User Score
5.0

Mixed or average reviews- based on 26 Ratings

User score distribution:
  1. Positive: 9 out of 26
  2. Negative: 13 out of 26

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  1. Sep 25, 2017
    8
    Slick presentation and smooth game-play. Mercury Steams trademark visual design is always impressive. For now, the game is short on content and employs a undesirable freemium monetisation scheme, which brings Raiders down a few notches from the start. but it has great potential.
  2. May 5, 2018
    2
    I want to preface this review with a complimentary statement to the developers. Your character design is quite great and quite honestly the number one reason I had interest in the game initially. With that out of the way, I have to say that while my initial first few hours of the game were mixed to positive, my experience quickly devolved into seething rage and noticing glaring flaws inI want to preface this review with a complimentary statement to the developers. Your character design is quite great and quite honestly the number one reason I had interest in the game initially. With that out of the way, I have to say that while my initial first few hours of the game were mixed to positive, my experience quickly devolved into seething rage and noticing glaring flaws in the gameplay that utterly ruined my experience.

    Let me start with the core gameplay mechanics, shooting and melee. The shooting in this game is mediocre at best with various weapons feeling alright, and others feeling as though a wet newspaper would be more effective, while others still are leaps and bounds better than anything else offered. This frequently makes the game feel as though you are aiming through pudding, with sluggish and often inaccurate motions from your character that only get compounded on by poor network connections. Compounding onto this is the fact that the characters are designed very differently, with the fifth council making ranged combat almost a joke outside of a headshot from the resident sniper (shotguns and high power magnums being a choke even on headshot to them).

    As for the melee, the system is inherently broken and favors ganging up to the point that in some cases you will get locked out or murdered immediately upon action. For those unaware, the game uses a rock/paper/scissors system of melee, with punch beating grab, grab beating dodge, and dodge beating punch. Where this system falls apart is with host advantage causing punches to beat one another favoring the host, even after the host has already received one or more punches. This is compounded further when fighting two opponents, as if one punches and the other grabs, you will die without question because you can't simultaneously counter both.

    Moving on to map design and objective presentation, the maps are colorful and offer some level of verticality, but often lack depth beyond running in circles and awaiting the necessary action, to become available. The maps frequently feel like they were designed for 4v4 multiplayer gameplay in layout, with a co-op shooter placed atop them, causing numerous instances of locked out positioning due to AI running out in waves, or in the case of the antagonist, getting locked out of spawns because the Raiders know your spawn points. There are numerous times that I played where I felt that had they taken a few pointers from other successful co-op shooters, they might find themselves reworking the map designs and layout.

    Before I close out, I do want to discuss the game's monetization method. The developers have created what I consider a fair "try before you buy" method of selling their game, with access to every level being available to consumers without paying a single dollar. However, every level is only accessible for a large sum of in game currency and for a limited time. While this does sound bad for a free to play game, the designers have stated they are not intending Raiders as free to play, but instead free to try. So I do have to praise them for their up front statement on the subject. I also have to praise their decision to make each "campaign" only $10 at the time of writing this review.A fair cost for a game that is in development as each campaign is released.

    In closing, I can not recommend this game in it's current state. many weapons feel under-powered, with melee being a dice roll that can end in a single button press that hardly feels like a fair gamble if the ping of the match is even remotely high. The antagonist mode detracts from the co-op experience in my opinion as it is rarely a fair and balanced fight on the part of both sides and more frequently a steam roll for one side or the other, causing frustrations, rage quits, and matches ending before they truly began. I wish I could like Raiders of the Broken Planet more than I do, I truly do, but with the game in it's current state of design, I can not say that it is good.
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  3. Oct 3, 2017
    3
    Well-intentioned, however, Badly made.

    Positively this is It is free and costs the campaign to only 10€. It was this already in the positive of the play. There falls the bad automatic cover on them only irritates. This was able to do Gears better. Besides, the graphics are no thriller and the enemies are too strong in the middle degree of difficulty. What sees one here is not other
    Well-intentioned, however, Badly made.

    Positively this is It is free and costs the campaign to only 10€.
    It was this already in the positive of the play.
    There falls the bad automatic cover on them only irritates. This was able to do Gears better.
    Besides, the graphics are no thriller and the enemies are too strong in the middle degree of difficulty.
    What sees one here is not other like a bad pinched Gears of Destiny ****
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  4. Sep 25, 2017
    0
    bad: Is a pity the game has good ideas but its animations and mechanics of game added even gameplay robotic and bored a great disappointment
    good: great direction of art
  5. Apr 26, 2019
    9
    Gran iniciativa indie con una idea original dentro del género de los TPS, muy buen diseño de personajes, niveles y mecánicas y una estupenda banda sonora. Gran propuesta forjándose a fuego lento debido a su presupuesto limitado. Un producto de calidad sin lugar a dudas.
  6. Aug 24, 2018
    3
    This game would be a recommend if not for AI that borders on too difficult even on Medium difficulty with Antagonist just being frustrating to deal with rather than fun. It takes ages to wait for a match and when you get it there is the possibility of someone leaving the game or it being in the 200+ ping level.
    I had a situation where the match was laggy, and I was under leveled due to
    This game would be a recommend if not for AI that borders on too difficult even on Medium difficulty with Antagonist just being frustrating to deal with rather than fun. It takes ages to wait for a match and when you get it there is the possibility of someone leaving the game or it being in the 200+ ping level.
    I had a situation where the match was laggy, and I was under leveled due to there being no other matches for some reason and top it all off an antagonist entered the lobby. The boss plus the enemies along with lag were tough enough but the antagonist made it more frustrating as they were more a vulture than a lion, i.e. capitalizing on the situation rather than causing it due to skill. That along with one of our members quitting made for a terrible match. That happened time and time again leaving me ready to delete the game because it is simply not fun but it should be.

    Pros:
    .It's free.
    .The story seems to have serious potential.
    .Character designs are amazing.
    .Cool powers.

    Cons:
    .Antagonist ruin game instead of making it fun.
    .Laggy.
    .Long wait to get a match.
    .Difficulty spikes are too frequent and frustrating even at lower levels.
    .Your characters are locked into one weapon type only. (As far as I can see)
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Metascore
56

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 9
  2. Negative: 3 out of 9
  1. Jan 2, 2018
    45
    After having gone through as much of the content as I could without teammates, my take on Raiders of the Broken Planet is that it’s a great B-tier action title shoehorned into an episodic games-as-service model that absolutely does not fit. If it was a standard single-player or couch co-op effort, episodic or not, I’d have no problem recommending it to folks who don’t mind rough edges wrapped in style and character. However, I’ve got serious reservations that this project could have ever worked, and these concerns seem founded since no one’s playing. Broken Planet is a great property with a lot of potential, but it’s in desperate need of a structure that makes more sense.
  2. Playstation Official Magazine UK
    Nov 22, 2017
    50
    At its best, Raiders offers frantic co-op shooting against waves of enemies. But boring missions and repetitive objectives mean it's ultimately mediocre. [Dec 2017, p.94]
  3. 50
    There’s also the problem of the game’s lore, which has signs of potential but is lacking in its execution.