Playing Draw Chilly isn’t complicated, but it has just enough nuance to keep it interesting. The story isn’t particularly deep, but absolutely no one will be able to predict the bizarre zigs and zags the script takes. The graphics are bursting with humor and charm, and even now after rolling credits, I’m still pleasantly confounded by this nearly inexplicable project. There were a few moments between unlocks when slaughtering monkeys lost some shine and a couple of bosses had me pulling my hair out (PROTIP: upgrade worm milk capacity ASAP) but I couldn’t stop playing Draw Chilly once I started, and as soon as I finished it, I bought the developer’s previous game. If that’s not a solid recommendation, then I don’t know what is.