- Publisher: Sega
- Release Date: Mar 20, 2007
Summary:
The first arcade-style flight combat title exclusively for the PSP system, combining intensive air combat with a multitude of explosions that allow gamers to relive the experience of the classic After Burner arcade game. In addition to the in-depth customization of 19 officially licensed military planes, gamers can compete against friends via ad-hoc in a variety of multiplayer modes, and for the first time ever, fly solo in a story-rich single-player campaign. A terrorist cell called Black Falcon has infiltrated a top-secret CIA facility, escaping with 13 fighter jets. As a member of a highly classified military group, players must to do whatever is necessary to retrieve these fighter planes before they are sold to other terrorist cells. Utilizing an assortment of hi-tech planes such as the F-14D Tomcat, F-15E Strike Eagle, and F-22 Raptor, players engage in high-speed aerial combat as they dogfight their way through dangerous terrain to seek and destroy all terrorist targets. After Burner: Black Falcon takes flight with intense arcade-style air combat, where gamers fly at maximum speeds using high-powered weapons to destroy land and air-based enemies. With the robust customization, players can arm each military jet with an array of weapons, design customized aircrafts, and improve performance by installing a variety of engine components for faster, more maneuverable fighter planes. Players are also be able to acquire various weapons and aircraft by defeating squadrons of enemies and special bosses. [Sega]
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| Rating: | T |
|---|---|
| Official Site: | http://www.sega.com/games/game_temp.php?game=afterburner&lid=gp_afterburner&lpos=nav_pldwnlst |
| Developer: | Planet Moon Studios |
| Genre(s): | Simulation, Flight, Modern Jet, Modern Jet, Combat |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Mild Language Mild Suggestive Themes Use of Tobacco Violence |
| Offline Modes: | Competitive Cooperative |
| Number of Online Players: | Up to 4 Players |
| Cast | Credit |
|---|---|
| Hong Park | Programming |
| Bob Stevenson | Executive Producer |
| Ken Capelli | Art Director |
| Ryan Kaufman | Lead Designer |
| Ryan Kaufman | Project Lead / Lead Designer |
| Ryan Kaufman | Project Lead / Lead Designer |
| Trevor Grimshaw | Lead Artist |
| Richard Sun | Lead Programmer |
| Daniel Seiberling | Art |
| Kevin Wright | Animation Director |
| Nate Schaumberg | Producer |
| Jon Bodenshot | Art |
| Eubank Wang | Programming |
| Denis Renshaw | Art |
| Luke Zulauf | Programming |
| Jason Earp | Programming |
| Matt Sammons | Lead Level Designer |
| Steve Royer | Art |
| Eric Kozlowski | Art |
| Jon Newberry | Art |
| Raven Alef | Technical Artist |
| Raven Alef | VFX Artist |
| Raven Alef | VFX Artist |
| Rob Mouck | Graphic Design Director |
| Lisa Swart | Art Manager |
| Brian Harris | Level Design |
| Brian Harris | Level Design |
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