One challenge for the graphic adventure has always been how to meld puzzles, which are essentially abstract snippets of logic, with telling a story, which essentially needs to flow, without stopping to do sudokus 'round every corner. Growbot makes its most common puzzle part of the world, with its flower-based music mechanic, and the art makes everything look like there’s a story behind it. Unfortunately, that appearance of story is only skin-deep, and the puzzles hang oddly on the bare frame of a plot. Outside the musical sequencing, there are some infuriating blockers – especially when doing contrived things with contrived items for contrived reasons. That Goldilocks sweet spot of difficulty that makes the player feel in control proves too elusive, but there's melodious, mechanical enjoyment to be had here if you're not fussed about story.