- Publisher: SCEA
- Release Date: Nov 15, 2013
- Also On: PlayStation 3, PlayStation Vita
Summary:
RESOGUN is a visceral fast-paced shoot em' up developed exclusively for the PS4 system. Unleash a varied array of devastating weapons including lasers, missiles, overdrive, and nova-bombs to blast hordes of enemies and rescue the last survivors from distant galactic colonies that are under ruthless attack from an evil alien invasion force.
| Rating: | E10+ |
|---|---|
| Developer: | Housemarque, XDEV |
| Genre(s): | Shooter, Scrolling, Action, Shooter, Scrolling, Shoot-'Em-Up, Horizontal |
| Cast | Credit |
|---|---|
| Harri Tikkanen | Creative Director |
| Jere Sanisalo | Programmer |
| Seppo Halonen | Engine Architect |
| Kimmo Ala-Ojala | Senior Technical Artist |
| Alexander Dmitriev | Sound Design |
| Vesa Karvonen | Tools Programming |
| Tomi Kivela | Engine Programmer |
| Antti Jaakkola | Tools Programming |
| Harry Krueger | Additional Design |
| Harry Krueger | Lead Programmer |
| Tomi Jylha-Ollila | Programmer |
| Tero Tarkiainen | Programmer |
| Juha Riihimaki | Programmer |
| Pauli Lehtinen | Programmer |
| Kimmo Lahtinen | Programmer |
| Mikko Eerola | Additional Design |
| Mikko Eerola | Concept Artist |
| Sebastian Schauman | Senior Artist |
| Juhana Ylitolonen | Additional Art |
| Tommi Tisari | Additional Art |
| Henri Mustonen | Additional Design |
| Henri Mustonen | Lead Level Designer |
| Riitta Kauppila | Additional Design |
| Riitta Kauppila | Senior Level Designer |
| Simo Kettunen | Graphics |
| Simo Kettunen | UI Design / Graphics |
| Simo Kettunen | UI Design / Graphics |
| Henri Markus | Additional Design |
| Henri Markus | Game Balancing |
| Johannes Pystynen | Engine Programmer |
| Markku Velinen | Tools Programming |
| Ari Pulkkinen | Sound Design |
| Ari Pulkkinen | Sound Design |
| Ari Pulkkinen | Sound Design |
| Mio Shimizu | Senior Translator |
| Chi Ichikawa | Translator |
| Ed Chinen | Associate Translator |
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