• Publisher: Ubisoft
  • Release Date: Oct 20, 2022
Metascore
85

Generally favorable reviews - based on 122 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 122
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  1. Oct 17, 2022
    Well, this turns out to be brilliant fun, tactical and knockabout, exactly as you'd expect if you combined Mario and XCOM. The roster of characters is colourful and quirky, encouraging experimentation, and alongside equipping items and sparks, each character has a handful of skill trees to plug points into as they level. (Characters also auto-level off the battlefield.) Throw in bosses, inventive victory conditions, deep cuts from Mario universe and clever battlefield design and you've got something pretty special. [Eurogamer Recommended]
  2. Oct 17, 2022
    Who could have predicted that such an odd amalgamation could elicit such joy? With Sparks of Hope, Ubisofts Milan and Paris have turned one of gaming’s strangest elevator pitches into one of Mario’s greatest spinoffs. [Polygon Recommends]
User Score
7.5

Generally favorable reviews- based on 242 Ratings

User score distribution:
  1. Negative: 40 out of 242
  1. Oct 21, 2022
    10
    I'm impressed by the combat system. The movement mechanic in combat has huge potential!
  2. Oct 29, 2022
    0
    1. They should have stayed with the grid system. It was easier to pre plan your moves before you commit. You also don't have to commit with1. They should have stayed with the grid system. It was easier to pre plan your moves before you commit. You also don't have to commit with any movement you make. In the prequel all moves were final and that's what made it fun. It was like playing chess. Moves are only final after you shot. It makes it too easy to position your team with team jumps than it should be and omits a large portion of the strategy. 2. Open world. Too many side quests and forced puzzles. It takes way too long to go from one stage to the next. The prequel didn't waste anytime. Puzzles should be optional. If I can skip a puzzle I always do. I rarely skipped a puzzle in the prequel. 3. No weapon specialties like honey, push, ink, etc. I'm mostly done with the second world and I have yet to see any. Maybe I am wrong. 4. Annoying voiceovers. I had to turn them off. This is rare for me. Very rare. 5. The sparks can be handy but I would prefer the secondary attack in the prequel. You shouldn't have to make the decision to use either a spark or activate Healing (rabbid peach), etc. I also find that most of the sparks are not as helpful as they could be.

    6. Special activations only last one enemy turn! If you activated a defensive spark, or Counter Blow (rabbid Mario), Hero sight (Mario), and the enemy doesn't hit you, or not in the line of sight for Hero Sight, on their turn, it will not carry over to the next turn! You lose it! I could be wrong, but in the prequel if the special attack wasn't used it will remain active until it is used. 7. There is no benefit to prevent your characters from dying. No rating on how well you performed. No incentive to do better. Minor Critiques

    8. The menus could have been designed better. It takes longer than it should to adjust to them. 9. The rabbids act too serious. They are not crazy anymore. It is strange to see. If this was a standalone game I would have given it anywhere from 5-7. The battles are still very fun. However, the prequel was a MASTERPIECE and when you compare to the prequel, it is pretty bad. Too much emphasis is on the puzzles and open world and that's not what Mario rabbids is all about. This is a switch game I would sell once completed but I am losing motivation to play because I have zero interest in forced puzzles. I was hyped about this game and maybe that is a reason why I feel so negative about it. It is not what I expected at all, based off the prequel.
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  3. Oct 25, 2022
    6
    Overall I like the game, but am disappointed with several aspects. The 'real time' gameplay adds a new dynamic which is fun to explore. I amOverall I like the game, but am disappointed with several aspects. The 'real time' gameplay adds a new dynamic which is fun to explore. I am really enjoying playing with Bowser and the characters from Kingdom Battle. I am not keen on the new rabbid heros.

    For me, the story and plot has potential but is a bit weak compared to Kingdom Battle. In Kingdom Battle, each world had themed villains that were introduced in a fun way, the bosses were themed too. In Sparks of Hope, the worlds seem pretty much the same (I've just complete world 3). I like that it's set in Mario Galaxy, but it would have been fun to have a few more elements from galaxy to tie everything together.

    I like the Sparks! They're cute and fun. Although some are little over powered.

    Overall I find the game very easy (I have it on the hardest setting). I try not to heal too often to add some difficulty. On the topic of healing I find it annoying only rabbid peach can heal.

    I think the worst thing about the game is Beep-o's voice. I have had to turn off the volume for voices as it was unbearably annoying.
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