User Score
7.5

Generally favorable reviews- based on 853 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Apr 1, 2016
    7
    Decent game was cool in the beginning but got tired of it towards the end. Got to be very difficult and couldn't wait to beat it and bury it. Kept working through it cause thought there were gonna be some cool secrets and stuff advancing through the game never really found anything interesting about the island. Thought the ending was stupid
  2. Jan 27, 2016
    7
    This game is wonderful and beautiful. The graphic of this game is too nice to focus the puzzle, outer environment match with the puzzle and its hints. It something like Darksouls or Bloodborne, There is no advice, really hard to find hints and method to solve the puzzle, several tutorials. not everything define exactly. So if the player like the solve puzzle this game is one ofThis game is wonderful and beautiful. The graphic of this game is too nice to focus the puzzle, outer environment match with the puzzle and its hints. It something like Darksouls or Bloodborne, There is no advice, really hard to find hints and method to solve the puzzle, several tutorials. not everything define exactly. So if the player like the solve puzzle this game is one of masterpiece, but if player think the game need to guide and indicate something important, this game is worst game. What I want to say; this game is best game with puzzle game player, worst game with action game player. Expand
  3. ODM
    Feb 1, 2016
    7
    OK.. so.. I very possibly jumped the gun with my early review on this game and feel I need to amend and append now that I've played the game almost to the end.

    I'd initially called the game out for various reasons a bit too soon; I'm not afraid to admit this, which considering my background as a lifelong gamer and veteran game developer I'm slightly ashamed of.. schoolboy error in
    OK.. so.. I very possibly jumped the gun with my early review on this game and feel I need to amend and append now that I've played the game almost to the end.

    I'd initially called the game out for various reasons a bit too soon; I'm not afraid to admit this, which considering my background as a lifelong gamer and veteran game developer I'm slightly ashamed of.. schoolboy error in truth.. anyway..

    I went back to the game after my initial review which I scored the game a 4, mainly for the art (I'd just like to say that No game is worth zero or a 1 and anyone scoring a creative work, lower than a 2 imo just isnt worth listening to regardless how bad it might be.. just my view), the reason I went back to the game was a bit of a mystery to me, was it the draw of the challenge of the puzzles, was it to fully explore the rest of the island or was it simply to try and get my £30 worth out of it..

    For some unexplained reason I was drawn back and soon started to 'lock in' to the experience whereas previously it felt sterile I was now feeling more at home on the island and was being pulled along.

    I still have issues with the variety of puzzle types but I was starting to enjoy the quirky nature and the way that JB was asking me to observe all around me in order to solve some of the islands puzzles.

    I was already in love with the art from before even playing the game and was also beginning to enjoy the exploratory nature of the game; even the puzzles themselves were starting to become less irksome now that I'd discovered the primer..

    So this is a follow up to put the balance straight and give a fairer score (all subjective of course and some will still hate this game).

    If I have learned anything.. and I already knew this so was learning it all over again.. it's to play a game through before jumping in with an opinion.

    The Witness is one of those games that you need to first overcome a few obstacles and then it begins to make a bit more sense.

    Having said all of that I still find certain things about the game to be a bit pretentious, such as the videos that you can find as puzzle rewards as well as the audio log tapes. I can listen to Feynman all day, but I don't want to have his philosophies thrust in front of me as a conduit for someone else's views on life and the universe.
    Expand
  4. Mar 2, 2016
    7
    The game has beautiful graphics and the world is very big so there should be enough time to play. Furthermore there are more than 600 of these puzzles you already know from the trailer. There are many different puzzles. What I don't like is, that there are just puzzles of that type. If there would be also different kind of puzzles I would buy it immediatelly!
  5. Dec 8, 2016
    7
    This review contains spoilers, click expand to view. The Witness is a really good puzzle game, some very tricky challenges in a lovely setting. This game has you doing unusual things, at one point I was sitting right at the TV tracing a path, the next I was turning up the volume really loud. Looking back through my notepad is like viewing the scribes from an alien language.

    I completed the main story and felt great satisfaction, only to then realise one extra challenge! I still have not beaten this challenge, I had plenty of attempts and I know I could do it with enough time, but finally the frustration got the better of me and there are other games to play. I feel this challenge has slightly detracted from the rest of the game which was enjoyable the whole way through.

    The puzzles are very clever but they all revolve around the central grid based theme. I cant help but think this limits the creativity. If they expanded the puzzle type I could imagine much more interesting gameplay and utilise even more of the environment, with more hidden mysteries. I feel this would make a good sequel.

    For the most part, I thoroughly enjoyed the challenge and exploring every corner of this enticing world. The developers deserve credit for making what is a dull mechanic very engaging, though this will always limit the games full potential.
    Expand
  6. Nov 20, 2021
    7
    This game is fully packed with puzzles. Puzzles are the best thing in this game but they also bring this game down for me - some of the puzzles are amazing, very creative and require a lot of out of the box thinking - however puzzles in this game are somewhat evenly distributed between creative ones, totally obscure and puzzles that are just chore to solve and not fun at all - sometimesThis game is fully packed with puzzles. Puzzles are the best thing in this game but they also bring this game down for me - some of the puzzles are amazing, very creative and require a lot of out of the box thinking - however puzzles in this game are somewhat evenly distributed between creative ones, totally obscure and puzzles that are just chore to solve and not fun at all - sometimes you learn a mechanic and it's fun to solve next puzzles based on it, each puzzle gets more complicated or includes some twist on the mechanic - but going further it gets old and too tedious and there is no more sense of awe and discovery like before. As for the story it's decent but didn't keep me involved. Overall it's a good game worth a buy. It's quite similar to The Talos Principle but not in its league. Expand
  7. Nov 11, 2022
    7
    This is a beautiful art, with outstanding graphic design and world design. And like Kentucky Route Zero, let down by an incomprehensible narrative. This game raises so my 'why' questions it does not explain in a way that gives any sense of enjoyment or closure.
  8. Jul 9, 2019
    7
    This was a very interesting and challenging game to play. I really enjoyed solving the numerous puzzles and the very end has a series of puzzles that you cannot use a walkthrough for. You have to solve the very last puzzles all by yourself! Exploring the island was also very interesting.
  9. Dec 22, 2019
    7
    I really wanted to like this game. The puzzles are taken to a level that until then might only have been close to a new language. However, it went far beyond a constructive experience. It was deconstructive to me in a negative way.
  10. Apr 22, 2022
    7
    The puzzles present an infuriating dichotomy: some are an absolute joy to figure out and solve; others are diabolical and downright obnoxious for you to find out what to do and solve them. As far as puzzle games go, its an alright one, although not worth the 15$ that you would have to pay to play it (I got mine for free via playstation plus). Also, for platinum/achievement hunters lookingThe puzzles present an infuriating dichotomy: some are an absolute joy to figure out and solve; others are diabolical and downright obnoxious for you to find out what to do and solve them. As far as puzzle games go, its an alright one, although not worth the 15$ that you would have to pay to play it (I got mine for free via playstation plus). Also, for platinum/achievement hunters looking for easy pickings, I would advise you to stay away: there is an absolutely insane achievement that is truly not worth your time and effort. If you're looking for a good logic game with balanced puzzles that are both fun to solve and test your mind, I would recommend definitely trying it out at some stage, as it can be frustrating but genuinely gratifying to figure out what you have to do and solve the puzzles, but maybe try playing something like Portal 2 instead before you truly delve into the puzzle genre. Expand
  11. Jun 4, 2021
    7
    I've heard and read lots of praise for this game. I do not entirely agree. The puzzle concept is fine, and there is some genius involved in shaping it up from time to time, situation to situation. The graphics and lore are interesting, with an almost cell-shaded environment that is well suited for the game. There is true satisfaction in completing The Witness, but one might ask: is itI've heard and read lots of praise for this game. I do not entirely agree. The puzzle concept is fine, and there is some genius involved in shaping it up from time to time, situation to situation. The graphics and lore are interesting, with an almost cell-shaded environment that is well suited for the game. There is true satisfaction in completing The Witness, but one might ask: is it balanced?

    The main issue is that, after the first few minutes, the user is left alone understanding puzzles. The concept introduced at the beginning of a "stage" is not enough to finish the stage itself. That happens often, and the open world structure does not facilitate this. By amplifying the sense of satisfaction and adventure, game progression is left behind. Gameplay cycles are this way broken into pieces, leading to frustration, which the absence of action furtherly widens.

    A very good puzzle game. I would have preferred a more scalable approach.
    Expand
  12. Jul 12, 2021
    7
    In general if you like riddles and puzzles this is a fantastic game, although the games not for me and my brain. Done very well.
  13. Feb 3, 2023
    7
    Great game, although there are puzzles that can be tedious without a guide, but because I'm not very good at it
  14. Feb 4, 2016
    6
    Some of what is done with the puzzles is extremely clever, though you do have to get past the first hour of the game which can be tedious and confusing. It's nice to play a game that expects you to work out how the rules of the puzzles work before you can then solve the harder puzzles.

    Unfortunately the problem is a lack of editorial - for every good puzzle type or element, there is
    Some of what is done with the puzzles is extremely clever, though you do have to get past the first hour of the game which can be tedious and confusing. It's nice to play a game that expects you to work out how the rules of the puzzles work before you can then solve the harder puzzles.

    Unfortunately the problem is a lack of editorial - for every good puzzle type or element, there is another whole section which is tedious or frustrating. Frankly the creator needed someone there to tell him not to include every last idea he came up with. Sadly it's the puzzles that could simply have existed on a phone screen that hold the greatest intruigue with what little is done in the environment feeling like a shallow attempt to make the 3D world more relevant.

    This is another main downside for me - although the style and colour of the world are beautiful - the design is not. It's a static, sterile feeling world, reminding me of an American theme park version of a beautiful island deigned by someone who's never actually travelled. There is an artificial boat reck you can take a little ride though. There is an Asian zone, a forest zone and so on. In the end it feels more like some sort of awful theme park prison than anything enjoyable.

    As a last point - it's a real shame more was not done with audio, portal 2 did incredible things with ambient soundscapes and the silence does not help the atamosphere. Foley is, frankly, too realistic for the style (this is not Dogville), and the recordings you find are meaningless and frankly, incredibly pretentious (and this is coming from someone who liked Dogville!).

    I did enjoy it, but if you only play one 70 hour game this year, choose another. I would recommend waiting for a sale and then playing it but by bit. Hopefully the creators will focus more on their craft next time around, and less on their own image as intelligent, artistic 'auteurs'.
    Expand
  15. Jul 18, 2016
    6
    The Witness is a hard game to review. On one hand, its beautiful visuals and high quantity of unique puzzles makes one feel compelled to give it a high rating. On the other hand though, the game's brutal difficulty makes one think again. I'm a big fan of Johnathon Blow, his thoughts on game development, and the hard work put into this game. I really wanted to love this game, but I justThe Witness is a hard game to review. On one hand, its beautiful visuals and high quantity of unique puzzles makes one feel compelled to give it a high rating. On the other hand though, the game's brutal difficulty makes one think again. I'm a big fan of Johnathon Blow, his thoughts on game development, and the hard work put into this game. I really wanted to love this game, but I just didn't find it fun after the initial exploration of the island. The line puzzles got tedious and boring. And sometimes you just have no idea what to do, so you can't progress. I think this game would have benefited a lot from some streamlining. Making sure the puzzles were intuitive. It's very frustrating spending up to an hour on a puzzle and still not knowing what you are supposed to do. And this happens too frequently in this game. Expand
  16. Mar 15, 2016
    6
    For the first hour I was hooked. The game can do a good job at teaching puzzle logic without ever telling you but the two factors that annoyed me the most was that due to it being an open world you often come across areas that incorporate some puzzle logic that you have yet to learn. Being that you can't brute force puzzles you just have to move it and look for an area that you can do andFor the first hour I was hooked. The game can do a good job at teaching puzzle logic without ever telling you but the two factors that annoyed me the most was that due to it being an open world you often come across areas that incorporate some puzzle logic that you have yet to learn. Being that you can't brute force puzzles you just have to move it and look for an area that you can do and come back later (WHY IS THERE NO MAP?) The second part that annoyed me was the sheer amount of different puzzle types the game throws at you. Rarely did I ever get into a groove before I had to rearrange my thinking. Figuring out a puzzles logic is very rewarding but there is too much of it. With the sheer variety of puzzles there are some that you'll like and some that you won't and you'll feel that not enough attention was given to the ones you like.

    Aesthetically it is simplistically beautiful and the developers chose to make it a silent world. This is their artistic choice but I can't help but lament the possibilities that a voice over would have. The hints he could have dropped would have made the game much more palatable.

    There is a certain type of person out there and for that person this is the best game ever created. It's probably the same person who loves doing math problems before they go to sleep. Objectively it is a great game. Subjectively I don't care for it.
    Expand
  17. Jan 29, 2016
    6
    Beautiful game, but after 4 hours of endless puzzles that are basically the same I grew tired of it. This game could really use background music and some sort of common thread to follow. Because right now I'm solving a lot of puzzles without knowing the goal. This made me lose interest in it.

    Don't get me wrong, I like games that try to be different. But this just doesn't do it for me.
  18. Jan 27, 2016
    6
    After about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, IAfter about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, I didn't feel intelligent. I didn't really feel anything except relief, until the next puzzle, and repeat that 600 times. Expand
  19. Feb 18, 2016
    6
    Decent game was cool in the beginning but got tired of it towards the end. Got to be very difficult and couldn't wait to beat it and bury it. Kept working through it cause thought there were gonna be some cool secrets and stuff advancing through the game never really found anything interesting about the island. Thought the ending was stupid
  20. Apr 5, 2022
    6
    It's a good game, but... it's very stressful, it makes it difficult for me to progress through the levels since my head almost hurts.
  21. May 11, 2023
    6
    Interesting and atmospheric puzzler in which you wander an island populated by people frozen in place, solving puzzles presented on screens to progress. It starts very well but soon when the narrative gets less linear it becomes far less obvious as to what you are supposed to do next, resulting in too much aimless wandering. A nice idea well implemented, but many will find it overly andInteresting and atmospheric puzzler in which you wander an island populated by people frozen in place, solving puzzles presented on screens to progress. It starts very well but soon when the narrative gets less linear it becomes far less obvious as to what you are supposed to do next, resulting in too much aimless wandering. A nice idea well implemented, but many will find it overly and unnecessarily frustrating. Expand
  22. Feb 17, 2017
    5
    I'll update this as I give it more time, but I just found the game lifeless and boring. Who makes a game based on a single puzzle type? This guy, that's who. The game world is nice looking, but so are fan-made drawings on imgur and Deviant Art. There is just nothing to the world or story at all.

    You will walk around a beautiful world, but spend 90% of your time staring at a line puzzle
    I'll update this as I give it more time, but I just found the game lifeless and boring. Who makes a game based on a single puzzle type? This guy, that's who. The game world is nice looking, but so are fan-made drawings on imgur and Deviant Art. There is just nothing to the world or story at all.

    You will walk around a beautiful world, but spend 90% of your time staring at a line puzzle of increasingly obtuse solutions. I did not at all get the same sense of presence and philosophy and that the story bits instilled in The Talos Principle. And that game had such varied puzzles.
    Expand
  23. May 30, 2021
    5
    Created by Jonathan Blow, the man behind the excellent Braid, The Witness allows players explore an open world environment solving puzzles in order to unlock the secrets of the island on which they find themselves.

    The game itself essentially revolves around one type of puzzle in which the player must correctly draw a line, or lines, on a grid. There is an impressive level of variety to
    Created by Jonathan Blow, the man behind the excellent Braid, The Witness allows players explore an open world environment solving puzzles in order to unlock the secrets of the island on which they find themselves.

    The game itself essentially revolves around one type of puzzle in which the player must correctly draw a line, or lines, on a grid. There is an impressive level of variety to these puzzles, and they’re all very clever, but for me personally it still wasn’t enough to support a game with a run time of at least twenty hours. Each new type of puzzle is often introduced by what amount to tutorials, with the game allowing players to solve simple examples before upping the complexity. All too often however you’ll find that you need to solve 20-30 of the same puzzle type before being able to move on, and this is made all the more frustrating when the game decided it wants you to repeat the previous puzzle after making a mistake. Once you do solve a set of puzzles and unlock a new area your reward is then a load more puzzles to solve!

    I don’t want to be too critical of The Witness as it’s clear an incredible amount of time and effort has gone into it. I can’t help but feel that a bit of editing to reduce the number of times you repeat each type puzzle, and reducing the overall run time, would have made it a more enjoyable experience however...
    Expand
  24. Jan 28, 2016
    5
    I just don't get it, I played about 3/4 hours and I'm bored.

    The world is static and lifeless, there is no interaction with it what so ever, you cannot even do basic things like jump up or down... so you have to walk around what feels like a theme park ride line. It's annoying solving a puzzle, having to go back and not being able to jump down as a shortcut because you're glued to the
    I just don't get it, I played about 3/4 hours and I'm bored.

    The world is static and lifeless, there is no interaction with it what so ever, you cannot even do basic things like jump up or down... so you have to walk around what feels like a theme park ride line. It's annoying solving a puzzle, having to go back and not being able to jump down as a shortcut because you're glued to the ground.

    I have no idea why the world is even there, it has no purpose, no mechanics, no gameplay. This could have just been a series of maze puzzles on IOS, it didn't need to be a £30 3D PC/console game. There is no story to pull you through, nothing to make you want to do the puzzles, it's nowhere near the levels of Portal 2 with it's amazing story.

    Every puzzle is also the same basic idea, just draw a line around a maze, they may add some different rules, but you're are essentially just doing abstract mazes. It becomes so boring and you just wish'd there was so variety to them....

    Myst this ain't, not even close.
    Expand
  25. Feb 19, 2017
    5
    I like puzzles. I don't mind a game not being intuitive and helping you out by pointing you in the right direction. But this game simply doesn't cut it for me. It's too simple. Not simple as in easy puzzles (they aren't), but it doesn't offer as much variation as I'd expect. It feels a bit like a mobile game, laid out on a map where you walk from puzzle to puzzle, and they are all prettyI like puzzles. I don't mind a game not being intuitive and helping you out by pointing you in the right direction. But this game simply doesn't cut it for me. It's too simple. Not simple as in easy puzzles (they aren't), but it doesn't offer as much variation as I'd expect. It feels a bit like a mobile game, laid out on a map where you walk from puzzle to puzzle, and they are all pretty much the same kinds of puzzles with some variation in how they are solved. They are always "look at this board and figure out where to draw the line" and "follow this cable to the next board".

    The puzzles become too monotone after a while and I have no desire to return to the game.
    Expand
  26. Feb 14, 2016
    5
    Gameplay: 7/10

    For the most part, the puzzles in this game are pretty entertaining and require the player to think in different ways. However, unlike games of a similar nature (like Myst), the puzzles become really repetitive and boring after a while as all puzzles are solved via the panels (except for one area). The puzzles also become unbearably difficult later on so the gameplay may
    Gameplay: 7/10

    For the most part, the puzzles in this game are pretty entertaining and require the player to think in different ways. However, unlike games of a similar nature (like Myst), the puzzles become really repetitive and boring after a while as all puzzles are solved via the panels (except for one area). The puzzles also become unbearably difficult later on so the gameplay may not be accessible to some.

    Controls: 4/10

    If you're planning on playing this, play it on PC because the controls on the PS4 are dreadful. Moving the camera is unbearably slow and what's worse is that there's no setting to change the camera's speed. The lack of camera sensitivity settings is unacceptable in a game like this.

    Aesthetic: 10/10

    This game is gorgeous and what's surprising is that everything seems to be low poly to some degree. Jonathan and his team did a great job.

    Sound and Music: 10/10

    When I heard that this game would have more than a thousand footstep sound effects, I was blown away and I still am. You can just tell that a lot of care and attention went into making the game sound just right. Usually I'm a fan of games with great soundtracks but The Witness doesn't have one. But that's because it simply doesn't need one. The sound design in this game is enough to win me over.

    User Experience/Tutorials: 9/10

    Apart from telling the player how to move, how to activate a panel and how to run, the game tells the player nothing in terms of how to play the game. The game shows the player instead. Each area of the island is a tutorial for a puzzle mechanic and each area (minus a few) does such a great job in teaching the player how a certain mechanic works.

    Story: 0/10

    Ooooh boy.... this fell apart really quickly. So, there's two endings. One that happens when you get to the end and one that happens when you discover a secret after getting the normal ending. The first ending simply puts the player back to the beginning of the game, resets the puzzles whilst some people say some meaningless quote on quote "deep" drivel. This honestly feels more like a troll ending than anything. Like, did Jonathan Blow just waste a good chunk of my time with this game just for it to be reset? The secret ending is even worse than the first. It's basically an "it was all a dream" ending. The worst and laziest kind of ending to any story. Except this time, it was all just a crazy VR game. The ending is complete and utter **** and I'm so glad that I used a walkthrough for the last segments of the game because I would've felt so defeated if I had wasted my time actually solving the last few puzzles.

    Price: 1/10:

    After an ending like that, I can't help but feel ripped off by the shocking £30 price tag. I would probably give this section a higher score but after all the "don't pirate our game" drama I can't help but be even more annoyed by the price tag. Hey... if you want to pirate The Witness, go right ahead because it is no way worth £30.

    Overall: 5/10
    Expand
  27. Mar 11, 2017
    5
    The game is equal parts brilliant and infuriating. Solving progressively harder puzzles as you figure out the rules for yourself is, at times, immensely satisfying. The problem is you often come across new elements that you don't yet know how to solve. The simple versions may be on the opposite end of the island, which is beautiful, but a chore to traverse and there's no telling whereThe game is equal parts brilliant and infuriating. Solving progressively harder puzzles as you figure out the rules for yourself is, at times, immensely satisfying. The problem is you often come across new elements that you don't yet know how to solve. The simple versions may be on the opposite end of the island, which is beautiful, but a chore to traverse and there's no telling where they may be. Worse yet, there are many puzzles that require you to stand in EXACTLY the right spot to get the proper perspective. Even then, what you need to see may be to small or not stand out enough against the background. And then you find out it doesn't' even contribute to the main goal.
    Eventually, you will find the end level and what is your reward? A level almost entirely designed to make it difficult to see what you're doing.
    Its really a shame, because a lot of the puzzles are well designed and integrate the elements in clever ways. However, just as often, the puzzles are frustrating to complete after you've already figured out the answer. That is the biggest sin a puzzle game can commit.
    Expand
  28. Feb 2, 2016
    5
    The Witness markets itself on being, at least somewhat, a stereotypical Brainiac’s game. It seemed tailored to meet a debatably naïve and rather pretentious misconception of intellect, though even in that delusion I thought it to be lacking. Apparently it takes several easy ten second puzzles to convey rules that could be derived from one mildly challenging puzzle, which I think wasThe Witness markets itself on being, at least somewhat, a stereotypical Brainiac’s game. It seemed tailored to meet a debatably naïve and rather pretentious misconception of intellect, though even in that delusion I thought it to be lacking. Apparently it takes several easy ten second puzzles to convey rules that could be derived from one mildly challenging puzzle, which I think was either an implementation arising after speculating it’s audience's assessment capabilities and measuring their enjoyment accordingly, or filler. For me, it was failure either way. If the puzzles were intended to be rewarding in and of themselves, or if they were to spark my curiosity, then a good portion of them needed to be much more challenging (i.e. cut out the redundancy). On the other hand, some of the more “challenging” puzzles were only tedious- and did not require any pragmatic definition of the term “critical thinking” to be solved. That said-- there were a few puzzles (mainly near the end) that I did enjoy and which also felt interactive enough to justify its placement within a virtual world as opposed to belonging in an amateur made puzzle book. Difficulty levels might have addressed some of my dissatisfaction with this.

    Aside from the graphics, this game was unexceptional as “art.” Ignoring the necessary discussion at properly identifying my interpretation of the term “art” because that dives deep within the whirlwind of philosophy of aesthetics- I will note briefly that the game had no music (which I think it desperately needed), poor voice acting, and both the dialogue and story was dripping in purple prose. It was the kind of thinking conveyed from the cliché art student poorly illustrated in your general cheap comedies (i.e. like wearing a GoPro and pretending to do strange things). Though I don’t think the game took itself that seriously, mocking those typecasts hardly makes for an engaging story.

    Overall- the game had pretty graphics, and a few of the interactive puzzles were genuinely fun. Aside from that a good portion of puzzles were redundant (refinement problems), a few others were unnecessarily tedious (interactive problems), and the story was rather shabby. I’d wait for the price to drop on this one, even if you are a bit of a sucker for puzzles.
    Expand
  29. Feb 8, 2016
    5
    I really wanted to play this game, but after purchasing and within 5 minutes of playing it made me incredibly motion sick to the point where the game is unplayable. Apparently this game causes simulation sickness for a lot of people who don't typically suffer from it, and the dev is working on a patch.

    Making a game comfortable to play and knowing how to make a 1st person game have the
    I really wanted to play this game, but after purchasing and within 5 minutes of playing it made me incredibly motion sick to the point where the game is unplayable. Apparently this game causes simulation sickness for a lot of people who don't typically suffer from it, and the dev is working on a patch.

    Making a game comfortable to play and knowing how to make a 1st person game have the correct FoV to keep the player from barfing - this falls under design competency. Until this is fixed, the game is literally unplayable for about 33% of gamers.

    Once it's patched, I'll update my review.
    Expand
  30. Feb 15, 2016
    5
    Simply put the value for money this game offers is abyssmal. It feels like a well put together phone or tablet game, beautiful world, but one filled with line mazes and puzzles only. Lets face it who wants to pay alot of money for alot of line puzzles that lead nowhere important.
  31. Jan 28, 2016
    5
    You will love this game, or you will hate it. There's little in between. It's like contemporary art. If you think a one color painting or a photo of a potato is an awesome art, you will like The Witness.

    This game is just boring and repetitive. It's hard, but in bad way. You will often find locked doors with puzzle mechanic you don't know, or panels that require some unique patterns
    You will love this game, or you will hate it. There's little in between. It's like contemporary art. If you think a one color painting or a photo of a potato is an awesome art, you will like The Witness.

    This game is just boring and repetitive. It's hard, but in bad way. You will often find locked doors with puzzle mechanic you don't know, or panels that require some unique patterns found elsewhere. It's a pen and paper game, or at least take your phone and take a photo of a screen. And it's repetitive. Panels, panels, panels.
    Controls are clunky. Player character walks to slow, and you have to press run button all the time to WALK a bit more faster. Interacting with panels is also flawed, both gamepad and mouse+keyboard feel just wrong.
    On the other hand, island is beautiful and open world exploration is good. Following cables and searching for puzzles is nicely done, game just breaks when you start solving panels and there's just about it. Panels, panels, panels.

    This game reminds me a Talos Principle in a few ways, but The Witness is inferior in every aspect. Talos Principle had good puzzles, great story and introduced new gameplay mechanics through all the game. The Witness is just boring after 50-60 panels, there's virtually no story, just a plain island filled with panels.

    I haven't finished this game yet and I'll probably wont. Looking forward to play XCOM 2 in a near future:)
    Expand
  32. Jan 31, 2016
    5
    If you're on the fence about this game, I encourage you to read both the glowing and the harsh reviews as objectively as you can (as long as you can identify the trolling for trolling's sake; those should always be discounted without hesitation). If you're after a lovingly crafted landscape, and tons of increasingly difficult maze puzzles, then this game could be for you. Other reviewsIf you're on the fence about this game, I encourage you to read both the glowing and the harsh reviews as objectively as you can (as long as you can identify the trolling for trolling's sake; those should always be discounted without hesitation). If you're after a lovingly crafted landscape, and tons of increasingly difficult maze puzzles, then this game could be for you. Other reviews will elaborate more on both of these features, and you'll see why some loved what they found and others hated it. Personal filters make for some very polarizing reviews, so I also recommend that you watch gameplay videos wherever possible so you can see as best you can what you're actually getting.

    As for me, while I do admire the developer's efforts, I have to admit that the only feeling I'm left with on this game is buyer's remorse. I feel that the price we're being charged with is being justified by the developer's sense of his own worth. I would have much rather kept the $40 in my pocket, downloaded Flow for free on my phone, and read a good Bradbury novel.

    After getting burned on Fallout 4 and SW: Battlefront, I'm anxious that I'm going to start getting used to that feeling of impotent regret that some of these very anticipated titles have been inspiring. And Faith, if you let me down this coming May, I may just have to hang up my controller for a while.
    Expand
  33. Aug 13, 2016
    5
    After about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, IAfter about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, I didn't feel intelligent. I didn't really feel anything except relief, until the next puzzle, and repeat that 600 times. Expand
  34. Oct 6, 2016
    5
    After about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, IAfter about four hours, I grew tired of the endless iteration on the same basic mechanic. The world is beautiful, but the puzzles are so disconnected from any real physical process or interaction with the setting that it really does just feel like a couple hundred puzzles you might find in a free to play phone game, plopped into a nice landscape. Bottom line: When I solved a puzzle, I didn't feel intelligent. I didn't really feel anything except relief, until the next puzzle, and repeat that 600 times. Expand
  35. Jan 3, 2017
    5
    I bought this game because it was on so many "Best of 2016" lists, so, hopefully I can illuminate this game a bit more for anyone else sucked into the hype. This is not a BAD game, but it is far from a 10/10 puzzle game... and I love puzzle games. I grew up on Myst and 7th Guest, and I would count them as among my favorite games of all time. The basic premise of the Witness can beI bought this game because it was on so many "Best of 2016" lists, so, hopefully I can illuminate this game a bit more for anyone else sucked into the hype. This is not a BAD game, but it is far from a 10/10 puzzle game... and I love puzzle games. I grew up on Myst and 7th Guest, and I would count them as among my favorite games of all time. The basic premise of the Witness can be illustrated as follows: Imagine you've never seen a Sudoku puzzle in your life... suddenly you're stuck on an island, and the only way off is to solve an entire book of Sudoku puzzles, only, you're not given any instructions on what the rules of Sudoku puzzle are. You can imagine that, after a long time you might finally figure out what the rules are, and be able to solve the first puzzle... then the rest of your time on the island will just be the tedium of solving the rest of them...nothing new, just do 30 iterations of the same puzzle, then you can move on.

    That is the biggest problem with this game. The puzzles are incredibly, and unbelievably unvaried. Trace a line from point a to point b... 500 times...that's it. Yeah, there are different "rules" to the different puzzles, but the rules are like going from one word-jumble where all the words you have to find are in straight lines, to another word-jumble, where all the words you have to find are backwards, then another word jumble where all the words form circles... they're still just stupid word-jumbles, and it gets very boring very quickly.

    Speaking of boring, did I mention the sound in this game? It's almost completely silent! The little sound that exists is done well... like footsteps on a metal floor.... but there is a MASSIVE caveat to that. You'll spend most of your time in this game trying to solve these line puzzles (as, that's the crux of the gameplay), but the sound-effect during puzzle solving is just ABYSMAL. It's like a low-pitched, electric hum...I don't know how to explain it, but that's the primary sound-effect you'll get from this game.... low frequency buzzing. That alone prevents this game from being a 10.

    The one thing this game did 100% right is the visual presentation. It is absolutely gorgeous.

    All in all, I'd call this a visually stunning trip through your grandma's puzzle books. It's an OK time-waster, but the puzzles get very boring very quickly (Wait, I got to solve 30 MORE OF THESE SAME PUZZLES?!?). The entirety of the difficulty in this game comes from not knowing what you're supposed to do. Once you figure out what you're supposed to do, the puzzles very quickly become tedious. If you decide to get this, make sure you pick it up while it's on sale... and for the love of god, have a stereo nearby with your favorite grind-core album. 5/10 for being an OK game.
    Expand
  36. Apr 15, 2021
    5
    While I respect the ideas and concept of the creators of The Witness and the style and gameplay are fun at first - line puzzles, as complex as they may be, can only take you so far.

    A lot of the logic behind the puzzle solutions is poorly or not communicated at all and while that may be fun for a while, towards the end you start hitting a Souls-like difficulty curve which is represented
    While I respect the ideas and concept of the creators of The Witness and the style and gameplay are fun at first - line puzzles, as complex as they may be, can only take you so far.

    A lot of the logic behind the puzzle solutions is poorly or not communicated at all and while that may be fun for a while, towards the end you start hitting a Souls-like difficulty curve which is represented through puzzles which are more or less "the creators of these puzzles can solve them and so should you" levels of obnoxious and hard.

    The Witness is a decent game if you have a ton of free time and enough patience to play it but it fundamentally fails at being a good game. Most of the praise comes from pseudo-elitist journalists who think that if they don't get it - it must be genius. Unfortunately in this case, it's just bad game design.
    Expand
  37. Apr 2, 2019
    5
    a very difficult game, how to pass puzzles we do not explain ... everything must be thought of by yourself! even how such puzzles are made (and they are very very tangled)
  38. Nov 17, 2021
    5
    Не залетела игра. Головоломки какие-то однотипные, сюжета как такового нет, поиграйте в портал, если нравятся подобные игры. 5/10
  39. Apr 1, 2021
    5
    Única coisa realmente impressionante é o visual, tanto da ilha como dos puzzles, mas de resto é bem meh e não vai muito além disso. Tentou ser interessante com os áudios e vídeos mas só acabou sendo chato.
  40. Aug 17, 2020
    5
    I don't like, when people call it a good puzzle game, or people compare it to the Myst. The Myst!! This is just casual game with the squares. There is absolutely no plot. All puzzles are completely the same. You can play this or you can just buy a journal with bunch of Sudoku puzzles.
  41. Jan 28, 2016
    4
    Biggest gaming disappointment since Destiny...

    I have been following this game since 2012 and I thought it was going to have me pulled in like Limbo, but this game is HUGE letdown. One major complaint I have that other people have been pointing out, where is the music?! Some good minecraft-esque would've made this game a lot better. As for gameplay, to be honest it's a big overwhelming!
    Biggest gaming disappointment since Destiny...

    I have been following this game since 2012 and I thought it was going to have me pulled in like Limbo, but this game is HUGE letdown. One major complaint I have that other people have been pointing out, where is the music?! Some good minecraft-esque would've made this game a lot better. As for gameplay, to be honest it's a big overwhelming! It doesn't need to be linear, but more focus wouldn't make this game better imo. I was wandering the island, seeing puzzle after puzzle with no sense of guidance. It's also really frustrating that you need to solve a puzzle just to solve another puzzle. It's also really annoying to know that I am trying to beat this area but I don't have the necessary information to complete it. For example, imagine being allowed into a dungeon in Zelda, but you can't beat it because you need some prerequisite from another dungeon. I may pick this up again and see if my opinion changes, if that's the case that I'll change my review accordingly, but for right now it's a big disappointment. Some people may like the design of this game, but it's not my cup of tea.
    Expand
  42. Jan 31, 2016
    4
    This is not a game. This is a mobile game puzzle game with a nice 3d layer. The puzzles is not fun at all. it is just connect dots after dots after dots after dots. And then you walk and walk and walk, and look at the nice graphics and thinking, wow this looks nice. then you see a square. Aha! more dots to solve.
  43. Feb 2, 2016
    4
    Puzzles become quite tedious after a while and become more of work and less fun. Figuring out the mechanic or gimmick of an area's puzzles is fun, but once you do you must then solve MANY of them and it becomes work. After about the 3rd puzzle in an area, I find myself repeatedly saying 'what a pain in the ***'. That is not my idea of fun nor a good game.
    On the plus side, the game is
    Puzzles become quite tedious after a while and become more of work and less fun. Figuring out the mechanic or gimmick of an area's puzzles is fun, but once you do you must then solve MANY of them and it becomes work. After about the 3rd puzzle in an area, I find myself repeatedly saying 'what a pain in the ***'. That is not my idea of fun nor a good game.
    On the plus side, the game is beautiful and has interesting environments and intriguing structures, nooks, and crannies to explore.
    Final verdict, this is basically Myst 2016, but much more tedious and dredging.
    Expand
  44. Jan 28, 2016
    4
    Hi, just want to say that if you like talos principle and think you like this game too and buy this, you may regret it. Dins a way to test it somewhere before purchasing. (i just lost 37 euros)

    You can't jump, walking is slow, the game bases it's puzzles on maze like puzzles which come tedious very quickly. Sometimes you find cassettes which try to deepen the feel of the game, but
    Hi, just want to say that if you like talos principle and think you like this game too and buy this, you may regret it. Dins a way to test it somewhere before purchasing. (i just lost 37 euros)

    You can't jump, walking is slow, the game bases it's puzzles on maze like puzzles which come tedious very quickly.
    Sometimes you find cassettes which try to deepen the feel of the game, but doesn't succeed,
    this game has no depth like talos principle has.
    First thought what i had after trying witness is that the guy that made braid is being adored so much that people don't see the flaws in The Witness.
    Btw, where is the music of this game? Some kind of soundtrack might have given some feel to the game.
    The puzzles are often like: "Take the solution of another maze and turn it around and then it is a solution to another maze." So first you try to remember the twists and turns of the original maze. but just end up taking a picture with a smartphone and "cheat" the solution from that.
    And im really sorry for this tho im just trying to be truthful but in my opinion the game isn't even beautiful although everyone is saying that it is, it's somehow cold and uninteractive, there just isn't enough interaction with the world. The fact that your moving is so restricted (you usually cant jump from any legde, even the smallest ones.) lessens the interaction even more. I could talk for a long time still but i think that the key flaws became obvious already. Braid was good and original, but come on people, this isn't.
    Expand
  45. Jan 27, 2016
    4
    You just get the feeling this game is too smug and superior for its own good. Its the video game equivalent of some eastern European oscar winning art film about a disabled gay refugee overcoming adversity in deepest Siberia or the like. I am sure its a wonderful technical achievement on some level but to be quite honest, its video game and I want a reasonable combination of rewarding andYou just get the feeling this game is too smug and superior for its own good. Its the video game equivalent of some eastern European oscar winning art film about a disabled gay refugee overcoming adversity in deepest Siberia or the like. I am sure its a wonderful technical achievement on some level but to be quite honest, its video game and I want a reasonable combination of rewarding and fun, rather than going hunting for it amidst some sterile puzzles. Expand
  46. Feb 26, 2016
    4
    I have no idea why many critics give this game high score (even 10 out of 10), it is totally overpraised. I bought it at full prize cause of these misleading review. The graphic somehow makes me dizzy which normally won't happen with other 3D games. Dunno if it is because of the color or the lighting. And the puzzles are so repetitive and flat. They are not easy, yes, but only because theI have no idea why many critics give this game high score (even 10 out of 10), it is totally overpraised. I bought it at full prize cause of these misleading review. The graphic somehow makes me dizzy which normally won't happen with other 3D games. Dunno if it is because of the color or the lighting. And the puzzles are so repetitive and flat. They are not easy, yes, but only because the developers hide the rules of the puzzles intentionally. If you know what are those color squares are, they are just repetitive puzzles. I quit the game after 2~3 hours with a bunch of solved puzzles, and find no plotting at all. Disappointed at the game, even more disappointed with those critic reviews. Expand
  47. Mar 1, 2020
    4
    .So disappointing. Beautiful world, interesting concept, but the game completely falls short. I LOVE puzzle games. Talos Principle is one of my favorites. But this game gets them all wrong. The beauty of the world only emphasizes how much of the game you spend staring at the same screens. Most of the game is separated into sections by puzzle type so you spend hours solving the same type of.So disappointing. Beautiful world, interesting concept, but the game completely falls short. I LOVE puzzle games. Talos Principle is one of my favorites. But this game gets them all wrong. The beauty of the world only emphasizes how much of the game you spend staring at the same screens. Most of the game is separated into sections by puzzle type so you spend hours solving the same type of puzzle over and over until your sick of it and then rarely see it again until the end. The learning curve for each puzzle type can be great; when you can find the "begginers" level puzzles that you are clearly supposed to do first but the game doesn't guide you to. Instead of that triumphant feeling you are supposed to get after a puzzle, most of the time you just feel frustrated like "FINALLY can I move on now?" Many of the puzzles are ridiculously difficult and you must solve them all with no hint system. Some of the puzzles have vague answers that, even when you find them, don't fit perfectly, so they just leave you frustratedly guessing what it's telling you. It's. only 20 hours but I found myself wishing it was shorter. Not to mention there is zero story. When you complete the final puzzle the game just ends. No way to spoil it since there's not story to begin with. About a third of the puzzles really are good, wellplaced, and fun to play, and when the game shines, it REALLY shines. But that's doesn't happen nearly enough. I feel less frustration when playing Dark Souls., Expand
  48. May 11, 2021
    4
    The problem with the Witness is that it has such a simple and pure gameplay mechanic, that there is no margin for error. This is true for both the player and the developer. And while the developer expects perfection from the player--the developer has made glaring errors in judgement and some absolute garbage puzzles. These puzzles come up randomly, and they ruin the experience. I am goingThe problem with the Witness is that it has such a simple and pure gameplay mechanic, that there is no margin for error. This is true for both the player and the developer. And while the developer expects perfection from the player--the developer has made glaring errors in judgement and some absolute garbage puzzles. These puzzles come up randomly, and they ruin the experience. I am going to break down one of these puzzles below so that you know exactly how much thought I've put into this.

    The game uses nothing but the simple mechanic of drawing lines as both the entire gameplay loop and as the method for communicating how the mechanic works. The first couple dozen puzzles are magical discovery in this regard. You learn the rules through deduction and careful attention.

    However, the problem occurs when the developers intentionally breaks more than 1 existing rule at a time, and they do so without warning.

    Gameplay Spoiler Below:
    For example, in the Marsh area, inside the light blue staircase, you are introduced to a somewhat new mechanic: 4 blue squares grouped into a larger square. So far, the rules for the tetris square puzzles are such:

    -you must draw the outline of all yellow shapes depicted
    -the yellow tetris blocks must be inside the outline that represents that shape.
    -You can fuse the outline of two shapes together so they create one large shape, as long as all the contributing yellow blocks are included inside the larger outline.
    -You cannot "morph" the shape of any depicted tetris block. If its a long skinny block, you can't rearrange the squares so that it is an "L" shaped block.
    -You cannot overlap any same-colored squares while fusing shapes. They must fit like a puzzle.

    Then we are introduced to Blue squares. Blue squares are never depicted as tetris blocks, (until the fateful and horribly designed puzzle.) These are the rules:
    -A blue square can be used to delete a yellow square. The blue square must be included in an outline with a yellow tetris image in order for it to delete part of that tetris shape. You can delete any square you like.
    -If all yellow squares are deleted by blue squares, you can create any shape at all, as long as all the necessary blocks are included in the shape to produce "nothing". If the entire set of squares produces nothing, outline no shapes and proceed directly to the goal.

    We have seen some blue "tetris" blocks, in which I mean that two or more blue squares form a larger shape.
    Example: https://cdn.gamer-network.net/2016/usgamer/p7_16.jpg

    All of the solutions to these fulfill the rule of "you cannot morph shapes made form 2 or more colored squares". As such, the player MUST assume, if they are to beat the game as the developers have taught us, that the rule stating you cannot "morph" the shape of any depicted tetris block applies to both yellow and blue. At no point in any of the previous puzzles are we given an easy to solve puzzle which communicates the idea that blue squares are allowed to be morphed. Through logical deduction, the player is forced to make an incorrect conclusion ABOUT MULTIPLE RULES, which I will detail below.

    Then, the developers give you this utterly horrible, completely illogical, red-herring infested trash pile of a puzzle. Second puzzle in from the right, with the group of 4 blue squares:
    https://cdn.gamer-network.net/2016/usgamer/p7_17.jpg

    Look at the solution. You are meant to split the 4 blue squares into singletons and then apply them to individual pieces of two different yellow tetris blocks, and after you do that, THEN you place the augmented yellow blocks on the bottom row. Or perhaps, you OVERLAP the two L shapes so the tall parts meet in the middle, then split the blue shape in half, and delete the short-side of each L shape.

    Any way you try to think about it, this puzzle follows none of the established rules, and to make matters worse, it is only ever used once during this entire set of puzzles. A complete logical fallacy that breaks mutliple rules in the midst of a series. These types of infuriating and utterly senseless roadblocks make the game an absolute chore to play. There can be no enjoyment while I constantly wonder whether the developer is being a total jerk to me or not.

    I am so glad I got this game for free. This is definitely not worth $40. It has not been peer-reviewed.
    Expand
  49. Jan 31, 2016
    3
    I was looking forward to this, I really wanted to like it - but I don't.

    Any feeling I had of victory was quickly replaced with frustration. I wanted a game that takes time to crack and that makes you think. This is a sequence of maze puzzles which become increasingly complex with a language that you're meant to figure out - which is easier said than done. Instead of feeling empowered I
    I was looking forward to this, I really wanted to like it - but I don't.

    Any feeling I had of victory was quickly replaced with frustration. I wanted a game that takes time to crack and that makes you think. This is a sequence of maze puzzles which become increasingly complex with a language that you're meant to figure out - which is easier said than done. Instead of feeling empowered I was left thinking "this isn't fun".

    My final point on this is the price - as an indie game this is very expensive.

    This is certainly not Myst or Riven. Sorry.
    Expand
  50. Jan 30, 2016
    3
    the art of doing the same thing over and over and over again; a pluzze game with only one kind of pluzze, you really must have so much free time to enjoy this....works wonders as sleep inducer
  51. May 13, 2016
    3
    I know this is a puzzle game that allows the player to learn a sort of language as they advance through it. I know this game is beautiful. But I just did not have any fun with it. The puzzles are okay, but why are they in a video game, I mean if they were in a book, literally nothing would be lost. Sure you traverse a world, but that world is so static it can be captured in pictures and soI know this is a puzzle game that allows the player to learn a sort of language as they advance through it. I know this game is beautiful. But I just did not have any fun with it. The puzzles are okay, but why are they in a video game, I mean if they were in a book, literally nothing would be lost. Sure you traverse a world, but that world is so static it can be captured in pictures and so unrelated that you could literally set this game anywhere. If you like this game hats off to you, but I think you could probably get a similar experience if you got a line puzzle book and after finished 3 puzzles, plan a vacation to Hawaii or New Zealand, and repeat for about 25 hours or 50 if your a completionist Expand
  52. Jan 26, 2016
    2
    Do you like stating at boards with dots on them not having a clue what your suppose to do because the mechanics of the game are not explained to you? well then this game is for you! The beautiful minimalist graphics are the one redeeming factor for this game but they are not enough to keep you playing. No direction, boring puzzles, and horribly designed. First disappointment of 2016 andDo you like stating at boards with dots on them not having a clue what your suppose to do because the mechanics of the game are not explained to you? well then this game is for you! The beautiful minimalist graphics are the one redeeming factor for this game but they are not enough to keep you playing. No direction, boring puzzles, and horribly designed. First disappointment of 2016 and boy did it ever disappoint. Expand
  53. Jan 27, 2016
    2
    The Witness is weaponized indie edgestentialist prostitution. $40 to wander to and from unengaging, unrewarding identical puzzles that belong on children's menus at restaurants is how you win Game of the Year in 2016. Is the island nice to look at? Yes. So is pre-Kanye Kim Kardashian. The one and only extrinsic motivator in this autism simulator, is to become the smug master ofThe Witness is weaponized indie edgestentialist prostitution. $40 to wander to and from unengaging, unrewarding identical puzzles that belong on children's menus at restaurants is how you win Game of the Year in 2016. Is the island nice to look at? Yes. So is pre-Kanye Kim Kardashian. The one and only extrinsic motivator in this autism simulator, is to become the smug master of tedious puzzle island and reach the RickRoll-esque ending, which spectacularly invalidates all of your hard work and exploration. I'm willing to upgrade this review to a 5.0 only if I receive a refund and an indentured servant for the time and money I wasted giving this pile of **** "game" a chance. Expand
  54. Jan 28, 2016
    2
    The island is beautiful, and the atmosphere is almost magical. But seriously, hundreds of variations of line drawing puzzles – that's my only way of interacting with this world? After only 30 or so of them I felt like I was trapped in some never ending sudoku nightmare.

    For the first time ever, I wish I could get a refund through the PlayStation Store. What a letdown, especially after
    The island is beautiful, and the atmosphere is almost magical. But seriously, hundreds of variations of line drawing puzzles – that's my only way of interacting with this world? After only 30 or so of them I felt like I was trapped in some never ending sudoku nightmare.

    For the first time ever, I wish I could get a refund through the PlayStation Store. What a letdown, especially after the fantastic Braid.
    Expand
  55. Apr 11, 2019
    2
    A perfect description for that game is boring. I decided to play it after so many 10/10 reviews from users, but honestly unless you’re interested in solving the same type of fairly easy puzzles again and again you’ll find the game absolutely boring after 1-2 hours.
    Moreover, that “game” has absolutely no background music and your character is glued to the surface which means you’ll walk
    A perfect description for that game is boring. I decided to play it after so many 10/10 reviews from users, but honestly unless you’re interested in solving the same type of fairly easy puzzles again and again you’ll find the game absolutely boring after 1-2 hours.
    Moreover, that “game” has absolutely no background music and your character is glued to the surface which means you’ll walk very slowly.
    Graphics are fine, nice but nothing exceptional, it’s not stunning as some would expect and again with no music the overall impression is poor. There is no story going on and you don’t have a certain goal except solving puzzles to open paths to more of the same type of puzzles. The game is obviously over hyped.
    Expand
  56. Mar 18, 2019
    2
    it's pretty, and that's all the positive i have to say. i ended up hating the game. the puzzles got boring, and frustrating. the fact that you have to figure out the rules yourself, made it frustrating, as you have no idea whether you figured it out right... or got lucky. i am wondering why it's so expensive (got it free from PS+) but it's retailed at 40, almost an unheard of priceit's pretty, and that's all the positive i have to say. i ended up hating the game. the puzzles got boring, and frustrating. the fact that you have to figure out the rules yourself, made it frustrating, as you have no idea whether you figured it out right... or got lucky. i am wondering why it's so expensive (got it free from PS+) but it's retailed at 40, almost an unheard of price from an indie company.

    i'm giving up on it.

    BTW, why in the HELL is it scored so high?
    Expand
  57. Sep 17, 2021
    2
    A relatively simple line puzzle concept is overused under the guise of an open world game. Solving puzzles is not really rewarding, causing one to wonder at the end of the game what exactly one has "witnessed". Games should be fun and should not feel like a repetitive chore. The world created is beautiful and it is a shame that the level of interaction of the player with the world is so low.
  58. Feb 16, 2023
    2
    El no tiene sentido es aburrido y poco entretenido los puzzles repetitivo definitivamente la peor experiencia de juego no lo vuelvo a tocar ni loco nunca habia jugado slgo que me hiciera cabrear al final del juego recomendado 0% no tiene por donde cogerlo los puzzles estos
  59. Apr 5, 2016
    1
    I was bored after a couple hours. Even though I was bored, I did persevere and complete the game. For a puzzle game, it was really easy. While I had to think on a few of the puzzles over night, I eventually came back to them and beat them after taking a break and thinking through the puzzles for just a little bit of time. Definitely not one of those games where you have to look upI was bored after a couple hours. Even though I was bored, I did persevere and complete the game. For a puzzle game, it was really easy. While I had to think on a few of the puzzles over night, I eventually came back to them and beat them after taking a break and thinking through the puzzles for just a little bit of time. Definitely not one of those games where you have to look up walkthroughs to complete puzzles. The story was uninteresting. Overall, not worth your time and way overpriced. Braid was better. Expand
  60. Jan 27, 2016
    1
    Boring Game with Puzzles, at most cute grafix but nothing special. Wii U could be running this at 1080p. Needs little more options and detail. Play it when its free.
  61. Apr 2, 2017
    1
    40€ / $ really? Indies getting more and more expensive whats the point now? just get retail games if thats what they are charging for.

    Retail games are cheaper and better than these expensive indies.
  62. Jan 26, 2016
    1
    the game was interesting for like an hour. after that, you only play with variations of the same game mechanic. therefore imho it quickly became pretty boring. visual style is "okay", but nothing special.
  63. Mar 2, 2017
    1
    I love puzzle games, but The Witness is one of the worst puzzle games I have ever played. It is a simple line puzzle multiplied over and over again with different variations spread around an island map. You could have solved them in the Sunday newspaper, during breakfast. It was as if the developers meticulously thought of boring, frustrating puzzles and then decided it wouldn't be a gameI love puzzle games, but The Witness is one of the worst puzzle games I have ever played. It is a simple line puzzle multiplied over and over again with different variations spread around an island map. You could have solved them in the Sunday newspaper, during breakfast. It was as if the developers meticulously thought of boring, frustrating puzzles and then decided it wouldn't be a game without some type of environment. There is no music, no motivation, no character, no story worth exploring and the island, though nice to look at, gets tedious after a short while.. I find it fascinating how the island represents the puzzles themselves: dull and lifeless. Expand
  64. Jul 10, 2020
    1
    Too stupid, no logic, just trial and fail, for ones who love meditation and masturbation
  65. Apr 5, 2021
    1
    I am a hardcore gamer, raised in the 80s. You can tell, I have seen some s***.
    But man! This game is the most boring game I ever played! My score for this game is 1 instead of 0 just because of this cool introduction tunnel. You want some indie emotional s***? Get Limbo, Inside or AAA Death Stranding
  66. Apr 28, 2021
    1
    I enjoyed the puzzles and the world. But if you are a story lover this game is pointless! I was disappointed about the ending, I wanted the stone people to come to life and there to be a super cool story. But no you do puzzles and they give you nothing. If I wanted to just solve puzzles I can easily find an app to do so. So disappointed. I feel like I wasted my life playing this game. AlsoI enjoyed the puzzles and the world. But if you are a story lover this game is pointless! I was disappointed about the ending, I wanted the stone people to come to life and there to be a super cool story. But no you do puzzles and they give you nothing. If I wanted to just solve puzzles I can easily find an app to do so. So disappointed. I feel like I wasted my life playing this game. Also if you had a concussion, post concussion syndrome, sensitive to lights or easily get dizzy this is not the game for you. It hurts the brain. If you want to improve this game have a story, don’t use bright lights and spin stuff around. Expand
  67. Jan 26, 2016
    0
    this game is so annoying to solve damn puzzles that got me frustrating and thinking while solving puzzles. i really hate puzzle games like this.. Jonathon Blow must be puzzle solving freak
  68. Feb 1, 2016
    0
    Worth $10 and no more, bored after 3 hours playing, a regular world full with regular puzzles doesnt worth the money those guys are asking for, for that money you can buy almost every AAA game at retail.
  69. Jan 29, 2016
    0
    Honestly, The game is horrid absolutely horrid. No game mechanics besides badly designed puzzles. No atmosphere just nice graphics. No story whatso-ever. And the game itself can be completed in 4 hours. That's 10 dollars an hour that's insane. for 40 bucks you might as well save that money and buy battlefleet gothic or GTA. this game is horridly overpriced and the creator is a whiny asshatHonestly, The game is horrid absolutely horrid. No game mechanics besides badly designed puzzles. No atmosphere just nice graphics. No story whatso-ever. And the game itself can be completed in 4 hours. That's 10 dollars an hour that's insane. for 40 bucks you might as well save that money and buy battlefleet gothic or GTA. this game is horridly overpriced and the creator is a whiny asshat who is a ginormous snob. Half of these 10/10 reviews are just making a Last Name Pun to Johnathon Blow, people literally have no taste in anything these days and will do anything for the least bit of attention from devs. Expand
  70. Feb 14, 2016
    0
    I hated this game so much that I created an account here in the sole purpose of reviewing it. After solving puzzle #2 it was already boring, but I heard good things about this game so I gave it a real shot. However, after solving the same kind of puzzle about a hundred times more surrounded by horrible graphics it was clear, this is the most boring game ever. Might be suitable as a phoneI hated this game so much that I created an account here in the sole purpose of reviewing it. After solving puzzle #2 it was already boring, but I heard good things about this game so I gave it a real shot. However, after solving the same kind of puzzle about a hundred times more surrounded by horrible graphics it was clear, this is the most boring game ever. Might be suitable as a phone game for people with absolutely no life or suffering from Alzheimer's. Expand
  71. Apr 3, 2016
    0
    This is not a thinking man's game. The puzzles are easy to solve and repetitive (very very repetitive), and there is no storyline. A few quotes from famous people are thrown in as flashy garbage, but have no coherence and add no context, as much as you might wish they did. The game itself is beautiful, but ripped off of Myst and totally devoid of any originality, unless you countThis is not a thinking man's game. The puzzles are easy to solve and repetitive (very very repetitive), and there is no storyline. A few quotes from famous people are thrown in as flashy garbage, but have no coherence and add no context, as much as you might wish they did. The game itself is beautiful, but ripped off of Myst and totally devoid of any originality, unless you count sacking the storyline something original.

    I really hate this game because famous quotes/clips don't make something "smart". It's just an easy shortcut to sounding smart, so that you don't actually have to do anything smart yourself. Like coming up with an original game idea, instead of just attempting to crudely copy a known success like Myst.

    Save your $40 for 40 sudoku books, because that's all this game is.

    0/10 for all of the 10/10s saying this game is clever. Also, the ending is god awful.
    Expand
  72. Jun 28, 2016
    0
    I had an issue installing The Witness which resulted in every file on my desktop being irretrievably deleted - yep, every pic, video, document. Absolute disaster. The distributor of the game, Steam, were utterly disinterested and even their parent company, Valve, made no effort whatever to try to help resolve the issue and basically told me to stop bothering them. You don't often comeI had an issue installing The Witness which resulted in every file on my desktop being irretrievably deleted - yep, every pic, video, document. Absolute disaster. The distributor of the game, Steam, were utterly disinterested and even their parent company, Valve, made no effort whatever to try to help resolve the issue and basically told me to stop bothering them. You don't often come across customer service this bad these days.
    I'm a reasonably tech-savvy person and if it happened to me, it could happen to anyone.
    My advice - don't touch it with a bargepole.
    Expand
  73. Mar 29, 2021
    0
    Όλο βλακειες βάζει η sony δωρεάν..Οκ,το πιάσαμε,το φθηνό κρέας το τρώει ο σκύλος
Metascore
87

Generally favorable reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 71 out of 82
  2. Negative: 2 out of 82
  1. Apr 15, 2016
    80
    The sound from completing a panel is extremely satisfying, and I’ve followed it with a victory dance more times than I’d like to admit.
  2. Apr 6, 2016
    85
    Built immensely smartly, the puzzle elements are both captivating and creepily addictive.
  3. Playstation Official Magazine Australia
    Mar 31, 2016
    90
    A best-in-class puzzler that in no way caters to the lowest common denominator. Punishingly difficult. Extremely rewarding. [April 2016, p68]