Metascore
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Mar 29, 2020
    70
    Mekorama looks a lot like Captain Toad: Treasure Tracker. There’s no getting around this, but in the same way that Metroid Prime looks a lot like other FPS titles, it doesn’t quite play the same. In fact, Mekorama is played entirely on the Switch’s touch screen (or with an on-screen cursor, if you wish), and feels completely different to Nintendo’s own puzzler.
  2. 70
    Mekorama’s simple visuals and gameplay do nothing to hide its mobile roots, but we’ve seen scores of titles make their way from that platform to Switch. The transition for this game is certainly a very positive one given all the extra content and the added control scheme. While the music and sound effects are unremarkable, almost every stage presents a new and interesting challenge that would generally take a minute or three to solve. Those looking for a lighter, low-stress puzzle experience would do well to show Mekorama some love. I’ll give it a B for effort.
  3. Apr 24, 2020
    50
    In the end, this port turned out to be an average experience for me in most ways. I’d suggest checking out the free version first (on mobile with half the levels). Subsequently, you can decide if adding Mekorama to your Switch digital library is the right call.
User Score
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No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Aug 9, 2023
    6
    Recommended to me as a puzzle game along the lines of Captain Toad's Treasure Tracker, and maybe. It's inexpensive, especially on sale, so IRecommended to me as a puzzle game along the lines of Captain Toad's Treasure Tracker, and maybe. It's inexpensive, especially on sale, so I think I got my money's worth. This is intended as a touch-screen game, and I'm playing on the TV with a Pro controller, FWIW. I usually don't find that that works well for touchscreen games, but it works okay for me here for many levels. It doesn't work well for the levels where timing is involved and you have to get to a certain space with a certain cadence. The D-pad doesn't help, even though there's a grid layout.

    Another frustrating thing for me is the limited rotation of the levels, so you can't always see whether a tunnel cuts through, for example. I guess the other thing that has been annoying is getting knocked off the playing area for no apparent reason at times (requiring a restart). I think both of these things might be intentional... I just find them frustrating.

    Good little game to play in small chunks. I do like that about it. Also a bit addictive; I was going to stop after 10 levels and kept going through 20 when I first played.
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