So you will know what type of gamer is writing this review, I'll list three of my favorite games.
Atelier Totori
Danganronpa
Fire Emblem
Note: This game contains a galore of fan service so this will naturally be a mature review.
Concept: Battle your way through enemies by unleashing your cards on a three by seven grid and save the world. Evolve these cards by rubbing andSo you will know what type of gamer is writing this review, I'll list three of my favorite games.
Atelier Totori
Danganronpa
Fire Emblem
Note: This game contains a galore of fan service so this will naturally be a mature review.
Concept: Battle your way through enemies by unleashing your cards on a three by seven grid and save the world. Evolve these cards by rubbing and poking thier private areas.
Gameplay: Gameplay consist of card battles fought on a three by seven grid. Whenever your not fighting card battles, your opening card packs and evolving your cards through rubbing and poking monster girls. I'll delve more into gameplay further down in this review.
Music: The music ranged from rock to nonchalant tunes which were high quality. I caught myself nodding my head to some of these tunes. There was also a good variety.
Voice acting: The voice acting was good quality and the game was continuesly voice acted. If you didn't already know, this game is voiced in japanese with no option for an english dub. (just english subtitiles)
Graphics: The graphics were chibistyle which some people will undoubtedly hate. In case you don't know, chibistyle refers to short bobblehead type characters. The character art is high quality though.
Gameplay time: My gameplay time was twenty seven hours upon completion. There is some endgame content as well.
Story: The story was weak and the ending was shabby. It was quiet obvious this wasn't the focus of this game. That's not to say it was unwatchable though but just don't expect any Final Fantasy moments.
In depth review:
Let's just get it out there, rubbing and poking monster girls private areas to evolve them is like Pokemon on crack. Each card can go through three of these rub and poke scenarios untill they reach thier last form, which by the way, is usually half naked. Each time you rub the cards, they lose some of thier clothing, eventually leaving them in nothing but thier unmentionables. You will see see a females genitalia through her vaguely see through panties and see the sides of some female genitalia on another card and you will see plenty of rear. Also worth mentioning, Neptune from Hyperdemension Neptunia makes an appearance as a playable card that you obtain early in the campaign. Rubbing her works slightly differently than other cards as each time you rub her, she switches her forms. Each of her forms has thier unique perks and drawbacks.
Onto the topic of gameplay, this game involved quite a bit of strategy as you build your deck and battle through the campaign or against other players online. Every card has a color which plays a big role in strategy. Whenever you play three cards of the same color consecutively, every card currently on the battlefield gets a stat boost and you also recieve three extra mana. Mana is used to play each card; weaker cards cost less mana and more powerful cards cost more mana. Another reason this game involves strategy is the fact that some cards have perks. These perks vary from hp regen to the abilty to counterattack, so this can play a big role in what cards you choose to play with. Some cards also have skills that can be activated using mana. These skills vary from giving other cards stat boost to dealing damage to enemy cards. Every cards falls into a class and race and thier are four classes total; melee, healer, buffer, and range. Thier are numerous races ranging from dragon to beast and two cards of the same race can be fused together to combine thier stats on the battlefeild. As you can see, there is an abundance of methods to choose from when forming your unique strategy.
This games difficulty was somewhat too easy as the computer player would put thier healers on the front lines or put a long range archer in front of one of your melee units. This still didn't make the game overly easy but you can expect never to see a gameover screeen. Thier is no option to increase the difficulty either. Because of this, the battles run stale towards the end after you have perfected your strategy. You can battle other players wireleslly which should prove to be more of a challenge then the campaign. There is also dlc that allows you to buy card packs with cards that aren't feautered in the campaign. These card packs cost between fifty cents to a dollar for a three pack.
Closing comments: I would reccomend this game to anyone with a locking doorknob as playing this in public is not only disturbing, it's wrong. This game currently cost twenty dollars on psn, which is quite a deal considering the game is twenty seven hours long with some endgame content.
That wraps this review up, hope it helps. … Expand