User Score
7.3

Mixed or average reviews- based on 4 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4

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  1. Jan 8, 2021
    9
    Great game that runs very smooth on the switch, both docked and handheld. Of course, it is hampered slightly by not having a mouse/keyboard setup (as any console game is), so the menu commands take a tad longer to get through when you are setting up your raids, but after a few hours of play the button presses became second nature.

    For the low price of just over ten bucks, this game is
    Great game that runs very smooth on the switch, both docked and handheld. Of course, it is hampered slightly by not having a mouse/keyboard setup (as any console game is), so the menu commands take a tad longer to get through when you are setting up your raids, but after a few hours of play the button presses became second nature.

    For the low price of just over ten bucks, this game is well worth it.
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  2. Jun 14, 2021
    9
    If like me, you miss the classic Rainbow Six series, and enjoyed the planning phase of the classics, and the top down gameplay of Rogue Spear on GBA, then this game has you covered. It starts off quite slow, but soon you'll be planning entire maps in advance, with synchronised breaching of doors, flash-and-clear on alpha-go-codes, sniper support, and once you unlock the stealth class,If like me, you miss the classic Rainbow Six series, and enjoyed the planning phase of the classics, and the top down gameplay of Rogue Spear on GBA, then this game has you covered. It starts off quite slow, but soon you'll be planning entire maps in advance, with synchronised breaching of doors, flash-and-clear on alpha-go-codes, sniper support, and once you unlock the stealth class, synchronised silent takedowns. Or go step by step, adjusting to everything that happens. Hostiles spawn in slightly randomised locations, and don't always react the same way, so even if you plan ahead, you may have to adjust on the go.

    It's all there. A team "skill tree", individual skills and leveling up, unlocking classes and weapons and planning gear,... You'll spend most time in single missions, of which there are a lot, and even a mission generator, and can watch and save replays and even adjust your plan from any given point. The better you perform, the more stars you get on a three star rating, which are then used to unlock gear (primary and secondary weapons, different armor with several stats, and different gadgets). There's also medals per mission for several challenges, such as going alone or clearing with a single plan.
    But single missions aside, you also get several campaigns, where injuries remain for the next mission, and agents lost remain lost for the entire campaign. The only thing sorely missing is Ding Chavez.

    The classes are pointman, a pistol wielding light but swift unit; assaulter, somewhat heavier and obviously also equipped with an assault rifle or sub machine gun; shield, who have tactical shields covering their front, and a pistol but no gadget sots; breach, equipped with a shotgun for close combat and as an alternate method of breaching a locked door; and stealth, who use silenced weapons and can hold their fire waiting for your order to shoot. Technically there are snipers as well, but that's a support function, and not one you can choose, it just depends on the mission. You do pick their target and time their shots however.

    It runs perfect, and can entirely be controlled using the touch screen in handheld mode (it helps that you can use two fingers to zoom in and slide your view around, I don't remember the game mentioning this).

    Overall it's, as I said, an amazing game if you're a fan of old school Rainbow Six and top down strategy, happening in real time, but planned in a pause menu. I got it on sale for about €4, but even at full price I'd say it has a lot of value, and is quite unique in today's market.
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  3. Aug 22, 2022
    8
    One of my favorite strategy games. I enjoyed it a lot when it was first released for PC. The Switch port controls are a bit complicated to handle at first. But once you get used to it the gameplay reveals to be very satisfying.
Metascore
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Feb 10, 2021
    70
    A decent tactical challenge flanked by a wealth of content, Door Kickers is let down somewhat by a poor tutorial and a messy control scheme.
  2. Jan 15, 2021
    70
    Door Kickers is a complex game made for the strategic thinker. There’s a lot of content to sink your teeth into, providing almost endless hours of S.W.A.T. combat. It could use better tutorials, and the convoluted controls may put some players off at first, but there’s a lot to uncover here for fans of tactical shooters.
  3. Jan 11, 2021
    70
    It’s a tough game, particularly in the later stages, and if you’ve not got the patience for it, then it’s not going to be the game for you. To start off, you can select individual stages, starting with relatively easy scenarios and building significantly in difficulty from there. Once you’ve reached a certain level, you can start tackling ‘campaigns’, which are just several levels grouped together. There’s no overarching plot to bind the levels together, which is a shame, but not a deal-breaker. Finally, you can also generate random levels by selecting various parameters, such as size, number of enemies, and so on. There’s a lot to be getting on with, and if you’re a fan of tactical games, this is definitely one to watch out for.