World of Final Fantasy
Pokémon for PlayStation
I’ve never actually played or completed a proper final fantasy game, but this didn’t stop me from absolutely loving this one, and while you don’t need to know anything about past games to enjoy, if you are already a fan of the universe, I feel you’ll enjoy this game even more as you do run into many memorable creatures and characters fromWorld of Final Fantasy
Pokémon for PlayStation
I’ve never actually played or completed a proper final fantasy game, but this didn’t stop me from absolutely loving this one, and while you don’t need to know anything about past games to enjoy, if you are already a fan of the universe, I feel you’ll enjoy this game even more as you do run into many memorable creatures and characters from many of the games, that even I recognized..
In World of Final Fantasy you play as twins Lann and Reynn who wake up with no memory, an empty town, an annoying creature named tama that says the every other the word, a mystery woman with a God complex, who tells them they are special… They are summonses that need to set out to recapture all of their mirages, get back their memory, and find their mom… fulfill a prophecy…
I cared very little for the story, though it did do a great job of pulling emotions out of me...
And the banter between the twins and tama who accompanies you on your journey like a Pikachu... is absolutely perfect and made me care for all 3…
I just felt like cut scenes and dialog between the characters you run into are far too long, that eventually it just over stays its welcome… The game would’ve benefitted with cut scenes being much shorter and more spaced out… but they are practically everywhere and go on forever… Strange thing to complain about... but when you’re not invested, it can be a drag…
What kept me going through this 30 hour journey was the very accessible and super addictive gameplay…
If you love Pokémon, you’ll love this game as the idea is fairly parallel…
Mirages are creatures you can capture… or in this case.. imrpism…
Unlike Pokémon, you don’t have to buy poke balls in this game… the first time you run into a new mirage you automatically get a prism required to capture it… Some mirages however require specific conditions to be able to capture, which you can learn as well as its elemental weaknesses by scanning it during battle if you choose…
Every mirage in this game has strengths and weaknesses, and as you capture them you can add up to 2 to your stack for both lann and reynn, meaning in total you bring 4 mirages into battle alongside you
There’s a catch though… your stack can only consist of 1 small, 1 medium, and 1 large…
And Lann and Ryyne take up one of these slots… which is where changing size comes into play… Giant form which takes up the large slot and allows you to have a medium and small mirage stacked on top of you... and a chibbi form which takes up the medium slot and allows you to have a large mirage underneath you and a small mirage on top of you…
And when you add mirages to your stack their weaknesses hp, and strengths combine… so for example a water and fire stack would almost cancel weakness to water out…
This also gives you all of that characters moves in battles….
There surprisingly isn’t much emphasis on grinding in this game… as I didn’t stop to grind once… everything scaled with me.. So I just fought everything I crossed paths with as I progressed…
Battles are very simple, and turned based…
How quick your turn comes compared to your opponent though is based on agility... so some really fast enemies may go twice before you get to go again…
And in battle you can stack or un stack… of course both options having pros and cons…
The pro of unstacking is that you have 6 separate attack opportunities… the con however is that your characters are vulnerable as your hp is split into 3.. much easier to lose a party member in battle…
So I personally chose to play stacked each time…
During battle you can scan for weakness, use any of the characters special moves that cost action points so they can’t be spammed…, but my biggest complaint is that there is no indication of the type of damage a certain move will do while in battle.. you just get the name of the move and have to make an educated guess…
Thankfully the names are pretty great at giving you an idea.. but it would’ve been nice to know if you should waste so many action points on a move that would do less damage than a standard attack that costs 0…
But a really great tool in battles is that you can press a button to repeat attacks as well as hold a button to fast forward a battle, making inconvenient battles fly by… much appreciated..
And you can eventually call in champions that you meet through the story… to do insane damage or heal your party... you can carry up to three at a time… but you have to fill a meter to use them, so it’s wise to only use them when you’re in real trouble…
Which I didn’t find happened too much, as id rarely have to go to my item bag for healing…
And at the end of the battle you earn xp for not only the 6 that battles, but 8% spread across the 6 extra mirages you can bring along your journey as well….
And all of the extras are stored, and can be accessed at save points… so there’s no limit on how many you can own…
As your mirages level up they gain skill points.. And every single one of them has a unique skill tree where you can pick and choose which skills to boost and which moves to learn…
You can even unlock transfigurations in this tree, which are essentially evolved forms…
Practically all mirages can evolve into a larger form..
So when you’re ready to turn your medium to a large, you can shrink down to chili form and allow them to fill the large slot…
the greatest thing about transfigurations though is that none of the mirages are stuck that way…
You can make any of them smaller or larger at any time to help them fit the stack or your desired play style..
As again each transfiguration and mirages has its own skill tree…
You may prefer the medium set up over the large, so you can evolve them down at save points…
My biggest issue with the skill tree and transfigurations and the point I feel hurts the game the absolute most… what stops this game from being as fun and addicting as it possibly could is that far too many transfigurations have a question mark.. meaning you have to find a certain item, or that you have to run into that larger form in the wild before you can evolve it…
That’s super lame and can leave your character having dozens and dozens of skill points unspent because you haven’t ran into its larger counterpart..
This isn’t the case for a handful of mirages.. But it is for a majority of then... and its super annoying
and kills all reason to level grind if you chose to do so to unlock that form…
If a sequel were to happen… the game would greatly benefit with having transfiguration tied to a level, and only a level…
I understand some being tied to story progress… but for the others… keep it to a level... that’s what makes pokemon so fun… the maybe this time moment everytime you hit a new level…
I shouldn’t have to wait on the game to have a stronger party.. I should be able to make my party stronger on my own…
A really cool thing about transfigurations though is that some of the mirages have an XL version...
You can’t put an XL character in your stack, but you can call them into battle, which brings your party to 7 characters and in turn more than doubles your hp…
The overall level design can be a little frustrating though…
You know those annoying caves in Pokémon where you run into zubat after zubat?
Well those annoying caves are basically this entire game…
There’s no safe spots other than towns... if youre walking you have the chance to be thrown into a random battle… which can definitely get annoying in some of the maze like puzzle sections of the game…
The world also sort of forces you to have a great variety of mirages…
This is where the extra 6 slot comes into play..
There are a handful of obstacles that require a mirage that can breather fire, smash, freeze, fly... just to name a few…
So if youre a 1 type kind of person… its not going to work here.. you need variety… especially if you plan on reaching the chests in the game for pickups… that can of course just be bought instead…
Overall World of Final Fantasy is a great game that’s super addictive and hard to put down..
Things start to fee; repetitive by the games end... but thankfully it takes a long time to get there…
A few tweaks to transfigurations, information during battle,cutscnes that cut to the chase, and this series could become a master class of an experience…
I give world of Final Fantasy
an 8.5/10… Expand