User Score
7.5

Generally favorable reviews- based on 853 Ratings

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  1. Apr 1, 2016
    7
    Decent game was cool in the beginning but got tired of it towards the end. Got to be very difficult and couldn't wait to beat it and bury it. Kept working through it cause thought there were gonna be some cool secrets and stuff advancing through the game never really found anything interesting about the island. Thought the ending was stupid
  2. Jan 27, 2016
    7
    This game is wonderful and beautiful. The graphic of this game is too nice to focus the puzzle, outer environment match with the puzzle and its hints. It something like Darksouls or Bloodborne, There is no advice, really hard to find hints and method to solve the puzzle, several tutorials. not everything define exactly. So if the player like the solve puzzle this game is one ofThis game is wonderful and beautiful. The graphic of this game is too nice to focus the puzzle, outer environment match with the puzzle and its hints. It something like Darksouls or Bloodborne, There is no advice, really hard to find hints and method to solve the puzzle, several tutorials. not everything define exactly. So if the player like the solve puzzle this game is one of masterpiece, but if player think the game need to guide and indicate something important, this game is worst game. What I want to say; this game is best game with puzzle game player, worst game with action game player. Expand
  3. ODM
    Feb 1, 2016
    7
    OK.. so.. I very possibly jumped the gun with my early review on this game and feel I need to amend and append now that I've played the game almost to the end.

    I'd initially called the game out for various reasons a bit too soon; I'm not afraid to admit this, which considering my background as a lifelong gamer and veteran game developer I'm slightly ashamed of.. schoolboy error in
    OK.. so.. I very possibly jumped the gun with my early review on this game and feel I need to amend and append now that I've played the game almost to the end.

    I'd initially called the game out for various reasons a bit too soon; I'm not afraid to admit this, which considering my background as a lifelong gamer and veteran game developer I'm slightly ashamed of.. schoolboy error in truth.. anyway..

    I went back to the game after my initial review which I scored the game a 4, mainly for the art (I'd just like to say that No game is worth zero or a 1 and anyone scoring a creative work, lower than a 2 imo just isnt worth listening to regardless how bad it might be.. just my view), the reason I went back to the game was a bit of a mystery to me, was it the draw of the challenge of the puzzles, was it to fully explore the rest of the island or was it simply to try and get my £30 worth out of it..

    For some unexplained reason I was drawn back and soon started to 'lock in' to the experience whereas previously it felt sterile I was now feeling more at home on the island and was being pulled along.

    I still have issues with the variety of puzzle types but I was starting to enjoy the quirky nature and the way that JB was asking me to observe all around me in order to solve some of the islands puzzles.

    I was already in love with the art from before even playing the game and was also beginning to enjoy the exploratory nature of the game; even the puzzles themselves were starting to become less irksome now that I'd discovered the primer..

    So this is a follow up to put the balance straight and give a fairer score (all subjective of course and some will still hate this game).

    If I have learned anything.. and I already knew this so was learning it all over again.. it's to play a game through before jumping in with an opinion.

    The Witness is one of those games that you need to first overcome a few obstacles and then it begins to make a bit more sense.

    Having said all of that I still find certain things about the game to be a bit pretentious, such as the videos that you can find as puzzle rewards as well as the audio log tapes. I can listen to Feynman all day, but I don't want to have his philosophies thrust in front of me as a conduit for someone else's views on life and the universe.
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  4. Mar 2, 2016
    7
    The game has beautiful graphics and the world is very big so there should be enough time to play. Furthermore there are more than 600 of these puzzles you already know from the trailer. There are many different puzzles. What I don't like is, that there are just puzzles of that type. If there would be also different kind of puzzles I would buy it immediatelly!
  5. Dec 8, 2016
    7
    This review contains spoilers, click expand to view. The Witness is a really good puzzle game, some very tricky challenges in a lovely setting. This game has you doing unusual things, at one point I was sitting right at the TV tracing a path, the next I was turning up the volume really loud. Looking back through my notepad is like viewing the scribes from an alien language.

    I completed the main story and felt great satisfaction, only to then realise one extra challenge! I still have not beaten this challenge, I had plenty of attempts and I know I could do it with enough time, but finally the frustration got the better of me and there are other games to play. I feel this challenge has slightly detracted from the rest of the game which was enjoyable the whole way through.

    The puzzles are very clever but they all revolve around the central grid based theme. I cant help but think this limits the creativity. If they expanded the puzzle type I could imagine much more interesting gameplay and utilise even more of the environment, with more hidden mysteries. I feel this would make a good sequel.

    For the most part, I thoroughly enjoyed the challenge and exploring every corner of this enticing world. The developers deserve credit for making what is a dull mechanic very engaging, though this will always limit the games full potential.
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  6. Nov 20, 2021
    7
    This game is fully packed with puzzles. Puzzles are the best thing in this game but they also bring this game down for me - some of the puzzles are amazing, very creative and require a lot of out of the box thinking - however puzzles in this game are somewhat evenly distributed between creative ones, totally obscure and puzzles that are just chore to solve and not fun at all - sometimesThis game is fully packed with puzzles. Puzzles are the best thing in this game but they also bring this game down for me - some of the puzzles are amazing, very creative and require a lot of out of the box thinking - however puzzles in this game are somewhat evenly distributed between creative ones, totally obscure and puzzles that are just chore to solve and not fun at all - sometimes you learn a mechanic and it's fun to solve next puzzles based on it, each puzzle gets more complicated or includes some twist on the mechanic - but going further it gets old and too tedious and there is no more sense of awe and discovery like before. As for the story it's decent but didn't keep me involved. Overall it's a good game worth a buy. It's quite similar to The Talos Principle but not in its league. Expand
  7. Nov 11, 2022
    7
    This is a beautiful art, with outstanding graphic design and world design. And like Kentucky Route Zero, let down by an incomprehensible narrative. This game raises so my 'why' questions it does not explain in a way that gives any sense of enjoyment or closure.
  8. Jul 9, 2019
    7
    This was a very interesting and challenging game to play. I really enjoyed solving the numerous puzzles and the very end has a series of puzzles that you cannot use a walkthrough for. You have to solve the very last puzzles all by yourself! Exploring the island was also very interesting.
  9. Dec 22, 2019
    7
    I really wanted to like this game. The puzzles are taken to a level that until then might only have been close to a new language. However, it went far beyond a constructive experience. It was deconstructive to me in a negative way.
  10. Apr 22, 2022
    7
    The puzzles present an infuriating dichotomy: some are an absolute joy to figure out and solve; others are diabolical and downright obnoxious for you to find out what to do and solve them. As far as puzzle games go, its an alright one, although not worth the 15$ that you would have to pay to play it (I got mine for free via playstation plus). Also, for platinum/achievement hunters lookingThe puzzles present an infuriating dichotomy: some are an absolute joy to figure out and solve; others are diabolical and downright obnoxious for you to find out what to do and solve them. As far as puzzle games go, its an alright one, although not worth the 15$ that you would have to pay to play it (I got mine for free via playstation plus). Also, for platinum/achievement hunters looking for easy pickings, I would advise you to stay away: there is an absolutely insane achievement that is truly not worth your time and effort. If you're looking for a good logic game with balanced puzzles that are both fun to solve and test your mind, I would recommend definitely trying it out at some stage, as it can be frustrating but genuinely gratifying to figure out what you have to do and solve the puzzles, but maybe try playing something like Portal 2 instead before you truly delve into the puzzle genre. Expand
  11. Jun 4, 2021
    7
    I've heard and read lots of praise for this game. I do not entirely agree. The puzzle concept is fine, and there is some genius involved in shaping it up from time to time, situation to situation. The graphics and lore are interesting, with an almost cell-shaded environment that is well suited for the game. There is true satisfaction in completing The Witness, but one might ask: is itI've heard and read lots of praise for this game. I do not entirely agree. The puzzle concept is fine, and there is some genius involved in shaping it up from time to time, situation to situation. The graphics and lore are interesting, with an almost cell-shaded environment that is well suited for the game. There is true satisfaction in completing The Witness, but one might ask: is it balanced?

    The main issue is that, after the first few minutes, the user is left alone understanding puzzles. The concept introduced at the beginning of a "stage" is not enough to finish the stage itself. That happens often, and the open world structure does not facilitate this. By amplifying the sense of satisfaction and adventure, game progression is left behind. Gameplay cycles are this way broken into pieces, leading to frustration, which the absence of action furtherly widens.

    A very good puzzle game. I would have preferred a more scalable approach.
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  12. Jul 12, 2021
    7
    In general if you like riddles and puzzles this is a fantastic game, although the games not for me and my brain. Done very well.
  13. Feb 3, 2023
    7
    Great game, although there are puzzles that can be tedious without a guide, but because I'm not very good at it
  14. Feb 4, 2016
    6
    Some of what is done with the puzzles is extremely clever, though you do have to get past the first hour of the game which can be tedious and confusing. It's nice to play a game that expects you to work out how the rules of the puzzles work before you can then solve the harder puzzles.

    Unfortunately the problem is a lack of editorial - for every good puzzle type or element, there is
    Some of what is done with the puzzles is extremely clever, though you do have to get past the first hour of the game which can be tedious and confusing. It's nice to play a game that expects you to work out how the rules of the puzzles work before you can then solve the harder puzzles.

    Unfortunately the problem is a lack of editorial - for every good puzzle type or element, there is another whole section which is tedious or frustrating. Frankly the creator needed someone there to tell him not to include every last idea he came up with. Sadly it's the puzzles that could simply have existed on a phone screen that hold the greatest intruigue with what little is done in the environment feeling like a shallow attempt to make the 3D world more relevant.

    This is another main downside for me - although the style and colour of the world are beautiful - the design is not. It's a static, sterile feeling world, reminding me of an American theme park version of a beautiful island deigned by someone who's never actually travelled. There is an artificial boat reck you can take a little ride though. There is an Asian zone, a forest zone and so on. In the end it feels more like some sort of awful theme park prison than anything enjoyable.

    As a last point - it's a real shame more was not done with audio, portal 2 did incredible things with ambient soundscapes and the silence does not help the atamosphere. Foley is, frankly, too realistic for the style (this is not Dogville), and the recordings you find are meaningless and frankly, incredibly pretentious (and this is coming from someone who liked Dogville!).

    I did enjoy it, but if you only play one 70 hour game this year, choose another. I would recommend waiting for a sale and then playing it but by bit. Hopefully the creators will focus more on their craft next time around, and less on their own image as intelligent, artistic 'auteurs'.
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  15. Jul 18, 2016
    6
    The Witness is a hard game to review. On one hand, its beautiful visuals and high quantity of unique puzzles makes one feel compelled to give it a high rating. On the other hand though, the game's brutal difficulty makes one think again. I'm a big fan of Johnathon Blow, his thoughts on game development, and the hard work put into this game. I really wanted to love this game, but I justThe Witness is a hard game to review. On one hand, its beautiful visuals and high quantity of unique puzzles makes one feel compelled to give it a high rating. On the other hand though, the game's brutal difficulty makes one think again. I'm a big fan of Johnathon Blow, his thoughts on game development, and the hard work put into this game. I really wanted to love this game, but I just didn't find it fun after the initial exploration of the island. The line puzzles got tedious and boring. And sometimes you just have no idea what to do, so you can't progress. I think this game would have benefited a lot from some streamlining. Making sure the puzzles were intuitive. It's very frustrating spending up to an hour on a puzzle and still not knowing what you are supposed to do. And this happens too frequently in this game. Expand
  16. Mar 15, 2016
    6
    For the first hour I was hooked. The game can do a good job at teaching puzzle logic without ever telling you but the two factors that annoyed me the most was that due to it being an open world you often come across areas that incorporate some puzzle logic that you have yet to learn. Being that you can't brute force puzzles you just have to move it and look for an area that you can do andFor the first hour I was hooked. The game can do a good job at teaching puzzle logic without ever telling you but the two factors that annoyed me the most was that due to it being an open world you often come across areas that incorporate some puzzle logic that you have yet to learn. Being that you can't brute force puzzles you just have to move it and look for an area that you can do and come back later (WHY IS THERE NO MAP?) The second part that annoyed me was the sheer amount of different puzzle types the game throws at you. Rarely did I ever get into a groove before I had to rearrange my thinking. Figuring out a puzzles logic is very rewarding but there is too much of it. With the sheer variety of puzzles there are some that you'll like and some that you won't and you'll feel that not enough attention was given to the ones you like.

    Aesthetically it is simplistically beautiful and the developers chose to make it a silent world. This is their artistic choice but I can't help but lament the possibilities that a voice over would have. The hints he could have dropped would have made the game much more palatable.

    There is a certain type of person out there and for that person this is the best game ever created. It's probably the same person who loves doing math problems before they go to sleep. Objectively it is a great game. Subjectively I don't care for it.
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  17. Jan 29, 2016
    6
    Beautiful game, but after 4 hours of endless puzzles that are basically the same I grew tired of it. This game could really use background music and some sort of common thread to follow. Because right now I'm solving a lot of puzzles without knowing the goal. This made me lose interest in it.

    Don't get me wrong, I like games that try to be different. But this just doesn't do it for me.
  18. Jan 27, 2016
    6
    After about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, IAfter about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, I didn't feel intelligent. I didn't really feel anything except relief, until the next puzzle, and repeat that 600 times. Expand
  19. Feb 18, 2016
    6
    Decent game was cool in the beginning but got tired of it towards the end. Got to be very difficult and couldn't wait to beat it and bury it. Kept working through it cause thought there were gonna be some cool secrets and stuff advancing through the game never really found anything interesting about the island. Thought the ending was stupid
  20. Apr 5, 2022
    6
    It's a good game, but... it's very stressful, it makes it difficult for me to progress through the levels since my head almost hurts.
  21. May 11, 2023
    6
    Interesting and atmospheric puzzler in which you wander an island populated by people frozen in place, solving puzzles presented on screens to progress. It starts very well but soon when the narrative gets less linear it becomes far less obvious as to what you are supposed to do next, resulting in too much aimless wandering. A nice idea well implemented, but many will find it overly andInteresting and atmospheric puzzler in which you wander an island populated by people frozen in place, solving puzzles presented on screens to progress. It starts very well but soon when the narrative gets less linear it becomes far less obvious as to what you are supposed to do next, resulting in too much aimless wandering. A nice idea well implemented, but many will find it overly and unnecessarily frustrating. Expand
  22. Feb 17, 2017
    5
    I'll update this as I give it more time, but I just found the game lifeless and boring. Who makes a game based on a single puzzle type? This guy, that's who. The game world is nice looking, but so are fan-made drawings on imgur and Deviant Art. There is just nothing to the world or story at all.

    You will walk around a beautiful world, but spend 90% of your time staring at a line puzzle
    I'll update this as I give it more time, but I just found the game lifeless and boring. Who makes a game based on a single puzzle type? This guy, that's who. The game world is nice looking, but so are fan-made drawings on imgur and Deviant Art. There is just nothing to the world or story at all.

    You will walk around a beautiful world, but spend 90% of your time staring at a line puzzle of increasingly obtuse solutions. I did not at all get the same sense of presence and philosophy and that the story bits instilled in The Talos Principle. And that game had such varied puzzles.
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  23. May 30, 2021
    5
    Created by Jonathan Blow, the man behind the excellent Braid, The Witness allows players explore an open world environment solving puzzles in order to unlock the secrets of the island on which they find themselves.

    The game itself essentially revolves around one type of puzzle in which the player must correctly draw a line, or lines, on a grid. There is an impressive level of variety to
    Created by Jonathan Blow, the man behind the excellent Braid, The Witness allows players explore an open world environment solving puzzles in order to unlock the secrets of the island on which they find themselves.

    The game itself essentially revolves around one type of puzzle in which the player must correctly draw a line, or lines, on a grid. There is an impressive level of variety to these puzzles, and they’re all very clever, but for me personally it still wasn’t enough to support a game with a run time of at least twenty hours. Each new type of puzzle is often introduced by what amount to tutorials, with the game allowing players to solve simple examples before upping the complexity. All too often however you’ll find that you need to solve 20-30 of the same puzzle type before being able to move on, and this is made all the more frustrating when the game decided it wants you to repeat the previous puzzle after making a mistake. Once you do solve a set of puzzles and unlock a new area your reward is then a load more puzzles to solve!

    I don’t want to be too critical of The Witness as it’s clear an incredible amount of time and effort has gone into it. I can’t help but feel that a bit of editing to reduce the number of times you repeat each type puzzle, and reducing the overall run time, would have made it a more enjoyable experience however...
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  24. Jan 28, 2016
    5
    I just don't get it, I played about 3/4 hours and I'm bored.

    The world is static and lifeless, there is no interaction with it what so ever, you cannot even do basic things like jump up or down... so you have to walk around what feels like a theme park ride line. It's annoying solving a puzzle, having to go back and not being able to jump down as a shortcut because you're glued to the
    I just don't get it, I played about 3/4 hours and I'm bored.

    The world is static and lifeless, there is no interaction with it what so ever, you cannot even do basic things like jump up or down... so you have to walk around what feels like a theme park ride line. It's annoying solving a puzzle, having to go back and not being able to jump down as a shortcut because you're glued to the ground.

    I have no idea why the world is even there, it has no purpose, no mechanics, no gameplay. This could have just been a series of maze puzzles on IOS, it didn't need to be a £30 3D PC/console game. There is no story to pull you through, nothing to make you want to do the puzzles, it's nowhere near the levels of Portal 2 with it's amazing story.

    Every puzzle is also the same basic idea, just draw a line around a maze, they may add some different rules, but you're are essentially just doing abstract mazes. It becomes so boring and you just wish'd there was so variety to them....

    Myst this ain't, not even close.
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  25. Feb 19, 2017
    5
    I like puzzles. I don't mind a game not being intuitive and helping you out by pointing you in the right direction. But this game simply doesn't cut it for me. It's too simple. Not simple as in easy puzzles (they aren't), but it doesn't offer as much variation as I'd expect. It feels a bit like a mobile game, laid out on a map where you walk from puzzle to puzzle, and they are all prettyI like puzzles. I don't mind a game not being intuitive and helping you out by pointing you in the right direction. But this game simply doesn't cut it for me. It's too simple. Not simple as in easy puzzles (they aren't), but it doesn't offer as much variation as I'd expect. It feels a bit like a mobile game, laid out on a map where you walk from puzzle to puzzle, and they are all pretty much the same kinds of puzzles with some variation in how they are solved. They are always "look at this board and figure out where to draw the line" and "follow this cable to the next board".

    The puzzles become too monotone after a while and I have no desire to return to the game.
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  26. Feb 14, 2016
    5
    Gameplay: 7/10

    For the most part, the puzzles in this game are pretty entertaining and require the player to think in different ways. However, unlike games of a similar nature (like Myst), the puzzles become really repetitive and boring after a while as all puzzles are solved via the panels (except for one area). The puzzles also become unbearably difficult later on so the gameplay may
    Gameplay: 7/10

    For the most part, the puzzles in this game are pretty entertaining and require the player to think in different ways. However, unlike games of a similar nature (like Myst), the puzzles become really repetitive and boring after a while as all puzzles are solved via the panels (except for one area). The puzzles also become unbearably difficult later on so the gameplay may not be accessible to some.

    Controls: 4/10

    If you're planning on playing this, play it on PC because the controls on the PS4 are dreadful. Moving the camera is unbearably slow and what's worse is that there's no setting to change the camera's speed. The lack of camera sensitivity settings is unacceptable in a game like this.

    Aesthetic: 10/10

    This game is gorgeous and what's surprising is that everything seems to be low poly to some degree. Jonathan and his team did a great job.

    Sound and Music: 10/10

    When I heard that this game would have more than a thousand footstep sound effects, I was blown away and I still am. You can just tell that a lot of care and attention went into making the game sound just right. Usually I'm a fan of games with great soundtracks but The Witness doesn't have one. But that's because it simply doesn't need one. The sound design in this game is enough to win me over.

    User Experience/Tutorials: 9/10

    Apart from telling the player how to move, how to activate a panel and how to run, the game tells the player nothing in terms of how to play the game. The game shows the player instead. Each area of the island is a tutorial for a puzzle mechanic and each area (minus a few) does such a great job in teaching the player how a certain mechanic works.

    Story: 0/10

    Ooooh boy.... this fell apart really quickly. So, there's two endings. One that happens when you get to the end and one that happens when you discover a secret after getting the normal ending. The first ending simply puts the player back to the beginning of the game, resets the puzzles whilst some people say some meaningless quote on quote "deep" drivel. This honestly feels more like a troll ending than anything. Like, did Jonathan Blow just waste a good chunk of my time with this game just for it to be reset? The secret ending is even worse than the first. It's basically an "it was all a dream" ending. The worst and laziest kind of ending to any story. Except this time, it was all just a crazy VR game. The ending is complete and utter **** and I'm so glad that I used a walkthrough for the last segments of the game because I would've felt so defeated if I had wasted my time actually solving the last few puzzles.

    Price: 1/10:

    After an ending like that, I can't help but feel ripped off by the shocking £30 price tag. I would probably give this section a higher score but after all the "don't pirate our game" drama I can't help but be even more annoyed by the price tag. Hey... if you want to pirate The Witness, go right ahead because it is no way worth £30.

    Overall: 5/10
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  27. Mar 11, 2017
    5
    The game is equal parts brilliant and infuriating. Solving progressively harder puzzles as you figure out the rules for yourself is, at times, immensely satisfying. The problem is you often come across new elements that you don't yet know how to solve. The simple versions may be on the opposite end of the island, which is beautiful, but a chore to traverse and there's no telling whereThe game is equal parts brilliant and infuriating. Solving progressively harder puzzles as you figure out the rules for yourself is, at times, immensely satisfying. The problem is you often come across new elements that you don't yet know how to solve. The simple versions may be on the opposite end of the island, which is beautiful, but a chore to traverse and there's no telling where they may be. Worse yet, there are many puzzles that require you to stand in EXACTLY the right spot to get the proper perspective. Even then, what you need to see may be to small or not stand out enough against the background. And then you find out it doesn't' even contribute to the main goal.
    Eventually, you will find the end level and what is your reward? A level almost entirely designed to make it difficult to see what you're doing.
    Its really a shame, because a lot of the puzzles are well designed and integrate the elements in clever ways. However, just as often, the puzzles are frustrating to complete after you've already figured out the answer. That is the biggest sin a puzzle game can commit.
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  28. Feb 2, 2016
    5
    The Witness markets itself on being, at least somewhat, a stereotypical Brainiac’s game. It seemed tailored to meet a debatably naïve and rather pretentious misconception of intellect, though even in that delusion I thought it to be lacking. Apparently it takes several easy ten second puzzles to convey rules that could be derived from one mildly challenging puzzle, which I think wasThe Witness markets itself on being, at least somewhat, a stereotypical Brainiac’s game. It seemed tailored to meet a debatably naïve and rather pretentious misconception of intellect, though even in that delusion I thought it to be lacking. Apparently it takes several easy ten second puzzles to convey rules that could be derived from one mildly challenging puzzle, which I think was either an implementation arising after speculating it’s audience's assessment capabilities and measuring their enjoyment accordingly, or filler. For me, it was failure either way. If the puzzles were intended to be rewarding in and of themselves, or if they were to spark my curiosity, then a good portion of them needed to be much more challenging (i.e. cut out the redundancy). On the other hand, some of the more “challenging” puzzles were only tedious- and did not require any pragmatic definition of the term “critical thinking” to be solved. That said-- there were a few puzzles (mainly near the end) that I did enjoy and which also felt interactive enough to justify its placement within a virtual world as opposed to belonging in an amateur made puzzle book. Difficulty levels might have addressed some of my dissatisfaction with this.

    Aside from the graphics, this game was unexceptional as “art.” Ignoring the necessary discussion at properly identifying my interpretation of the term “art” because that dives deep within the whirlwind of philosophy of aesthetics- I will note briefly that the game had no music (which I think it desperately needed), poor voice acting, and both the dialogue and story was dripping in purple prose. It was the kind of thinking conveyed from the cliché art student poorly illustrated in your general cheap comedies (i.e. like wearing a GoPro and pretending to do strange things). Though I don’t think the game took itself that seriously, mocking those typecasts hardly makes for an engaging story.

    Overall- the game had pretty graphics, and a few of the interactive puzzles were genuinely fun. Aside from that a good portion of puzzles were redundant (refinement problems), a few others were unnecessarily tedious (interactive problems), and the story was rather shabby. I’d wait for the price to drop on this one, even if you are a bit of a sucker for puzzles.
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  29. Feb 8, 2016
    5
    I really wanted to play this game, but after purchasing and within 5 minutes of playing it made me incredibly motion sick to the point where the game is unplayable. Apparently this game causes simulation sickness for a lot of people who don't typically suffer from it, and the dev is working on a patch.

    Making a game comfortable to play and knowing how to make a 1st person game have the
    I really wanted to play this game, but after purchasing and within 5 minutes of playing it made me incredibly motion sick to the point where the game is unplayable. Apparently this game causes simulation sickness for a lot of people who don't typically suffer from it, and the dev is working on a patch.

    Making a game comfortable to play and knowing how to make a 1st person game have the correct FoV to keep the player from barfing - this falls under design competency. Until this is fixed, the game is literally unplayable for about 33% of gamers.

    Once it's patched, I'll update my review.
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  30. Feb 15, 2016
    5
    Simply put the value for money this game offers is abyssmal. It feels like a well put together phone or tablet game, beautiful world, but one filled with line mazes and puzzles only. Lets face it who wants to pay alot of money for alot of line puzzles that lead nowhere important.
Metascore
87

Generally favorable reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 71 out of 82
  2. Negative: 2 out of 82
  1. Apr 15, 2016
    80
    The sound from completing a panel is extremely satisfying, and I’ve followed it with a victory dance more times than I’d like to admit.
  2. Apr 6, 2016
    85
    Built immensely smartly, the puzzle elements are both captivating and creepily addictive.
  3. Playstation Official Magazine Australia
    Mar 31, 2016
    90
    A best-in-class puzzler that in no way caters to the lowest common denominator. Punishingly difficult. Extremely rewarding. [April 2016, p68]