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User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1

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  1. Jun 2, 2023
    8
    A colorful, slick-looking homage to Sega's "Streets of Rage" games. It's fast and fun, but the repetitive enemy types are disappointing. And I didn't really care for the big explosions that frequently occur. You can choose from four fighters, each with their own stats and fighting styles. Each playable character can punch, kick, use special attacks and a firearm. Melee weapons can be foundA colorful, slick-looking homage to Sega's "Streets of Rage" games. It's fast and fun, but the repetitive enemy types are disappointing. And I didn't really care for the big explosions that frequently occur. You can choose from four fighters, each with their own stats and fighting styles. Each playable character can punch, kick, use special attacks and a firearm. Melee weapons can be found on the ground. And you can also unleash a "Rage" mode and a missile strike. Along with the slick graphics, the game has a musical score that was partly created by "Streets of Rage" composer Yuzo Koshiro. This indie beat 'em up is good fun with a deep enough combo system. I would rate it with an 8 out of 10. Expand
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Aug 31, 2021
    80
    The TakeOver is an absolutely solid beat-'em-up experience. Get past some of the shortcomings, like constant load times and bad cut scene art, and you have a title that uses a solid base with additions that feel just right for the genre without going overboard. It's fun either solo or with a friend, and while online play would've been nice, fans of the genre will enjoy every minute with the game.
  2. 70
    A gorgeously framed love letter to the Streets of Rage series, The Takeover is a surprisingly robust and attractive side-scrolling brawler that finds itself let down by poor AI, repetitive enemy types and completely unneeded non-fighting stages. Sadly, the upshot of such devoted love for Sega's series is that the developers behind The Takeover seemingly were concerned more with making the next Streets of Rage, rather than focusing on making the first Takeover.