- Publisher: SCEA
- Release Date: Jun 27, 2006
Summary:
(Also known as "World Tour Soccer 2" in the UK/EU) The game is a collection of quick (4 minutes) points-based game modes, each offering unique soccer challenges requiring players to utilize different soccer fundamentals. Attempt to dominate the globe in the World Tour Mode as you take on the World’s best from Africa, Asia, North America, South America and Europe. Slide into Medal Mode and experience numerous challenging new mini games where points and medals are awarded for solid soccer play. 10 new modes of play including All Rounder, Classic Challenge, Challenge Plus, Time Attack, Checkpoint, Dropout, Outnumbered, Pass Clock, In The Zone and Shot Clock. Each mode features alternate points scoring systems and a reward-based unlock structure. 71 international teams along with more than 1,650 real, world-class players and 8 international stadiums. Game sharing compatibility allows WTS '06 owners to share various levels of the game with other PSP owners. [Sony]
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| Rating: | E |
|---|---|
| Developer: | SCEE London Studio |
| Genre(s): | Sports, Traditional, Team, Soccer, Sim, Sim |
| Number of Players: | 1-2 Players |
| Connectivity: | Game Sharing Online Wi-Fi |
| Number of Online Players: | 4 Players Online |
| Cast | Credit |
|---|---|
| Mark Anderson | Additional Programming |
| Steve Huckle | Audio Programmer |
| Sean Turner | Technical Manager |
| Dominic Parrott | Graphics Programmer |
| Dan Bardino | Sound Designer |
| Oliver Wright | Graphic Designer |
| Edward Peretti | Character Artist |
| Paul Rance | Additional Art |
| Ben Fawcett | Game Director |
| Bruce Millar | Animator |
| Anthony Inwood | Game Designer |
| Sean Kennedy | Lead Designer |
| Tobias Barendt | Systems Programmer |
| David Kirkland | Graphic Designer |
| Alex Lisle | Additional Programming |
| Daniel Cornibert | Character Artist |
| Paul Riga | Additional Programming |
| Paul Denning | Gamemodes Programmer |
| Adam Doherty | AI |
| Adam Doherty | Gameplay Programmer |
| Adam Doherty | Gameplay Programmer |
| Ben Nicholson | Additional Programming |
| John Campbell | Network Programmer |
| James Cox | Lead Programmer |
| Andy Davies | Animator |
| Nick Stephens | Environment Artist |
| Mark Stanley | Graphics Programmer |
| Tree | Systems Programmer |
| Tim Pollard | Systems Programmer |
| Robert Holderness | AI |
| Robert Holderness | Gameplay Programmer |
| Robert Holderness | Gameplay Programmer |
| Bram Vermeulen | AI |
| Bram Vermeulen | Gameplay Programmer |
| Bram Vermeulen | Gameplay Programmer |
| Tim Aidley | Gamemodes Programmer |
| Douglas Cowan | Network Programmer |
| Elizabeth Hodges | Additional Programming |
| Mike Lewin | Additional Programming |
| Keith Scully | Additional Programming |
| Vegard Øvrelid | Additional Programming |
| James Broadley | Character Artist |
| James Kelly | Character Artist |
| Steve Wilkins | Environment Artist |
| Dave Sharrock | Game Designer |
| Steve O'Callaghan | Sound Designer |
| David Hamblin | Art Lead |
| Anne-Christine Gasc | Producer |
| Rob Griffin | Environment Artist |
| James Cox | Lead Programmer |
| Mark Stanley | Graphics Programmer |
| Andy Davies | Animator |
| Vegard Øvrelid | Additional Programming |
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