• Publisher: Survios
  • Release Date: Sep 29, 2020
  • Also On: PC
User Score
7.0

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 26, 2020
    6
    Graphics: 8/10
    One of the better looking VR games out with the walkers looking a little more realistic than they do in Saints & Sinners. Albeit not the greatest VR graphics out there, but it's up there.
    Narrative: 2/10 This story felt so unmotivated and lazy all the way through, topped off with a disappointing ending. Not this games' strongpoint. Protagonists: 5/10 it was pretty
    Graphics: 8/10
    One of the better looking VR games out with the walkers looking a little more realistic than they do in Saints & Sinners. Albeit not the greatest VR graphics out there, but it's up there.

    Narrative: 2/10
    This story felt so unmotivated and lazy all the way through, topped off with a disappointing ending. Not this games' strongpoint.

    Protagonists: 5/10
    it was pretty cool to play as some of the main characters from the show. But other than Daryl, it's obvious that these voice actors are not the same ones who play on TV.

    Gameplay: 8/10
    The gameplay and variety of weapons that Onslaught offers makes this game pretty fun for a few hours. Luckily, the campaign won't take you much longer than that because the maps and enemies are extremely repetitive and get old pretty quick. The crossbow and the battle axe are pretty fun to hack away at walkers though.

    Overall Score: 5.9/10
    Expand
  2. Oct 7, 2020
    10
    Wholesale but aggressive destruction and conquest against the zombies is key.
  3. Aug 13, 2023
    8
    There are hiccups here and there, like the poor field of motion or interact prompts not appearing unless you're facing the right way, but the good far outweighs them. The heart of the game is the base-building, and while there is zero customization, you still feel a sense of accomplishment in watching Alexandria rise up around you. Sadly, you can only stand back and look, because the gameThere are hiccups here and there, like the poor field of motion or interact prompts not appearing unless you're facing the right way, but the good far outweighs them. The heart of the game is the base-building, and while there is zero customization, you still feel a sense of accomplishment in watching Alexandria rise up around you. Sadly, you can only stand back and look, because the game severely limits your interactions and movement within Alexandria. Don't think you'll be able to explore a fully-rendered recreation from the show.

    It's heavy on grinding, but they come in short bursts by way of scavenger missions. These range anywhere from two minutes up to fifteen. Once you hone your skills, you'll be hammering these out effortlessly. As you progress and unlock new weapons, upgrades, and walker types, the game becomes more enjoyable and avoids getting stale. Two-handed weapons can be wonky and they have no weight behind them, but the single-handed ones are crazy fun. Upgrades matter and improve your weapons with progress/loot buffs and improvements. The red dot sight on the pistols, for example, feels like a brand-new weapon instead of an upgrade.

    At first, I played the scavenger missions like they were story missions, and failed. After getting used to the controls (one-hour learning curve) and the concept; that you're supposed to play them like Supermarket Sweep, I was able to breeze through on normal difficulty. These are repetitive, yes, but at least the item and walker placement is different every time. You will recreate how the group deals with walkers on the show. Wait for them to come to you, grab/shove them to buy time, or run if you have to. Tackling a group takes timing and a bit of strategy. It's very satisfying to plow through a conga line of walkers, grabbing and stabbing, bashing and shoving, desperately firing off panicked shots... it really does feel like you're living what you've seen a hundred times on the show.

    The story mode is more of a way to unlock stuff for the rest of the game than anything else. It's fun to play through once or twice, but the majority of time will be spent grinding for parts and recruiting survivors. If you hate grinding and stick to story missions, you'll probably want to avoid this... at least for a price tag of over $10. Voiceovers are well-spoken and acted, but the voices themselves are iffy. Daryl's is really Norman Reedus, while Rick's sounds like a MadTV parody. Somewhere in the middle are the rest of them. They really shouldn't have done the tired trope of centering it around Daryl, but I see why they did. A story where you play as all four (five counting Eugene) characters would have been much more interesting and worthy of being canon.

    Overall, I had a great time and I'm glad I finally bought it. Easily the best console game based on the TV show, though that's not saying much.
    Expand
Metascore
61

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 12
  2. Negative: 0 out of 12
  1. Oct 13, 2020
    55
    On its own, The Walking Dead: Onslaught isn't a bad title. The gameplay is decent enough if you wanted something with a little more substance than the first crop of PSVR titles, and the length is more in line with a traditional modern title versus a VR-specific offering. The problem is that the bugs with hit detection and checkpoint triggering are enough to sap away any of the fun that the game could have provided. The other problem is that we aren't that far removed from The Walking Dead: Saints & Sinners, a much more satisfying experience that feels like what all VR games should aspire to. This probably would have gotten a higher recommendation if the release dates were reversed, but as it stands now, this is more for the TV show fan who wants a fun diversion, as long as they're willing to accept some big issues; this isn't suited for someone who's looking for the next big VR milestone title.
  2. Oct 12, 2020
    60
    I think The Walking Dead Onslaught might come off more positively if we hadn’t just experienced the greatness of Saints and Sinners just a few months ago. That game felt much more involved and immersive, with a great story that left an impact. By comparison, The Walking Dead Onslaught feels thin, and lacking in that atmosphere of desperation we’d expect from spending some time in the zombie apocalypse. If you’re a fan of The Walking Dead franchise and hunger for more zombie killing, the missions, gameplay and story in The Walking Dead Onslaught are not bad. But if you’re looking for something deeper to sink your teeth into, stick with Saints and Sinners.
  3. Oct 5, 2020
    50
    The Walking Dead Onslaught isn't necessarily a terrible game - it just doesn't offer anything exciting to either VR or The Walking Dead. It feels like a very safe and risk-free game that was built to cash in on the subject material's popularity. Additionally, the fact that it is coming hot on the heels of The Walking Dead: Saints & Sinners, which is vastly superior, draws far too much attention to how uninspired The Walking Dead: Onslaught feels as a whole.