Disappointing.
Let's start with the camera controls - they are inverted which means up is down, and moving the controller to the right moves the camera to the left. Yes there is no option to change it. it's like the company have never played a game on console; this will be a recurring theme.
The first thing you do, is go into settings and change the UI Scale to "large" or "veryDisappointing.
Let's start with the camera controls - they are inverted which means up is down, and moving the controller to the right moves the camera to the left. Yes there is no option to change it. it's like the company have never played a game on console; this will be a recurring theme.
The first thing you do, is go into settings and change the UI Scale to "large" or "very large" (you will thank me) again, this was not properly tested by the public, which is weird considering it's a kickstart and i certainly tested it from the alpha stage on PC. Consoles weren't a high priority, just a money grab from this, well this "port".
Nothing about this port of a PC game (well technically this is just a port from the PS4, which is a PC port) very little has much changed with the console in mind except the controls (obviously not the camera controls). Again with a little testing by those from either the public or Kickstarter investors this could have been avoided.
It's a shame, because the content is great. You have more campaigns and DLC that you can shake a stick at, and the individual stories all culminating into an overwide arc is a joy to watch and play through. But... not on consoles.
If they had played other RTS's on consoles from Halo Wars to Sudden Strike 4 which went out of their way to give console players a chance. They'd have a hit on their hands. But with the challenges and gameplay the exact same taking no account of console players using a controller. I mean even the classic hold X and a circle appears larger the longer you hold it down to select units is non existent here. It's basic for consoles. But no, when you can select all "on screen" but if you're building or have units defending areas, be careful. They did not think about any of this, for consoles. You can group units but it's so convoluted.
What do i mean by convoluted. Well it involves the directional buttons and removing adding units between the square and circle buttons. By the time you do all this, and set up groups as you know in an RTS, it just eats up unnecessary time. It's not quick. It's not simple. It's certainly not intuitive. Just not fun. Holding down x to generate circles as if you were using a mouse to group them and then the directional buttons, would be a lot easier. The current format also bugs out if you have too many units, so the directional buttons are removed from the screen UI and cease functioning. So basically set up a few units to defend, then move groups to certain areas all able to be seen on screen, and you can just about manage to do what you want. It's bad though.
Targeting can also be painful, i mean sometimes you'll need to zoom in on bunkers/soldier units etc and the game refuses to acknowledge it's an enemy and the bottom X icon on the 4 won't change to a target and will still be a move symbol, sometimes even a cover symbol as if you wish to take cover at a bunker which is firing at you. I'm not even sure what to say about that, I was just lucky sometimes my men shoot automatically (some not all) when an enemy bunker/building or unit was close. Thank goodness.
Also be wary if you complete a mission, and go to main menu. When you restart the game, do not press "continue" as it'll send you to the previous missions autosave. Instead go into "overview" and then you can select the cutscene after the mission so you can continue properly.
KIng Art games have let themselves down. 3 months extra time with testing from players may have changed all of this. But... as it stands i cannot recommend this game on consoles.
If you have a PC and can play it. Buy it. Enjoy it. It's a great game with a fantastic story.
If you have a console. Look elsewhere.… Expand