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  1. Dec 14, 2018
    50
    No matter how many different demon allies you can create, at the end of the day it still feels like the game is one long procession of dark hallways punctuated by incredibly frequent (and, to the game’s detriment, incredibly repetitive) battles, with the odd stilted conversation that will make you eager to get back into the battles. Much like its predecessor, The Lost Child ends up being long on ideas, but short on fulfilling them.

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