Syndrome was initially known as Sleepers, but in May 2015 there was a need to change the name of the game to not infringe the copyright of the movie Sleepers. It wasn't a good start for this sci-fi horror title well in the style of the Dead Space series and Alien Isolation, which curiously was developed in Portugal. After being released last year for the PC, here is now the version for theSyndrome was initially known as Sleepers, but in May 2015 there was a need to change the name of the game to not infringe the copyright of the movie Sleepers. It wasn't a good start for this sci-fi horror title well in the style of the Dead Space series and Alien Isolation, which curiously was developed in Portugal. After being released last year for the PC, here is now the version for the consoles.
The events of the game begin aboard the spaceship Valkenburg. Identified by the ship's computer as Chief Technician Galen, we wake up from a cryogenic sleep and see that the ship is deserted. A little later we find that most of the crew are dead or converted into hostile creatures half human and half machines. What happened? This is what we will discover in this dark adventure.
This game is played in the first person. During the exploration, the player can pick up and interact with objects from computers, keypads, drawers, etc. Syndrome has weapons, though in a small amount, and includes a tool for short range attacks, a pistol, an SMG, and a Cannon. Since this is a horror Survival, sometimes the best option is to avoid direct confrontation, and enter stealth mode to save the ammunition and use them only in the most difficult situations. And right now, this horror game has support for virtual reality, but since I do not have Playstation VR, I can not transmit the gaming experience in this mode.
In terms of environment, the game manages to be scary and somber at times, which is certainly a plus for Syndrome. But... and it's just one positive point for the game, because the rest is terrible. Graphics, bugs and occasional bugs have destroyed this game completely, but let's start by parts.
The graphics are poorly detailed and the contrast is somewhat exaggerated. For example, in some cases, electricity (coming from broken cables) is too dazzling for our delicate view. As for bugs, they were more than many. I could put a huge list here, but I'll be generous in giving just one example. There is a part where we have to catch explosives on Deck 3 and make one site of Deck 5 explode. So far so good. The problem comes next. As we progress through history, if we pick up these explosives again, the current target is erased and we have to re-explode the site of Deck 5. Splendid, right??
The narrative is nothing special and you can complete the game in a few hours. Depending on the user's skill and the amount of trial and error, it can be completed in less than 5 hours. Of course we have the L2 button to run but it is short and the movement of the character is somewhat slow. Loads soooo long. We have to wait 15 seconds (if you count with trial and error, worse yet) to get back to our character. And the conclusion I reach is this... for the sake of your sanity, avoid this Syndrome at any cost. It is a game of horrors... but of horrors in technical terms.… Expand