Have a Blast Image
Metascore
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  • Summary: Have a Blast is a high energy, kinetic, multiplayer party game. Battle through the most ridiculously hazardous corners of the galaxy and use your surroundings to your advantage. Outmaneuver your frenemies and shatter them into colorful bits.

    ARENAS Battle around the galaxy in fifteen
    Have a Blast is a high energy, kinetic, multiplayer party game. Battle through the most ridiculously hazardous corners of the galaxy and use your surroundings to your advantage. Outmaneuver your frenemies and shatter them into colorful bits.

    ARENAS
    Battle around the galaxy in fifteen arenas, with new ones coming. Classic asteroids, icy comets, mythical monsters, curious contraption, it is all there for you to chart a route before the match. Each arena puts you in perils, which you can turn into opportunities and use to your advantage

    SHIPS
    All the ships in Have a Blast are small and nimble, enabling you to navigate the busy arenas. Each of the five ships has a unique powerful ability, requiring a slightly different approach. But even the strongest attacks can be countered, and it is never too late to turn the tide of battle to your side.
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  1. Dec 17, 2021
    5
    While I’d like to be able to claim myself and my family are not victims of local multiplayer fatigue on Switch, it’s tough to deny it’s aWhile I’d like to be able to claim myself and my family are not victims of local multiplayer fatigue on Switch, it’s tough to deny it’s a thing. While there are absolutely some stand-out titles out there that break from the pack to do something novel, exciting, or simply far better than everything else out there the majority are solidly stuck in the middle and Have a Blast feels very much at home there. On a simple level it’s a shooter where you’re trying to eliminate your enemies in successive rounds to become the eventual winner, though thankfully there are a few ship variants that each have a special attack, quite a variety of levels, and a few modes as well. So there’s some effort here, without a doubt, but the results do have a tendency to vary from level to level in particular. For instance, the Asteroid-laden stage has a tendency to get very busy visually, making it very hard for everyone to keep track of where their ships are as things get intense. It’s just small things that tug the game down, but the main issue is just that it feels very traditional, safe, and kind of generic to begin with, ultimately making it forgettable in a very competitive space.

    https://www.nindiespotlight.com/2021/08/mini-reviews-august-26th-edition.html
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