There’s a lot of potential there, but unfortunately Hazel Sky never really gets into any of that. Instead, you get Shane and Erin talking about what they want to do in the future. While I’ve always had a soft spot for stories about characters on the peripheries of something bigger – only so many main characters can be The Chosen One, after all – in this case, it’s hard to care about any of it. Or maybe it’s just hard to care because the game is so poorly designed and so frustrating. Whether you’re falling through the world, or having a needed object vanish out of your hands (which happened to me with alarming regularity), or merely just fighting with the camera, Hazel Sky is chock full of terrible decisions.