- Publisher: Atari , Atari, Inc.
- Release Date: Canceled
- Also On: PC
Summary:
Directly inspired by the animated film of the same name, Arthur and the Invisibles allows players to relive the adventures depicted in the film, which tells the story of young Arthur who finds the magical adventure of a lifetime in his own backyard. Players assume the role of Arthur and his two companions in their mission to save the Land of the Invisibles and its Minimoy inhabitants destruction. The game incorporates filmmaker Luc Besson's rich Minimoys universe with the same richness and extraordinary visuals of the film. Gameplay is based on the concept of the "trio" - each phase of a puzzle or combat requires utilizing the skills of all three characters (Arthur, Selenia and Betameche); Each character has unique but complimentary powers which players must use to their advantage. The three heroes have their own particular objectives, but they must also aid one other; More than 20 hours of gameplay, fighting, puzzles, driving and flying; Players can watch integrated scenes from the film offered in the form of parallel action phases. [Atari]
Buy Now
| Rating: | E10+ |
|---|---|
| Official Site: | http://www.arthuretlesminimoys.com/ |
| Developer: | Etranges Libellules |
| Genre(s): | Action Adventure, Fantasy, General, Fantasy |
| ESRB Descriptors: | Crude Humor Fantasy Violence |
| License: | Movie |
| Cast | Credit |
|---|---|
| Benjamin Fleury | Animation Workshop Lead |
| David Cros | Set Workshop Lead |
| Frederique Blanc | Assembling Workshop Lead |
| Sylvain Been | Game Programming Lead |
| Xavier Crespo | Game Programming |
| Laurent Dury | Texture Workshop Lead |
| Jean Christophe Blanc | Kit Workshop Lead |
| Jean Marie Nazaret | Game Director |
| Jean Marie Nazaret | Lead Game Design & Level Design |
| Jean Marie Nazaret | Lead Game Design & Level Design |
| Edith Protiere | Executive Producer |
| Vincent Ravier | Game Design & Level Design |
| Vincent Ravier | Game Design & Level Design |
| Michael Bolufer | Game Design & Level Design |
| Michael Bolufer | Game Design & Level Design |
| Eddy Leja | Game Design & Level Design |
| Eddy Leja | Game Design & Level Design |
| Ronan Soulier | Game Design & Level Design |
| Ronan Soulier | Game Design & Level Design |
| Thomas Jacquemin | Game Design & Level Design |
| Thomas Jacquemin | Game Design & Level Design |
| Gauthier Rousell | Gameplay Coding |
| Christophe Champlong | Gameplay Coding |
| Thomas Boissier | Gameplay Coding |
| Wilfrid Girard | Gameplay Coding |
| Catherine Fusier | Set Workshop Lead |
| Jean-Christophe Blanc | Kit Workshop Lead |
| Fabrice Giraud | Background Workshop Lead |
| Marc Dutriez | Cinematic Workshop Lead |
| Herve Masseron | Storyboards |
| Nicolas Blanc | Special Effects & Interface |
| Nicolas Blanc | Special Effects & Interface |
| Guillaume Blanc | Technical Director |
| Francois Jean | Technical Director |
| Alexandre Assier | Game Programming |
| Cyril Aymard | Game Programming |
| Christophe Panattoni | Game Programming |
| Sylvain Passot | Game Programming |
| Sylvain Praloix | Game Programming |
| Fabrice Bouillon-Laforest | Original Score |
| Thomas Mitton | Sound FX Designer |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.