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Aug 29, 2017A fighter title that holds promise, but with some issues keeping it behind other interesting games in the genre. A game that fits perfectly in the new console, but needs more support in terms of content to avoid repetition and becoming a thing of the past faster than expected.
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LEVEL (Czech Republic)Jul 24, 2017Original, stylish, and accessible fighting game will entertain you in local multiplayer. Alas, the Arms game suffers from a desperate lack of content and functions. [Issue#274]
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Jun 28, 2017ARMS is a fun and creative game, but lacks the depth and precision to last as long - or remain as exciting - as we'd hoped.
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Jun 27, 2017Original, stylish and user-friendly combat game, that will entertain you with its gameplay in local multiplayer. But Arms suffers from a desperate lack of content and functions. Basically, there is nothing that you would expect from a full price modern combat game.
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Jun 22, 2017ARMS is a truly unique experience that digs into my nostalgia with games like Punch Out! I just hope the free DLC will make it feel more fleshed out. Quality cannot be argued here, but content definitely feels far too light at launch.
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Jun 20, 2017If you play enough Arms, you’re bound to have the occasional thrilling, close-fought bout. These brief moments are fleeting, however, and the game simply doesn’t give you enough reasons to keep coming back.
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Jun 20, 2017Where Splatoon's motion controls elevated the game's precision as a shooter, the motion-based fighting in ARMS reveals that Nintendo doggedly pursued one core idea and built the rest around that foundation, whether or not it was an improvement on a pre-existing genre. ARMS is nothing of the sort. Instead, it's simply different; sometimes with frustrating compromise, and other times a refreshingly unique take on fighting games. Surprisingly, there are few surprises about how the final product turned out, so if you think this game is for you, it probably is. If not, it's worth a few rounds at a friend's place or a rental — if only to see what the latest idea Nintendo thought was crazy enough that it might work, dedicated to seeing through, and delivered as a highly polished product.
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Jun 16, 2017Overall, ARMS is delightfully quirky, surprisingly deep and, most importantly, strikingly self-confident. Whilst its vibrant and over-the-top aesthetic might have some expecting a shallow and simplistic experience, persevering with and embracing the game's sharp initial learning curve reveals a strong-willed and very detailed gameplay core. Nintendo made the right choice in highlighting the motion controls, which is by far the best way to play.
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Jun 15, 2017It's hard not to admire the daringness with which Nintendo shakes up a conservative genre with the creation of this entertaining new sport.
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Jun 12, 2017I had a lot of fun playing the game in small bursts at a time, but it’s hard to keep invested when all I’m doing is beating someone up for each and every round. Let’s hope that ARMS will continue the path that Splatoon laid before it by giving players new content and new things to do via free game updates. I really hope so, because I really want to see this game in a more fleshed out form!
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Jun 9, 2017Arms is a really weird game. At its core it’s a simple, accessible fighting game with a really strong gameplay loop and room for player growth competitively, but a pair of fundamentally flawed control schemes, a lack of decent modes and a glacially slow random unlock system for items that fundamentally change how characters can function make it a really tough package to recommend. Which is a shame, because there’s such a good game in there
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Jun 9, 2017Arms, an exclusive game for the Switch, aims to do for the fighting genre what “Splatoon” did for multiplayer shooters: create a space for new players while enticing traditional fans with new gameplay mechanics.
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Jun 9, 2017So credit to Nintendo’s development teams for thinking outside the box. Unfortunately that’s about all the good I’ve got to say about Arms. I didn’t much enjoy this fighting game at all, to be honest.
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Jun 7, 2017Nintendo has produced a game which is occasionally elating, often frustrating, but which definitely feels like nothing we've tried before. Assuming you're willing to overlook its flaws, ARMS could be a welcome addition to your growing collection of Switch games.
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Jun 7, 2017After playing over 30 hours of ARMS, it is hard not to be excited to see where the community grows from here. Still, players need to understand that they are coming in on the ground level of an experimental fighting game that will only feel more rewarding as time goes on.
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Jun 7, 2017Part of the problem is that, outside of online rankings, there’s little in the way of long-term objectives. Players slowly earn currency while fighting that can eventually be used to unlock more arms for each of their fighters via a kind of lottery system, but it takes a long time to earn enough for even a single chance to unlock new arms. And there’s a chance you might earn arms you already have.
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Jun 7, 2017ARMS is a shallow yet approachable experience that could have used just a bit more depth, detail, and personality.
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Jun 7, 2017Stretching your limbs across the battlefield to stop an impending throw is good fun, but there's absolute anarchy when you throw in an extra body. The mediocre mini-games, and antiquated single-player further block the punch of Arms.
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Jun 7, 2017ARMS is without doubt a mixed bag, but its laundry list of upside and paid-off risk-taking do render it worthwhile if you crave creative and purely fun local multiplayer on Switch.
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Jun 7, 2017Arms has a lot to love, and unfortunately, a lot to forget too. After a year of planned updates, I imagine the Arms we see a year from now will be a drastically different game. A fuller one, at that. In the meantime, though, while it has potential with layers of depth, the core game simply doesn't have enough variety among its many arms and fighters to keep the experience feeling fresh for long.
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Jun 7, 2017Nintendo aims to expand the game with free updates after release, but for now Arms lays a solid foundation for the future. The vibrant cast of characters, accessible mechanics and couch friendly co-op offer a distinctive fighting game that feels right at home on the Nintendo Switch. The battles eventually become routine but offer an alternative to other complex and competitive fighting games.
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Jun 7, 2017Motion controllers isn’t always the best way to go, but in Arms they really add something to the gameplay. It may not be perfect – certainly not for those who prefer to play alone – but it feels like a fresh, and accessible, take on the fighting genre.
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Jun 7, 2017ARMS takes a fresh look at the old fighting game. By giving it the twist of friendly Nintendo games, it allows everyone to enjoy its new way of fighting each other. However, its roster of look-alikes make us think that the game certainly won't last long for the most demanding players.
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Jun 7, 2017Arms is a strong, substantial fighting game that takes a while to really hit its stride. Its barrier to entry is unlike anything else in the genre, but it's one worth tackling in order to get at the game's fascinating take on fighting. It may not have the same skill requirement as other fighting games, but the flexibility and fast thinking it requires secures it as one that works on its own terms and opens the genre up to a wider audience.
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Jun 7, 2017ARMS is a clever idea with polished core mechanics that ends up feeling underdeveloped and lacking in identity.
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Jun 7, 2017It works as a fighter, I just wish there was more to do in this debut entry -- both pragmatically in terms of modes and on an emotional level, as I haven't really connected with its universe yet despite its raw style.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Jun 7, 2017Don't let the saccharine looks fool you: Arms is deep, challenging, and an essential purchase for the Nintendo Switch.
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Jun 21, 2017But this is the closest to a Wii Sports game that the Switch has, even if it's far from casual. And it's a reminder that tough, fast, ultrachallenging Switch games exist... with springy arms attached.
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Jun 7, 2017Arms does for fighting games what Mario Kart did for driving games, and the results are absolutely splendid. [Recommended]
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Jun 20, 2017Arms is a one-trick pony. That one trick is polished and addictive, with deep minutia worth mastering. What makes it so eminently replayable is each battle’s constant and fluid power struggle; the ah-ha of dodging an opponent’s grab, jumping up and grabbing them; moving that opponent into a vulnerable corner with a boomerang arm; or the exhilaration of landing a slow, large “Megaton” punch. While Arms doesn’t play like a Mario Party mini game, it definitely could be one.
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Jun 7, 2017It’s as fundamental as fighting-game fundamentals get, and it’s not afraid to be a punishing teacher. In fact, you can’t even access ranked online matches until you’ve beaten the Grand Prix mode on the fourth difficulty setting, which takes more practice than you’d think, as the AI is shockingly competent and human-like, even on the lower end of the game’s 10 difficulty levels. But when landing punches and outsmarting an overzealous opponent is this satisfying, it’s a pleasure just to learn the ropes.
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Jun 9, 2017Arms is great with a friend — but there’s not much to it when you’re on your own.
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Jun 7, 2017There's a lot, lot more to be said regarding the genuinely surprising depth of ARMS's core one-on-one (or hectic two-on-two) fighting mode—which is presented as a "Grand Prix" in single-player, a standard arcade-like run through opponents culminating in a slightly disappointing end boss, who serves to illustrate how the game's designers used up their creativity on the ten playable characters.
Awards & Rankings
User score distribution:
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Positive: 550 out of 843
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Mixed: 129 out of 843
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Negative: 164 out of 843
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Jun 16, 2017
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Jun 16, 2017
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Jun 16, 2017