User Score
8.3

Generally favorable reviews- based on 618 Ratings

User score distribution:
  1. Negative: 49 out of 618

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  1. Sep 7, 2023
    7
    لعبة رعب جيده
    الرعب ممتاز
    الجرافيكس جيد
    القيم بلاي جيد

    اللعبه رعب جيده
  2. May 11, 2023
    8
    Horror-based adventure in which you try to find your way out of an undersea base stalked by monsters. There are no weapons so it's reliant on stealth rather than action but the story is well paced and the graphics are atmospheric - if a little "PS3" by today's standards. A solid interactive story, but it won't sway those who find this type of thing a little too ponderous for their tastes.
  3. May 3, 2023
    10
    Honestly I'm really not exactly sure where to begin with this game because this game left me so confused at the end and it left me emotional thinking about it. The main reason for this is that throughout the game, it asks questions on whether you are yourself and how afterlife in theory works in the real world. It's a disturbing story that it kept me hooked onto my seat throughout the playHonestly I'm really not exactly sure where to begin with this game because this game left me so confused at the end and it left me emotional thinking about it. The main reason for this is that throughout the game, it asks questions on whether you are yourself and how afterlife in theory works in the real world. It's a disturbing story that it kept me hooked onto my seat throughout the play through and even after gathering all the achievements, I couldn't stop thinking about this game and what it was trying to ask me and it left me sleepless on plenty of nights. (which I suppose is a sign the horror worked for me personally) While the story was without a doubt perfect, if it didn't nail everything else, it would've easily been overlooked and I can definitely say it nails everything else. Like the pacing is phenomenal since you could be nervously creeping around dangerous robots and monsters praying you won't have to run to huge amounts of relief and breathing room that you got through safely but also how it throws new situations and level design kind've like the OG and Remake of Resident Evil 4 to ensure you aren't bored and always holding onto the controller. The idea of the screen glitching out whenever an enemy is a brilliant idea in concept as whenever it happens, I always kick my instincts up and carefully watch my surroundings and stay still hoping they don't hear me, except when it causes the frame rate to start freaking out on my PS4 Pro slapping me out of my immersion. The enemies have fantastic level design and ensure you stay on your toes, but they can be tedious and annoying if you don't know how to handle the problem, so you always have to think about how you're going to handle the enemy IF YOU'RE PLAYING ON NORMAL; see, this game eventually added a "Safe" mode where the enemies can't do anything to kill you hence they won't even bother doing anything when you run, now if you think this breaks the game as a whole, I would argue it's beneficial to the game as a whole since it allows you to explore the place to understand the lore faster and better since when you're on Normal, you're not even gonna bother to try to do that. The graphics are remarkable if not maybe a tiny bit outdated with how some models in the distance and reflections not looking too hot but I only noticed them on a second play through since I was so deeply engrossed into the world and atmosphere. Speaking of that, the atmosphere easily rivals other horror games in its genre and even outmatches plenty of other horror games to ensure I was on the edge of my seat the whole time. Two things I was initially gonna complain about but the more I thought about it actually made sense were the sandbox and interactivity since there was no point exploring or picking things up since there were no collectables or achievements doing so but I realized these were a part in the environmental storytelling and it's all meant to "show, don't tell". If anything, if there was one thing I could complain about, it's that I could tell this was a PC game from the very beginning with a cursor in the middle and it can be hard to see it with how tiny it is. Overall, despite all my praises about everything else about this game, it's really the story and theme that left me hooked and is what makes it one of the better horror games I've played, and thankfully it's only $30 and for something that's 5 hours long, that's a steal imo and I can't wait to check out Frictional Games's other horror series: Amnesia. Expand
  4. Apr 15, 2023
    10
    the gameplay is honestly awful but the world building and existential horror is incredible. I do wish enemies were an actual threat tho.
  5. Feb 28, 2023
    2
    I can't believe how much of a boring, frustrating slog this is to play. If youre not scared by things going "REEEEEEE" then this is a boring walking sim in a poorly designed map with 3 colors as the pallete (that being grey, grey, and grey.) while you get stuck in a pickle lost with no landmarks or sense of direction. No good game design to be found, and just your run of the millI can't believe how much of a boring, frustrating slog this is to play. If youre not scared by things going "REEEEEEE" then this is a boring walking sim in a poorly designed map with 3 colors as the pallete (that being grey, grey, and grey.) while you get stuck in a pickle lost with no landmarks or sense of direction. No good game design to be found, and just your run of the mill "cyborgzzzz. is AI hooman? Wut is hooman?" sci-fi hack job but you move slow l cus its under water. (Lol) Expand
  6. Oct 14, 2022
    10
    Eu particularmente já sabia o que esperar desse jogo, e ainda assim ele conseguiu me deixar boquiaberto.
    Além de ter recebido SOMA gratuitamente na Epic, eu já tinha ouvido falar sobre ele quando vi um pouco do seu gameplay na transmissão ao vivo da Thais Tunon, em que, entre sustos e confusões, consegui entender a base do que o jogo se tratava.
    Pra falar a verdade, eu não acho que
    Eu particularmente já sabia o que esperar desse jogo, e ainda assim ele conseguiu me deixar boquiaberto.
    Além de ter recebido SOMA gratuitamente na Epic, eu já tinha ouvido falar sobre ele quando vi um pouco do seu gameplay na transmissão ao vivo da Thais Tunon, em que, entre sustos e confusões, consegui entender a base do que o jogo se tratava.
    Pra falar a verdade, eu não acho que qualquer descrição ou análise vai conseguir descrever o quão bem feito é o mundo de SOMA. A atmosfera aqui é impecável e consegue transmitir muito em pequenos detalhes que tomam proporções enormes conforme o jogo avança. Explorar cada cantinho do cenário (quando possível) é uma experiência a parte, e que vale muito a pena.
    A jogabilidade no geral segue conceitos semelhantes a Amnesia: The Dark Descent, jogo da mesma desenvolvedora, em que você precisa resolver enigmas atrás de enigmas para conseguir chegar ao seu objetivo. Parece bem simples, mas a maioria deles envolve conhecer bem o cenário em que você se encontra, e saber como interagir com ele para prosseguir. Não chega a ser desafiador, mas é divertido.
    A história é muito bem feita. Trata sobre diversos temas com veios filosóficos, ainda conseguindo levar a temática sci-fi ao pé da letra, proporcionando uma imersão bem legal. Você consegue entender as angústias do personagem principal e se colocar no seu lugar muito facilmente, resultando em personagens com que você consegue se importar.
    O jogo é baseado em “terror”, então saiba disso antes de ir atrás. Mas, não se preocupe com perseguições ou mortes, pois há um modo Safe que garante sua segurança, deixando a experiência menos frustrante. Os monstros ainda estão lá, no entanto, por isso sustos podem ocorrer.
    No geral esse é um jogo fantástico que eu adoraria esquecer só pra poder jogar novamente. O final é magnifico e ficará gravado na minha memória eternamente.
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  7. Oct 12, 2022
    4
    The story is not bad and the atmosphere can be appreciated at times, but oh boy is this game boring. It's a walking simulator, cannot recommend it.
  8. Oct 7, 2022
    10
    When I first played through this game it was a great time. The scares are not bad but the story is what I really enjoyed. Sadly the replay ability for this game is low but it's a great game to come back to from time to time.
  9. Sep 28, 2022
    10
    The best (IMO) game by Frictional Games. The story is absolutely fantastic and the horror is consistent throughout. I've beaten the game twice and really hope they expand on that story somehow.
  10. Aug 1, 2022
    0
    A boring uninspired walking simulator with a ultra cliche story. The monster and character designs looks like something from the early 2000s.
  11. Jul 29, 2022
    10
    SOMA is a brilliant game with one of the finest narratives I've ever seen in a video game. By not incorporating any cheap jump scares and instead relying purely on the creepy atmosphere and ambiance, I felt like the game valued me as a player. This game is a complete work of art that will stay with you for days after you finish it. The gameplay is simple, yet it is serviceable and neverSOMA is a brilliant game with one of the finest narratives I've ever seen in a video game. By not incorporating any cheap jump scares and instead relying purely on the creepy atmosphere and ambiance, I felt like the game valued me as a player. This game is a complete work of art that will stay with you for days after you finish it. The gameplay is simple, yet it is serviceable and never really gets dull. I strongly recommend this game to everyone who likes horror and is looking for a profound and dark plot. Expand
  12. Jul 5, 2022
    7
    Having suffered life changing injuries in a car accident, Simon Jarrett agrees to undergo an experimental brain scan under the control of David Munshi. Upon regaining consciousness he finds himself alone in an abandoned facility with no knowledge as to how he got there.

    The survival horror elements become less scary and increasingly frustrating as the game progresses, but the foreboding
    Having suffered life changing injuries in a car accident, Simon Jarrett agrees to undergo an experimental brain scan under the control of David Munshi. Upon regaining consciousness he finds himself alone in an abandoned facility with no knowledge as to how he got there.

    The survival horror elements become less scary and increasingly frustrating as the game progresses, but the foreboding atmosphere and interesting, thought-provoking plot ensure SOMA is worth seeing through to the end.
    Expand
  13. Apr 21, 2022
    10
    The most captivating story in my life. No game has ever made me think so deeply.
  14. Mar 19, 2022
    10
    _к поиску глубоководного смысла я обратился к SOMA, не в коем случае не пожалел. Окутанная атмосфера тайны захлестнула разум, а самые предсказуемые события растворились во тьме, всё внимание на живые диалоги и неопределённое чувство ужаса от концовки

    _i turned to SOMA to search for deep meaning, and I did not regret it in any way. The shrouded atmosphere of mystery swept over the mind,
    _к поиску глубоководного смысла я обратился к SOMA, не в коем случае не пожалел. Окутанная атмосфера тайны захлестнула разум, а самые предсказуемые события растворились во тьме, всё внимание на живые диалоги и неопределённое чувство ужаса от концовки

    _i turned to SOMA to search for deep meaning, and I did not regret it in any way. The shrouded atmosphere of mystery swept over the mind, and the most predictable events disappeared into darkness, all attention to lively dialogues and an indefinite sense of horror from the ending
    Expand
  15. Jan 8, 2022
    9
    The game is crap abandon ship doesnt play after a sad part of ending in credits
  16. Dec 18, 2021
    10
    Soma has,from my point of view,the best narrative of all time,with incredible scenarios and terrifying gameplay. Its definitely a masterpiece
  17. Nov 25, 2021
    8
    I love horror games so much and this was very special and even a little scary in certain parts.
  18. Nov 16, 2021
    10
    It is a game that makes you think about the essence of life. I was impressed for a long time...
  19. Nov 11, 2021
    8
    This game is a solid 7,5/10 for me. One of the strongest aspects of this game is the immersion and sound. I recommend playing the game with headset or a good sound device. However, we can feel this is kind of a low budget production. There is no combat system, no progression system...some people will compare the game as a walking simulator but I think this is exagerrated to say that.
    I
    This game is a solid 7,5/10 for me. One of the strongest aspects of this game is the immersion and sound. I recommend playing the game with headset or a good sound device. However, we can feel this is kind of a low budget production. There is no combat system, no progression system...some people will compare the game as a walking simulator but I think this is exagerrated to say that.
    I did my walkthrough in around 12 hours which is nice (game is not too short). The puzzles are interesting and I appreciated that the game didn't tell me where to go and I had to figure it out myself. The story is decent. This is not totally an horror game, more kind of a sci-fi game with horror elements. I also recommend playing this game in the dark (not in a room with a lot of light because the game is really dark and it may break the immersion).
    Expand
  20. Nov 9, 2021
    10
    Brutal. Jogo incrível. O "pior" jogo de terror que já joguei. Pior porque foi o único até agora que me fez realmente ter medo, causar angústia, não conseguir jogar por muito tempo devido ao quase mal estar que causa. Excelente ambiente, história muito bem conseguida. Obrigatório. Uma obra prima. Realmente assustador.
  21. Aug 31, 2021
    8
    This review contains spoilers, click expand to view. While I wouldn't spend much time on horror video games like SOMA, since I like real survival horror video games, I decided to give it a chance as the game was on big discount and still lauded among those who played it.

    SOMA's plot is well written in dialogues and deals with important and deep themes – which can really be summed up in "They are not us!" – and it does it well. PATHOS-II is a nice setting and feels like a "human lived" place. 2104's Jarrett's obsession with "surviving" is implied: he knows that the human 2015's Jarrett is dead and he is inwardly obsessed with being able to survive fate: a perfect copy of whatever he was that this time has to make it out alive. This becomes his goal on which he cannot accept compromise – hence "They are not us!". The plot puts the player in front of increasingly controversial and difficult situations. Some are about making a choice, some are not. I may have lost something along the plot (I don't think I did), but some questions are not answered. Second thing: does the game's ending really close out into a "it's a copy and paste, not cut and paste" arguing? Does really Jarrett, even after mind copying at Omicron, did not "accept" or "metabolise" what a mind scan and copy really is about? It seems surreal he did not understand that, at this point. If it was the first time, thus cutting off mind copying at Omicron, it would have made more sense and actually been more impacting (a plot twist at that point) but this way it looks a bit forced, nonsense and a missed chance.

    As I said I don't like "survival" horror video games about running around unarmed and fleeing from antagonists. I don't consider it an adequate gameplay philosophy for the genre and I will always be faithful to the Mikami formula. SOMA is part of this "new" type of horror games but it has a good point in its favour: it is scary. And it succeeds in this by creating tension, great horror atmosphere and genuine fear of the unknown. Game's puzzles help this design direction, even if they are simple and easy enough. Player character's movement is slow, sometimes even a bit woody, but it makes sense also given Jarrett's nature. He can still run since running away is what he does best. There is no real game inventory but only the ability to highlight objects Jarret is carrying around, which are always plot-related and rarely more than one at a time. There are areas larger than others but the game remains fairly linear. Game's interactivity is good and functioning of user interfaces (computers, switches) very immediate and in real time. I didn't like in-water sections, which I found rather confusing, boring and forgettable. The "digital distortion" effect in the presence of nearby enemies or particular moments is a nice gimmick but in many cases more annoying than pleasantly frightening. It would have been better to lessen its intensity. While most enemies are easily avoidable (because only this can be done), some are much less so and can become more problematic.

    Graphically, SOMA is a good-looking game. Nothing special but still a remarkable result for a team of less than 30 people who used a proprietary game engine. A good job has been done on the audio component too, essential in a horror game. As others have rightly pointed out, the game boasts really high level voice acting you would expect from AAA budget video games.

    SOMA surely is a game worth playing. It has a good well written plot and its gameplay, while really nothing special, is supported by a well crafted horror atmosphere which keeps up the whole thing. I must admit that I am happy to see a European production of this type and level. It's a game recommended for this type of horror games' lovers, but I would say even more classic survival horror gamers should give it a try.
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  22. Jul 27, 2021
    8
    Симулятор ходьбы. Графика посредственная, интересных головоломок нет совсем.
    Ставлю 8 за интересный сюжет и оригинальный сеттинг.
  23. Jul 19, 2021
    6
    For some, Soma is a horror game. For some not. I would say that Soma is definitely a very creepy game and for that you can blame an excellent sound design. Luckily, you can reduce the tension by choosing an easy mode, which prevents enemies from killing you. I thought that it would kill the game experience but it actually does not. It makes the enemies less frustrating but not lessFor some, Soma is a horror game. For some not. I would say that Soma is definitely a very creepy game and for that you can blame an excellent sound design. Luckily, you can reduce the tension by choosing an easy mode, which prevents enemies from killing you. I thought that it would kill the game experience but it actually does not. It makes the enemies less frustrating but not less creepy.

    Technically, it is probably an average game; it does not have the best graphics in the world, it does not have the best stealth/combat system… but it has pretty tough puzzles to solve and plenty of them are in the areas with the enemies that you cannot kill but only sneak around them, which makes this game very hard and at the edge of being a bit frustrating. On the contrary, it has an interesting story to follow, which actually is the only thing that kept me going even though I often felt overwhelmed by the general tension and creepiness.

    Soma is a good game but somehow at the same time not. The beginning and the end made a lot of sense but in between there are levels that felt as if they were put in so that you make yourself busy doing something to fill in time. Making the game shorter might have been a better path for this kind of story.
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  24. Jun 2, 2021
    9
    SOMA is a highly praised game, but after playing it, I believe it completely deserves this praise and accolade.

    To get it out of the way, there's a single negative I had with SOMA whilst playing it on PS4, frequent and disrupting FPS drops in underwater and frantic periods of the game. They weren't bad enough to make the game unplayable, but they really took me out of the game when
    SOMA is a highly praised game, but after playing it, I believe it completely deserves this praise and accolade.

    To get it out of the way, there's a single negative I had with SOMA whilst playing it on PS4, frequent and disrupting FPS drops in underwater and frantic periods of the game. They weren't bad enough to make the game unplayable, but they really took me out of the game when they happened. I hope one day SOMA gets a PS5 remaster to bump up its graphics and optimize its framerate.

    So the plot of SOMA is great. Surprisingly it's somewhat similar to Horizon Zero Dawn, although different enough to not overlap in story arcs, plus as SOMA was years earlier, I can't discredit SOMA much for this.
    Plus they're both great games and both deserve playing.

    I found the characters, world-building, and overall plot incredible, and completely unforgettable. I grew to be interested in both main characters and became invested in the story as it progressed.

    The world is ugly and dark (by design), some of it is underwater, and the majority of the rest is in metal ships and buildings. It's hard not to notice it's similar in design to Bioshock, but again there's not enough overlap for the game to feel repetitive or overly similar. Plus as SOMA is much more of a horror, it would be better to compare it with Dead Space, which again is far different enough to avoid any overlap.
    The game itself is mostly suspese horror, as there are only a few moments in the game that actually have anything scary happen, but the suspense is fantastic and it's hard to ever get complacent or bored with it. The times actual horrific action takes place are fairly terrifying and can be very difficult to progress past. But they're infrequent enough to not be a chore and don't feel repetitive. These moments are very similar in style of Alien Isolation, but far more varied and less of a constant.

    I also feel like the freedom of choice within the game is pretty masterful. Many games try to give an illusion of choice and this tends to feel fake, or overly complex, and either leads to the player not caring, or caring too much and turning to guides to not miss anything. SOMA didn't invoke that for me, most choices didn't paralyze me in doubt, and the ones that feel important didn't make me feel that I'd miss out on anything if I chose "wrongly".
    Other games should take note how this is done.

    One minor niggle to note was I had no idea there was a run button for half the game until I reached a point I couldn't complete because I kept dying, there was no need to run until that point and no hint to indicate a run button existed. I ended up checking the controls and discovering the run when I kept dying without it. Modern games tend to give you hints about mechanics when you need them, this didn't. However saying that, SOMA didn't give any hints for the other buttons either, so I have no one to blame but myself. But feel that hints to introduce movements in games on the first level are fairly common now and would be good to add if the game was remastered at some point.

    One other point to note is that the game is very dark, visually dark.
    I don't typically like increasing brightness or gamma in horror games too much as it kills the immersion, but I literally couldn't follow paths or interact with objects due to how dark it was.
    The default gamma should probably be around 75%. At least such an option was available.

    Anyway, fantastic game, highly recommended. And I have a feeling I won't be forgetting it any time soon.
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  25. Apr 24, 2021
    2
    I love the horror game genre, and this game came highly recommended from countless sources. Needless to say, I was very excited to try it out. However, I had a horrible experience during my playthrough. The praise this game receives is incredibly baffling to me. Rarely do I delete a game, but Soma has earned that honor.
  26. Dec 29, 2020
    7
    I think I was left with heart problems. The terror of this game is the one I enjoy the most, it doesn't have screamers or jumpscrares, it's slow and dark. The story is good but the truth is that I did not give it much importance until the end (my God the end is very shocking ...). Without a doubt the best is the scenery, the environments and sounds. My only criticism is that you get lostI think I was left with heart problems. The terror of this game is the one I enjoy the most, it doesn't have screamers or jumpscrares, it's slow and dark. The story is good but the truth is that I did not give it much importance until the end (my God the end is very shocking ...). Without a doubt the best is the scenery, the environments and sounds. My only criticism is that you get lost very easily on the larger maps, although the game fixes it with some lights and structures, they did not help me much. Apart from that, SOMA is a game that I highly recommend. Expand
  27. Dec 22, 2020
    10
    Conceptually and narratively, this is possibly the best game. The gameplay is a little boring, but it is more than covered by the story. It's a pity that only about 15% made it to the end on ps4
  28. Nov 17, 2020
    8
    This review contains spoilers, click expand to view. There's an obvious twist you'd assume Soma is building up to, but Frictional knows that's what you think and floors you with what may be one of the most narratively devastating games I've played. While the latter half was genuinely scary, mindblowing, and tragic; the first half takes a while to heat up. You have many enemy encounters, but the weight of those encounters is hindered by the fact you may be thinking the whole game is just a dream. When you learn this is not the case, you may be wondering the logic behind some of the enemies' existence and ability to teleport (this is Sci-Fi after all), but there's a lot left unanswered by the end. I honestly love this. We never know the full nature of the WAU, but we do witness it corrupt things in violent and unpredictable ways. I love that each station has its own unique monsters, too, letting your imagination run wild on what lore could be behind them based on context clues in the scenery and computer logs. Gameplay-wise, it's similar to Amnesia - hiding from patrolling monsters while solving puzzles. I've heard some criticize the usage of these monsters - they even added an easy mode where you can't die in response to this, I presume - but I thought the narrative and its inclusion of monsters meshed very well. It even ended up being pretty freaky. Expand
  29. Nov 14, 2020
    9
    Стоит начать с того, что впервые я поиграл в SOMA в 2018 году, но из-за релиза долгожданного (для меня) God of War, прохождение было заброшено, а прошел я около 70%. Главной ошибкой было то, что чуть позже я посмотрел на ютубе концовку игры (только ту, что после титров), но впечатления от этого прохождения я не потерял. Так вот, в преддверии релиза Cyberpunk 2077, я решил пройтиСтоит начать с того, что впервые я поиграл в SOMA в 2018 году, но из-за релиза долгожданного (для меня) God of War, прохождение было заброшено, а прошел я около 70%. Главной ошибкой было то, что чуть позже я посмотрел на ютубе концовку игры (только ту, что после титров), но впечатления от этого прохождения я не потерял. Так вот, в преддверии релиза Cyberpunk 2077, я решил пройти заброшенные мною ранее игры. Вот что я скажу: не зря я оставил SOMA напоследок, это потрясающая игра!
    Хоть это и хоррор, но меня в SOMA зацепило совсем другое: атмосфера, сумасшедшая история, а также чуства одиночества и отчаяния. Страшные моменты и желание пощекотать себе нервы отошли на второй план. Игра не особо страшная, она больше гнетущая, но это моя проблема, а не проблема этой игры, меня в принципе сложно чем-то напугать. Игра не использует "дешевые" приемы вроде скримеров или нагнетающей музыки перед чем-то ужасным.
    История прекрасна, после прохождения есть над чем подумать, но и во время игры вы будете обдумывать всю ранее полученную вами информацию каждый раз, когда будете находить какую-то деталь пазла, а детали эти разбросаны в самых разных местах: от бездны, до ничем не примечательной комнаты на какой-то из станций. Каждый раз, когда вы находите новую деталь, вы понимаете, что пазл, который вы собрали ранее, не совсем корректен. Пожалуйста, если вы решитесь пройти эту игру, примите во внимание несколько моих советов:
    1. Создайте вокруг себя подходящую атмосферу - играйте одни, в темноте и тишине.
    2. Запаситесь чем-нибудь вкусным - эту игру желательно проходить за пару сеансов, не более (если изучать все с ног до головы, это займет не более 12 часов).
    3. Изучайте каждый уголок, даже если вам страшно открывать каждую комнату - в каждой из них может быть что-то ценное для повествования.
    4. Играйте на стандартном уровне сложности. В игре их всего 2 - простой и стандартный. Единственое их отличие - на стандартном уровне сложности вам могут убить, на простом - нет.
    5. Иногда придется смотреть страху в глаза.
    6. Досмотрите титры и то, что после них :)
    Геймплей довольно прост, завазан на взаимодействии с предметами и сочетании этих взаимодействий. В прочем, большего и не требуется, все ок.
    Про содержание сюжета не скажу ни слова, сюжет стоит того, чтобы вы сами узнали каждую деталь.
    Моя оценка - 9/10. Один балл снимаю за всё понемногу - немного тупые противники, небольшие лаги во время автосохранения, не самая приятная графика (даже для 2015 года). В остальном все просто фантастически - лор, атмосфера (визуальное сопровождение отлично сочетается с саунд-дизайном), геймплей (хоть и простой, но надоедать не успевает), ну и конечно же сюжет, а котором я вам ничего не расскажу - бегом играть!
    9/10 - "Великолепно"
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  30. Nov 11, 2020
    5
    A decent game, but a lack of cohesion between its parts and its not-so-well executed main theme keeps it from being great.

    This is another "good story" game I've tried out in my quest to find the best writing that video games have to offer. I wasn't expecting a run-and-hide survival horror game, but there's actually not much of that here. You'll spend most of your time walking
    A decent game, but a lack of cohesion between its parts and its not-so-well executed main theme keeps it from being great.

    This is another "good story" game I've tried out in my quest to find the best writing that video games have to offer. I wasn't expecting a run-and-hide survival horror game, but there's actually not much of that here. You'll spend most of your time walking place-to-place, finding objects (essentially keys) that unlock the next section. Occasionally, a monster or ghost will be patrolling the hallways and you'll need to look away or hide before you can continue going about your business.

    To avoid spoilers, I can't say much about the story. I will say that the setting of a research facility in a damaged world is at least interesting, although not very unique. If you've played Half-Life, Doom 3, or Bioshock, you'll see many gameplay and setting similarities here.

    Unfortunately, the game takes the conveniently-placed, -timed, and -drafted email/audio recordings approach to telling its story, even though you essentially have an all-knowing companion with you who could tell you most of those things. Believability takes a big hit when you frequently come across over-explained emails and audio recordings of things that people wouldn't normally record. But I suppose the target audience is teens and people who don't actually work in research facilities.

    As for the monsters and ghosts, they simply don't fit well within the story and world. Why they're here, why they want to kill you, and why they like to show up right when you pick up a particular key doesn't make much sense. Though I hear this is typical in survival horror games, so this probably won't bother fans of the genre. They seem scary enough; at least my kids were scared while I was playing. Though I preferred to walk right up to them and get a good look and let them kill me, just to see what would happen.

    In most cases, you actually get two chances to escape from monsters. The first time, you get knocked out and get back up with the monster having disappeared. You don't normally have to reload until they knock you out a second time. This at least helped distance them from the story somewhat and made them seem more like dumb bullies than an actual threat. Well, except for that one section where after you take a particular action, you must accurately and precisely run from the monster through a maze to make it to the next section. At that point, I was a little disappointed that I couldn't switch to easy mode mid-game. So I ended up spending a good 10 minutes mentally mapping out the correct path to run to get past that section. This wasn't the best design choice to improve immersion.

    And finally we come to the main theme of the game, which I can't say outright due to it possibly being a spoiler. It's existential in nature and any sci-fi nerd would have already come to terms with this after contemplating a popular mechanic in Star Trek. Our protagonist, however, has not. He even gets a huge preview of what's about to happen to him and he still throws a tantrum at the end of the game when it actually happens. Well, it's okay that our protagonist isn't very smart, but our researcher/scientist companion should be, right? Unfortunately, she's no Neil deGrasse Tyson, and botches the explanation to our protagonist, which leads to his tantrum. Though if you're an average-intelligence person who doesn't consider existential ideas, I could see how this could be relatable and even amazing to you. Just don't expect this to impress any consciousness or existence philosophers/researchers.

    I spent the last several paragraphs explaining why I don't think the game is great. Though by no means is the game bad. It's interesting enough, even for the most intelligent players, and is at least pretty to look at. It's likely perfect for people who like the genre and can't get enough of it.
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Metascore
79

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 27
  2. Negative: 0 out of 27
  1. 90
    With intelligent story telling and beautiful imagery, SOMA pushes the boundaries of traditional survival horror in new, psychologically thrilling ways.
  2. Playstation Official Magazine UK
    Nov 16, 2015
    80
    SOMA's a fascinating interactive story that occasionally wants to murder you dead. [Dec 2015, p.86]
  3. Nov 13, 2015
    65
    While SOMA never hits the highs of Amnesia: The Dark Descent, it's still largely decent in its own right. Some confused environment design and lackluster monster scenarios work against it, but as an atmospheric jaunt under the sea with a reasonable storyline behind it... well, it works pretty well. Faint praise perhaps, but praise nonetheless.