- Publisher: LucasArts
- Release Date: Jun 3, 2008
- Also On: PC, PlayStation 2, PlayStation 3, Xbox 360
Summary:
LEGO Indiana Jones: The Original Adventures takes the fun and creative construction of LEGO and combines it with the wits, daring and non-stop action from the original cinematic adventures that enthralled audiences everywhere (Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom and Indiana Jones and the Last Crusade). With a unique tongue-in-cheek take on the original adventures, LEGO Indiana Jones follows Dr. Jones escapades through the jungles of South America to the mountaintops of India. Fans can build, battle and brawl their way through their favorite cinematic moments, from Indy's entanglements with snakes to his dashing boulder run. Pop culture's most iconic archeologist whips through all the classic moments with the help of a host of supporting characters including Marion Ravenwood and Short Round. Players can also mix and match the body parts of more than 60 playable characters to create new heroes just as they could in the LEGO Star Wars games. [LucasArts]
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| Rating: | E10+ |
|---|---|
| Official Site: | http://www.legoindianajonesgame.com |
| Developer: | Traveller's Tales |
| Genre(s): | Action Adventure, Adventure, General, General |
| ESRB Descriptors: | Cartoon Violence |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Steve Monks | Lead Game Systems Programming |
| Jon Burton | Director |
| James Cunliffe | Head Of Art |
| Jeremy Pardon | Head Of Animation |
| Will Thompson | Lead Character Artist |
| Dave Dootson | VP Of Technology |
| John Hodskinson | Head Of LEGO Programming |
| Ralph Ferneyhough | Game Programming |
| Alistair Crowe | Lead Engine Programmer |
| Richard Taylor | Lead Game Systems Programming |
| Mike Jackson | Game Programming |
| Glyn Scragg | Lead Game Programmer |
| Charles McNair | Vehicle Modeller |
| Neil Farmer | Character Artist |
| David Brown | Lead Cutscene Animator |
| Roland Hougs | Lead Tools Programmer |
| David Whittaker | Head Of Music & Sound Effetcs |
| David Whittaker | Head Of Music & Sound Effetcs |
| Paul Flanagan | Head Of Production |
| David Dootson | Lead Game Systems Programming |
| Paul Connor | Game Programming |
| Luke Giddings | Game Programming |
| James Kay | Lead Designer |
| Deborah Crook | Lead Level Setup |
| Helen Kershaw | Lead Character Animator |
| Colm Duggan | Storyboard Artwork |
| Robert Dickerson | Lead Environment Artist |
| Adam Hay | Music & Sound Effects |
| Adam Hay | Music & Sound Effects |
| Steve Wakeman | Producer |
| Carl Lloyd | Game Programming |
| David O'Reilly | Game Programming |
| Mike Spencer | Game Programming |
| Wil Evans | Designer |
| Stephen Sharples | Designer |
| Nicholas Jablonowski | Game Programming |
| Kevin Fairbairn | Game Programming |
| Dave Connell | Programming |
| Neil Crofts | Character Artist |
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