- Publisher: SCEA
- Release Date: Nov 21, 2006
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Not only a major improvement over the first portable SOCOM game but it is also the best game the series has produced thus far. With a wealth of juicy multiplayer options, a solid single-player mode and some surprising extras, this is a PSP game you will not want to miss if you love military action games or your PSP.
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But the real shocker is how stacked the single player experience is. Players can acquire assistance from not only their own sources, but from the locals as well, depending on their in-game performance.
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A fine follow-up to last year's original PSP release. It isn't perfect, what with sometimes linear level layouts and a somewhat aggravating lock-on distance, but it's still very good fun.
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FTB’s saving grace is its multiplayer, the only real reason to play this game. A lot of the single player problems evaporate when you go online and sample any of the eight multiplayer modes FTB 2 has to offer.
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In terms of pacing, community, and great gunplay, this is the closest you'll get to a handheld "Counter-Strike." And as far as handheld shooters go, this is as good as it gets.
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Like a real-time strategy on a console or a platformer on the PC, Fireteam Bravo 2 bears the burden of being a great game in the wrong medium. Still, as far as first person shooters go, it’s one of the best we’ve seen on the PSP so far and offers an excellent single player campaign with solid multiplayer action to boot.
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The sometimes simplistic graphics could still use another boost, and enemy taunts and anguished cries can grate on the ears in their repetition, but Fireteam Bravo 2 is too much fun for such irritations to scrub the mission. SOCOM may be stumbling on its console home, but it's standing tall at its portable post.
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Fireteam Bravo 2 delivers a solid single-player campaign backed up by a fully-featured online multiplayer game, making it one of the best shooters available on the PSP.
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Not only did it need to live up to the standards put forth in the first game, but also the standards of the U.S. Navy. Thankfully, it's safe to say that the frogmen of Fireteam Bravo have excelled in this, creating a new must-have for Sony's handheld.
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SOCOM: U.S. Navy SEALs Fireteam Bravo 2 may not be the easiest name to remember, but as a game it's impossible to forget.
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A wealth of new multiplayer options, as well as the introduction of new elements to the single player campaign makes it a worthy buy.
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Fireteam Bravo showed that the PSP was able of delivering a full-fledged online experience. Fireteam Bravo 2 doesn’t have the same novelty but it does deliver a really strong multiplayer component and a great singleplayer game.
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Slightly refined. The replay value is high with the ability to earn points and the online community is buzzing.
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Visually it does the job, albeit with a few minor quips here and there - but it does have a good frame rate to be thankful for, and that's imperative.
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Great Shooter.
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Taken as a whole -- online included -- Fireteam Bravo 2 is a notable, laudable step above its predecessor. But for those of you with no interest in playing in infrastructure mode, don't expect too much more of a good thing. It's a step up, to be sure - just not a very big one.
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The real question is whether the game can rise above the hardware constraints, and the answer is yes. As a result, Fireteam Bravo 2 may be the premier shooter in the PSP’s library.
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Fire Team Bravo 2 is a perfectly serviceable third person shooter with some tactical qualities, but it’s not the gem of a tactical shooter players have come to love since it’s inception on the PS2.
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Official U.S. Playstation MagazineThis title raises the bar for quality and polish for games on the PSP today. [Jan. 2007, p.92]
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SOCOM hasn’t changed much since we saw it last year, but who cares when Fireteam Bravo 2 is so much fun? With its satisfying single-player experience and addictive online modes this is one game that is extremely easy to recommend, no matter what type of gamer you are.
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Thanks to tighter AI, newer online play, and a portable experience that handily apes that of the more established console cousin, Fireteam Bravo 2 ends up being the better of the two SOCOM games released recently.
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PSM MagazineOnce again, SOCOM is one of the better shooters on the PSP. [Feb. 2007, p.81]
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AceGamezA great game, and more importantly it knows what kind of game it wants to be; it's not trying to be every game for every player - it's a mission-based, moderately-paced, thinly-plotted and multiplayer-focused shooter. And it hits that goal so well that it makes the shooter landscape for the PSP clear.
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Playstation Official Magazine UKGot a PSP and WiFi at home? You've found your next shooter. [June 2007, p.104]
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While it may lack the "wow" factor of the original, SOCOM: U.S. Navy SEALs Fireteam Bravo 2 is a great shooter for the PSP in its own right.
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Games Master UKTight and well put together, but lacking the spark to make it linger in the memory. [July 2007, p.80]
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Play UKDespite offering a varied structure, missions often disintegrate into wild brawls. [Issue#154, p.83]
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Official Playstation 2 Magazine UKShort-lived and has little new to offer, but the online options and improved Crosstalk bring it back from the brink. [July 2007, p.95]
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Intensely frustrating strategic military shooter, which could do with being massively simplified.
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A top tier PSP game that provides an immersive and enjoyable tactical shooter experience in the palm of your hand. It's just a little frustrating to see it being held back from true greatness by things outside of its control.
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Pelit (Finland)Quite a mouthful as a name, but it is quite a mouthful as a game, too. [Sept 2007]
Awards & Rankings
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14
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27
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#27 Most Discussed PSP Game of 2006
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45
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#45 Most Shared PSP Game of 2006
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User score distribution:
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Positive: 42 out of 55
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Mixed: 3 out of 55
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Negative: 10 out of 55
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May 15, 2013
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JustinR.Oct 20, 2007
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Vend3tt4FTB2Jul 17, 2007