Congratulations to Antigravity Racing. You have successfully made me break a rule I set for myself when I first started writing reviews on this site: I vowed that I would never score any game a 0 on metacritic, as making games is difficult, and every game has at least something of value to offer... or so I thought. Today I shatter that vow, today I retract the idea that every game mustCongratulations to Antigravity Racing. You have successfully made me break a rule I set for myself when I first started writing reviews on this site: I vowed that I would never score any game a 0 on metacritic, as making games is difficult, and every game has at least something of value to offer... or so I thought. Today I shatter that vow, today I retract the idea that every game must have something of value. Antigravity Racing is one of the single most joyless, soulless pieces of media I've ever had the displeasure of laying my eyes on; a truly vapid experience that hopes to advertise itself as a call back to games like Wipeout 2097 and F-Zero X, but has so little to offer that I'm left genuinely questioning how this sort of thing managed to end up smearing it's disgustingly putrid scent across both Nintendo's and Playstation's online storefronts.
There is no charm here. The menus kick you right in, no title screen, to a car select and upgrades menu. This menu doesn't work with the D-Pad. The D-Pad does nothing. Controlling it with the thumbstick makes no sense, as you'll press down from your current position, and you'll now be hovering over a selection on the far opposite side of the screen rather than what's directly below you. When the menu doesn't work as you'd expect, you know this is gonna be one heck of an experience.
Moving on to the actual gameplay, it's... there. It's utterly appalling, most of the buttons have no reason to exist, and the weapons you can pick up are about as useful as a unicycle with no wheel. When you start a race, the AI will simply shoot off ahead of you. You'll never see first, second, third or fourth ever again. The highest position I was able to achieve, after grinding for coins and racing time and time again, and perfecting the tracks in their entirety, was 6th out of 8. I'm not a stranger to racing games, even difficult ones. One of my favourite games ever is F-Zero GX, and that game managed to be unreasonably hard while still feeling like you can at least catch up with others on the track.
While I'm thinking about other fast racing games, you know Fast RMX? You know Redout? You know Wipeout and F-Zero? They all managed to make you feel like you were going hundreds of miles per hour on the track. Antigravity Racing feels extremely slow, slower than like 100CC on Mario Kart. For a game that wants you to believe you're traveling at over 200 metres per second, it feels like you're moving at about 2 miles per hour.
Along with this, you can climb up the walls and ceilings of the track. I don't know if this is intended. None of the AI seem to do it. It seems to be a result of terrible coding, and while I'm thinking about how this game was probably coded in 2 minutes, sometimes you will simply slow down. You didn't stop accelerating, you didn't press to brake, your car just suddenly decided it wanted to stop, entirely, and build all that speed back up from square 1.
Honestly, most everything else in this game is barely worth mentioning, but to list everything so that it's out of the way: the visuals suck, people are 2 squares, the music is completely forgettable, and there's only 10 courses in the game when a game like Fast RMX has 30 courses and is an infinitely better and higher quality game in absolutely every regard.
If you've come here wondering if you should pick up this game, NO. Do not purchase this malign waste of money. Don't even look at it ever again. I really want to stress that this may genuinely be the worst video game I've ever played. At least Mario is Missing was unintentionally funny, but Antigravity Racing is just abysmally dreadful in every single regard.… Expand