• Publisher: SCEA
  • Release Date: Oct 28, 2014
User Score
8.3

Generally favorable reviews- based on 297 Ratings

User score distribution:
  1. Negative: 26 out of 297
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  1. Jun 6, 2023
    0
    This game is impossible to do solo especially the missions which you get no allies. The enemies aimbot you, while your shots don't hit if they're a pixel off. Aiming sucks, as to be expected on a handheld. Some resources sometimes don't spawn and you have to play a mission 5+ times just to get 1 or 2 of a resource. I got this game because the reviews made it sound good, but this game just sucks.
  2. Jan 26, 2021
    10
    Just perfect, only the things is the discussion and some research for npc sometimes it will take a while but still perfect
  3. Jul 10, 2020
    9
    To be one of the first games on this console, I must say that I was very impressed by its graphics and gameplay. Customization is fine. The story is entertaining and original, having to pay a sentence. The game was difficult for me, perhaps because I couldn't take advantage of its online. Otherwise, a game to keep in mind.
  4. Oct 30, 2019
    3
    + Good graphics and music
    - Not much of a story.
    - Game is ultra tedious. it's ultra diluted, not ideal for single player gamers.
    - Combat is very frustrating and not very fun.
    - Controls are very clunky.
    - The AI is really bad.
  5. May 24, 2018
    9
    This game had it all, and it lost it because of a weak story development and ending, on the begining you can get caught on the story as is, but after (around) 6 hours of play, you just don't care anymore and want to start fighting the giant robots.
    The gameplay mechanics are the best of this game, i would even dare to write, this is the right way to do an Attack on Titan videogame (the
    This game had it all, and it lost it because of a weak story development and ending, on the begining you can get caught on the story as is, but after (around) 6 hours of play, you just don't care anymore and want to start fighting the giant robots.
    The gameplay mechanics are the best of this game, i would even dare to write, this is the right way to do an Attack on Titan videogame (the koei ones are just not good), but again, this was no perfect game at all, the characters are too plain and you just don't care enough about them.

    The customization system for your character is great, but almost inexistent for the AI controlled characters, which makes it hard to do some of the extra missions. This is where the online multiplayer comes to the rescue, which is really really great.
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  6. Apr 30, 2018
    8
    This game is great fun, for a while.This game has, in my opinion, great visuals. Also, the story is really interesting and I wish it could have been done better if this game wasn't a MH clone. The game gets difficult really fast and the combat also gets repetitive. The weapons feel like they are not making an impact and they are just tickling the enemies, especially in the harder. ThisThis game is great fun, for a while.This game has, in my opinion, great visuals. Also, the story is really interesting and I wish it could have been done better if this game wasn't a MH clone. The game gets difficult really fast and the combat also gets repetitive. The weapons feel like they are not making an impact and they are just tickling the enemies, especially in the harder. This game is really grind-y and will take forever to beat. I had fun playing with others online and I recommend doing this as well to keep the fun factor alive. I recommend if you want to play a game for more than 50 hours. Expand
  7. Feb 15, 2017
    9
    Freedom Wars is really good hunting game. The art style is pretty interesting and I think you gonna like it. Freedom Wars has amazing gameplay. Combat system is really well made. Customization in FW is awesome as well. There are many possibilities how your character can look and what can wear and there are even a lot of colours etc. The game is heavily based on story. In my opinion theFreedom Wars is really good hunting game. The art style is pretty interesting and I think you gonna like it. Freedom Wars has amazing gameplay. Combat system is really well made. Customization in FW is awesome as well. There are many possibilities how your character can look and what can wear and there are even a lot of colours etc. The game is heavily based on story. In my opinion the story was pretty decent and just kept me in the game for long time. Post game content is pretty decent and online mode is still a reason to play this game even after you finished the story. Overall Freedom Wars is really great game and everyone who loves hunting games or RPGs will love this.

    Graphic - 8
    Gameplay - 9
    Lasting Appeal - 9
    Execution - 8

    Overall - 8,5
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  8. Jun 26, 2016
    9
    Really fun game and was my second platinum! Anyways, the music is top notch, the graphics are crisp and there's practically no lag (which helps a lot for this kind of monster hunter-esque game) in missions. Accessories are interesting but could have been involved in the story a bit more... the game's story is alright, and while characters weren't really explained that deeply, I found themReally fun game and was my second platinum! Anyways, the music is top notch, the graphics are crisp and there's practically no lag (which helps a lot for this kind of monster hunter-esque game) in missions. Accessories are interesting but could have been involved in the story a bit more... the game's story is alright, and while characters weren't really explained that deeply, I found them to be likeable and yeah. There are quite a few variations of the huge abductors/enemies but there could have been more. Despite this, fighting similar abductors in new missions never really felt old. I found the game to be alright on the difficulty level until I hit some Code 7 missions, and realized that it was my lack of weapon upgrades and through some experimenting and self reflection, I was able to complete the game's main story to head onto post game missions that were much more difficult. Online play is quite fun too, but it does take some time (at this point) to get people to join for helping or for pvp combat. Either way, the ~75 hours I spent with this game were not wasted and were quite the good time! You can find this game for under 20 bucks now too, so I highly recommend trying it (especially for that price) if you haven't already done so!

    Gameplay: 9/10
    Story: 7/10
    Music: 9.5/10
    Presentation: 9.5/10
    Length: 9/10
    Overall: 9/10
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  9. Jun 8, 2016
    5
    This game is a mixed bag.

    Positives: The game's atmosphere of a totalitarian dystopian penal colony is unique and executed well. The character customization is very deep. The combination of guns and melee is really cool. Negatives: The AI: I hate the AI in this game. It is game-breakingly bad. When you go out on missions, you have an accessory accompanying you at all
    This game is a mixed bag.

    Positives:

    The game's atmosphere of a totalitarian dystopian penal colony is unique and executed well.

    The character customization is very deep.

    The combination of guns and melee is really cool.

    Negatives:

    The AI: I hate the AI in this game. It is game-breakingly bad. When you go out on missions, you have an accessory accompanying you at all times unless you get a certain perk. Your accessory is more of a liability than anything. It gets downed all the time and if you don't revive it, it will be captured and you have to go on a mission to retrieve it. There have been so many times where I am trying to chop off an abductor's arm only to have to disengage in order to revive my accessory.

    Difficulty spike: after a certain point, the missions ramp up in difficulty. I am a veteran of numerous monster hunting games, but it became impossible in the latter parts of the game.

    Weapon upgrading: Farming materials is a chore in this game and effectiveness of upgrading depends a lot on luck.

    Repetitive abductor fights: Not only are they a chore to fight, there isn't much variety in abductor design. This is a problem inherent in the monster hunting genre, but it is especially apparent here.

    Timed missions: I wouldn't have a problem with this if my accessory didn't get downed every 2 minutes.

    Overall, this game is a giant slogfest that became too tedious for me to finish. If you want a good monster hunting game, play the far superior Soul Sacrifice Delta.
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  10. May 13, 2016
    2
    This game tries to jump into the Hunting Genre of games but doenst do to much actually original of its own. Besides a very nice character creation menu and steller character graphics, nothing else stands out as something unique. Random small mob enemies are never to diverse to care and the abductors are minimal, there are only 6 or 8 in the entire game and they would rather spam variousThis game tries to jump into the Hunting Genre of games but doenst do to much actually original of its own. Besides a very nice character creation menu and steller character graphics, nothing else stands out as something unique. Random small mob enemies are never to diverse to care and the abductors are minimal, there are only 6 or 8 in the entire game and they would rather spam various numbers of them on the same map for "difficulty" instead of actually balancing out anything.

    You play, You, in the world of "not fleshed out enough" with the set goal to "do as your told". You get told what you will be looking out for story wise and as it comes forward, your character is SET on completing the missions on hand to achieve said goal. This idea doenst sit well with me since a lot of the actions come off extremely brash and unrealistic. If I'm playing "Me" why would I break the law, then immediately attempt to break the law again? not even a single mission in between? That isn't what I would do but "I" dont have much say in the matter. Its jarring but I would at least stick with it, if the story was interesting even slightly.

    When not ignoring the story you have 3 types of gameplay missiones you will be doing. Either : Destroy unit(s) on map, Capture points/people, or stealth. The stealth missions are easily the worst. The AI is terrible, the field of vision to spot you is so low you can actually run in a straight line from start to finish and not get caught. They are bad. Next would be Capturing points, these are easily the next worst in line. It wouldnt be hard to just take one point, then another, then another, but the enemy team is smart enough to spread and also take points. Your team? dumb as bricks caught on 1 abductor and losing. 6 humans all losing to 1 abductor and not capturing any points. So while you may be able to capture all of them easily and solo all enemies near you, you cant beat this mission without first beating the abductor then letting your team be freed from their constant loop cycle of losing to actually do the mission at hand. It is aggravating at the least.
    The actual fights with abductors goes like this: latch onto one, lob off a piece, repeat. You do this enough times until it enrages and does more damage and moves faster. Sound familiar? this is straight from every single hunting game ever, whats worse is that they are robots. Why do they enrage when they should simply fight at max capacity? I get this is part of the 'genre' but if things dont work, fix it. This game lacks an identity of its own and stick so close to the formula its embarrassing.

    Outside of the actual fun of the game, you wlak around the prison you stay at. What starts off as very penalizing slowly builds into more freedoms and being able to walk and talk to whoever you want over time. Whie fun at first, it runs its fun right into the ground fairly fast and you'll want nothing more than to just not get the pop up that "hey you messed up, plus 30 years". Just add the 30 and let me go, thank you.

    There is also a crafting system and while not hard to understand... it uses real life timers. if you want to make your sword into a better sword, you better be ready to burn from 6, to 13, to 20+ minutes sitting around, real time, waiting to use your main weapon in a fight again. What a bad design choice. When people say "Oh i pumped 70 hours into this game" they easily are saying "I had 60 hours real game time, 10 hour waiting to play the actual game"

    You have a game where its tiring to walk around the main HUB area, a game that wastes your times with the majority of playable modes that simply just arent that fun or balanced, and the final mode that is meant to be fun, the creaters just have no clue how to balance it, so it never comes off as "I lack the skill to beat this" as it does moreso feel like "my team is useless, these rocket launcher spams are the worst, this is just such BS" and thats what this game is, a bunch of rehashed, refirbished, BS that lacks any orginallity of its own besides the very amazing character designing, having your own robot companion, and using your thorn ability, and even those cant save a fundamentally broken game.
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  11. Feb 1, 2016
    6
    WARNING: SOME ANGER, BUT REVIEW IS STILL REVIEW. This review was shortened due to the character limit.

    DO NOT EXPECT MH FROM THIS GAME, IF YOU DO YOU WILL BE DISAPPOINTED. STORY: Very generic, anime story. With anime plot twists, and what not. Not for me but maybe for you. The premise of the game, is **** awesome! It's unique in the way that it works into the motives of the
    WARNING: SOME ANGER, BUT REVIEW IS STILL REVIEW. This review was shortened due to the character limit.

    DO NOT EXPECT MH FROM THIS GAME, IF YOU DO YOU WILL BE DISAPPOINTED.

    STORY:

    Very generic, anime story. With anime plot twists, and what not. Not for me but maybe for you.

    The premise of the game, is **** awesome! It's unique in the way that it works into the motives of the characters. The premise does nothing for the robots and monsters. I say robots because that's what you'll be fighting 70 percent of the time in the game. I'll get into this with the "GAMEPLAY" section along with how another aspect of the story plays into GAMEPLAY and DESIGN/ART sections. But, the story doesn't explain whatsoever how these enemies came to existence. Are they robots, or monsters from another realm? They look like robots but.. Who knows, I think the studio just got bored with the story, as did I.

    DESIGN/ART:

    The character's all like like they were straight outta Digimon or SAO. Okay, but the boring design of the environment makes me disgusted. You think it's okay since most of the time you'll be spending a majority of your time hunting, but no. Due to the beginning of the story, you'll be running from one place to another, leaving the player feel like like they're running in circles, due to the environments looking so **** similar.

    The "robots", not monsters are absolutely boring. Due to the gameplay of the game, you'll be fighting the same enemy over and over. This is what you'll be expecting from a hunter game, but the lack of diversity within the two-legged abductors leaves the player feeling like they're playing the same part of the game over and over again. The monsters are good, I guess. You'll be fighting the a tiger, a spider, and a dragon, along with the final boss. All pretty generic but better than the same tall lanky robots.

    The weapons are somewhat unique. The "vast" and "plethora" of weapons is comical though. You'll be left with about 6 weapons of each style. Each can be upgraded into the elemental version of their prior versions. The ONLY thing that changes is their color, not added scopes, barrels or anything. You'll be fine with this, but after playing MH, you're expecting a MASSIVE upgrade tree. I'm telling you man, MH has got me wrapped around its fingers.

    GAMEPLAY:

    You'll be fighting with three things: a thorn, a melee weapon, and a gun. You'll also have an accessory with you, which I feel has it's uses but due to **** AI design, makes it annoying. But, MH had **** AI as well but at least you didn't have to revive them over and over again. Due to the concept of team mates being able to revive one another, the idea of potions and first aid kits are useless.

    Each weapon has their own weapon pattern and combos, which I loved about MH. But the guns really ruin the gameplay. Because of the design of the tall Abductors, which you'll be fighting for the majority of the time, you'll be spamming your gun trying to hit it. You could use your melee weapon, but from lots and lots of gameplay, is not very effective. the thorn is the funnest part of gameplay. you'll be able to grapple around buildings and even pull down abductors. you can even grapple onto a abductors parts and cut it off, another aspect which I liked from MH. Each thorn even has it's own abilities, albeit some useless.

    Weapon upgrading is where most of your hours will go. Is it rewarding? No. After spending 10+ hours on getting the perfect weapon, I lost it all due to **** RNG, which I have to say is "WTF is wrong with the creators?" There is nothing satisfying about the RNG factor due to the risk of losing something you worked so hard for. You can make, upgrade, and modifiy at facilities, all of which can be upgraded. This is fine with me. But the User Interface of the game is stupidly lazy like the environments.

    Missions. You'll have three basic missions. Kill abductor. Kill tiger or spider or dragon. Kill 2 abductors. Kill 2 tigers. Rescue citizens. Rescue more citizens. Get here. That's about it. You have 4 basic ideas of missions; kill tall boring abductor, fight more fun animal monster, rescue citizen, and go here. Though most of the time it the kill boring abductor and rescue citizens. No resource collecting outside boring home base, no kill x amount of robots.

    WHAT KILLS THIS GAME:

    The anticipation of the hunter series. Or Monster Hunter addiction. Do not think you're getting Monster Hunter, or you'll be thoroughly disappointed like me. Repetition. And not even the good kind, the extremely boring kind. Boring and crappy design. The story was meh, the characters were meh, so were their designs. The design of enemies were awful. No diversity. So overall, LAZY GAME DESIGN.
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  12. Jan 3, 2016
    9
    Impressive game. The main story gets a bit bland mid-way but the core game and "monster hunting" fast-paced action is top notch. It sucks you in like very few games can do it: you will feel very tense and on the edge of you seat while fighting two huge and intimidating creatures the size of houses at the same time. The game features lots of customization for both your character (clothing,Impressive game. The main story gets a bit bland mid-way but the core game and "monster hunting" fast-paced action is top notch. It sucks you in like very few games can do it: you will feel very tense and on the edge of you seat while fighting two huge and intimidating creatures the size of houses at the same time. The game features lots of customization for both your character (clothing, etc.) and your gaming style: like it close and personal? craft a chainsaw weapon, upgrade it with parts extracted from the monsters you have defeated, then go sever more parts from these huge creatures with it.

    Definitively this game is worth a PS Vita if you still don't have one. Fans of the "monster hunting" genre will be very pleased with Freedom Wars.
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  13. Dec 15, 2015
    8
    It's a fun game. I appreciate the sound, design, and gameplay. The only real issue I have is that difficult missions can be lenghty and repetitive unless you have a hardcore player.
  14. Sep 22, 2015
    8
    Some fun combat and addicting progression system make this the best Monster-Hunter-like game on the vita. It gets a little too hard near the end and the story, while interesting enough, can get intrusive. However, if you like the genere, don't miss out on it.
  15. Aug 25, 2015
    8
    The game play is awesome but it took me some time to get used to the combat controls and the story is a bit disheartening but over then that every thing else is cool!
  16. Jun 19, 2015
    10
    This game iis incredible I love the story and its characters. The gameplay is even better though. It is a lot like other hunting games but with its own unique twists. If you want all the trophies, be prepared to grind. The AI is also not very helpful late-game; it is easier and more fun online anyway.
  17. May 22, 2015
    5
    Although it looks fantastic on the Vita's wonderful screen, the game mechanics are shallow and the upgrade system is obtuse. As a dedicated Monster Hunter fan I was highly disappointed in the game. Everything the game copied felt sub-par and all original mechanics were interesting but failed to deliver on the great potential. There are many games on the Vita I would recommend to any fellowAlthough it looks fantastic on the Vita's wonderful screen, the game mechanics are shallow and the upgrade system is obtuse. As a dedicated Monster Hunter fan I was highly disappointed in the game. Everything the game copied felt sub-par and all original mechanics were interesting but failed to deliver on the great potential. There are many games on the Vita I would recommend to any fellow gamer, unfortunately, this isn't one of them. Expand
  18. Mar 13, 2015
    4
    After finally slogging through this game, I just couldnt keep doing it. The shoehorned stealth is bad, the challenge jumps between Disney Kid's Club and spam-based difficulty. The thing is, spamming abductors and trash mobs with perfect aim still wasnt much of a challenge.

    All the missions are lacking in the "fun" or even "slightly enjoyable" department....I could pretty much see a
    After finally slogging through this game, I just couldnt keep doing it. The shoehorned stealth is bad, the challenge jumps between Disney Kid's Club and spam-based difficulty. The thing is, spamming abductors and trash mobs with perfect aim still wasnt much of a challenge.

    All the missions are lacking in the "fun" or even "slightly enjoyable" department....I could pretty much see a bunch of developers in a conference room saying "Screw it, just put more abductor missions, Vita owners will buy it anyway". The ending is also the biggest joke for a boss-hunter game. Ever.

    Get Soul Sacrifice or the stellar MH games instead, not this half-empty excuse for a "game".
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  19. Mar 8, 2015
    8
    Theoretically, the formula to an enjoyable and therefore successful videogame is one that continuously challenges yet rewards the player, familiarizing them with the default state yet consistently extending the experience with a progressive story, new features, and unlockables. Freedom Wars, an ambitious action game developed by SCE Japan Studio for the PS Vita, certainly lives up to thisTheoretically, the formula to an enjoyable and therefore successful videogame is one that continuously challenges yet rewards the player, familiarizing them with the default state yet consistently extending the experience with a progressive story, new features, and unlockables. Freedom Wars, an ambitious action game developed by SCE Japan Studio for the PS Vita, certainly lives up to this formula. freedom-warsIn its home country the title fast became the second highest selling game for the portable console in its opening weekend and remains one of the most popular first party games. At first glance, the Monster Hunter style structure of completing missions in a 3rd person sword-play / shooter setup may appear to lack any originality.

    For those who persevere however, they shall find a strong example of the previously mentioned formula of success; a deep and addictive game that pleasantly surprises as much as it hits all expectations.

    The story follows a dystopian future in which the world’s resources have run dry. Humanity has split into several mega cities known as Panopitcons, each of which enforce a Big Brother style regime on its residents. Individuals seen to possess unique and indispensable skills that may contribute to the Greater Good of society are known as Citizens.

    Members of the bottom rung who are deemed lazy and unproductive are treated as Sinners, locked in cells and punished for the simplest acts unless they have earned the right to them. The player takes control of their own customised Sinner and are given a 1,000,000 year sentence for the ‘crime’ of losing their memory.

    The key focus then, at least initially, is to complete tasks in order to reduce your sentence. As events develop, various threads arise and entwine, featuring a terrorist groups, a dangerous conspiracy, the ominous and powerful ‘On-High’ civilization, and a mysterious woman named Aries III who appears only to the protagonist on a plane between dream and reality. What could be over-complicated or too reliant on the gimmick of abiding to a penal system instead presents a wonderfully deep and involving narrative that expands the gaming world confidently and at a decent pace.

    Gameplay is a fairly complex hybrid of role-playing and 3rd person action pumped with a slew mechanics and options yet, like the plot, is dished out to the player at a forgiving pace that keeps them hungry for more.

    Within the first hour, taking more than five steps in your cell or speaking with a member of the opposite gender will result in a penalty of years further added onto your remaining sentence. By completing missions your character will reduce their sentence and receive Entitlement Points which will allow them to claim Rights.

    These include permission to pace and speak with various peoples as previously mentioned as well as Aesthetic options such as unlocking new customisation kits and Interface options such as building Research Facilities. Resources are gained from missions and can be donated to the Greater Good of your Panopticon to reduce your sentence and add to online score of the mega city and your character.

    These resources can also be used in Facilities to produce items of medical supplies, ammunition, and weapons. Weapons can also be bought or picked up in the field during missions and are split into Melee and Firearm types, each made up of three sub-categories: Assault Weapons, Portable Artillery, and Autocannons; Light Melee, Heavy Melee, and Polearms. Furthermore, each similar unit (i.e. a Longsword in the Heavy Melee category) can differ greatly from the next depending on its base statistics, rarity, level, and modifications.

    The player themselves can set up and equip several customisable loadouts consisting of two weapon slots, a ‘Thorn’ slot, Combat Items, and Augmentations which grant further bonuses such as stat upgrades. The level of customisation is far above the standard and goes a long way to keep the player addicted, consistently farming the game to achieve new abilities.

    Full Review @ItsMuchMore
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  20. Feb 17, 2015
    0
    good combat system and anything but my finger crammed because of all button mashing and ridiculously hard enemy (if you are in singleplayer tho)

    AI is so dumb, poor story,

    i recommenced this if you like grindfesting and repetitive gameplay
  21. Feb 10, 2015
    8
    So far im about 5 hourss in and the game is pretty good so far. nicest graphics ive seen on the vita. crisp HD anime style graphics. The combat is what makes the game good. Ive heard alot of talk about the default controls being awkward, and tbh i havent found a problem with them yet. Im enjoying the customization with my character and Accessory, weapons are cool and the thorn reminds meSo far im about 5 hourss in and the game is pretty good so far. nicest graphics ive seen on the vita. crisp HD anime style graphics. The combat is what makes the game good. Ive heard alot of talk about the default controls being awkward, and tbh i havent found a problem with them yet. Im enjoying the customization with my character and Accessory, weapons are cool and the thorn reminds me of the Grapple gear on Attack on titan. Swinging around a large abductor on a thorn and slashing it to ribbons is the greatest feeling ive had on the vita so far! (apart from the Persona 4 experience ofcourse! ;) )
    The only thing that drops it from a 10 to an 8 is the story. its well written but sometimes a bore when you need to progress in story to unlock more missions and items. This takes it away for me and makes it feel limited. more online play would be good too. matchmaking for some elimination missions against harder targets would be cool.
    Overall great game, with good grpahics, ok story, lots of customisation on weapons and characters. AND AWESOME COMBAT!!!! must buy for 99% of VITA owners, the other 1% are the noobs that only play fifa or black ops 2....
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  22. Feb 5, 2015
    9
    A brilliant game! Some will bemoan an uneven difficulty level - that complaint is not unfounded - but this game excels in every other area! The story isn't mindblowing, but it intrigues. What is brilliant though is the art style, like anime via CG, and the brilliantly crafted world. Though this game is quite similar to monster hunter on the battlefield, it has a lot of its own idead too.A brilliant game! Some will bemoan an uneven difficulty level - that complaint is not unfounded - but this game excels in every other area! The story isn't mindblowing, but it intrigues. What is brilliant though is the art style, like anime via CG, and the brilliantly crafted world. Though this game is quite similar to monster hunter on the battlefield, it has a lot of its own idead too. The combat it also much less obtuse than monster hunter and all the better for it. The thorn is a very welcome idea. Online modes and PvP are decent, but waiting times in lobbies can be quite long. The wait is worth it because both co-op and PvP are lots of fun! Amd when you are stuck on a mission, you can always rewuest the help of other players online should you please, but you are never forced to do so. The weapon system is very good, allowing you to beef up your loadout while lowering the amount of grinding that plagues other games.
    Overall, this is a brilliant showcase for just how full an experience the Vita can deliver. I could see this working on a PS3/just as well as on Vita. I understand it is not perfect in every area, but Freedom Wars bolts a story and cinvincing dystopian world onto MonHan-style combat to great effect. On top of that it's pretty cheap at only £20 to download off PSN and £25 for the boxed versionAlso: Ling live Percy Propa!
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  23. Feb 2, 2015
    10
    If you have or are planning to buy a PSVita, this needs to be in your collection. The game is fun in single player and great in co-up or versus online. You will shoot, loot, graple and slash your way trough giant enemies following a story that is fun, if not a little "japanese" but overall the missions and action are so good everything else just feels like it doesnt even matter. By theIf you have or are planning to buy a PSVita, this needs to be in your collection. The game is fun in single player and great in co-up or versus online. You will shoot, loot, graple and slash your way trough giant enemies following a story that is fun, if not a little "japanese" but overall the missions and action are so good everything else just feels like it doesnt even matter. By the way, one of the best looking vita games also, with so many players and action it never slowed down! Expand
  24. Jan 22, 2015
    10
    A refreshing new addition to the ps vita's somewhat poor lineup. Must have game for anime fans. The graphical style has an anime-like feel. All voices are in japanese, but there are english subs. It resembles the anime "Attack on Titan", you fight giant monsters and can sever their body parts, while flying around with a "thorn", a rope-like object that pulls you and allows you to leap toA refreshing new addition to the ps vita's somewhat poor lineup. Must have game for anime fans. The graphical style has an anime-like feel. All voices are in japanese, but there are english subs. It resembles the anime "Attack on Titan", you fight giant monsters and can sever their body parts, while flying around with a "thorn", a rope-like object that pulls you and allows you to leap to buildings or abductors. The gameplay is basically monster hunter + attack on titan + guns. The crafting system is very fun and addictive as you endlessly struggle to create a perfect weapon by post game.

    The story is that you fell from an abductor in the beginning of the game and lost your memory (just like in my japanese animus, right?). You get sentenced to a 1 million year sentence for being a drain on resources. In this world, resources are scarce and nations (panopticons) must compete with each other. Your sole duty in life is to be useful and contribute to your panopticon and protect the citizens, who are basically the useful people (engineers, tech guys). The story is nothing to write home about, this game's selling point is the gameplay. The ending is unsatisfying and is left on a cliffhanger, possibly hinting at a future sequel.

    I would definitely recommend it to anyone that owns a vita. It is worth it for $30, even better if you get it for cheaper.
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  25. Jan 21, 2015
    7
    I'm really glad that i bought a copy and played it because it made me laugh, it pissed me off, it depressed me, and it made me put down my Vita and think deeply about society and its future and all within the first 30 minutes of the game.
    But then I just really didn't enjoy it, I can't say exactly why but i just wasn't having fun. the combat well, it just doesn't feel impactfull. I get
    I'm really glad that i bought a copy and played it because it made me laugh, it pissed me off, it depressed me, and it made me put down my Vita and think deeply about society and its future and all within the first 30 minutes of the game.
    But then I just really didn't enjoy it, I can't say exactly why but i just wasn't having fun. the combat well, it just doesn't feel impactfull. I get bored and then I get killed a lot and i don't really care to try harder or get better at it.
    Still, I want to see more from this IP in the future, It had some really interesting concepts that were very creative and were implemented directly into the gameplay rather than just attached to it.
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  26. Jan 19, 2015
    8
    Give this game a chance before you decide to pass it up. Freedom Wars may not seem to appealing from the outside looking in, but once you get the ball rolling it becomes increasingly difficult to put down. You will definitely have to wait it out though - I'd highly recommend you give this game a good 2 hours or so to develop before you pass judgement on it. It can be very overbearing earlyGive this game a chance before you decide to pass it up. Freedom Wars may not seem to appealing from the outside looking in, but once you get the ball rolling it becomes increasingly difficult to put down. You will definitely have to wait it out though - I'd highly recommend you give this game a good 2 hours or so to develop before you pass judgement on it. It can be very overbearing early on, and downright oppressive. Once you get the hang of things though, you'll find that Freedom Wars has an immersive atmosphere, an engaging storyline, and very solid gameplay mechanics. Expand
  27. Jan 7, 2015
    8
    This game was a solid 'Monster Hunter' type game but I found there was almost a need in the later levels to be playing co-op, lest you receive a beat down. There also needed to be more diversity to the maps themselves as there are only about 5 or so different ones. They are all quite big, however. All things considered (with its relatively low price and longish campaign) I would definitelyThis game was a solid 'Monster Hunter' type game but I found there was almost a need in the later levels to be playing co-op, lest you receive a beat down. There also needed to be more diversity to the maps themselves as there are only about 5 or so different ones. They are all quite big, however. All things considered (with its relatively low price and longish campaign) I would definitely recommend this game to any vita user looking for a good value. Expand
  28. Jan 4, 2015
    10
    This game is fantastic. You might have issues with the controls in the beginning but they offer different types of controls that might suit how you play the game. The default control scheme wasn't ideal for me so I changed it and now I'm having no trouble at all with fighting against any enemy nor combining my offensive and defensive strategies. I'm guessing the reviewer didn't try toThis game is fantastic. You might have issues with the controls in the beginning but they offer different types of controls that might suit how you play the game. The default control scheme wasn't ideal for me so I changed it and now I'm having no trouble at all with fighting against any enemy nor combining my offensive and defensive strategies. I'm guessing the reviewer didn't try to change his controls. I kind of agree with the limited variations within the prison itself even as you go up the ranks but then again it is heavily emphasized in the story that no matter how high you are in the rank, A sinner is still is pretty much just dirt. So it also makes sense for them to suffer a bleak and lifeless environment in prison. It is a prison after all. It would have made more sense if you were a citizen and not a prisoner to have different environments depending on your class. Expand
  29. Dec 25, 2014
    10
    You Need This Game In Your Life. Incredible graphics and top gameplay, lots of customisation and gear to obtain. You will easily get weeks of gameplay out of this one and that's before you jump into multiplayer. Freedom Wars, Gods Eater Burst and Monster Hunter Freedom Unite are the 3 top games you need on your Vita. ENJOY. :)
  30. Dec 20, 2014
    4
    To the point -

    Positives - Customization One of the first positives is the level of customization of your character and your Accessory (AI partner/overseer) that is allowed. From head to toe you can change the appearance, height, clothing, color and gender. The design options are limited to strictly Japanese anime styles. If that's your thing then you'll find a lot to love among the
    To the point -

    Positives - Customization
    One of the first positives is the level of customization of your character and your Accessory (AI partner/overseer) that is allowed. From head to toe you can change the appearance, height, clothing, color and gender. The design options are limited to strictly Japanese anime styles. If that's your thing then you'll find a lot to love among the features. If not, the level of depth in customization will turn into a negative.

    Combat
    Other positives are select parts of the combat. Freedom Wars features gun and melee combat allowing users to wield a combination of both during missions. There's also a Thorn which is basically a grappling hook that allows users to zip through areas of the stage and up to higher elevations very similar to Lost Planet. There are three Thorn types and each has their own characteristics for attack, defense and health. There's a very limited cover system too. I say limited because Freedom Wars will allow you to take cover but you can't move while in cover, you can't shoot from cover (as in Uncharted or Gears of War). You can use items while in cover but the limitations in the cover system shows the developers didn't think that aspect through. But it is welcome in a few moments that I've played through, there just weren't enough of those moments.

    8 Player/Character missions
    The other positive that I thought I would hate but came to love are missions feature 8 players versus the enemy. 4 main characters including your own and 4 Accessories for each character which are robots/overseers that fight with you. This is a stark change from games like Monster Hunter, GodEater and Soul Sacrifice that feature 1-4 player missions with an occasional minion that will fight with you or 1-3 AI characters. Mechs in Freedom Wars are powerful and it will require all 8 people to complete some of the tasks presented in the game.

    Negatives - Learning Curves/Controls
    The problems start with the controls. They can't be fully customized. Only a number of presets are available. Also, there is absolutely no use of the touch screen or back panel at all. The problems become clear when trying to select items in the middle of a fight. It's easy to find the item using the D-pad, but pressing R+O button is a clumsy mess in actually using an item. The reason for this is the O button also shoots out the Thorn. So in many cases, you'll try to use an item but get the Thorn instead. Or you'll try to grab an item from an area (which requires a press of the O button) but get the Thorn instead. When an enemy is bearing down on you and you have to grab an item and keep moving, this is unacceptable. I would have preferred an option to use the touchscreen to grab items.

    A.I.
    This is a deal breaker, as the game inspired me to give it a 4. In very specific situations, the A.I. is competent. But later in the game when coordinated teamwork is essential, the A.I. is godawful stupid. Case in point, There is a CODE 7 mission that tasks you to destroy 2 Ramosa S Types, GO7-6: Liquidation. It's what could be called a "G-Rank" or advanced mission in the game. Before you face the S Types (two cyborg tiger mechs) you have to destroy a four legged mech that has two missile launchers on each side and a cannon on it's head. That's wouldn't be too much of a problem except human enemies constantly respawn and attack you from your blind sides which is cheap because you can barely see them most of the time. Unless you give the order for your team to attack the incoming enemies, they won't until it's too late if they attack them at all.

    Worse still is when the S Types actually arrive. These mechs jump around a lot like tigers. The common sense tactic would be to keep them separated and split your team. But the A.I. is too stupid to follow orders. I told the team to "Scatter" but told my Accessory to "Follow me". My Accessory did as ordered, but the team stayed where they were and kept fighting. Because the team was bunched together in one central location, the S-Types ripped them apart. To make it worse, human enemies where still constantly re-spawning in the area. I've also seen A.I. characters stand in front of a mech and take direct hits with no attempt to dodge what-so-ever. I could go on but there's no "if", "and", or "but" about it. The A.I. in Freedom Wars is dreadful.

    Difficulty Spike
    There comes a point in the game toward the end of CODE 6/beginning of CODE 7 when the game becomes so difficult to the point of pointlessness. There is so much crap thrown at you with no real way to counter it that the game becomes a rage inducing chore to play. I have no idea how Shift, Dimps or Sony's Japan Studio thought this was a great idea. Monster Hunter G-Rank missions are very difficult by comparison, but they're fair and well designed. Freedom Wars CODE 6/7 and Special Missions are not fair and are not well designed.

    I may give up on Freedom Wars and stick with Soul Sacrifice and Monster Hunter
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Metascore
73

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 39
  2. Negative: 0 out of 39
  1. Playstation Official Magazine UK
    Dec 28, 2014
    60
    Freedom Wars can't match the series it aims to ape, but this is almost as worth checking out for its bizarre, clever conceit as its satisfying, if shallow, combat mechanics. [Christmas 2014, p.87]
  2. Dec 22, 2014
    63
    For game that wants you to spend hundreds of hours playing it, Freedom Wars is depressingly shallow.
  3. Dec 16, 2014
    80
    Not only is Freedom Wars one of the best games available for PlayStation Vita, but it will keep you busy for months with great gameplay and the superb 4-player co-op mode. A must-have for any action/RPG fan.