User Score
8.3

Generally favorable reviews- based on 618 Ratings

User score distribution:
  1. Negative: 49 out of 618

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  1. Sep 22, 2015
    10
    I love Frictional Games work. Amnesia was a classic, this game comes 5 years later and feels like a true successor to what they have been working towards. It's an awesome game with a very mature, thought-provoking story that you'll wanna see through to the end. I won't spoil anything but you are in for a treat... Enjoy! 10/10
  2. Jul 29, 2017
    4
    Even though the game is unique in terns of its sci-fi story, it is rather tedious and very frustrating most of the time. Video games should be fun and this is not. I would definitely pass up this game up, even if it's on sale. Not worthy of the overall strong reviews it has received. If you're interested in this game, watch the playthrough on YouTube, rather than waste your time withEven though the game is unique in terns of its sci-fi story, it is rather tedious and very frustrating most of the time. Video games should be fun and this is not. I would definitely pass up this game up, even if it's on sale. Not worthy of the overall strong reviews it has received. If you're interested in this game, watch the playthrough on YouTube, rather than waste your time with this boring dreadful game. Expand
  3. Mar 24, 2017
    7
    Soma is a very interesting game which tells a compelling and provoking sci-fi story that must be experienced with headphones in the dark. I can't stress enough how brilliant the sound effects are. The game has one major drawback holding it down though - the enemies. I've never been scared but bored at the same time before - it's a strange feeling.
    The noises that they make are
    Soma is a very interesting game which tells a compelling and provoking sci-fi story that must be experienced with headphones in the dark. I can't stress enough how brilliant the sound effects are. The game has one major drawback holding it down though - the enemies. I've never been scared but bored at the same time before - it's a strange feeling.
    The noises that they make are stress-inducing but the actual gameplay mechanics to avoid them are extremely dull. It's either running away aimlessly hoping you don't end up in a dead end or cowering in the dark waiting for them to go away. There's even one enemy that gets triggered if you take more than a half-step, which means you spend half an hour traversing around it.
    There's a mod on the PC version to make the enemies stop aggroing you. Frictional I like you guys but this is a clear indication that you need different focus groups.
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  4. Jan 31, 2017
    9
    While the scares weren't quite what I anticipated, this did not disappoint me as the narrative is one of the best I have ever seen. The pacing of this game is phenomenal. When you begin the game you are hurled into a different world that makes you question reality. Initially, it seems like maybe your character has lost his mind. The plot is very slowly, and deliberately, revealed toWhile the scares weren't quite what I anticipated, this did not disappoint me as the narrative is one of the best I have ever seen. The pacing of this game is phenomenal. When you begin the game you are hurled into a different world that makes you question reality. Initially, it seems like maybe your character has lost his mind. The plot is very slowly, and deliberately, revealed to you and the true nature of your new existence becomes clear. I have honestly never had a game give me such an amazing mental experience. Get this and play it start to finish over a couple days. Expand
  5. Mar 20, 2016
    9
    Wow I've just got to this amazing game and the ending had a tear to my eye.

    Amazing story based game with puzzles and stealth elements thrown in. The only gripe I had was the super sighted monster at the back end of the game!

    True amazing experience.
  6. Feb 22, 2016
    9
    SOMA is a unique standalone horror experience that is driven by its excellent narrative and environment. This game was an experience that drew me in instantly and had me marathon right through it. The moral and philosophical discussion that is the underlying plot of the narrative fit so well as the character makes their way through a dark and depressing world. The fact that the world lacksSOMA is a unique standalone horror experience that is driven by its excellent narrative and environment. This game was an experience that drew me in instantly and had me marathon right through it. The moral and philosophical discussion that is the underlying plot of the narrative fit so well as the character makes their way through a dark and depressing world. The fact that the world lacks humanity so obviously and
    that the protagonist Simon questions it so often was interesting. The world of PATHOS-II is littered with humanity's failed attempt at creating a new world and in turn giving up on what it means to be human by abandoning the human body in a physical sense. Simon's philosophical struggle with the fact that he is no longer human makes for especially outstanding moments as we see him lose hope for a possible future in his predicament. He questions his own moral decisions often throughout his unusual journey where the right decision is never obvious. The goal of the journey is to transport Simon and Catherine's beings artificially into a pod which will launch into space, allowing them to leave the underwater nightmare world of PATHOS-II and live uninterrupted in an artificial paradise where they will find a new meaning to their lives altogether. This journey and the moral conflicts that compliment it are why SOMA is such a unique experience with an excellent narrative. It stands out in the genre and as a beautifully written narrative.
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  7. Feb 7, 2017
    9
    Wow! Finished last night(Only played at night so the darkness would add to the atmosphere) and loved it!
    The questioning, the mood, the stellar designs, amazing!
    I had just finished Outlast, picked up SOMA, and feel SOMA did it better. The no fighting, just run and hide, is a great mechanic and unlike Outlast I could actually hide. Gah, sit in a locker for 2 minutes, can't see or hear
    Wow! Finished last night(Only played at night so the darkness would add to the atmosphere) and loved it!
    The questioning, the mood, the stellar designs, amazing!
    I had just finished Outlast, picked up SOMA, and feel SOMA did it better. The no fighting, just run and hide, is a great mechanic and unlike Outlast I could actually hide. Gah, sit in a locker for 2 minutes, can't see or hear anything, open the locker and... Bam, guy is right there. Stupid. In SOMA, that never happens.

    The ending is also done amazingly well and makes you feel bad for the Protag. I understood what Catherine meant and wasn't upset but the Protag did not and freaked out. Leaves me wondering how long he will survive...
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  8. Feb 19, 2016
    8
    I thought this game would be far more SCARY than it turned out tone , thats not to say the game is completely barren of frights, no it does have jumpy moments but the real accomplishment here is the brilliant philosophical story about AI and treacly asks the question , what are we as human beings? The only complaint I have is the graphics are a bit sub-par.
  9. Feb 26, 2016
    8
    For me it's a straght horror game. I'm a horror fan and I think Soma is rather scary. I love the storyline, this game could make you feel different emotions. Especially sad ones ;). The levels with monsters, when you have to hide and lurk.. sometimes i didn't believe there's a way to hide from monster, it felt like bad level design. But I' not sure about this :). Anyway it's a good game,For me it's a straght horror game. I'm a horror fan and I think Soma is rather scary. I love the storyline, this game could make you feel different emotions. Especially sad ones ;). The levels with monsters, when you have to hide and lurk.. sometimes i didn't believe there's a way to hide from monster, it felt like bad level design. But I' not sure about this :). Anyway it's a good game, with a deep message inside. Respect for this to the devs! Hope to see Amnesia remake on ps4 some day... dreams. Expand
  10. Nov 11, 2020
    5
    A decent game, but a lack of cohesion between its parts and its not-so-well executed main theme keeps it from being great.

    This is another "good story" game I've tried out in my quest to find the best writing that video games have to offer. I wasn't expecting a run-and-hide survival horror game, but there's actually not much of that here. You'll spend most of your time walking
    A decent game, but a lack of cohesion between its parts and its not-so-well executed main theme keeps it from being great.

    This is another "good story" game I've tried out in my quest to find the best writing that video games have to offer. I wasn't expecting a run-and-hide survival horror game, but there's actually not much of that here. You'll spend most of your time walking place-to-place, finding objects (essentially keys) that unlock the next section. Occasionally, a monster or ghost will be patrolling the hallways and you'll need to look away or hide before you can continue going about your business.

    To avoid spoilers, I can't say much about the story. I will say that the setting of a research facility in a damaged world is at least interesting, although not very unique. If you've played Half-Life, Doom 3, or Bioshock, you'll see many gameplay and setting similarities here.

    Unfortunately, the game takes the conveniently-placed, -timed, and -drafted email/audio recordings approach to telling its story, even though you essentially have an all-knowing companion with you who could tell you most of those things. Believability takes a big hit when you frequently come across over-explained emails and audio recordings of things that people wouldn't normally record. But I suppose the target audience is teens and people who don't actually work in research facilities.

    As for the monsters and ghosts, they simply don't fit well within the story and world. Why they're here, why they want to kill you, and why they like to show up right when you pick up a particular key doesn't make much sense. Though I hear this is typical in survival horror games, so this probably won't bother fans of the genre. They seem scary enough; at least my kids were scared while I was playing. Though I preferred to walk right up to them and get a good look and let them kill me, just to see what would happen.

    In most cases, you actually get two chances to escape from monsters. The first time, you get knocked out and get back up with the monster having disappeared. You don't normally have to reload until they knock you out a second time. This at least helped distance them from the story somewhat and made them seem more like dumb bullies than an actual threat. Well, except for that one section where after you take a particular action, you must accurately and precisely run from the monster through a maze to make it to the next section. At that point, I was a little disappointed that I couldn't switch to easy mode mid-game. So I ended up spending a good 10 minutes mentally mapping out the correct path to run to get past that section. This wasn't the best design choice to improve immersion.

    And finally we come to the main theme of the game, which I can't say outright due to it possibly being a spoiler. It's existential in nature and any sci-fi nerd would have already come to terms with this after contemplating a popular mechanic in Star Trek. Our protagonist, however, has not. He even gets a huge preview of what's about to happen to him and he still throws a tantrum at the end of the game when it actually happens. Well, it's okay that our protagonist isn't very smart, but our researcher/scientist companion should be, right? Unfortunately, she's no Neil deGrasse Tyson, and botches the explanation to our protagonist, which leads to his tantrum. Though if you're an average-intelligence person who doesn't consider existential ideas, I could see how this could be relatable and even amazing to you. Just don't expect this to impress any consciousness or existence philosophers/researchers.

    I spent the last several paragraphs explaining why I don't think the game is great. Though by no means is the game bad. It's interesting enough, even for the most intelligent players, and is at least pretty to look at. It's likely perfect for people who like the genre and can't get enough of it.
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  11. Aug 14, 2016
    9
    So before you consider getting this game there are some things we need to get out of the way. Are you a horror fan expecting a horror game? If so, this game is less of a horror game and more of an exploration game(similar to bioshock in appearance, but without any combat) where you are essentially piecing together a story that yields a grand conclusion. It still can be very frightening atSo before you consider getting this game there are some things we need to get out of the way. Are you a horror fan expecting a horror game? If so, this game is less of a horror game and more of an exploration game(similar to bioshock in appearance, but without any combat) where you are essentially piecing together a story that yields a grand conclusion. It still can be very frightening at times. If you don't like horror games this game is fairly light on the jump scares, although there will be a few moments, its all definitely all relative.

    With that stuff being said, I don't care what type of gamer you are, you should play this game, especially at the price tag. I was very quickly sucked into one of the most interesting stories i have seen in a game in a long time with an amazing ending that kept me thinking about it for a very long time after playing it. I love this game and I am highly willing to bet you will too if you finish it, especially if you enjoy cerebral stories and any elements of sci-fi or any elements of horror.

    Give it a chance, I'm willing to bet you will not regret it.
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  12. Aug 25, 2016
    9
    After finishing this game I felt obligated to tell others about it. It's a fantastic game, albeit not for everyone. If you enjoy a game with a good, engaging and thought-provoking story, look no further. It tackles a theme rarely seen in video games. Once the end credits rolled, I just sat there, in awe: never before has a game had such an impact on me.

    At it's core, SOMA is a
    After finishing this game I felt obligated to tell others about it. It's a fantastic game, albeit not for everyone. If you enjoy a game with a good, engaging and thought-provoking story, look no further. It tackles a theme rarely seen in video games. Once the end credits rolled, I just sat there, in awe: never before has a game had such an impact on me.

    At it's core, SOMA is a slow-paced. story-driven horror game that raises questions about our very existence. Go play it. You won't regret it (unless you're into games like COD, then this game will go way over your head).
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  13. Dec 31, 2019
    3
    una historia entretenida y con matices, plantea dudas y genera curiosidad

    los puzzles son demasiado simples, la IA es un cachondeo, y el apartado técnico es patético y lamentable
    difícil recomendar un juego que llega a marear
  14. Sep 24, 2016
    8
    Marketing for SOMA, Frictional Games’ in-house follow up to Prussian hide-and-seek sim Amnesia: The Dark Descent, may have had you brush it aside as nothing more than a well-realised bit of Bio or System Shock fan fiction. You’d be right, but the comparison only goes so far before SOMA strays from its spiritual brethren, mostly in the right ways.

    The game’s milieu is an eerie stretch of
    Marketing for SOMA, Frictional Games’ in-house follow up to Prussian hide-and-seek sim Amnesia: The Dark Descent, may have had you brush it aside as nothing more than a well-realised bit of Bio or System Shock fan fiction. You’d be right, but the comparison only goes so far before SOMA strays from its spiritual brethren, mostly in the right ways.

    The game’s milieu is an eerie stretch of seemingly endless ocean and the inner passages of stations dotted about the sea floor. Much like Amnesia, SOMA’s true skill lies in letting your imagination run wild, and with something as boring as a bit of coral now putting a lump in your throat, it’s evident the fifteen-strong Swedish developer have continued to hone their craft.

    Barnacle-riddled wreckage forms aquatic tombs on the seafloor. Traipse the depths and ponder the nasties lurking within – this is where SOMA thrives. The inside areas of the game are a web of corridors with dodgy wiring and compartments whose austere sheen wouldn’t seem out of place aboard the Nostromo. If the ocean brews unease, the rooms and passageways damn well steep it, giving an immense feeling of entrapment and another reason to hold your breath as you dart between rooms and sift the possessions of a suspiciously absent crew.

    SOMA isn’t groundbreaking in its gameplay, opting for the ‘twist this, pull that’ blueprint (intercut with mad dashes from unthinkables) we’ve seen countless times. Computer terminals, audio logs and scraps of paper highlight extra bits of information but, for the most part, aren’t mandatory. This DIY storytelling isn’t anything new either and games of this ilk rarely work unless morsels contribute something substantial to something worth pursuing. Thankfully, SOMA’s central mystery will have you scouring crusted hulls until your eyes bleed.

    A mood as thick as molasses and a story asking all the right questions, SOMA should be an inescapable experience. Unfortunately, technical limitations are obvious and the PS4 can’t quite bear all the dust, rust and aquatic homicide. Outside areas see frame rates take a dive and checkpoints come part and parcel with short freezes – great for catching your breath, not so much for building immersion. The game also locked up completely after a few particularly intense set pieces, leading to moments of unforeseen horror as I caught glimpse of myself in the TV. These moments weren’t app killers but definitely detracted from an otherwise excellent white-knuckle romp. It’s uncertain if similar issues exist on PC, but in this instance, the PS4 does simply seem unable to handle all of Frictional’s lovely screen furniture.

    Not without flaw, SOMA’s story elevates it from what has come before. Frictional Games have crafted a terrifying but thoughtful experience and a true fascination of wonder and darkness. Much like Amnesia, horror enthusiasts will fall madly for SOMA, and technical hitches aside, you’d be doing yourself a grave disservice to stray from its madness.
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  15. Apr 4, 2017
    9
    Soma is an atmospheric, complex game that combines excellent visual and audio design with a compelling narrative. The world is chock full of lore and information and the enemies, though not as scary as those of its big brother Amnesia, are varied and well spaced apart to give the player time to enjoy the rich environments that are dotted with challenging puzzles. The dialogue isSoma is an atmospheric, complex game that combines excellent visual and audio design with a compelling narrative. The world is chock full of lore and information and the enemies, though not as scary as those of its big brother Amnesia, are varied and well spaced apart to give the player time to enjoy the rich environments that are dotted with challenging puzzles. The dialogue is occasionally slightly clunky and themes are forced into odd conversations, but make no mistake; this is a superb experience and a well crafted, polished game. Expand
  16. Dec 8, 2015
    10
    I loved this game. It got me hooked for the story (about 12 hours) and the world itself is very compelling. It has some tense moments until you find out how to escape from them. The story even surpasses the one in Amnesia. For an horror games fan, this is a must. I give it a 10 because is one of those games that remains in our head after finishing it.
    Great work Frictional Games.
  17. Sep 23, 2015
    10
    I played this yesterday, i'm about half way through, and to be honest it really isn't that scary, the monsters are more annoying than scary, but in all it's still amazing and I would highly recommend that if you can, play it.
  18. Sep 29, 2015
    8
    A lovely horror experience, that could have actually been a bit better without the horror. With a story that's extremely interesting and deep, and gameplay that you expect from Frictional, Soma comes off as a step up from their last game in all departments and is an enjoyable experience that any horror fan should go through at least once.
  19. Sep 24, 2015
    8
    Thank god for developers, like Frictional Games, that are willing to take the time to explore more complex themes and ideas. SOMA isn't perfect, but once the screen fades to black for the last time it more than makes up for any deficit.

    This was not the game I was expecting. If, like me, you have only glimpsed some early build trailers then clearly the design changed. Placed underwater,
    Thank god for developers, like Frictional Games, that are willing to take the time to explore more complex themes and ideas. SOMA isn't perfect, but once the screen fades to black for the last time it more than makes up for any deficit.

    This was not the game I was expecting. If, like me, you have only glimpsed some early build trailers then clearly the design changed. Placed underwater, amongst the remains of humanity, you must come to grips with almost a century of change, and ultimately redefine the term human. Talking robots, mechanized humans and corrupted marine life all play their role in convincing you that something has gone horribly wrong.

    Frictional maintain a number of elements from their previous outings, including physics based puzzles. Almost any object can be grabbed, dropped and thrown; levers can be pulled; wheels can be twisted; doors pulled or pushed open. The concept lends a welcome tactile nature to the story which, sadly, falls back on a familiar trope -- your all alone, EXCEPT for a voice to guide you. While you identify the owner of the voice, and ultimately take on their objective as your own, it still feels like a commitment to revealing the story through environment and atmosphere would have strengthened the isolation, making searching out information a puzzle in itself.

    The look and setting of SOMA will bring obvious comparisons to Bioshock, but it's tenuous link at best. Skulking through the confined, industrialized corridors of Pathos 2 feels far removed from the Art Deco inspired, living spaces afforded to Rapture. No guns and plasmids, only exploring and hiding.

    Worth a special mention is the sound design, music and voice acting. Certain games lend themselves to headphones more than others, and you would be doing a disservice not to use them in this case. The effect is universally excellent in creating a sense of place, whether the groan of stressed metal or the muted, calm of the seafloor.

    Previous Frictional releases have relied on enemies to provide constant tension and scares, leaving you cowering in darkened corners. SOMA's mechanized enemies don't appear as frequently, and tend to be solo when they do, but I personally found them to be frustrating. My main issue was their completely random nature -- in one example I was left with the enemy blocking my only way forward, unresponsive to sound or light, and refusing to budge until I ran at it, died and restarted past that point. While they are fitting to the story and environment, I couldn't help but feel they may not have been necessary, and instead the developer felt pressured to include them.

    There are some other issues, I experienced, that may or may not concern others. Loading times are looooong (up there with The Witcher 3), with intermittent loading occuring at strange intervals. Pacing is slower in the first half than the more compelling second. Objectives are not marked which leads to wandering and backtracking trying to find items and puzzles to solve.

    The best test of the success of an idea is how it stays with you afterward. Like The Last of Us, SOMA has remained with me since finishing, debating the choices I made and trying to reconcile the events into chronological order. The game isn't perfect, none are, but if an interesting story, wrapped in an absorbing atmosphere and sprinkled with puzzles is your thing, then its an easy choice.
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  20. Oct 2, 2015
    7
    I enjoyed this game. I don't understand the 9s and 10s it's getting though.

    If you are looking for scary then this isn't the game for you. If you're looking for a thought provoking puzzle solver then this might be the game for you.
  21. Sep 25, 2015
    10
    Don't watch youtube videos of SOMA - experience it!
    The story is mindblowing and must be one of the best in the past decade. Outstanding, thought-provoking stuff. It might seem at first like an Alien Isolation meets Doom3 clone. And it might be true regarding spaceshiplike setpieces and fear of monsters but it's not. It is set in a very credible world of it's own.
    Negative: Yes, the
    Don't watch youtube videos of SOMA - experience it!
    The story is mindblowing and must be one of the best in the past decade. Outstanding, thought-provoking stuff. It might seem at first like an Alien Isolation meets Doom3 clone. And it might be true regarding spaceshiplike setpieces and fear of monsters but it's not. It is set in a very credible world of it's own.

    Negative: Yes, the loading times are way to long for a 2015 game, as well as the singledigit framerate drops, which really is unforgivable and unnecessary on the PS4 and I hope for a patch.

    But none of the above should let you miss out on this great experience of a game!
    The story and atmosphere is GOTY material. Oh, the ending!!!
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  22. Sep 28, 2015
    10
    Horrifying, intensely emotional, captivating. These are all things that i had experienced whilst playing this game. SOMA is the first game i have ever played that has caused me to cry from emotional sadness. What does it mean to truly be alone? What happens when there is no one around but you? What does it mean to be alive and be a part of the experience that is human? These were questionsHorrifying, intensely emotional, captivating. These are all things that i had experienced whilst playing this game. SOMA is the first game i have ever played that has caused me to cry from emotional sadness. What does it mean to truly be alone? What happens when there is no one around but you? What does it mean to be alive and be a part of the experience that is human? These were questions that i found myself asking after playing this game.

    I found myself genuinely concerned for Simon. And the ending hurt really badly. This game will be on my mind i am sure for quite some time. It is in my opinion a master piece of story telling and horror. But this game played with my emotions as a human because we are extremely social creatures and as the story goes on you can tell Simon really just in the end doesn't want to end up alone. I think that is a big message in this game. That helplessness of being alone. Fighting for our survival no matter how futile it might be. Trying to be... Alive.. Human?... This game has given me a lot to think about and it is truly a masterpiece.
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  23. Feb 25, 2017
    1
    Couldn't play more than an hour of this game. A mind numbing, boring experience. Uninteresting setup for the story and terrible voice acting, Gameplay more or less consists of flipping switches.
  24. Mar 16, 2016
    10
    this game is a thoughtful, psychological horror/ sci-fi masterpiece. If you like deep storytelling, and heavy atmosphere then this game is made for you. The scariest thing about this game that it will make you think about life and death, and not in the happy way. there're far worse fates than just dying, it's not an easy game to just digest.
  25. Sep 27, 2015
    9
    This may be the most superbly written scifi horror game in history. I don't want to spoil it because it's a wild ride and deserves to be experienced first hand. The game is also very fun to play and beautiful to look at. The monster encounters for the most part are scary and horrific looking and provide plenty of scares and tense encounters or chases. The ai is smart and will react toThis may be the most superbly written scifi horror game in history. I don't want to spoil it because it's a wild ride and deserves to be experienced first hand. The game is also very fun to play and beautiful to look at. The monster encounters for the most part are scary and horrific looking and provide plenty of scares and tense encounters or chases. The ai is smart and will react to noise or if items are thrown or knocked over. The game can be hard at times especially getting lost and some of the puzzles are delightfully ingenious but they are still fun. The game will make you think about your very existence and question what it means to be human similar to the system shock series. The story is amazing and very well told and paced. Everything you do in this game makes sense wether you are gathering supplies to power a super suit or finding data chips and transferring simulations on to it. I haven't seen collectibles or items done this well in a while. The only complaints I really have are that the game has crashed on me a few times and once I fell through the map also the load times are pretty long but nothing game breaking. Overall Frictional games have really outdone themselves and created a brilliant smart horrific and beautiful horror game. I highly recommend this to any horror fan. Expand
  26. Aug 9, 2016
    8
    I only got it because it was on a sale but the experience was unique. The game was pretty good overall. Sounds, music, graphics were nice. The only thing I couldn't stand was that if you get hit by an npc the screen blurs so much that after a while you might get a headache if you don't find a heal. It was the only reason I was pausing the game. Apart from that I was really hooked up.
  27. Sep 26, 2015
    9
    SOMA
    A Canadians worst Nightmare
    Soma is a survival horror game where you play as a Canadian in his late 20s what could possibly go wrong perhaps you could wake up 1000 years later and everyone around is gone.. or robots.. or both.. or neither and the fate of humanity is in your Canadian hands. Like Bioshock, SOMA takes place underwater and is terrifying and relaxing simultaneously.
    SOMA
    A Canadians worst Nightmare
    Soma is a survival horror game where you play as a Canadian in his late 20s
    what could possibly go wrong
    perhaps you could wake up 1000 years later and everyone around is gone.. or robots.. or both.. or neither and the fate of humanity is in your Canadian hands.
    Like Bioshock, SOMA takes place underwater and is terrifying and relaxing simultaneously.
    The game is so varied and well-paced that even getting scared half to death is actually fun.
    There’s no telling what if anything lurks behind the corners as you make your way through sea and buildings throwing switches and solving the problems thrown at you.
    There are mechanical monsters of all variation in SOMA, these encounters keep you on the edge of your seat and are forgiving enough to not make the game ever feel frustrating.
    While these encounters are terrifying, you’ll rarely die if caught, you’ll only be much slower and have blurred vision, which leads to a very casual friendly experience.
    To shake the blurriness you can find these weird monster mouth things to stick your hand into… or monster butts.. or something else.
    I’m not sure what these are but they heal you.
    You’re given no weapons in SOMA, if a monsters around, your only options are to turn off your flashlight and hide, try to sneak past them, or run as fast as you can while a fluid thirsty alien looking robot is chasing you down the halls, just try not to run into a dead end, or you’ll meet your dead end.
    The majority of the gameplay though is trying to create a domino effect of unlocking doors to proceed to the next section of the game and soak in all of the information you can about this world you’ve woken up in.
    What makes Soma so great though is that the story is always being pushed forward.
    Back tracking hardly exists, and when it does it’s in a very confined space.
    Of course you’ll have to run back down stairs to open a door you’ve unlocked, but you never have to go back to areas you’ve completed in the game.
    Which leads me to the sea, the sea sections to me were really the most relaxing sections,
    I found the deep blue to be beautiful.
    There are very few threats out here and it does a great job of making the entire game feel connected and whole.
    I’ve never enjoyed being scared by anything until I played SOMA.
    If you’re a fan of horror in anyway, you owe it to yourself to play this game.
    For what it is

    Survival Horror:
    9/10

    Overall:
    8.5/10
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  28. Oct 12, 2015
    9
    I didn't really know what to expect from this game, but it was excellent. The story, visuals, and audio create such an immersive experience. I highly recommend this game, especially for the price.
  29. Oct 29, 2015
    9
    If you want a game like Outlast in which the monsters and jumpscares are the main source of terror, then look away. However if you want to be unnerved by how far a game can go to make you question what is concience and humanity and the implications of these, then stop reading, stay away from reviews and buy this game.
  30. Sep 29, 2015
    9
    As much as I'd love giving this game a 10, it has some freezing and loadings which are annoying (I know, that's something to overlook since it is release). The game itself has a better story than I expected, not to mention the great DualShock and headphones functions which make the game more immersive
Metascore
79

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 27
  2. Negative: 0 out of 27
  1. 90
    With intelligent story telling and beautiful imagery, SOMA pushes the boundaries of traditional survival horror in new, psychologically thrilling ways.
  2. Playstation Official Magazine UK
    Nov 16, 2015
    80
    SOMA's a fascinating interactive story that occasionally wants to murder you dead. [Dec 2015, p.86]
  3. Nov 13, 2015
    65
    While SOMA never hits the highs of Amnesia: The Dark Descent, it's still largely decent in its own right. Some confused environment design and lackluster monster scenarios work against it, but as an atmospheric jaunt under the sea with a reasonable storyline behind it... well, it works pretty well. Faint praise perhaps, but praise nonetheless.