User Score
7.5

Generally favorable reviews- based on 853 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jan 27, 2016
    10
    The Witness is the Dark Souls of puzzle games and a revival of classic head-scratchers like Myst.

    This game is polarizing - just look at the critic reviews to see that. You either love banging your head against really tough puzzles until you get that awesome feel-good revelation, or you don't. I'm in the former camp, and I'm enjoying this more than I've enjoyed just about any other game
    The Witness is the Dark Souls of puzzle games and a revival of classic head-scratchers like Myst.

    This game is polarizing - just look at the critic reviews to see that. You either love banging your head against really tough puzzles until you get that awesome feel-good revelation, or you don't. I'm in the former camp, and I'm enjoying this more than I've enjoyed just about any other game in years. There's zero handholding, constant twists and turns as to how puzzles can be solved, great use of the environment incorporated within the puzzles, amazing visual design, and all of this runs at 60fps the whole way through.

    I can't even begin to describe how gratifying it is to figure out one of the tougher puzzles in this game. If you don't know that feeling, or you just aren't a puzzle fan, don't buy this. For me, it's a 10, but it's strictly your-mileage-may-vary, which is welcome in an age of risk-averse game design that too often coddles the audience. Totally worth it if you're up for a challenge.
    Expand
  2. Jan 28, 2016
    10
    After seeing only negative reviews on the front page for this game, I felt I needed to chime in.

    This is a thinking man's game. If you cannot appreciate meticulous detail, subtle hints, painstakingly hidden environmental details, or are not inclined to perfectionism, this game is not for you. Many reviews I've read apparently have a hatred for puzzles, which is 95% of what this game is
    After seeing only negative reviews on the front page for this game, I felt I needed to chime in.

    This is a thinking man's game. If you cannot appreciate meticulous detail, subtle hints, painstakingly hidden environmental details, or are not inclined to perfectionism, this game is not for you. Many reviews I've read apparently have a hatred for puzzles, which is 95% of what this game is about. If you are easily frustrated and despise the idea of learning interesting new mechanics, well, why did you think paying $40 for this game was a good idea?

    If you require instant gratification, this isn't the best use of your time and money.

    However, if you're like me, and have a deep appreciation for brain-benders and don't mind being stumped on a dozen different puzzles at once, you need to get this game. There is a perplexing draw to the whole experience - the promise of an overarching puzzle within a puzzle within all of the other puzzles you're solving. It's not just about navigating several hundred mazes. It's about what you learn, what you feel, how you think, and the way you process the sights and sounds of this precisely engineered world. There are times where you will break the fourth wall for yourself and think, "How did they program that?" yet remain in awe of the task you've just completed.

    That's really what I appreciate about this game. I haven't felt this satisfied with a gaming experience since the original Dark Souls. I'm reminded heavily of that game's brutal difficulty when going into it as a brand new experience. This game draws multiple parallels despite being a wholly different genre. In Dark Souls, after defeating a notoriously difficult boss after numerous attempts, the feeling of victory is nearly unrivaled - that is, until you play The Witness, and solve a series of puzzles over the course of an hour that leave you feeling like a genius. It will require plenty of intuiting, and the occasional figurative slamming of your head against a wall, but nothing in this game requires brute force. It is all learned, it all builds upon itself, and it all, majestically, simply, cohesively... works.

    Some of the later puzzles will really test your ability to navigate intimidating labyrinths as you plot every scrupulous step. I was stubborn in my tackling of such puzzles, as I never wrote anything down or made diagrams until much later. Side note, I would recommend writing things down and making some diagrams. Maybe take a picture of your screen. Or don't, like me!

    It doesn't hurt that I'm playing on a 55" 4K TV with a 980 Ti. The attention to detail, regardless of the painterly overtones, is not lost on me. While plain from a distance, up close is where the magic truly shines. The color grading and art direction going from different zones of the island are incredible, evoking a totally different feel within seconds of traversal. Were I not to enjoy the puzzles, this game would still be a joy of a sight to behold.

    This game is this generation's Myst, no doubt about it. Playing this felt like I was touring Jonathan Blow's synapses, and getting a glimpse at how beautiful the human mind can be. Without flattering the developer too much, I think of this game as a genuine gift to gamers worldwide, and its fastidious creation over the last 7 years or so is without a doubt a labor of love.

    So, I have a lot of high praise for this game, but it's not quite perfect. If I were to complain about anything, it would be the lack of exposition, and the really-quite-terrible audio logs: Strewn and hidden about the world are different tiny recorders you can activate, and each one is narrated by a person reading a quote by someone who sounds really full of themselves, and loves hearing themselves speak about things that sound smart but are in fact common knowledge. There are quotes from religious authors, astronauts, Albert Einstein... and they're all grating, and frankly, weird. After I time I stopped activating the logs because they were intrusive and annoying to my experience. I actually hate this aspect of this game, but thankfully it's optional. I didn't find my first one until about an hour or two in, so it was a cool surprise, which rapidly devolved once I realized how utterly lame they were. I'm sure they thought this was a good idea, but in practice, I thought it was pretty awful.

    There hasn't been a single puzzle I haven't enjoyed solving (except for the really easy ones which are not challenging). I don't think you can ask much more of a game that entirely revolves around such, but the developers really did go above and beyond, and made the otherwise mundane into a masterpiece. Bravo.

    9.5/10, but giving it a 10 on Metacritic to balance out the feeble-minded simpletons who lack the intellect to appreciate ingenuity, or otherwise dislike Jonathan Blow for being smart and successful.
    Expand
  3. Jan 26, 2016
    9
    A puzzle game like nothing before, when viewing from trailers it looks like a beautiful world, and some mobile puzzles. What's the connection? But there's a great connection between the puzzles and the island. Biggest puzzle game breakthrough since portal.
  4. Jan 27, 2016
    6
    After about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, IAfter about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, I didn't feel intelligent. I didn't really feel anything except relief, until the next puzzle, and repeat that 600 times. Expand
  5. Jan 26, 2016
    10
    The Witness is a puzzle game that essentially revolves around only one type of puzzle. Although there are variations to it, you’ll basically spend your time going around solving finger maze puzzles. However there is an environmental element to the puzzles where you’ll find solutions in the world around you. That in my opinion is a really clever implementation by Jonathan Blow (the geniusThe Witness is a puzzle game that essentially revolves around only one type of puzzle. Although there are variations to it, you’ll basically spend your time going around solving finger maze puzzles. However there is an environmental element to the puzzles where you’ll find solutions in the world around you. That in my opinion is a really clever implementation by Jonathan Blow (the genius who made Braid). But don’t let finger puzzles put you off... play this game, the world of The Witness is absolutely breathtaking and there is a good story behind all the puzzles even though it is quite subtle.
    In my honest opinion this game is better than The Talos Principle and is on par if not better than the original Myst Games. However my biggest concern is the price, 40 dollars is just too much for an indie game with only one mechanic. The game itself however is an absolute joy and possibly one of the games of the year.
    Expand
  6. Jan 27, 2016
    4
    You just get the feeling this game is too smug and superior for its own good. Its the video game equivalent of some eastern European oscar winning art film about a disabled gay refugee overcoming adversity in deepest Siberia or the like. I am sure its a wonderful technical achievement on some level but to be quite honest, its video game and I want a reasonable combination of rewarding andYou just get the feeling this game is too smug and superior for its own good. Its the video game equivalent of some eastern European oscar winning art film about a disabled gay refugee overcoming adversity in deepest Siberia or the like. I am sure its a wonderful technical achievement on some level but to be quite honest, its video game and I want a reasonable combination of rewarding and fun, rather than going hunting for it amidst some sterile puzzles. Expand
  7. Jan 26, 2016
    0
    this game is so annoying to solve damn puzzles that got me frustrating and thinking while solving puzzles. i really hate puzzle games like this.. Jonathon Blow must be puzzle solving freak
  8. Jun 10, 2016
    10
    At first glance this game may appear to be a series of panel puzzles more at home on a mobile game. Buwhen you start loking, properly looking, and asking questions - why is this here? What does it do? Then you dicover a deep and complex network of puzzles both interesting and astounding. The best puzzle game ive ever player, though if you find the need for a meaningful story important thenAt first glance this game may appear to be a series of panel puzzles more at home on a mobile game. Buwhen you start loking, properly looking, and asking questions - why is this here? What does it do? Then you dicover a deep and complex network of puzzles both interesting and astounding. The best puzzle game ive ever player, though if you find the need for a meaningful story important then the profound and rather pretentious ending do leave a bad taste. However I liked the ending in a sense. Expand
  9. Jun 3, 2016
    9
    Beautiful, thought-provoking, and brilliant while making you feel brilliant as well. I would have loved a little more concrete story-telling (don't expect a beginning/middle/end), but I enjoyed the challenge and loved the immersion. You should at LEAST try this game.
  10. Jun 1, 2019
    8
    incredibly beautiful, incredibly frustrating and difficult. not gonna lie, i had to cheat in some stages, but couldn't stop trying another time.
    btw: watching a guy speedrunning this game is way more frustrating than someone speedrunning dark souls, bloodborne, or sekiro
  11. Aug 11, 2020
    10
    I've been playing video games for 36 years, and this is my favourite so far. What more can I say.
  12. Dec 8, 2016
    7
    This review contains spoilers, click expand to view. The Witness is a really good puzzle game, some very tricky challenges in a lovely setting. This game has you doing unusual things, at one point I was sitting right at the TV tracing a path, the next I was turning up the volume really loud. Looking back through my notepad is like viewing the scribes from an alien language.

    I completed the main story and felt great satisfaction, only to then realise one extra challenge! I still have not beaten this challenge, I had plenty of attempts and I know I could do it with enough time, but finally the frustration got the better of me and there are other games to play. I feel this challenge has slightly detracted from the rest of the game which was enjoyable the whole way through.

    The puzzles are very clever but they all revolve around the central grid based theme. I cant help but think this limits the creativity. If they expanded the puzzle type I could imagine much more interesting gameplay and utilise even more of the environment, with more hidden mysteries. I feel this would make a good sequel.

    For the most part, I thoroughly enjoyed the challenge and exploring every corner of this enticing world. The developers deserve credit for making what is a dull mechanic very engaging, though this will always limit the games full potential.
    Expand
  13. Mar 30, 2017
    9
    I like this game a lot. The difficult is insane. Many puzzles tooks much minutes, and someones maybe hours. The ambientation is beautiful. A very good indie game
  14. Jun 4, 2019
    8
    The world of The Witness is absolutely beautiful, and the puzzles are satisfying to solve.
  15. Jun 29, 2020
    10
    This is one of the top 5 games of the decade for me. I came away form this game having not used nay guides with a real sense of accomplishment. I have been gaming for almost 30 years and not game on auto-pilot. Even a new puzzle mechanic in most games is solved pretty quickly. This is one of the first games where I have to get a pen and paper out and work things through. Absolutely lovedThis is one of the top 5 games of the decade for me. I came away form this game having not used nay guides with a real sense of accomplishment. I have been gaming for almost 30 years and not game on auto-pilot. Even a new puzzle mechanic in most games is solved pretty quickly. This is one of the first games where I have to get a pen and paper out and work things through. Absolutely loved it. It won't be for everyone, but if you like being challenged by good puzzle design, then its perfect for you. Expand
  16. Jul 25, 2020
    10
    This game has put game world design on a new level. Jonathan Blow did a fantastic job to create such a sophisticated puzzle game by intelligent usage of the world and its environment.
  17. Jan 26, 2021
    10
    The best puzzle game I have ever played. Obviously if you don't like this style of games, don't even try it. The Witness will throw at you difficult challenges but gives you all the time and tools to solve them, It feels like you are playing the perfect 'Escape Room'.

    Definitely a hidden gem in the PS4 catalog.
  18. Mar 8, 2016
    10
    If you like puzzles, and a good challenge, you will probably like it. If you're not into puzzles, or don't have much patience, the game will most likely grate on you. There isn't a lot of hand-holding. The difficulty really depends on the person playing. I found it just right; challenging at times, but not in a "I need a pen and paper" sort of way. They're not that complex. It's more aboutIf you like puzzles, and a good challenge, you will probably like it. If you're not into puzzles, or don't have much patience, the game will most likely grate on you. There isn't a lot of hand-holding. The difficulty really depends on the person playing. I found it just right; challenging at times, but not in a "I need a pen and paper" sort of way. They're not that complex. It's more about discovery, and getting the trick. The island is split into a few distinct areas (desert, monastery, tree house, etc). From the start, for the most part, you have free reign of the island to access each area, though some areas/puzzles require that you solve other puzzles to explore further. There is a loose order to the areas you must complete on play-through, though it is up to you to figure out. The story (if you could call it that) is rather cryptic. It is pieced together through recordings you find throughout the environment. Again, I have the feeling many people will either love it or hate it. It challenges beliefs on topics like atheism, spirituality and free will. Other than the recordings, the rest is up to you to interpret and piece together. Overall, it's a very intellectual game. I've never played a game quite like it. And I feel it's in a special territory of games that only come along once in a great while. Expand
  19. May 5, 2016
    10
    The smartest puzzle game I have ever played, and looks amazing. This game requires massive dedication and thought to be enjoyed and completed. Which is why many users probably have such moderate scores because the game demands much with no hand holding. I recommend this to be enjoyed without any online hints strategy guides, take a long break if necessary, I did. Took me many months toThe smartest puzzle game I have ever played, and looks amazing. This game requires massive dedication and thought to be enjoyed and completed. Which is why many users probably have such moderate scores because the game demands much with no hand holding. I recommend this to be enjoyed without any online hints strategy guides, take a long break if necessary, I did. Took me many months to reach the games end. Expand
  20. May 15, 2016
    10
    This game is not for everyone. I will say that straight out. But if you like a game that will challenge you in a way that games don't anymore, pick this up.

    I see a lot of people saying that the puzzles are dumb and that they are guessing games, but they really aren't. The game teaches you how to do each puzzle slowly...like teaching you a language. And that moment when you solve the
    This game is not for everyone. I will say that straight out. But if you like a game that will challenge you in a way that games don't anymore, pick this up.

    I see a lot of people saying that the puzzles are dumb and that they are guessing games, but they really aren't. The game teaches you how to do each puzzle slowly...like teaching you a language. And that moment when you solve the toughest puzzle in an area after 15 minutes carries with it an incredible feeling.

    The graphics are gorgeous. The graphical style reminds me of Zelda Wind Waker, but only in the fact that I'm sure in 5 years, this will not look dated at all.

    The controls are near perfect.

    And the ending will keep you wondering...and got me to come back and search for me clues.

    If you want a challenge, if you want a thinking man's game, get this game. This has been my GOTY since it came out.
    Expand
  21. eys
    Feb 13, 2016
    10
    CURRENTLY 35 HOURS ON PS4, NOT COMPLETED.

    400 puzzles completed so far (PS4), so still have much to do, but I absolutely love The Witness. Some people may be turned off by the "line puzzles," wondering the need for the world itself around them. But for many, there are reasons. Big reasons. Here the environment is the puzzle, the panel is where you put your answer. Explaining any further
    CURRENTLY 35 HOURS ON PS4, NOT COMPLETED.

    400 puzzles completed so far (PS4), so still have much to do, but I absolutely love The Witness. Some people may be turned off by the "line puzzles," wondering the need for the world itself around them. But for many, there are reasons. Big reasons. Here the environment is the puzzle, the panel is where you put your answer. Explaining any further would spoil them.

    There are also puzzles that don't use the environment, teaching you many of the rules of this game that will be used and built upon in the future. It won't tell you how to do them though, this game is as much about learning the puzzle as it is about solving the puzzle. But the answers are there. It can be a very hard game when it wants to, but it's never unfair. If you're stuck, the open world is great to look around and solve other puzzles.

    And the art direction is just incredible, sometimes I'll just stare at how pretty everything is. You'll quickly notice the amount of detail put into it and how much thought was put into where and how everything was placed. I mean, look at this small blog post:

    http://the-witness.net/news/2015/06/polishing-the-architecture/

    Don't expect much story, though you can piece some together. This game is pure puzzle. No hand holding and no "Good jobs." A game about observation, epiphany and logic that wants you to learn instead of being told. If you like puzzles, especially difficult ones, play it.
    Expand
  22. Jan 28, 2016
    8
    Excellent game design, addicting, leave you think about it all day long, good exercise for brain. Nice colour and findings throughout. PS4 need more of those fun and creative games.
  23. Mar 18, 2016
    10
    The witness might sound boring when judging by its cover, but hidden within it is pure masterpiece artwork. The Witness makes you think in many ways that inspire awe and bring achievement with every solution. The witness has a very deep and artistic meaning to it that(with all the game play) is explained in such indirect magnificence, that at times, its messages are profoundlyThe witness might sound boring when judging by its cover, but hidden within it is pure masterpiece artwork. The Witness makes you think in many ways that inspire awe and bring achievement with every solution. The witness has a very deep and artistic meaning to it that(with all the game play) is explained in such indirect magnificence, that at times, its messages are profoundly electrifying. In a few instances, it went as far as to make me feel an electric knowledge intensity of the news about a dead loved one. All this combined with master crafted puzzles and scenery give this game a top end 10/10. Not a single flaw, "literally". Expand
  24. Mar 7, 2016
    10
    Having played this game through (platinum trophy) I consider it one of the best games I’ve played in recent years. Not only do I consider it one of the best games I’ve played in recent years, it is one of the only games I’ve ever played which meshed mechanic and story so seamlessly and well.
    The review shows that this is at least a somewhat polarizing game. It is not for everyone, but for
    Having played this game through (platinum trophy) I consider it one of the best games I’ve played in recent years. Not only do I consider it one of the best games I’ve played in recent years, it is one of the only games I’ve ever played which meshed mechanic and story so seamlessly and well.
    The review shows that this is at least a somewhat polarizing game. It is not for everyone, but for anyone who wants to play a game like this, it is one of the best. While the user review is a 6.9 I think for once the average is misleading. When you consider whether or not to buy this game you should consider whether or not you think you will like what this game is. If you do, average the positive reviews (a.k.a. buy it immediately). If you do not, average the negative reviews (a.k.a. probably don’t buy it).
    If you want to play a game that has many puzzles, some of which are easy, and some of which may take minutes or hours, and uses that mechanic to talk about something. And to do all of this in a beautiful world – and have a game which you could ‘complete’ in 20-30 hours and still have twice that left to do, this game is for you.
    Expand
  25. Jan 28, 2016
    10
    This will be held up by some as further proof that “Jonathan Blow is pretentious”. Try to ignore that bunch.

    What he’s delivered here, along with his team, is the perfectly integrated puzzle game, where the puzzles tell you something about your surroundings, and your surroundings in turn inform you about the puzzles. The basic mechanic is deceptively simple, and there are such a variety
    This will be held up by some as further proof that “Jonathan Blow is pretentious”. Try to ignore that bunch.

    What he’s delivered here, along with his team, is the perfectly integrated puzzle game, where the puzzles tell you something about your surroundings, and your surroundings in turn inform you about the puzzles. The basic mechanic is deceptively simple, and there are such a variety of iterations on the theme it never gets tired.

    The game teaches you how to play through example rather than tutorial. In other words, it shows but never tells. It can be frustrating when you can’t see what it’s trying to teach you, sure, but the sense of accomplishment when you put it all together can be near euphoric.

    His decision to use the words of others rather than his own is a brave one. For me, after working long and hard on some of the trickier puzzles, I was primed for deeper thought, and found the word of these thinkers all the more affecting. For others, no doubt, it will be just the evidence they were looking for that “Jonathon Blow is pretentious”…
    Expand
  26. Jan 27, 2016
    10
    The Witness is fantastic. If you liked braid you'll love The Witness. The reason for the polarizing scores is some people don't like puzzle games. This game is a puzzle gaming masterpiece! Expect to figure things out yourself without hand holding.
  27. Feb 9, 2016
    7
    To start off, I simply want to say that I beat the game and I earned the Platinum trophy, so I did give the game time. However, I just feel that it was way too pretentious.

    The world is gorgeous, with an incredible art style, and I would love for another game to come out looking the same. However, The Witness just felt kind of empty. Also, I can understand treating gamers like they are
    To start off, I simply want to say that I beat the game and I earned the Platinum trophy, so I did give the game time. However, I just feel that it was way too pretentious.

    The world is gorgeous, with an incredible art style, and I would love for another game to come out looking the same. However, The Witness just felt kind of empty. Also, I can understand treating gamers like they are smart, but giving absolutely no direction in 2016 isn't pushing boundaries, it's antiquated.

    In the end it is a puzzle game, if you love the puzzles then by all means, play the game. However, the story is almost non-existent within the game and you have to dig really deep and even then it still just gives off that same "holier than thou" feeling, like they knew they were making some that is just "different" than other games. In comparison Bloodborne had little storytelling, but the rest of the game blew me away, so I loved it. I'd give The Witness a 7.5 but I had to choose so I went lower rather than higher.
    Expand
  28. Jan 28, 2016
    10
    While its gameplay and aesthetic are (deceptively) simple, the progression path in how a player learns the rules and parameters of gameplay is where the Witness really excels. One of the most rewarding experience I have in video games.
  29. Jan 30, 2016
    9
    The Witness is the very essence of what a puzzle game should be, taken to the next level. The puzzles are an ingenious combination of try-it-yourself tutorials and head scratching brain teasers, and you'll often find yourself scribbling notes and paths or taking screenshots in order to solve puzzles. Whilst I had assumed the primary mechanic of drawing lines would quickly grow tedious, itThe Witness is the very essence of what a puzzle game should be, taken to the next level. The puzzles are an ingenious combination of try-it-yourself tutorials and head scratching brain teasers, and you'll often find yourself scribbling notes and paths or taking screenshots in order to solve puzzles. Whilst I had assumed the primary mechanic of drawing lines would quickly grow tedious, it doesn't. Instead, just like Braid before it, the mechanics built on top of this simple interaction are diverse, creative and use the digital world in a way completely unlike any game before it.

    My criticisms mostly target the island itself. It's beautiful beyond belief. The colours really stand out and make this an inviting place to spend time in, and the environments are diverse and well placed. However, the island often feels cold, and the stiff walking controls and lack of short-ledge dropping can make it cumbersome to move around in if you're quickly working to a destination.

    The genius that made Braid such a masterpiece is clearly evident here, and the team has made a puzzle game that others can only aspire too. If you're looking for the next Portal challenge, this is it and then some.
    Expand
  30. Feb 27, 2016
    9
    A true puzzler's puzzler, The Witness is a gorgeous and ambitious game. If you like cracking clever puzzles and feeling like you're the smartest person alive, have a go. The puzzles may SEEM samey from video reviews, but man oh man - they really maxed out on having the smartest, most intricate puzzles around, without ever escaping into the realms games of yore used to, where solutions wereA true puzzler's puzzler, The Witness is a gorgeous and ambitious game. If you like cracking clever puzzles and feeling like you're the smartest person alive, have a go. The puzzles may SEEM samey from video reviews, but man oh man - they really maxed out on having the smartest, most intricate puzzles around, without ever escaping into the realms games of yore used to, where solutions were completely unfeasible without shelling for a guide. Even the toughest this game has to offer is within the realms of reason for a good, patient gamer.

    The downsides of this games are somewhat moot - the plot is rubbish and pretentious, where the rich vivid world could have accommodated something much more significant. The focus on grandiose and a-morphic concepts is, pardon me, **** instead of focusing on the game's world and charm. The sound puzzles are pretty awful, though doable. If you're good at these types of puzzles you'd be done much faster than what reviews claim; I found it fairly short at around ~20 hours to beat everything. The Challenge included (a final area of extreme difficulty puzzles).

    And one last word of caution Avoid walkthrus AT ALL COSTS - it will demolish your sense of achievement, and there's nothing better than cracking the entirety of The Witness on your own.
    Expand
Metascore
87

Generally favorable reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 71 out of 82
  2. Negative: 2 out of 82
  1. Apr 15, 2016
    80
    The sound from completing a panel is extremely satisfying, and I’ve followed it with a victory dance more times than I’d like to admit.
  2. Apr 6, 2016
    85
    Built immensely smartly, the puzzle elements are both captivating and creepily addictive.
  3. Playstation Official Magazine Australia
    Mar 31, 2016
    90
    A best-in-class puzzler that in no way caters to the lowest common denominator. Punishingly difficult. Extremely rewarding. [April 2016, p68]