Metascore
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jul 9, 2020
    60
    Laraan has many elements that are average at best or even subpar. It reflects decisions that weren’t always the smartest, leading to a rougher final product. Don’t expect the attention to detail or polish needed for a high-quality release. Nonetheless, Laraan still proved mildly satisfying in the face of these things, due to nostalgic visuals, a solid soundtrack, and glimpses of potential. This budget-priced cinematic sci-fi adventure might be worth taking a chance on.
User Score
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No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Jul 12, 2020
    5
    After reading the description on here, I was looking forward to this, but after playing it for an hour or two, I was left feeling reallyAfter reading the description on here, I was looking forward to this, but after playing it for an hour or two, I was left feeling really disappointed, it's slow and janky, the walking animation feels out of time with your movements, and the jumping mechanics are awful, jumping from the very tip of the platform to land almost impossible jumps, and don't even get me started on the autoscrolling vehicle sections. Sound is OK, but I wouldn't say I felt like I was in a movie sound stage, far from it, it served its purpose but it was nothing special. Full Review »
  2. Feb 26, 2023
    1
    Switch version of this game experienced at: 2013 Feb 27.

    A minimal game in more ways unwanted. Storywise: It's cryptic and you piece
    Switch version of this game experienced at: 2013 Feb 27.

    A minimal game in more ways unwanted.

    Storywise: It's cryptic and you piece together the sparse clues the developer (Gone Mad Studios, and publisher Flynn Arcade) have left for you, which is not a lot.

    Controls: Need tightening up. A lot!
    The animation of the character floats on the 3D plane. The player's foot and collision to the ground don't match up 90% of the time and it just felt unfinished. You press 'jump' and the input lag is hit or miss. It's rough, even after being released 2 years ago on the Switch.

    Audio. Minimal sound fx (running and jumping) and 1, just 1, background music that loops over and over.

    This title belongs in the sandboxing stages, and should never have been released, what with all the un-intentional strafing/sliding your character does when you're exploring around. And you can imagine how much unpolished content there is, when they can't even figure out the controls first.

    1/10 - Brainstorming build, released as their final deadline version. Don't buy, please.
    There's plenty of game developers on itch.io with more clever projects to follow and support and hopefully get their games on handhelds (Switch, Steam Deck and others)
    Full Review »