User Score
6.6

Mixed or average reviews- based on 357 Ratings

User score distribution:
  1. Negative: 81 out of 357
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  1. Aug 9, 2023
    5
    The Surge is a 2017 action role-playing video game developed by Deck13 Interactive and published by Focus Home Interactive.
  2. Jun 3, 2023
    4
    Cyberpunk Dark Souls this is not.
    Clunky. Finicky body part targeting and a camera that loves tight corridors & the back of the characters head... and yet somehow they both share the same controller mapping...
    The ideas are fine, if poorly executed, but the boring aesthetic, story, and minimal & timed resources offered makes for very tedious repetition. Even running past the monotonous
    Cyberpunk Dark Souls this is not.
    Clunky. Finicky body part targeting and a camera that loves tight corridors & the back of the characters head... and yet somehow they both share the same controller mapping...
    The ideas are fine, if poorly executed, but the boring aesthetic, story, and minimal & timed resources offered makes for very tedious repetition. Even running past the monotonous enemies proves impossible as the tight hallways and the lack of an accurate dodge function lead to needless one-hit frustration or the animations leaving you sailing off a cliff. (I do love that a hulking Brute with a ten-tonne hammer can make a u-turn mid air but I still can't dodge the same attacks of the same legs of the same robot bosses despite the direction I chose because the camera has a mind of it's own)

    Hopefully the sequel improved upon these issues because I'm giving up on this one, around about the time they introduced the 'trial of tedium' where you fight the same alternating bosses from earlier in the game like 5 times. Ugh.
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  3. Jun 4, 2023
    6
    I tried The Surge and wanted to share my impressions. I stopped playing this game once I reached the first boss for many reasons:
    1. I found too much glitches, pop-ins or weird textures and that distracted me significantly
    2. Combat can get repetitive 3. Game is just not poiished enough But, on a positive note, I still had good time with this game but I preferred to move to other
    I tried The Surge and wanted to share my impressions. I stopped playing this game once I reached the first boss for many reasons:
    1. I found too much glitches, pop-ins or weird textures and that distracted me significantly
    2. Combat can get repetitive
    3. Game is just not poiished enough

    But, on a positive note, I still had good time with this game but I preferred to move to other games. I don't think this game is bad. I even find that they had great ideas but the implementation was average...My Ps5 also warned me that this game can have unexpected behavior if used with the ps5 so maybe it explains some of the graphical problems. When I started the game, I've been able to correct the blue lines bug by disabling lens flare for those who want to try this game on PS5. But even with this correction, you will find some problems in the graphics.
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  4. May 17, 2023
    0
    From start to finish, it embodies everything that can go wrong with a souls-like. It's an absolute mess that falls flat in every aspect, leaving players with an overwhelming sense of disappointment and frustration.

    Let's start with the gameplay. The Surge promised a unique and challenging combat system that revolves around limb-targeting and dismemberment. While this concept had
    From start to finish, it embodies everything that can go wrong with a souls-like. It's an absolute mess that falls flat in every aspect, leaving players with an overwhelming sense of disappointment and frustration.

    Let's start with the gameplay. The Surge promised a unique and challenging combat system that revolves around limb-targeting and dismemberment. While this concept had potential, it quickly devolves into a clunky, monotonous affair. The combat lacks finesse, feeling sluggish and unresponsive. The hit detection is unreliable, making battles feel more like luck-based encounters rather than tests of skill. The supposed satisfaction of dismembering enemies quickly fades, as the repetitive animations and lackluster enemy variety become painfully apparent.

    Moving on to the story, or lack thereof, The Surge fails to deliver any compelling narrative. The game thrusts players into a dystopian future without any meaningful exposition or context. The protagonist's journey lacks purpose and emotional depth, leaving players detached and uninterested. The scarce attempts at storytelling are convoluted and poorly executed, with forgettable characters and a plot that never manages to engage or captivate.

    Furthermore, the level design is an absolute nightmare. The Surge tries to emulate the success of the Souls series, but instead of intricate and interconnected environments, we're presented with dull, uninspired corridors and industrial settings. The lack of variety in locations makes exploration a tedious chore, as players are forced to navigate through repetitive environments with minimal visual appeal.

    Visually, The Surge is far from impressive. The graphics are subpar, with uninspiring textures, lackluster lighting, and a general lack of attention to detail. The game suffers from frequent framerate drops and technical issues, further hindering the already underwhelming experience.

    Even the sound design fails to salvage anything worthwhile. The music is forgettable, lacking any memorable tracks that can enhance the atmosphere or build tension. Voice acting is mediocre at best, with unconvincing performances that fail to breathe life into the characters.

    The Surge is an example of wasted potential and poor execution. It's a frustrating and unfulfilling experience that fails to deliver on its promises. From its lackluster gameplay and shallow story to its unimpressive visuals and subpar sound design, this game is an abysmal failure on almost every front. Save yourself the agony and avoid The Surge at all costs.
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  5. May 8, 2023
    7
    Космический соулс лайк, который основан на гринде конечностей врагов, чтобы собрать 10 одинаковых рук и сделать из них супер руку врага и пойти ей всех херячить=) Вы при это киборг и у вас ещё есть торс, вторая рука, ноги, голова.

    После унылых солсов и великолепного бладборна, это как глоток свежего воздуха, потому если вы нормально относитесь к соулсам, то вам точно понравится более
    Космический соулс лайк, который основан на гринде конечностей врагов, чтобы собрать 10 одинаковых рук и сделать из них супер руку врага и пойти ей всех херячить=) Вы при это киборг и у вас ещё есть торс, вторая рука, ноги, голова.

    После унылых солсов и великолепного бладборна, это как глоток свежего воздуха, потому если вы нормально относитесь к соулсам, то вам точно понравится более целенаправленное избиение мобов до босса. Ведь вам теперь не просто надо убить мобов, а "НЕ УБИТЬ ПОКА НЕ ОТРУБИЛ ВОН ТУ НОГУ", что добавляет челенджа, крутого челенджа.

    Сюжета тут как соулс лайке кстати. Кот плакал.
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  6. Mar 15, 2023
    9
    gostei bastante do jogo. 8,9................................................
  7. Feb 7, 2023
    8
    While being almost unplayable on PS4 due to its horrible tech (ironic for a sci-fi game, it crashed every ten minutes or so) I would recommend this game on PS5. The improved graphics and frame rate make the better parts of this game shine very bright.

    The best aspect of this game is the level design, with lots of interconnected paths, verticality, hidden areas, optional mini bosses,
    While being almost unplayable on PS4 due to its horrible tech (ironic for a sci-fi game, it crashed every ten minutes or so) I would recommend this game on PS5. The improved graphics and frame rate make the better parts of this game shine very bright.

    The best aspect of this game is the level design, with lots of interconnected paths, verticality, hidden areas, optional mini bosses, paths you unlock later in the game, its all you want from a Soulslike. It even changes some enemies later in the game to keep things fresh and to progress the story, yeah they did a pretty good job at Fromsoftwares environmental narrative. The only negative is there are too many tight corridors where you cant fight.

    Speaking of fighting, combat is mostly solid although its off to a slow start. At the beginning you do too little damage and take too much, you have to farm for your armor and weapons, and you have WAY too little stamina which makes the combat seem far more clunky at first than it actually is. But from the middle of the game onwards I was speeding around like in Bloodborne which is great. There is still some jank and bad hitboxes but nothing too infuriating. Most bosses are good and the final boss is the best one.

    Enemy variety isnt great and some enemies (fkn grasshopper bots) are way too overpowered when you first meet them but its never boring due to the innovative lock-on system which lets you choose between doing more damage or going for better loot and finishing moves. Crafting and upgrading is great as well. There are no builds but you can level your weapon category scaling and leveling up remains interesting throughout the game due to the expanding plugin system ala NieR: Automata which makes you experiment a lot.

    The world is great, its a gigantic dystopian industry complex in the desert with many terrifying secrets to find. Somewhat similar to DS1 with its huge backdrops. Graphics arent too bad either which is largely due to a whole lot of visuals looking straight out of CoD Advanced Warfare. I dont know if thats a good or bad thing :D

    It took me nearly 18 hours to finish this game on a completely blind run, which is a good lenght for a Soulslike. Had lots of fun but Im not too bad at these games so other people may take longer. In summary this game a solid attempt at Souls. Its still somewhat AA Eurojank with a terrible PS4 port but you can clearly see the dedication and understanding of the developers. 8/10
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  8. Aug 20, 2022
    2
    Boring, monotonous, grindfest. Whoever thought that a singleplayer game should require extensive grinding to play, should be shot.
  9. Mar 25, 2022
    7
    A great first entry into the soulsborne formula. not bad but not great either but if you've played other soulsborne before you can try this as well.
  10. Feb 20, 2022
    8
    Gives you a lot of incentives to play and grind. Awesome crafting and customization system. Solid 8 out of 10.
  11. Feb 19, 2022
    9
    I’m approaching the last boss in the game, so I think it’s a good moment to rate it. In general I think it’s a really good game. It’s one of the few that you play until 3am and can’t stop. It’s challenging and requires a lot of grinding when you get stuck, but it’s also very rewarding and you always feel that you suck and that’s why you died, not that the game is cheating.

    The good
    I’m approaching the last boss in the game, so I think it’s a good moment to rate it. In general I think it’s a really good game. It’s one of the few that you play until 3am and can’t stop. It’s challenging and requires a lot of grinding when you get stuck, but it’s also very rewarding and you always feel that you suck and that’s why you died, not that the game is cheating.

    The good parts:
    - fighting is really good, tight, responsive and satisfying
    - world and climate is awesome, I really love this sf horror setting
    - story is great, I really like it’s subtle way of delivering story. You need to look for it in the game world. It makes it slowly unwind before you, not pushed by forced cutscenes.
    - graphics are really good, levels are pretty and differ
    - maps are awesome, very often you think that you are totally lost and far away from the base, yet just around the corner there’s a secret passage with the elevator that get’s you directly to it.
    - difficulty - it’s hard and challenging but not unfair. At the same time you’re a wimp towards stronger enemies and a total boss when you backtrack to find secrets or if you already have good strategy against enemy type.
    - there are few totally distinct play styles (slow tank with parry, fast and dodgy or anything in between) and they all are viable. It’s actually best to mix them to match the enemy you're. approaching
    - First 2 boss fights are really good.
    - music and sound is well done, adds to the climate of the game and you have no issues locating where is enemy coming from when you’re using headphones.

    The bad parts: - Boss fights except the first 2 are meh or bad due to camera doing weird stuff or due that they are simply badly designed.
    - game crashed quite a few times on my ps5, but I never lost more than few seconds of gameplay
    - In the beginning game can be pretty hard and may require a lot of grind to update your gear. This can make you feel that you suck at it and stop playing. For me it was the 2nd level. But if you’ll be persistent and progress through it, you’ll be glad you’ve done it.

    It probably has some more issues, but I don’t really care. It’s simply so rewarding to play. It’s not very often that you get a game you can play whole night and can’t wait to get to it again next day. If not for the few issues I had written about it would be 10/10. It simply has that thing, that makes me play in games. It’s simply fun as hell.
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  12. Jan 28, 2022
    0
    Its a dark souls game but in the future. Dark souls games aka a crap game. Die hard dark souls fans are like those people who watch bad movies but rave on about how good they are but really they are just terrible etc.. bloodborne… overrated garbage. Save your money on a good game.
  13. Dec 12, 2021
    7
    Another Soulsborne veteran giving a Soulslike a go.
    The Surge is an OK attempt at a Soulslike in a futuristic setting.
    Very similar progression, similar combat, sort of similar openworld. This is where the AA'ness of this title shines through by showing that it is in fact a early Dark Souls clone developed by a team who doesn't quite know the "Souls" formula as well as they think they
    Another Soulsborne veteran giving a Soulslike a go.
    The Surge is an OK attempt at a Soulslike in a futuristic setting.
    Very similar progression, similar combat, sort of similar openworld.
    This is where the AA'ness of this title shines through by showing that it is in fact a early Dark Souls clone developed by a team who doesn't quite know the "Souls" formula as well as they think they do.
    Its just not polished very well and there is a good reason it has such a low player base and completion rate
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  14. Aug 3, 2021
    3
    A piece of crap with terrible controls and camera. Cheap fights and 1 shot deads. I beat it did not enjoy it. Is not fun at all
  15. Jul 25, 2021
    4
    System Failed

    Ew, this game is horrible. Never enjoyed playing it because there are fails in every aspect. The story? Nule. Gameplay is horrendous because of the poor hitboxes, which have never been fixed. Graphics are OK but the designs are just bad, but not as bad as the music and sound effects. The only good things from this game are the loot and the concept which is very original. I
    System Failed

    Ew, this game is horrible. Never enjoyed playing it because there are fails in every aspect. The story? Nule. Gameplay is horrendous because of the poor hitboxes, which have never been fixed. Graphics are OK but the designs are just bad, but not as bad as the music and sound effects. The only good things from this game are the loot and the concept which is very original. I would not recommend it.
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  16. May 23, 2021
    6
    I really wanted to like The Surge. While I'm not a pro at playing FromSoftwares' roster of 'Pleasure-Through-Pain' titles, I do like them. So when I heard about Deck 13's second attempt at doing a Souls-like, I thought "Why not give it a try?"

    The opening moments in The Surge are by far the strongest in the game: You get an insight into the plight of Warren, a cripple seeking employment
    I really wanted to like The Surge. While I'm not a pro at playing FromSoftwares' roster of 'Pleasure-Through-Pain' titles, I do like them. So when I heard about Deck 13's second attempt at doing a Souls-like, I thought "Why not give it a try?"

    The opening moments in The Surge are by far the strongest in the game: You get an insight into the plight of Warren, a cripple seeking employment with CREO and the means to walk again. What happens in the moments after Warren joins CREO is a horrific example of placing too much faith in technology to solve your problems. It's a brilliant, but brutal set up for the start of The Surge.

    The one big problem with The Surge's narrative is that it closely follows the Dark Souls textbook on how to tell stories and convey essential plot beats. In this regard, the story is vastly obscured and I had a vague idea of what was happening and where I needed to go next. It's a deep shame because I was curious about the backstory for The Surge's world and some of the dialogue writing was very well done.

    On the combat front, The Surge's combat system is a near perfect 10 out of 10. Executing weapon combos feels satisfying and blitzing enemies who once blitzed you just feels fantastic. Where The Surge distinguishes itself is how you fight enemies and how you acquire new weapons, armour and resources. While in combat, you can target specific areas or limbs of most enemies to either deal more damage (against unarmoured limbs) or generate more Energy (by dealing less damage, but striking the enemy more often). In the heat of battle you can freely and quickly change the specific limb that you're targeting to interrupt enemy attacks or generate more Energy when needed. Once your Energy meter is filled enough, you can do a finisher on an enemy's body part to gain new armour schematics and weapons. To get more resources to upgrade your armour and weapons, you simply must target the corresponding limbs from which the armour piece/weapon came from. In this regard, The Surge introduces a new concept to not only Souls-likes, but games in general.

    Unfortunately this is where my praise for The Surge ends. What I REALLY DON'T LIKE about The Surge is just how unnecessarily difficult it can be at times. In the early hours, I expected the usual fare of learning from my mistakes and through trial-and-error until I improved. At this point of the game, I didn't mind the difficulty curve, especially in the game's first two sections. However, the further I got, the more I didn't like how Deck 13 implemented certain difficulty spikes that felt outrageously unfair, as if someone had suddenly turned the dial up from 4 to 11. These difficulty spikes manifest themselves in the form of certain enemy types, most notably the scorpion-like quadrupeds who can cleave your health by 70% simply by leaping at you from a distance of 30 to 40 metres (and who are also heavily armoured, meaning that you're attacks do diddly squat against them) and the other enemies who can kill you in one or two shots. What's even more frustrating is that these levels of damage dealt against you completely ignore your health and armour stats.

    In the second half of the game, things go from manageable to just downright punishing. Security troops possess an EMP dart that stun locks you and their equipped weapons deal massive damage - when you're doing your best and you get ganged up on by three or more security troops, you simply don't stand a chance. Then there are the boss fights.

    Boss fights in The Surge can truly push you to the brink of your composure. The problem is that the boss fights are poorly designed given the fact that The Surge relies on close quarters combat. The bigger bosses are a fitting example of how their design contradicts the game's combat - they require you to get in close at exactly the right time, but at the same time you run the risk of getting absolutely destroyed in a split second. When I say "This isn't fair" I mean it's a level of unfairness that makes Dark Souls' level of difficulty look reasonable by comparison.

    In the end, I can't recommend The Surge. It's a thing that ticks me off immensely because I actually love the game's combat system.

    To be honest, I'm sick and tired of up and coming developers simply cashing in on FromSoftwares' successful gameplay formula by dressing their game up in a 'different' skin. What annoys me even more is that they then go and try to compete with FromSoftware by making their game MORE DIFFICULT than Dark Souls. This often tarnishes the overall enjoyment level of their game and is more of a detrimental trait than an admirable one.

    It's a real shame for Deck 13 because they could have crafted a great game that pays homage to it's inspirations whilst being more fun due to its greater degree of accessibility. Instead they tried to walk the path of being 'Darker than Dark Souls' and ended up walking the plank to failure and unlikability.
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  17. Feb 4, 2021
    3
    What a dumpster fire. I played The Surge 2 and thought it was okay, and decided to check this one out.

    The game is a technical mess. I can't even begin to count all the clipping, broken hitboxes and bugs I encountered, but that's not why I bothered to write this review. The game has you play as a guy in a wheelchair for the introduction, and then suddenly subjects you to a INSANELY
    What a dumpster fire. I played The Surge 2 and thought it was okay, and decided to check this one out.

    The game is a technical mess. I can't even begin to count all the clipping, broken hitboxes and bugs I encountered, but that's not why I bothered to write this review. The game has you play as a guy in a wheelchair for the introduction, and then suddenly subjects you to a INSANELY gruesome and unnerving torture scene. Why? It's really disturbing, and has NOTHING to do with the rest of the plot.

    4.5% of the people who installed this bothered to play till the 5th boss. This game is a complete disaster, more so than Lords of The Fallen. Conrats, Deck 13.
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  18. Dec 23, 2020
    8
    Great game and very challenging. Farming the pieces of the sets and weapons as it focuses on the armor parts that the enemies wear was very interesting and fun.

    Challenging maps and beautiful bosses. Sinned in history weak, but worthy of a note 8.
  19. Dec 22, 2020
    2
    Just downloaded this game on PS Now and I'm blown away by its horribleness. Its confusing, repetitive, clunky, illogical and boring as heck. i've been playing for a solid hour and i think i've only traveled like 500 feet because i keep dying, from fighting the same 3 enemy robots over and over again that respawn every time i turn around. the fighting animations take so long i get hit 2-3Just downloaded this game on PS Now and I'm blown away by its horribleness. Its confusing, repetitive, clunky, illogical and boring as heck. i've been playing for a solid hour and i think i've only traveled like 500 feet because i keep dying, from fighting the same 3 enemy robots over and over again that respawn every time i turn around. the fighting animations take so long i get hit 2-3 times before i even connect one blow. then when i die i have to go back to find my loot and i have to face off the same robots that just killed me like a dozen times?
    the upgrade system seems interesting and i wish i could experience it more but i could not muster the strength or tenacity to play this game for another second. i feel sorry for anyone who actually paid money for this
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  20. Dec 14, 2020
    3
    Tries to be Dark Soulsbut fails on every front. The interesting exploration is non existant , in stead expecting you to grind a small areas for hours before another small area unlocks. compat is the same with every weopen. Leveling your character is so basic and stupid is actually hard to figure it out becuase you cant beleive its that dumbed down..
  21. Oct 6, 2020
    1
    A free game (with plus) that I could not even make it one hour in to. Explain the combat a little better or give tips in the beginning. This is total crap, not worth playing if they paid you minimum wage to do so
  22. Jul 19, 2020
    5
    Pros:
    + good level design
    + stamina based combat

    Cons:
    - abismal frame rate
    - unnacurated hitboxes
    - ugly weapons and armor design
    - boring story and dialog
  23. Jun 19, 2020
    8
    Welcome to CREO!

    The world of distraught technology, and after them even more distraught people. The game is difficult, but playing from it becomes even more fun, it has pros and cons! There are many pluses and listing them for a long time, but the main minus is only one, the passage did not give a sense of completeness. This is a subjective opinion, you may have a different point of
    Welcome to CREO!

    The world of distraught technology, and after them even more distraught people.
    The game is difficult, but playing from it becomes even more fun, it has pros and cons!
    There are many pluses and listing them for a long time, but the main minus is only one, the passage did not give a sense of completeness. This is a subjective opinion, you may have a different point of view!

    I advise this project to progress, I plan to soon and get acquainted with the sequel!
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  24. May 27, 2020
    7
    Definitely a Souls-clone... it's pretty much what you would expect from a German game. Not perfect but it's alright.
    I hated the first three hours of the game, then started to like it. The combat and loot system is fairly amazing and the level design is on Dark Souls level, even if you're walking through a big factory most of the time. It has some flaws for sure, but it's a good challenge
    Definitely a Souls-clone... it's pretty much what you would expect from a German game. Not perfect but it's alright.
    I hated the first three hours of the game, then started to like it. The combat and loot system is fairly amazing and the level design is on Dark Souls level, even if you're walking through a big factory most of the time. It has some flaws for sure, but it's a good challenge and since it's only about 20- 30 hours, you can surely give it a try.
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  25. May 12, 2020
    10
    I'm a fan of dark souls and this game is very underrated. I never liked the futuristic theme but since I tried it I never fell in love.
  26. Mar 26, 2020
    6
    This review contains spoilers, click expand to view. I am disappointed it was Very good until Cerberus boss i try like 50 times, is this a game to sell to be like i play in ultra hard mode???So many hour on waste is not fun anymore i will not buy the surge 2 now im done great game but very unsatisfied if you cant beat it and waste your hours... Expand
  27. VTL
    Feb 29, 2020
    7
    Buen juego de mecanicas souls con un toque de looter que le da un plus de dificultad devido a tener que atacar partes reforzadas de los enemigos para cortarselas y evolucionar el personaje que llevas. La verdad que la version de PS4 yo la he jugado y acabado en 2020 y ahun con parches..... varias veces ha petado el juego, saliendo al menu, el personaje se ha quedado bugueado y he tenidoBuen juego de mecanicas souls con un toque de looter que le da un plus de dificultad devido a tener que atacar partes reforzadas de los enemigos para cortarselas y evolucionar el personaje que llevas. La verdad que la version de PS4 yo la he jugado y acabado en 2020 y ahun con parches..... varias veces ha petado el juego, saliendo al menu, el personaje se ha quedado bugueado y he tenido que "matarlo"... un poco turbio todo, para tener más de 2 años y tener ya una segunda parte... El juego vien pero con una historia que es muy simple y mal contada la verdad. Buena jugavilidad pero lo demas no acompaña mucho. Ahun así un juego correcto y muy disfrutable, quitando los comentados "crashes" en PS4, desconozco las otras versiones. Expand
  28. Feb 18, 2020
    6
    I debated on giving this game three or four stars. I settled on three because although I appreciate a more accessible take on Dark Souls, the game could have executed it much better.

    It wasn't until the first boss that a key flaw in the game became most noticeable - the hitboxes. The hitboxes mean that an enemy can hit you even though you can see their attack missed you, sometimes by an
    I debated on giving this game three or four stars. I settled on three because although I appreciate a more accessible take on Dark Souls, the game could have executed it much better.

    It wasn't until the first boss that a key flaw in the game became most noticeable - the hitboxes. The hitboxes mean that an enemy can hit you even though you can see their attack missed you, sometimes by an inch, sometimes more. This becomes most apparent at the first boss because its movements are so sudden and jerky that it gets very difficult (but not impossible) to evade. However this marred my experience a lot because the combat became cheap rather than challenging. Hitboxes are crucial to get right in a game like this where you can get killed in one hit; you don't want that one hit being a glitch or a fluke

    Other than that there is a fair bit to enjoy in this game. Chopping off enemy limbs to loot them is a nice concept but the novelty does wear off a bit; the same goes for loot system itself which gets very grindy.

    The graphics are fairly decent but the game doesn't capitalise on them as much as it could, with some overly dark environments and homogenous enemy designs.

    Overall it's not the worst game considering its current price, but it doesn't make me eager for the sequel either. Get it if you've exhausted all other similar games, but with upcoming releases like Nioh 2 it's going to be hard to recommend this game or its sequel.
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  29. Dec 12, 2019
    4
    I went through the unending grind . I got the platinum for this game for no other reason but for the sheer insanity of running around in circles for 30 hours with the camera going bananas 90 % of the time. I only enjoyed the final boss fight the rest of the boss fights were pretty dumb. I hate gimmick boss fights. The level design was the definition of insanity . Lords was better imo. NotI went through the unending grind . I got the platinum for this game for no other reason but for the sheer insanity of running around in circles for 30 hours with the camera going bananas 90 % of the time. I only enjoyed the final boss fight the rest of the boss fights were pretty dumb. I hate gimmick boss fights. The level design was the definition of insanity . Lords was better imo. Not by much. This is a souls clone mind boggling mouse maze of a game . The only reason I 'm giving a 4 and not a 5 is the user score is a 6.5 ... This game is a 5 at best. After I received the platinum I thought " why did I just do that to myself ? The bottom line is this game is fun for about 3 hours after that you will be better off slamming your head into a wall. You will still have less of a headache then what the camera wonk in this game will give you. The targeting is infuriating. Ng is unplayable absolutely unbalanced just like Lords . I like difficult games . But there is fun difficulty and then there is dumb difficulty and in the surge the tough challenge is not enemies the challenge is the targeting the camera and the confusing narrow maze riddled level design. I'm done with this developer. I can't believe there a sequel to this mess. Expand
  30. Dec 8, 2019
    9
    Ce jeu est vraiment super, j'ai recommencer une deuxième fois est c'est vraiment un bon jeu, je comprend pas c'est note negatif, si vous aimer pas ce genre de jeux jouez pas au lieux de mettre des note negatif
Metascore
73

Mixed or average reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 57
  2. Negative: 0 out of 57
  1. Playstation Official Magazine Australia
    Jul 7, 2017
    70
    Deck13 has stepped up to take a lash at Souls’ patented sadism. Some swings are short of the target, but the bulk have landed where they should. [July 2017, p80]
  2. CD-Action
    Jun 30, 2017
    80
    When it came to rating the game, I was torn between 7+ and 8. There are some technical issues here, the bosses are disappointingly bland and both enemies and environments could use some more variety. I made my final decision when I played the wonderful song from the game and started to look through the screenshots I captured. I instantly remembered how much fun I had with The Surge’s great combat system and felt the need to start New Game+. And I don’t even consider Dark Souls the best thing since medieval torture devices. [07/2017, p.54]
  3. Playstation Official Magazine UK
    Jun 24, 2017
    70
    Lacks the finesse and charisma of its inspiration, and the exhilaration of nippier titles such as Bloodborne. A decent action RPG that finds itself in with a tough crowd. [July 2016, p.83]