inKONBINI: One Store. Many Stories. Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 3 Critic Reviews Awaiting 1 more review What's this?

User Score
tbd

No user score yet- Be the first to review!

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: inKONBINI: One Store. Many Stories is a slow-paced, meditative game about connection, nostalgia, and a quiet beauty of everyday life.

    Play as Makoto Hayakawa, a college student who takes a break from her studies to look after a small-town konbini while her aunt is away. Stock shelves,
    inKONBINI: One Store. Many Stories is a slow-paced, meditative game about connection, nostalgia, and a quiet beauty of everyday life.

    Play as Makoto Hayakawa, a college student who takes a break from her studies to look after a small-town konbini while her aunt is away.

    Stock shelves, help your customers, listen to their stories, and see how some of the tiniest choices you make can impact their lives...
    Expand
Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Apr 28, 2026
    90
    inKonbini: One Store. Many Stories is a beautifully chill and heartfelt game that really teleports you to a whole different time and place. The many small stories that customers pull you into are wonderful, while the gameplay is as satisfying as it gets. Outside of some typos and grammatical issues that are spread throughout, this is easily one of my favorite games of 2026 so far.
  2. Apr 30, 2026
    85
    While making sure that every item is in its correct location, balanced perfectly, and faced in the correct way; a tedious yet relaxing task, zoned out as if in a meditative state, and lost in your own thoughts, time stops. While you’re absorbing all the stories and requests your customers have, arriving one at a time, indulging in their lives, your outlet to the outside world, nothing else matters. inKONBINI is a reverie, a narrative driven game that needs some engagement, but only asking from you what you want to give it. It nails the very atmosphere of a quiet, slow, nighttime 1993 experience. While its stories could be better delivered through voiced dialogue, it’s an experience I would highly recommend if you are looking for a reverie.
  3. May 4, 2026
    50
    Inkonbini spent its five-hour runtime talking to me – not with me – and I never felt a part of this town’s culture or its inhabitants' lives in the way the writing says I was. Customers would enter my store, hit their marks, share their golden lesson of the day, and the shift would end. I’d do the same thing the following day, and the following day, until Makoto’s final shift arrived and the game ended with a cheery but unearned celebration of my week at Honki Ponki. It’s a disappointing konbini experience for someone who genuinely cherishes them in Japan. It is neither narratively nor mechanically engaging, and though Makoto seemed to enjoy each shift, I rarely did.