User Score
6.9

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 5 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 2 out of 7

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  1. Jul 26, 2019
    10
    I wanted to have this game on the go after playing the XBox One version first. It is the same exact game and as far as I can tell performs just the same. Switch is an awesome platform that makes most everything better so there is also that. But then again I imagine I enjoyed this game as much as I can enjoy this genre of game with this type of tech and at this price point. My previousI wanted to have this game on the go after playing the XBox One version first. It is the same exact game and as far as I can tell performs just the same. Switch is an awesome platform that makes most everything better so there is also that. But then again I imagine I enjoyed this game as much as I can enjoy this genre of game with this type of tech and at this price point. My previous review applies fully to this version too:

    There had never been a time when I didn't enjoy your run of the mill brickbreaker game. From Arcades to my first Amiga to my first BlackBerry, I've been sharpening my breakout skills for several decades now. Doughlings: Arcade definitely put me in the 5th gear from the moment I downloaded it, all the way through the sweet story mode, and all the way to the depths of the level creation engine.

    First off this game has really cool designs. The characters and the backstory is a adorable as it can be. The original world created for this game universe seems sizable and expansive. The controls are hella smooth and the power ups are incredibly satisfying. So much so that when the timer on them runs out you are left wanting more, which in turn makes you work harder to achieve the upgrades in the RPG style lab that enables you to keep the upgrades for longer and utilize even further satisfactory versions of the Show off attacks.

    There were 75 regular levels across 3 worlds that were different enough from each other to keep things novel. Additionally there were 15 secret levels where the goal of the level changes and it becomes more of a strategic battle. I actually wish there were more of these alternative secret levels. You keep facing more enemy varieties as the game goes along and it helps things never get stale.

    The level creation engine is made pretty robustly and I did end up spending a good bit of time on it. Playing games is one thing but designing them seems to be a whole other art form. At first I fumbled all over myself while trying to create levels. But then I played through the story mode again with a critical eye and picked up on a lot of design elements that I was able to express myself with in the engine. I enjoyed the fact that so many other players from all around the world and across platforms played my levels and I don't even have the top score in some of them.

    This game is the most technically advanced edition of a quintessential arcade classic. Considering how cheap it is, it is an incredible value. Just grab it and power it up whenever you feel like breaking some bricks, as you've probably been doing for decades at this point.
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  2. Jul 31, 2019
    9
    Getting a Nintendo Switch was a big move for me as it reminded of my first Game Boy back in 1994. The nostalgia factor was greatly expanded once I realized I could get the Doughlings brick breaker that I played on the PC, effectively making it a "on-the-go" experience for my daily commute at the subway. The execution and gameplay is nearly identical but the controls feel slicker than pcGetting a Nintendo Switch was a big move for me as it reminded of my first Game Boy back in 1994. The nostalgia factor was greatly expanded once I realized I could get the Doughlings brick breaker that I played on the PC, effectively making it a "on-the-go" experience for my daily commute at the subway. The execution and gameplay is nearly identical but the controls feel slicker than pc maybe due to the smaller screen on the portable but is just as impressive on the TV. The love affair continues with Morfeus and his goal of curing his fellow comrades. Hours of increasingly challenging levels with fun powerups. Expand
  3. Aug 10, 2019
    9
    The game is a very solid (and long overdue) entry into the genre and an excellent buy at $4.99. While it pays homage to the roots of the brick breaker games it also borrows mechanics from others games, namely RPGs, in how it has a lab in which you can spend resources to upgrade your character. The level creation engine is a boon that keeps on giving and packs incredible amounts of contentThe game is a very solid (and long overdue) entry into the genre and an excellent buy at $4.99. While it pays homage to the roots of the brick breaker games it also borrows mechanics from others games, namely RPGs, in how it has a lab in which you can spend resources to upgrade your character. The level creation engine is a boon that keeps on giving and packs incredible amounts of content into such an affordable entry. Expand
  4. Aug 19, 2019
    10
    I've tried on Steam first then I wanted to try on the Switch, so here's my first review with a lil add-on.

    After playing the sequel 100+ hours, I wanted to come and check what was the first game all about. I was expecting another shooter but turns out it's an Arcade Brick-Breaker! System is different but the main DNA is overall the same. Before the Invasion, our protagonist Morpheus,
    I've tried on Steam first then I wanted to try on the Switch, so here's my first review with a lil add-on.

    After playing the sequel 100+ hours, I wanted to come and check what was the first game all about. I was expecting another shooter but turns out it's an Arcade Brick-Breaker! System is different but the main DNA is overall the same. Before the Invasion, our protagonist Morpheus, tries to saves its people, so rather than banishing Invaders with weapons this time, he cures it's people with the ball he invented. We simply throw & catch the ball, not to destroy but cure our friends to finish the stage. I've found out that, the DNA mechanic implemented to sequel thanks to its successor Doughlings Arcade. It was a clever and fun aspect, which felt fresh and unique for the game. It also made us take harsh decisions in the nick of time. There are different characters except Morpheus which I found entertaining. Doughlings: Arcade is an insanely fun game, just like it's sequel and Im happy that I've gave it a shot! I've got the Switch version couple days ago and It's quite nice. Playing the game portably feels really good and it becomes even more enjoyable. I definitely recommend this game, especially for brain exercising, it's a great stress killer, unlike it's sequel! :)
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Metascore
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Oct 8, 2018
    50
    Doughlings: Arcade is a functional brick-breaking game that means well, but its execution is poor and leads to repetitive gameplay.
  2. Sep 29, 2018
    60
    Doughlings Arcade certainly feels fun on short term basis, with its simple and accessible gameplay inspired by older classics. It does not succeed all the way through, however, and it quickly becomes visible that the game repeats itself too often, causing the same feeling over and over again. While it may be enjoyable during some quick sessions, it lacks on long-term appeal, even with its level editor and online rankings.