The game is built very similarly to what you'd expect from a mobile game, just without the egregious microtransactions. It's complete withThe game is built very similarly to what you'd expect from a mobile game, just without the egregious microtransactions. It's complete with various cooldown timers, a daily, and quests you can complete 1-3 stars. Has a gacha-style system for drawing cards for in-game currency.
Has random elements that give it multiple rogue-lite type stuff. Gameplay itself is very simplistic and started off somewhat addictive. After a few hours, the repetition got kind of old. I do not care for the high gold costs to start on higher floors than the first floor, it's just not worth the cost. Gold (to upgrade cards and equipment) is far more valuable than experience in my opinion.
Game is optimized for touchscreen play which is not how I enjoy my Switch. Controller support is TERRIBLE. You'll find yourself unable to navigate to certain buttons or the controller will simply stop responding to input. Your options are to restart the game or undock your Switch and use the touchscreen to navigate out of the input lock. Hopefully, this is fixed in the very near future via a patch.
I CAN'T STAND THAT THERE'S NO CONFIRMATION DIALOGUE WHEN HITTING THE BUTTON THAT EXITS THE CURRENT PLAYTHROUGH!!! OMG, almost every time I run into any characters that could bless or curse you, I cancel to avoid and almost always hit the exit dungeon button. Really sucks when you just used your "Build Deck" option for your best cards so you're stuck with all these cool down timers. ADD A CONFIRMATION DIALOGUE AND SAVE PEOPLE FROM THIS FRUSTRATION!!!
Feels like a < $5 game instead of an $8 game. I'll likely play more but I don't know if I'll "complete" the game, ie. maxing everything and getting all the best cards.… Expand