User Score
7.8

Generally favorable reviews- based on 208 Ratings

User score distribution:
  1. Negative: 27 out of 208
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 25, 2020
    8
    Initially, I was put off by the difficulty. But, like Dark Souls, the game gets easier as you learn the timing of combat and gain more items/skills. If you like Dark Souls, Bloodborne, or Castlevania, this is a must-play. And if you are put off by the difficulty like me, stick with it. It's worth it.
  2. 104
    Aug 16, 2020
    9
    A stunningly good platformer with excellent design, challenging gameplay, and good replay value.

    Controls and mechanics are unfortunately rather frustrating and, in many cases, buggy or poorly documented. On some levels, it adds to the charm and difficulty of the game (such as the nonspecific descriptions of buff items, though some of these are just confusing). On others, it's just
    A stunningly good platformer with excellent design, challenging gameplay, and good replay value.

    Controls and mechanics are unfortunately rather frustrating and, in many cases, buggy or poorly documented. On some levels, it adds to the charm and difficulty of the game (such as the nonspecific descriptions of buff items, though some of these are just confusing). On others, it's just annoying (no feedback when inputs are received during a cooldown, such as dash or charge attack). Others are just silly (sliding down ladders more often than not causes a jump right at the beginning, which looks idiotic). And there are a number of bugs involving ledge-hanging that can cause the game to softlock.

    The recent free DLC (i.e., content update) made some much-needed improvements to the map system, including the ability to place markers, and a new game plus mode with added challenge settings. Those are quite enjoyable, and I expect I will continue playing the game for some time.

    Responding to other criticisms I've seen:
    1. The prayer system (spells) are usually not very useful in the normal game, though some can be helpful in speeding up boss fights. In the challenge modes, using prayers can be essential, though it's usually the same couple prayers (the vampire one and a couple of the others). A couple are pretty useless (the bonus prayer from beating the new DLC boss makes no sense to me) and are limited by their very short active time.
    2. The most useful sword upgrade in the game is dash attack, absolutely. But the others are not useless as you might think. Ranged attack is very useful for taking out some of these annoying flying things especially late-game, plus it's essential for some secrets. It becomes EXTREMELY useful in the new game plus challenge modes. Charge attack is still something I've not made great use of. Dive attack and the new combos are quite useful.
    Expand
  3. Mar 12, 2021
    4
    I made this account to review this game. I feel that strongly about this...

    This could've been a home run indy game the likes of Salt and Sanctuary or, dare I say, Hollow Knight, if they'd just taken a couple of extra days to improve the controls and iron out a couple of bugs. The controls are the definition of "clunky". It never seems to know when I'm pointing up, left, or right,
    I made this account to review this game. I feel that strongly about this...

    This could've been a home run indy game the likes of Salt and Sanctuary or, dare I say, Hollow Knight, if they'd just taken a couple of extra days to improve the controls and iron out a couple of bugs. The controls are the definition of "clunky". It never seems to know when I'm pointing up, left, or right, and there's a pretty significant issue with the character doing an "about face" when the joystick snaps back to the neutral position, which means charging an enemy and then flipping around to swing the sword in the wrong direction is the norm. It's also extremely easy to miss a ladder grab because it never knows when you're pointing up, and the upward strike is equally as problematic (up is really the biggest issue).

    Then the bug...

    There is a persistent bug with this game that causes you to get stuck. I believe it's the result of directing the controls to drop off of a ledge at around the same instant that he grabs it. Very easy to accidentally do this. I would say that approximately 40-50% of my game sessions involved a reboot as a result of this bug.

    Would I recommend it? I guess maybe I still would. It's a really cool game and the themes, plot, and gameplay in general are a lot of fun, but I have to give the devs a wag of the finger and a low score over these fairly significant, and endlessly frustrating, problems.
    Expand
  4. Sep 10, 2019
    9
    Después de casi 10 horas de juego, puedo decir que Blasphemous es un auténtico juegazo y lo recomiendo a cualquiera. El apartado artístico es una absoluta maravilla visual. Que la música sea remplazada en la mayor parte del tiempo por sonido de ambiente le da una inmersión total al jugador en el mundo que han creado. El combate es sólido y preciso, no he tenido crasheos o bugs (aDespués de casi 10 horas de juego, puedo decir que Blasphemous es un auténtico juegazo y lo recomiendo a cualquiera. El apartado artístico es una absoluta maravilla visual. Que la música sea remplazada en la mayor parte del tiempo por sonido de ambiente le da una inmersión total al jugador en el mundo que han creado. El combate es sólido y preciso, no he tenido crasheos o bugs (a diferencia del infame port de Bloodstained) y en general todo es de SOBRESALIENTE... La única razon por la cual le pongo un 9 y no un 10 es pq no me gusta mucho el tipo de letra que usa el juego. Entiendo que es una cuestión de diseño, pero hay veces que confundo letras con otras y es pesado tener que leer varias veces una frase... Por todo lo demás es un juego de 10 Expand
  5. Sep 10, 2019
    10
    Blasphemous is an absolutely gorgeous game, the art style, characters, world design, and gameplay is amazing. Can definitely see this become one of my all-time favourite game! Beautiful!!
  6. Feb 6, 2020
    6
    Started off loving this game but ended up stop playing after 13 hours.

    The controls is the biggest issue,its sluggish. Movement is slow, i think there is a bug when you jump and turn around to face an enemy the character freezes for 1 second and then BAM!!! Enemy hits you. Its a hard game but not that hard,starts off fun then precedes to be repetitive . The upgrade system is the
    Started off loving this game but ended up stop playing after 13 hours.

    The controls is the biggest issue,its sluggish. Movement is slow, i think there is a bug when you jump and turn around to face an enemy the character freezes for 1 second and then BAM!!! Enemy hits you.
    Its a hard game but not that hard,starts off fun then precedes to be repetitive .

    The upgrade system is the most useless i have seen in any game,the only upgrade worth using is lunging with your sword.

    Then the Miracles (Powers) does next to no damage and this takes about 2 seconds to power up.

    Pros- Game looks stunning,lore is weird and creepy.
    Cons- Horrid controls

    Buy this game only when on massive special
    Expand
  7. May 3, 2020
    4
    The game does have very impressive graphics, but other than that it is just a not-so-well-executed retro platformer.

    The combat in this game is made "challenging" by making enemies bullet sponges. Really, I faced a random mob requiring 6 hits to kill in my first 15 minutes of playing this game. The same goes with bosses that tend to have 3 easy to dodge moves, but then require 80 or so
    The game does have very impressive graphics, but other than that it is just a not-so-well-executed retro platformer.

    The combat in this game is made "challenging" by making enemies bullet sponges. Really, I faced a random mob requiring 6 hits to kill in my first 15 minutes of playing this game. The same goes with bosses that tend to have 3 easy to dodge moves, but then require 80 or so hits to kill. The only way to fail is by getting bored of the fights and becoming unfocused.

    The platforming in this game is also very easy, and the only "challenge" is made by spikes on the ground, that you could not see coming down because the game offers no way to look down. Sometimes the only choice is to take a leap of faith in the darkness, and hope you won't land on spikes. If you land on spikes, have fun spending 3 minutes walking back to this spot.

    Controlling the character in this game is far more clumsy than it has to be. The "roll" or "dodge" move in this game has a fairly long cooldown. For this reason you will often end up in situations where you must take damage, because you used up your dodge and the movement and spawning of enemies in this game can be very arbitrary. Another complaint is that for some reason dropping down ladders in this game has been made weirdly challenging. After you press the drop down button, you should not press any other button or you will start climbing the ladder again. This minor detail caused me way too much headache for what it's worth. The combat is also super boring. For my 3 hours of gameplay I had a sword that can do a single attack, and a single boring spell. At least till this point of the game you cannot even "pogo" with your sword off enemies, which would already make the combat much more interesting. There is also no option for light and heavy attacks... or anything else to make the combat more interesting. Movement in the game is also extremely tedious, which is only further amplified by giving the dodge move a fairly long cooldown. On top of everything, the game does also suffer from rather frequent frame-drops on Switch, to make the gameplay even more poor.

    The game does offer some form of "soul losing" upon death, similar to Dark Souls. In this all you lose though is some of your maximum mana. The mana limit can be gained back by visiting the area you died. I did not feel though this mechanic offer anything to the game. The loss of 1 mana bar is very insignificant. The mechanic feels like something that was added to the game last minute hoping to ride the Dark Souls hype.

    The map system is very confusing. Normally one square on the map would mean one room, but in this game you just randomly move one square in the map. I kept constantly walking back and forth in the game because the map made no sense to me.

    The game is also just too melancholic. I like the idea behind the aesthetics a lot, but then this game offers nothing to balance the sadness. There is no humor, no companions, nothing to make the game less saddening. This also leads to the fact that the game world feels very empty. You occasionally face NPCs, but their dialogue is complete nonsense. It is written in some kind of old English, which makes it hard to read in the first place, and even so the dialogue includes nothing of value. I honestly had no idea what the characters were up to with their chatting 90% of the time.

    A big positive for the game though is that, you will find spawning points quite frequently. Even if the boss fight would be very boring - at least you don't have to spend more than half minute walking there again. Finding other outstanding positives for the game on top the already mentioned graphics is really not so easy.

    The game is overall just a very basic retro platformer that does nothing innovating and feels like a chore to play, due to it's boring gameplay and overly depressing aesthetics.
    Expand
  8. Sep 12, 2019
    3
    Editing my review. After playing some more, I can say for myself that this game is not fun. It is full of artificial difficulty. One boss has a ton of hp and I continue to lose because it is such a tank that eventually it will widdle me down unless I am perfect. Did the devs do a no hit test run of bosses like Castlevania?

    Also, instadeath as a mechanic is frustrating and artificial. I
    Editing my review. After playing some more, I can say for myself that this game is not fun. It is full of artificial difficulty. One boss has a ton of hp and I continue to lose because it is such a tank that eventually it will widdle me down unless I am perfect. Did the devs do a no hit test run of bosses like Castlevania?

    Also, instadeath as a mechanic is frustrating and artificial. I don't want to spend a good percent of my gaming time trekking back to where I died and repeating.

    This is also compounded by the left joy Con drift. One whacky drift and it's instadeath, then tedious jog back.

    Yeah. I dislike this game a lot. Good artstyle but tedious gameplay. This game has difficulty but not based on good game design.Money wasted.
    Expand
  9. Sep 10, 2019
    10
    Fantastica historia y gameplay en este metroidvania que es toda una sorpresa del estudio español
  10. Sep 10, 2019
    10
    Bloody. Dark. Savage... PIXEL ART !
    PURE METROIDVANIA !
    Only for powerful people....that truly knows how to value.
  11. Jun 20, 2020
    3
    Absolutely the most overrated game in recent history. Clunky controls, bad collision detection, & sluggish gameplay, make for a really unenjoyable experience. It's just a slog that's more hassle than it's worth. Like playing a bad SOTN clone at 70% speed. There's just too many better games out there.
  12. Sep 10, 2019
    10
    If you're into metroidvanias, you NEED this game, as it is absolutely splendid.
  13. Jan 7, 2020
    7
    Blasphemous boasts an incredibly gorgeous and intricately detailed pixel art-style which gives the likes of Hyper Light Drifter and Owl Boy a serious run for their money. The setting is horribly violent and depressing, and it never lets up once in the time you’ll have with it. The story itself takes a great deal of inspiration from The Bible and the Holy Inquisition, but doesn’t exist toBlasphemous boasts an incredibly gorgeous and intricately detailed pixel art-style which gives the likes of Hyper Light Drifter and Owl Boy a serious run for their money. The setting is horribly violent and depressing, and it never lets up once in the time you’ll have with it. The story itself takes a great deal of inspiration from The Bible and the Holy Inquisition, but doesn’t exist to advocate or protest The Bible, but simply just take a great deal of inspiration from its themes and narrative. The narrative and lore actually ended up being my favorite part of Blasphemous, I loved how twisted and unrelenting its tale of suffering was, and how it intertwined with its different gameplay mechanics. Upon looking into the games story and world, so much of the games seemingly obscure requirements for beating the game and getting the true ending became far more apparent and made much more sense. The savage world and its enigmatic characters were all interesting and enjoyable, and I was always itching to find out more about while playing.

    Initially the game opens up, letting you tackle three bosses/areas in any order you’d like, but once you’ve completed all three bosses there’s one last big area to complete. But unfortunately that’s where Blasphemous’ important choices end. There are heaps of different abilities and pieces of equipment to try out, but I never found any of them to crucial to beating the game, or even really that fun to use and I have a few specific issues with them;

    - Rosary Bead and Mea Culpa Heart affects were usually pretty minute, and not all that helpful. Most of them had affects that were just not useful at or, or that were so minute in their affects that I didn’t even notice them. The only Rosary Beads that I ended up using consistently were the ones that gave you more HP, MP and defense, which are arguably the most boring.

    - I believe there are only seven Prayers (spells) in the game, and considering you can only have one equipped at once there is simply just not enough variety to make them fun to use. The abilities are fairly fun to use at first, but combined with the fact that you have a very finite MP bar, the abilities have fairly limited practical uses and only being able to have one equipped at once means you’re not only barely using them but you also get stuck with just one at a time – and you can’t even change them unless you’re at a checkpoint. They really should have let you equip multiple at once, or given them more versatile uses because I found that on their own they’re not all that helpful or fun to use, and that I was barely using them.

    - Relics unlock different abilities which are required for finding new areas or hidden objects. This is fine in theory, but two improvements could have been made. 1. You can only have 3 of these 5 relics equipped at once, meaning you have to interchange them instead of just being able to use them all at once. There's no reason to not be able to have all of these effects active at once, it just ends up making them less satisfying to find/use and are tedious to swap in and out. 2. These effects are underwhelming, they do things like make additional platforms appear and give resistances to uncommon hazards like poison smog and water

    The game struggles a little bit with its equipment and abilities, fortunately the games areas are so fun to explore on their own that it is ultimately still very fun to play anyways. Every area has distinct enemies, environments, beautiful music, obstacles and environments to experience, and each is as fun as the last. The games platforming really shines when it’s combined with combat encounters, trying to navigate treacherous traps and tight platforms all while dealing with enemies makes for some really distinct and intense combat encounters, because the game merges the two seamlessly with great success. The controls are tight and responsive, making platforming and combat feel tight and responsive. The great variety in enemies, bosses paired with the amazing animations make for an engaging combat system which is as fun to watch as it is play.

    Blasphemous is certainly worth your time, it’s art direction and story is without a doubt worth the price of admission alone. It controls perfectly, the level design is great, the combat is tight and responsive and all the areas are interesting and fun to explore. It however suffers from some very weak, boring, useless and restraining abilities and items. A lot of potential here, and I look forward to seeing what the developers do next.
    Expand
  14. Sep 10, 2019
    10
    A wonderful and beautiful game, very difficult too! Few will be able to truly enjoy this game
  15. Kri
    Sep 13, 2019
    10
    Why this game isn't on the main page? Its truly one of the best of the year...
  16. Mar 28, 2020
    8
    I enjoyed the gameplay of Blasphemous. The difficulty wasn't too bad except for the final 2 bosses. completed in about 13 hours.

    Game(s) like: Salt and Sanctuary, Dead Cells Pros: - The sword play was satisfying - Enjoyed the boss fights Cons: - Not a lot of skill/weapon upgrades - If you are going to fit a boss multiple times don't make me wait and ride and elevator each
    I enjoyed the gameplay of Blasphemous. The difficulty wasn't too bad except for the final 2 bosses. completed in about 13 hours.

    Game(s) like: Salt and Sanctuary, Dead Cells

    Pros:
    - The sword play was satisfying
    - Enjoyed the boss fights

    Cons:
    - Not a lot of skill/weapon upgrades
    - If you are going to fit a boss multiple times don't make me wait and ride and elevator each time and listen to the same dialog!
    Expand
  17. Sep 21, 2019
    8
    Blasphemous is a grotesque, and brutal Metroidvania heavily inspired by the Soulsborne series set in a land with a heavy religious tone. Despite that, the game is bloody, and sometimes downright disturbing, giving it an interesting contrast with its chosen theme. This is yet another fantastic Metroidvania that fans of the genre should sink their teeth into.

    Let’s start with the good
    Blasphemous is a grotesque, and brutal Metroidvania heavily inspired by the Soulsborne series set in a land with a heavy religious tone. Despite that, the game is bloody, and sometimes downright disturbing, giving it an interesting contrast with its chosen theme. This is yet another fantastic Metroidvania that fans of the genre should sink their teeth into.

    Let’s start with the good stuff. The 2D visuals are some of the best I have seen: the pixel art is beautifully rendered with so much detail, the animations are incredibly fluid, and the characters, enemies, and bosses are fantastically designed. The music contains many acoustic guitar arrangements that can range from somber to haunting, making it such a superb soundtrack. The gameplay is more methodical than fast paced; you’ll need to pay attention to enemy patterns and use the combat mechanics carefully, but its all flows together very well. In the same sense of the Soulsborne games, there is a ton of lore and a story that you will need to piece together. Finally, there are a ton of secrets and upgrades for you to find throughout the game.

    Alright, let’s talk about the things needing improving. What really keeps this game back is its technical issues. I’ve run into a few bugs/glitches that doesn’t break the game, but will certainly cause unneeded frustration. I’ve seen a few posts where the game suffered a save deleting bug, but I was fortunate enough to not have seen that, but it is something to consider. Other technical issues include some frame rate issues, and some “jankiness” when interacting with the environment. Lastly, a lack of i-frames when your character is stunned can lead to some frustrating deaths since some bosses can stunlock you.

    Blasphemous doesn’t do anything new, but it doesn’t have to because it does what we expect from this formula incredibly well. Sure, the game does have its flaws, but I feel everything is done right and outweighs those issues. This one gets a big thumbs up from me. Do yourself a favor, and definitely pick this one up.
    Expand
  18. Sep 15, 2019
    10
    Absolutely awesome game! Buyer be warned: it ain't easy, but always fair. Very addicitive gameplay.
  19. Oct 25, 2019
    9
    Excelente videojuego del estudio sevillano.
    La tematica es increible y esta muy bien trabajado.
    Estilo metroidvania. Juego de sobresaliente.
  20. Sep 12, 2019
    9
    Do you like Metroidvanias?
    Do you like Dark Souls mood?
    If yes at one of those question YOU WILL NEED this game. Pros: -Amazing pixel art -Amazing mood and design -Solid combat and upgrade system -Difficulty (yes, it's a plus just because if you like game like this, being beaten and killed is fun) Cons: -I experienced 1 error at my first playthrought where basically all the
    Do you like Metroidvanias?
    Do you like Dark Souls mood?

    If yes at one of those question YOU WILL NEED this game.

    Pros:
    -Amazing pixel art
    -Amazing mood and design
    -Solid combat and upgrade system
    -Difficulty (yes, it's a plus just because if you like game like this, being beaten and killed is fun)

    Cons:
    -I experienced 1 error at my first playthrought where basically all the game froze during a dialogue, one of the first in the whole game. Ended up closing and losing some data. Didn't happen again but I am pretty scared could happen again
    Expand
  21. Feb 9, 2020
    10
    One of the best indie games from 2019. A true gem from start to finish. 100% would recommend.
  22. Mar 19, 2020
    10
    Games like this make your heart beat faster! This is one of the best games in the metroidvania genre in its entire thirty-five years history! Almoust all aspects of the game is superb, starting from absolutely gorgeous art style, world design, atmospheric soundtrack, creepy characters and solid combat. And please do not listen to crooke-handed critics, this game is not easy walk but IGames like this make your heart beat faster! This is one of the best games in the metroidvania genre in its entire thirty-five years history! Almoust all aspects of the game is superb, starting from absolutely gorgeous art style, world design, atmospheric soundtrack, creepy characters and solid combat. And please do not listen to crooke-handed critics, this game is not easy walk but I assure you there is nothing that can not be managed. I am pretty average player but more than half of the game bosses were beaten after the very first encounter.

    P.S. I only have two complains:

    1st - You can only equip 3 relics. This gets really tedious and adds nothing to gameplay, as you just always need constantly pause to swap out exploration abilities. These relics should just all be equipped!

    2nd - Game needs more polish, we already on vesion 1.02 but there is pretty much bugs around. None of them was life breaking but still they are here and some of them are annoying. For example - sometimes you can load save data and start in different room not where you supose to be, some platform glitches when you stuck in the air or in the middle of enviroment, if you press map button during falling from hights player character just vanish to nowhere. I hope devs will cure all game bugs in the future updates and give us some cool DLC :-)
    Expand
  23. Sep 12, 2019
    10
    The game is amazing and it truly doesn’t deserve the lower ratings from these other gaming publications. Are we experiencing the same game? The art style alone makes it a game well worth playing. It runs great on the switch, and it is the perfect home for it. The religious folk tales and Spanish Inquisition theme the game draws from is something so new and not done before that it really isThe game is amazing and it truly doesn’t deserve the lower ratings from these other gaming publications. Are we experiencing the same game? The art style alone makes it a game well worth playing. It runs great on the switch, and it is the perfect home for it. The religious folk tales and Spanish Inquisition theme the game draws from is something so new and not done before that it really is a breath of fresh air. I hope this Spanish studio comes out with more games like this because it is truly amazing and the pixel art is to die for and so stunning! Please get this game and you won’t regret it!!! This company is amazing!!!!! Expand
  24. Oct 2, 2019
    9
    A powerful metroidvania/souls-like, with a giant and amazing map. One of the best Nintendo Switch Games launched ever.
  25. Aug 6, 2020
    2
    So I came back after hearing about a big patch and dlc with NG+ mode.
    So here we go.. From the very start the game wipes your save slot to make the NG+ then asks you to choose from 3 pentances or nothing at all, though the game hints into some hidden content that only made through penitence. So I try to read the description and it was in all gibberish lingo that the game uses. I say ****
    So I came back after hearing about a big patch and dlc with NG+ mode.
    So here we go.. From the very start the game wipes your save slot to make the NG+ then asks you to choose from 3 pentances or nothing at all, though the game hints into some hidden content that only made through penitence. So I try to read the description and it was in all gibberish lingo that the game uses. I say **** I'll give it a go anyway, I chose poorly and want to chose otherwise and try out the other pentinence to understand what I me getting myself into. The game then says **** you you shouldn't have done that and gets you out of the whole pentinence dlc RIGHT FROM THE START. So yeah Took me around 5 minutes to start and I'm already finished. Goodbye!
    Expand
  26. Oct 20, 2021
    0
    This is actually a fantastic game, but not on the underpowered switch. The switch version is virtually unplayable due to the input lag. There’s a good half-second delay to everything you do, and in a game that demands as much precision as this one, that makes it unplayable. If you’re thinking about buying this version, be sure to try the demo first. I have a feeling they only added thatThis is actually a fantastic game, but not on the underpowered switch. The switch version is virtually unplayable due to the input lag. There’s a good half-second delay to everything you do, and in a game that demands as much precision as this one, that makes it unplayable. If you’re thinking about buying this version, be sure to try the demo first. I have a feeling they only added that just so you could see how bad it is on switch before buying; no other version of this game on other systems has a demo. Expand
  27. Feb 20, 2022
    4
    This game looks and sounds great it's like a heavy metal album cover come to life. Unfortunately, it's also a compilation of the worst parts of NES-era Castlevania platforming and level design. If you enjoy gameplay that consists largely of jumping from one platform to another with no air control, to find an enemy appear on the ledge you're jumping on and hit you backwards into an instantThis game looks and sounds great it's like a heavy metal album cover come to life. Unfortunately, it's also a compilation of the worst parts of NES-era Castlevania platforming and level design. If you enjoy gameplay that consists largely of jumping from one platform to another with no air control, to find an enemy appear on the ledge you're jumping on and hit you backwards into an instant death pit or spikes, then this is the game for you. Otherwise, I'd look into the many other better Metroidvanias out there. The combat and boss design is also nothing to write home about. Expand
  28. Sep 6, 2021
    8
    A perfectly solid Metroidvania souls-like with some of the best pixel-art you'll find in a game. It's challenging but never really daunting, so you'll likely never feel overcome with frustration. There are a few late-game glitches that were kind of cumbersome, though (like this one where if you call an elevator on a specific platform, you'll fall through to the floor below). Like DarkA perfectly solid Metroidvania souls-like with some of the best pixel-art you'll find in a game. It's challenging but never really daunting, so you'll likely never feel overcome with frustration. There are a few late-game glitches that were kind of cumbersome, though (like this one where if you call an elevator on a specific platform, you'll fall through to the floor below). Like Dark Souls, the story is vague. Unlike Dark Souls, the way everyone talks is so dense and indecipherable it's almost comedic. It's essentially a word where Medieval Christian guilt is presented literally— or at least that's how I saw it. I never did any digging into the lore but enjoyed it all the same, even if I couldn't really understand much of what was going on. Expand
  29. Oct 31, 2021
    0
    This is a profoundly unfun game.

    The good: The art is incredible. The bosses are pretty cool. The bad: Controls are sluggish. Progression feels very slow. Just moving around in this game does not feel fun. Because a lot of the dungeons rely on moving platforms or other threats that are timed, just getting through each dungeon feels tedious. The story and general dialogue in the game
    This is a profoundly unfun game.

    The good: The art is incredible. The bosses are pretty cool.

    The bad: Controls are sluggish. Progression feels very slow. Just moving around in this game does not feel fun. Because a lot of the dungeons rely on moving platforms or other threats that are timed, just getting through each dungeon feels tedious. The story and general dialogue in the game is absolutely nonsense. Everyone speaks in riddles and it comes of as a pretentious attempt to be deep but no one is actually saying anything of substance. If you like Metroid don't buy this game because the movement and controls are just not up to the standard it sets. The bottom line is it is just tedious to play and not rewarding.
    Expand
  30. Nov 17, 2022
    8
    Very fun game, 100% worth his price.
    50% metroidvania 50% soulslike, with a lore that really got me hooked in and searching for YouTube videos to explain it.
    The overall experience is a 8/10 imo, it would've been a 9 but the platforming and backtranking can ruin the pace and fun of the game sometime.
Metascore
77

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 27
  2. Negative: 0 out of 27
  1. Apr 1, 2020
    97
    Blasphemous is a gothic horror masterpiece that can't be missed.
  2. Mar 26, 2020
    90
    Blasphemous is a marvelous work of the Metroidvania genre with an art style based on pixel art and which features exquisite combat mechanics and an eye-filling visual environment marked by gloom and desolation. This is without a doubt one of the richest and most defying Metroidvania adventures to reach the market in recent years and a fundamental game for everyone who enjoys a good gaming experience of this kind.
  3. Jan 28, 2020
    78
    Blasphemous is a high-difficulty metroidvania-like side-scroller. Its gory violence is not for everyone, but together with its grim yet beautiful background scenery, it delivers a well-crafted ominous world. Just like a splatter movie, this is the kind of game you might want to dive into if you’re looking for serious thrills.