User Score
4.3

Generally unfavorable reviews- based on 4 Ratings

User score distribution:
  1. Positive: 1 out of 4
  2. Negative: 2 out of 4

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  1. Rsu
    Oct 18, 2021
    2
    Extremely boring and repetitive. Gameplay is so confusing and dumb, not fun at all. Why not just make a standard beat'em up game. Wasted. Art Direction looks nice, but that doesn't help much.
  2. Nov 3, 2021
    0
    A shell of a game that was promosed/teased,the trailer and the game itslef is miles off,it feels like something went horribly wrong during the development of the game(hmmm,i wonder what happened....).Anyways do not buy this,it is not what was/is/will be advertised
  3. Dec 17, 2021
    5
    It’s always interesting to see developers take some pretty big swings for the fences, trying out new variations in play style to forge a path of their own. The downside is that when such swings fail to connect the results can be a bit painful. I can’t fault the ambitious idea behind Aeon Must Die, trying to mix the feel of a side-scrolling beat-em-up with more of a technical fightingIt’s always interesting to see developers take some pretty big swings for the fences, trying out new variations in play style to forge a path of their own. The downside is that when such swings fail to connect the results can be a bit painful. I can’t fault the ambitious idea behind Aeon Must Die, trying to mix the feel of a side-scrolling beat-em-up with more of a technical fighting mentality, and on that level the result is actually interesting. In order to discourage you from just locking into the same attack pattern that works against all comers, as can sometimes happen with the genre, Aeon has a heat gauge that you’ll need to constantly keep an eye on and manage through the use of different attacks and defensive moves. This added layer of complexity, aside from simply trying not to get beaten up, does create some tension and initially it helps the gameplay feel pretty fresh. Sadly, it doesn’t take long before you’ll still inevitably lock into some pretty set patterns, simply responding to your status gauge position on a consistent basis to keep it in check. Add to that some problems where performance can feel inconsistent and a bit jerky at times and the overall experience ends up feeling like it has potential, it just can’t figure out how to make it all more compelling to keep coming back to.

    https://www.nindiespotlight.com/2021/10/mini-reviews-october-19th-edition.html
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Oct 18, 2021
    30
    Taking a balanced look at Aeon Must Die!, we really struggle to see exactly what anyone could get out of it. It's repetitive, ceaselessly uninteresting and frustrates on a fundamental level. We've certainly played worse games and it deserves credit on some level simply for having so many ideas, but none of them are good — or, at least, none of them are executed with the requisite level of skill that would make them work. It's a shame, because with more refinement, more of a tight clutch and a willingness to throw out what doesn't work, we feel like Aeon Must Die! could be pretty special. As it stands, there's no level on which we can enthusiastically recommend it.