of moments where you’d expect her to say something, and she just awkwardly, silently stares at whatever it is she’s seeing. This at least makes some sense with the monsters, but there’s a few times where she SHOULD have replied and didn’t, and it felt really weird.

    The plot itself is mostly an excuse to make another game, and it didn’t really connect with me on an emotional level at all; it is mostly just throwing you around to the next challenge, with no real attachment to anything you’re encountering. This is quite the contrast with other games I’ve played recently, and with AAA games in general these days – and while it isn’t strictly necessary, it definitely can make games stronger, with games like Celeste and Hollow Knight giving you some emotional investment in their world and characters, and games like God of War pretty much carrying the game on its back with the quality of the work and characters.

    The best feature of this game, however, was its brevity. Where so many AAA games feel it necessary to stretch themselves out endlessly, Metroid Dread was always moving towards its end point, and at less than 14 hours in length, I was very happy with how long it was – it had the amount of content it needed, it didn’t throw in a ton of filler (though the backtracking for items was annoying), and the pacing was very good.
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  12. Aug 23, 2022
    6
    I really wanted to enjoy this. One of my favorite series. Better than Other M. But it feels a lot more frustratingly designed than previous entries. Some enemies offer instant death which is annoying and mostly increases the time I spend on load screen. This is a ‘fine’ entry. But there’s a lot of entries in the series, and out of the series, that are far better.
  13. Jul 29, 2022
    6
    Although the gameplay is strong as was expected, it is a rushed effort. The chases are great fun but the game lacks atmosphere that classic games in the series had such as Super Metroid and Zero Mission. On top of that the game isn't running at optimal 1080p resolution when docked, that is unacceptable for a 2.5D game when a game like Mario Kart 8 Deluxe runs at 1080p even in split screen.
  14. Jun 27, 2022
    5
    To difficult for my taste and also my teenage boy wasn't really able to finish it... But I really liked the style of the game
  15. Jun 23, 2022
    6
    I think the map forces you to take unnecessary detours (even by the standards of other Metroids). There is an imbalance between exploration and combat. In other Metroids the combat takes a backseat while in Dread the boss and mini boss fights are exaggerated. There were times where I was fighting three bosses or mini-bosses in a row. 40% exploration and 60% combat.
    In other Metroid games I
    I think the map forces you to take unnecessary detours (even by the standards of other Metroids). There is an imbalance between exploration and combat. In other Metroids the combat takes a backseat while in Dread the boss and mini boss fights are exaggerated. There were times where I was fighting three bosses or mini-bosses in a row. 40% exploration and 60% combat.
    In other Metroid games I enjoy exploring and figuring out the new routee to follow. In Dread I am constantly fighting a boss which is exhausting.
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  16. Jun 21, 2022
    5
    Have you ever wanted to run through the same corridor, fighting the exact same enemies in the exact same locations, over and over and over again in hopes of finding something to do? Then Metroid Dread is the game for you. Granted, the combat is very smooth and complimented greatly by the graphics, but the gameplay is so tedious, boring and downright frustrating at times that it's made meHave you ever wanted to run through the same corridor, fighting the exact same enemies in the exact same locations, over and over and over again in hopes of finding something to do? Then Metroid Dread is the game for you. Granted, the combat is very smooth and complimented greatly by the graphics, but the gameplay is so tedious, boring and downright frustrating at times that it's made me put it down and never pick it up again. Expand
  17. Jun 18, 2022
    7
    Sometimes it was interesting to play, until you can’t understand where to go next for couple hours. And some boss fights are too challenging. You have to die so often as if you play dark souls.
  18. Jun 13, 2022
    6
    This was my first Metroid game, and I found it quite entertaining. The skill involved in defeating the many enemies and bosses makes the game challenging and appropriate for more experienced gamers, especially when compared to simpler Switch platformers like Mario. I haven't yet completed the full story, since the game does have a considerable length. A downside, however, is that it canThis was my first Metroid game, and I found it quite entertaining. The skill involved in defeating the many enemies and bosses makes the game challenging and appropriate for more experienced gamers, especially when compared to simpler Switch platformers like Mario. I haven't yet completed the full story, since the game does have a considerable length. A downside, however, is that it can get boring after a while (like most games for me). Expand
  19. Jun 11, 2022
    6
    The robot chase sequences are not fun to me. You run away and get killed over and over. The exploration was much more linear since it blocks the path, but that was fine for me since I don't like to get lost much - but some players may like more exploration. Resolution is max 900p even while docked. There are tons and tons of QTE during boss fights. Not only this, but you can only triggerThe robot chase sequences are not fun to me. You run away and get killed over and over. The exploration was much more linear since it blocks the path, but that was fine for me since I don't like to get lost much - but some players may like more exploration. Resolution is max 900p even while docked. There are tons and tons of QTE during boss fights. Not only this, but you can only trigger the next boss phase or kill the boss if you successfully do the QTE- if you fail then you need to repeat the cycle again. The final boss did fair damage, but every other boss did huge damage to Samus. They will kill you in 3-4 hits, even if you go exploring and grab the energy tanks. Overall I would not recommend. There are much better metrodvanias than this game such as Ori 1, Ori 2, and Hollow Knight. Expand
  20. Jun 1, 2022
    7
    Absolutely gorgeous Art Direction, new lore was really nice.
    Emmi was obviously overused to hell.
    -
    Game Can be pretty frustrating, but around the time I had 6 Energy tanks it genuinely feels pretty good, and at the end searching around for all the hidden items felt just like old SNES.
    I'm glad a stuck through to the end.
  21. Apr 30, 2022
    7
    The first half was pretty great. It was a bit commanding, it's the modern Nintendo. It was very (too?) classic. Then comes the second half where it deteriorates. The bestiary no longer renews at all, the objects accumulate that the game itself no longer knows what to do with them, we end up collecting a power every quarter of an hour, they are used two or three times and they have no noThe first half was pretty great. It was a bit commanding, it's the modern Nintendo. It was very (too?) classic. Then comes the second half where it deteriorates. The bestiary no longer renews at all, the objects accumulate that the game itself no longer knows what to do with them, we end up collecting a power every quarter of an hour, they are used two or three times and they have no no more use for the main quest, just to recover the collectibles. Along with the storytelling, the game's ending feels extremely rushed in every aspect. The bosses, except for one, are all too simple, unfortunately. The developers were unable to give them a difficult game design other than by making them spam dozens of projectiles for the most part. In short, it's a nice game but which falls short of ideas from the middle of the game. Expand
  22. Apr 18, 2022
    5
    Like all Metroid games it’s tough. However this game seems unnecessarily so. The EMMI sections add some tension to the game but make exploration tedious and overall take away from the playability. The multilevel bosses also seem overly contrived and are designed to just be hard without adding anything to the game. All in all these factors take away from the enjoyment of the game. I got noLike all Metroid games it’s tough. However this game seems unnecessarily so. The EMMI sections add some tension to the game but make exploration tedious and overall take away from the playability. The multilevel bosses also seem overly contrived and are designed to just be hard without adding anything to the game. All in all these factors take away from the enjoyment of the game. I got no satisfaction out of beating the game just a sense of relief I no longer need to finish it. Expand
  23. Mar 21, 2022
    6
    I really wanted to like this game more, Samus in this game is more badass than ever, if you played to the end you know what I mean, and I think the direction that the story took as the end of Samus' journey was great, but the negative aspects of the experience had a huge impact during this journey, so I couldn't simply ignore them.
    - Too many EMMI encounters, making them stop being
    I really wanted to like this game more, Samus in this game is more badass than ever, if you played to the end you know what I mean, and I think the direction that the story took as the end of Samus' journey was great, but the negative aspects of the experience had a huge impact during this journey, so I couldn't simply ignore them.
    - Too many EMMI encounters, making them stop being interesting and become just annoying.
    - Too many repeated miniboss fights.
    - The level design is the biggest villain, disturbs the flow of progression and pacing of the game, most of the time the game gives you little to no information about what direction you should take, what is not a problem, but the exaggerated disorientation on a map that is not only part of the problem, but also the catalyst for it, leads to the game's biggest flaw, unnecessary and tiring backtracking. The game's scenarios don't stand out visually, with few exceptions, everywhere is too similar visually and structurally-wise, maze-like layouts, terribly fragmented and interconnected, full of blocked passages and hidden paths, very confusing.
    At some point in the game, I got tired of getting lost, wondering where to find a certain upgrade, or where exactly was that room I had passed through that needed this upgrade I just got, making me consider dropping the game. Anyway, at the end of the game, after 8 hours, the stress I went through was too much that it almost overcame the fun and made me feel like I had played Metroid Dread for 30 hours.
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  24. Mar 13, 2022
    7
    What Dark Souls accomplishes in two hours and a first time frustrating boss this accomplishes in 10 mins. Not really a fan of the genre but this formula is crafted very well.
  25. Mar 9, 2022
    7
    Having never played a Metroid game before i was exited to play this game as it did look good. After beating and exploring the game i can say there is many things wrong with this game. My major complaint is the exploration. There is not really anything to find while exploring, if you differ of the linear path the game sets on you until you collect basically every ability, which is so closeHaving never played a Metroid game before i was exited to play this game as it did look good. After beating and exploring the game i can say there is many things wrong with this game. My major complaint is the exploration. There is not really anything to find while exploring, if you differ of the linear path the game sets on you until you collect basically every ability, which is so close to the end, you will find extra health which is cool and rockets which are cool but that is it that is all you find. Some quick opinions: The boss fights were cool, the graphics are good, combat is fast and fun, game was only 10 hours and i did some exploring, those robot creatures are kind of annoying but really fun to avoid. That was my review Expand
  26. Feb 27, 2022
    5
    Good game but meant only for a small demographic of gamers.
    Unless you enjoy insanely difficult games, stay away.
  27. Feb 25, 2022
    6
    As a long time fan of the series this game was a real heartbreak for me. I wanted to like it, but it turned out to be Dark Souls in Samus's power armor.

    The benchmark for every side-scrolling Metroid game is Super Metroid, so I played through both Dread and Super Metroid back to back. They are worlds apart on normal difficulty. Sure, the control scheme of super was clunky (with the
    As a long time fan of the series this game was a real heartbreak for me. I wanted to like it, but it turned out to be Dark Souls in Samus's power armor.

    The benchmark for every side-scrolling Metroid game is Super Metroid, so I played through both Dread and Super Metroid back to back. They are worlds apart on normal difficulty. Sure, the control scheme of super was clunky (with the shoulder buttons doing angle up/ angle down aiming, a run button b/c D-pad, and the select button changing weapons) but that's about the only thing that made it any more difficult, and that's something you'll get used to with a little time. Dread has a great control scheme, but unfortunately there are 6 enemies with plot armor that can one shot you no matter how many energy tanks you pick up and you have no choice but to try and bypass them because none of your weapons will damage them until you can get the one thing that penetrates their plot armor, and it's a one-off, so you have to redo that for each one. - not fun

    All I wanted was Super Metroid with better graphics and control scheme, but they had to ruin it. Try again Nintendo, I'm sure you could do it if you tried.
    Expand
  28. Feb 23, 2022
    5
    Otro mata marcianos más, y en 2021 con gráficos de Scroll; No veo innovación; sera divertido y nada más
  29. Feb 18, 2022
    5
    Отличная игра если убрать боссов. Мне понравилось, разнообразие способностей, разные биомы (огненные, ледяные, джунгли, база). Красивая графика. Интересный подход к мелким деталям. Например некоторые враги не нападают, но когда появляется враг который может мимикрировать в разных врагов он выдает себя агрессией. В игре прямо не показывают куда идти. По этому вам интересно гонять поОтличная игра если убрать боссов. Мне понравилось, разнообразие способностей, разные биомы (огненные, ледяные, джунгли, база). Красивая графика. Интересный подход к мелким деталям. Например некоторые враги не нападают, но когда появляется враг который может мимикрировать в разных врагов он выдает себя агрессией. В игре прямо не показывают куда идти. По этому вам интересно гонять по локациям и находить секреты. Попутно разбираясь куда вам нужно идти дальше. Что не понравилось. Короткая, босы нуторыне и убиваются по одному паттерну. Нужно повторить 3-6 раз одно и тоже действия. То есть вы бьете его потом нужно либо отразить атаку либо нанести свою атаку. И так по кругу до победы. Так же они довольно однообразные. И частенько повторяются. так же они так сделаны, что вы не чувствуете прогрессии. Вы вроде открываете секретки и новые способности. Но каждый босс сильнее раза в 2 или 3 и по этому не важно на сколько хорошо вы исследовали вам со равно будет тяжело его убить. Да и бой может затянуться а это всегда скучно. Последний бос вообще при лучшем раскладе убивается за 10 минут и у него где то 6 или 7 фаз. В общем пробежать один раз сойдет. Но не более. Expand
  30. Feb 13, 2022
    5
    I've played every game in the series so far and this is the first one I didn't finish. The graphics are good and so is the gameplay. Where all the fun goes out the door is with the Emmi encounters. You'll be having a great time exploring and then you're faced with going into an EMMI area that turns gameplay into a cat-mouse trope.

    Sorry Nintendo. If this is what your plans are for the
    I've played every game in the series so far and this is the first one I didn't finish. The graphics are good and so is the gameplay. Where all the fun goes out the door is with the Emmi encounters. You'll be having a great time exploring and then you're faced with going into an EMMI area that turns gameplay into a cat-mouse trope.

    Sorry Nintendo. If this is what your plans are for the future of the series, you just lost a 30 year fan.
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Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.