Once again, I still enjoyed Astor: Blade of the Monolith’s combat and gameplay. Given the small team that it was made by, they have done a nice job delivering an entertaining experience. It just falls short by trying to be too many things in its gameplay and not having enough depth in its story to deliver the best experience possible. So, it is not that Astor is a bad game. It just feels like the developers kept having moments where they wanted to add another and another feature, until individual features were not incorporated enough to feel worth being there. With more attention to storyline and fewer, but more utilized mechanics, Astor could have been great.